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Various placement edits that make stuff go against walls (and add slots)

by plasticbox Posted 4th Mar 2015 at 12:24 AM - Updated 11th Nov 2015 at 5:16 PM by plasticbox
65 Comments / replies (Who?) - 8 Feedback Posts, 17 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
These are placement edits for a handful of objects that would normally go against a wall which makes it so that they actually do so. Instead of randomly hanging out in the middle of a tile or wherever. Of course one could also turn on moveobjects and move them by hand, but I don’t feel like doing that every time I put down a shoe rack.

Update 2015-03-06: So I realised that a rig edit won’t move all of the Maxian dropshadows, because they apparently have no bone assignments . Sorry I didn’t notice that before; outdoors and/or on a dark floor (where I tested all of this) those shadows are hard to see.

Updated with all of these re-done as mesh overrides, except for the Shugart Bookstation, and also added the Hvit Armoire (the tall dresser) ‒ while I was at it, I also added slots to some objects, resized the Carina and Centurion Hutch so that they are flush with the displays I made (Carina is here, Centurion here), and the RAW Bath Shelf so that it’s the same size as the small shelf from here.

When you redownload, make sure you throw away the rig overrides or everything will be moved twice!



The zip contains separate packages for the following objects:
  • Tall Bath Cabinet ‒ moved; fixed objects on the middle shelf removed and slots added instead (plus some on top)
  • RAW Bath Shelf ‒ moved; resized to fit the other RAW Shelves; slots added on top
  • Carina Hutch ‒ moved; resized to fit the Carina Display, slots added on top, busted mesh fixed
  • Centurion Hutch ‒ moved; resized to one tile width like the matching display shelf
  • Female and Male Shoe Rack ‒ moved
  • Rectangular Wicker Laundry ‒ moved
  • Hvit Armoire ‒ moved; slots added on top

Overrides the MODL/MLOD/LITE for all of these; overrides the _RIG/RSLT/FTPT for some (or adds a custom one).






s4pe, blender, Milkshape, TSRW.
Type: Fixed Other

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
pbox_moves.zip

Size: 225.0 KB · Downloads: 61,561 · 7th Mar 2015
225.0 KB 61,561 7th Mar 2015
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65 Comments / Replies (Who?) - 13 Feedback Posts, 50 Thanks Posts
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Test Subject
THANKS POST
#26 Old 5th Mar 2015 at 8:51 AM
I use alot of your mods, another great one. For a title, how about "Wallhugger"?
Test Subject
THANKS POST
#27 Old 5th Mar 2015 at 10:02 AM
how about: Object placement revamp
Test Subject
THANKS POST
#28 Old 5th Mar 2015 at 12:21 PM Last edited by orgi24 : 5th Mar 2015 at 12:43 PM.
should the package has been unzipped?
Lab Assistant
THANKS POST
#29 Old 5th Mar 2015 at 8:47 PM
Wonderful! Thank you so much, it's such an annoying little thing.

What are the chances you can do this with those horrible trash cans that sit half a tile away from the kitchen counter? *puppy eyes*
Lab Assistant
THANKS POST
#30 Old 5th Mar 2015 at 9:56 PM
*Wall Slot is better than Half Slot - Object Placement Edits*
Test Subject
THANKS POST
#31 Old 6th Mar 2015 at 2:42 AM
Nice! Let's call it "The Llama Tamer"!

/I've always wanted to be a lion...err...llama tamer
//watched too much Monty Python's "And Now For Something Completely Different" :D
Scholar
THANKS POST
#32 Old 6th Mar 2015 at 7:49 AM
AWESOME........ thanks for a great mod...
Test Subject
THANKS POST
#33 Old 6th Mar 2015 at 5:19 PM
Finally!! Thank you!!
Pettifogging Legalist!
retired moderator
Original Poster
#34 Old 7th Mar 2015 at 12:43 AM
I just updated with mesh overrides since the rig edit didn’t scale/move the groundshadows properly, and also put in additional slots. See first post for what’s new.

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Test Subject
#35 Old 7th Mar 2015 at 9:31 AM
Doesn't Alt work for these objects?
Test Subject
THANKS POST
#36 Old 7th Mar 2015 at 12:48 PM
Thanks for this, I love making houses and takes a lot of the frustration out!
Test Subject
#37 Old 7th Mar 2015 at 10:03 PM
Holding Alt while placing items also helps in most cases.
Pettifogging Legalist!
retired moderator
Original Poster
#38 Old 7th Mar 2015 at 11:21 PM
Quote:
Originally Posted by Hekatherina
Doesn't Alt work for these objects?


One of the major points of this mod is to make that unnecessary .. like it says in the OP, right at the top.

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Test Subject
THANKS POST
#39 Old 8th Mar 2015 at 10:48 PM
This is awesome, thanks for this. For a title, how about "Push Em' Back!"?
Test Subject
THANKS POST
#40 Old 9th Mar 2015 at 2:12 PM
Do objects placed with this mod retain their potion when the lot is shared with a non-mod user? Thanks!
Pettifogging Legalist!
retired moderator
Original Poster
#41 Old 9th Mar 2015 at 2:54 PM
What do you mean by "potion"; do you mean position?

No, without the mod they'll use the default mesh and rig -- they will be where you have put them, but in the middle of the tile, not moved back. If you look at the first two screenshots, those were made by placing the objects with the mod, saving the lot, and then reloading without the mod.

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Test Subject
THANKS POST
#42 Old 12th Mar 2015 at 3:33 AM
thank you!!!!
Test Subject
#43 Old 16th Mar 2015 at 5:09 AM
Quote:
Originally Posted by plasticbox
One of the major points of this mod is to make that unnecessary .. like it says in the OP, right at the top.


Can't see it. Or do you mean these lines: "Of course one could also turn on moveobjects and move them by hand, but I don’t feel like doing that every time I put down a shoe rack."? I've always thought Alt worked without moveobjects. Excuse me if I'm wrong.
Test Subject
THANKS POST
#44 Old 20th Mar 2015 at 9:32 PM
I plasticbox ! Do you still have the old files, because I merged all your object overrides, and I can't find the ressources in S4pe that need to be removed, for the shoes rack
Pettifogging Legalist!
retired moderator
Original Poster
#45 Old 21st Mar 2015 at 1:50 AM
Afraid I didn’t keep the old files either. But since they contain the OBJDs, you could check these for the object name and tuning name / ID -- most of the Maxis objects have self-explanatory names, probably somehting like "deco_shoerack_GEN01_1x2" or similar.

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Test Subject
THANKS POST
#46 Old 24th Mar 2015 at 4:52 PM
Brilliant!
Test Subject
THANKS POST
#47 Old 27th Mar 2015 at 6:57 PM
graciaaas
Test Subject
THANKS POST
#48 Old 28th Mar 2015 at 5:31 AM
^_^
Test Subject
THANKS POST
#49 Old 30th Mar 2015 at 10:38 AM
cool ! :-)
Test Subject
#50 Old 3rd Apr 2015 at 10:41 PM
how do you use it in the game?
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