MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

(UPDATE: 23-JUL-2016) Eat Outside Restaurants + Waiters

by icarus_allsorts Posted 5th May 2014 at 9:32 PM - Updated 22nd Jul 2016 at 5:51 PM by icarus_allsorts : Mod update
134 Comments / replies (Who?) - 16 Feedback Posts, 8 Thanks Posts
Updates

23-JUL-2016: Waiters should no longer be stuck hanging around the entrance of comborabbitholes for the whole day

19-JUL-2016:
  • Fix for a problem where new games could not be started with certain worlds with this mod installed due to the world having "lotless" rabbitholes.
  • Waiters can have individual starting and end times which you can set (see the Waiters section)
  • Waiters will now first go to the table to take orders (animation requires Late Night) before going into the restaurant. They should also route closer to the table than before when bringing food to the table.
  • If the rabbithole has multiple exits and a specific table was selected, sIms and waiters will now use the exit closest to the table.
  • Sims who ordered any drink like foods (Juice/Fruit Punch/Coconut Juice etc) or ice creams from waiters will have their food handed to them directly instead of being placed on the table where they wouldn't be able to eat them. (Note: animation tends to glitch on picnic tables and children may stretch momentarily when receiving the food so you might want to avoid adding these items to the menu if it bothers you)
  • Menu window update: Selected recipes will now un-highlight themselves once added to the menu

4-MAY-2016:
  • You can now have Waiters assigned to restaurant rabbitholes. If there is a waiter on the lot, sims will sit down first to order instead of going inside, and the waiter will bring their food to them. See the Waiters section for more details.
  • The Eat Outside... interaction is now available on all dining tables, picnic tables, bar tables and island counters on the lot. Clicking on a surface and your sim will (try to at least) to sit at that specific surface to eat instead of letting the mod choose one for them.

3-FEB-2016: Improvements to the Set Menu interaction:
  • Interaction renamed to "Available Foods..." (or its equivalent in your game's language)
  • Setting a restaurant's menu can now be easily done in just 2 windows, one for adding/removing recipes and another for editing a menu item's name/price/whether or not it is suitable for vampire/mermaids.
  • Interaction is now always visible by default. To hide/restrict the interaction see the Set Menu section below.
The mod now fully use in-game strings so no longer needs any translations.





Mod Description

It had always bothered me that the Eat Outside interaction was ONLY available on bistros, yet almost every diner rabbithole lot in every default EA world so far has had tables/chairs/picnic tables outside even though Sims could only eat inside. (So much so that this was what got me into script modding into first place)

With this mod, not only can sims eat outside ALL diners, bistros and the Eiffel Tower rabbitholes (as well as any of their combo rabbithole versions), you can also
  • manually choose what your sims order
  • set custom menus for each restaurant
  • assign waiters to restaurants who will take orders and bring sims their food



Details

Although the mod started out as a direct copy of EA's original Eat Outside interaction customized to be usable at rabbitholes other than the bistro (NOTE: The original interaction on bistros is replaced with this mod's custom version), the following tweaks/changes have been made:
  • A popup menu will appear allowing you to manually choose what to order from the restaurant's menu. (user directed and for active household sims only)
  • Sims will go inside the rabbithole to order the food before exiting outside to eat like in the original interaction. However, if there is a waiter on the lot, sims will first sit down outside and a waiter will come take their order before bringing their food to them from the rabbithole.
  • Each restaurant can have their own customizable menu. See the Set Menu section for details.
  • Food quality is still random, but always between Normal and Great at diners and between Great and Perfect at bistros and the Eiffel Tower.
  • In the original interaction the sims would only choose empty dining tables on the lot to eat on. With this mod, all dining tables, picnic tables, bar tables and island counters on the lot will be considered (the group may be split into smaller ones and seated at different tables). Also sims will be guided to sit at their own individual seats to reduce the chances of them route-failing (If they still can't get to a seat they'll find somewhere else to eat)
  • If you want a sim or group of sims to dine at a specific table instead of letting the mod choose one for them, theinteraction can be accessed by clicking on the table instead of the rabbithole.
  • If the sims exits the rabbithole to bad weather and there are no indoor or sheltered surfaces on the lot (tables with patio umbrellas don't count), they will go back inside to eat instead



Set Menu ( Updated 3-FEB-2016)

As mentioned above the mod let's you set individual menus for each restaurant rabbithole via a new Available Foods... interaction. Under the interaction you have the following options:
  • Common/Spring/Summer/Fall/Winter (requires Seasons): Set different menus for each season. The Common menu is used for any season that has no menu set for it. If neither a menu for the current season nor a common menu is set, the restaurant will use a default list of recipes instead (tunable)
  • Add/Remove: Choose which recipes go into the menu. TIP: You can add the same recipe multiple times and just change their names to add variety (or at least the illusion of it) to the menu. Once you've confirmed your choices the Edit window automatically pop up.
  • Edit: Edit the following details of the items in the menu;
    • Name: Rename the food on the menu, so you can make it something snazzy to match the restaurant, or have variations of the same item.
    • Price: Set the individual lunch prices for the food on the menu (by default the higher between the recipe's register cost and the restaurant's lunch cost is used). This is the price sims will be charged for buying the food during breakfast/brunch/lunch (before factoring discounts for being a celebrity/being a chef/Lifetime Rewards, etc), slightly more is always charged for dinner.
    • Set Occults...: Selecting Vampires makes the food item restore thirst if eaten by vampires (doesn't work for ice creams). Selecting Mermaids only has an effect with this mod installed, it makes the food item replenish more hunger to mermaids when eaten)
(These interactions are now always visible by default. If you prefer to have it hidden, in the cheats console (CTRL+Shift+C) type testingcheatsenabled true and then the new cheat HideSetMenu true. Doing so will restrict the interaction to ONLY appear if the sim you are controlling either owns the rabbithole or the lot itself, or works there in the Culinary career at least level 8)


Waiters ( Updated 19-JUL-2016)

As of the 4-MAY-2016 update, the mod allows you to assign Waiters to restaurant rabbitholes. If there is a waiter on the lot, sims will sit down first and a waiter will come to the table to take their order (NOTE: the order taking animation requires Late Night). The waiter will then go into the rabbithole and bring their food to the table. The sims at the table are free to chat with one another while waiting.

Assigning waiters is totally optional and up to you They might seem out of place stationed outside Hogan's Deep Fried Diner perhaps, but that local "fancy" bistro that has a reputation of forcing customers to carry their own food outside to eat could probably use one.

To have a waiters on the lot, click on the rabbithole building and use the new Waiter... > Hire interaction. It may take a while for the game to assign a sim to the role, the NRaas Register mod can be used to manually assign one if you prefer, see below)

You can have multiple waiters on the lot, and each one will have their individual interaction menu (Waiter 1.., Waiter 2... etc) on the rabbithole building. Through this you can
  • remove a waiter role using the Fire Sim interaction
  • set individual start/end times for the role (by default waiters will work from the restaurant's opening to closing, I added this functionality after feeling bad for the waiters working at diners which never close)
To manually reassign the waiter role to some other sim, use the NRaas Register mod. (NOTE: The NRaas > Register interaction only shows up on a waiter's interaction menu if you've gone into build/buy mode at least once on the lot after hiring the waiter)


End Notes

Final build and testing done on patch 1.67.

Base Game compatible, no expansions required.

Current version of the mod no longer needs translation.

Additional Credits:
The Jones' for S3PE and s3se. Special thanks to Inge for answering my questions when I first started with this mod (and modding in general)

Those who tested the mod over at the NRaas Wiki forums (brappl, JustMe___ and Chain_Reaction for taking the time to look into the Nraas Cupcake (non?)issue)

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.67.2.024
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
icarusallsorts.EatOutsideRestaurant.rar | Updated: 23-JUL-2016

Size: 31.7 KB · Downloads: 29,232 · 22nd Jul 2016
31.7 KB 29,232 22nd Jul 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
134 Comments / Replies (Who?) - 49 Feedback Posts, 80 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 3 of 6
Test Subject
#51 Old 7th Jun 2014 at 8:35 AM
Quote:
Originally Posted by icarus_allsorts
@juna: Thanks for the info, now I can see where the problem is happening (I think), just not WHY... I'll see what I can do about it, there's a chance I might be able to fix it. And your English was perfectly clear btw, I just asked the question to make sure

EDIT: Just one more thing I want to confirm, do you (and your friend) have Seasons installed?

Thank you, icarus_allsorts!!
I was relieved that my English was understandable.
And your question, Yes, I and my friend have installed Seasons. I can't wait to use this mod!
Field Researcher
THANKS POST
#52 Old 11th Jun 2014 at 6:24 PM
Great mod!
Field Researcher
Original Poster
#53 Old 12th Jun 2014 at 7:55 PM Last edited by icarus_allsorts : 13th Jun 2014 at 3:49 PM.
Quote:
Originally Posted by juna
And your question, Yes, I and my friend have installed Seasons.

Hmm, that means that isn't the source of the problem like I thought. Anyways, I've updated the mod to add the interactions differently, give the latest version a try and see if it solves the problem you reported.

EDIT: Sorry, had to reverse some of the changes I made. Still, try out the latest version of the mod and tell me if the problem is still there.
Test Subject
#54 Old 15th Jun 2014 at 4:08 PM
Thank you so much for trying to fix this problem!!
It's hard to say this... but this update (14-JUN-2014 version) didn't solve my problem. Still no interactions appeared on Bistro/Diner in my game.

Using this mod, I was watching Bistro and Diner for a while. I noticed non-active Sims eating outside Bistro and Diner! (*first image)
Maybe I misunderstood my problem. This mod seems to work in my game too, just the problem is that the interactions isn't displayed, I think?(「この MOD は私の環境でも動いているようです。たダ問題はメニューが表示されないダけですかネ?」というつもりで書きました)

"AllowSetMenus true" after "testingcheatsenabled true" can pass (the cheats console(?) didn't return error) and "AllowSetMenus" cheat code is displayed in help (*second image). Set Menu interaction didn't appear though.

This time, my friend's situation was different from mine.
He said that the default Bistro/Diner interactions came to appear in his game by this update, but this mod's interactions didn't appear as before. He also said that "AllowSetMenus true" after "testingcheatsenabled true" didn't pass (the cheats console(?) said "不明なコマンド").

I'm getting really confused...
Thank you for your time!
Screenshots
Field Researcher
Original Poster
#55 Old 15th Jun 2014 at 5:54 PM
Quote:
Originally Posted by juna
It's hard to say this... but this update (14-JUN-2014 version) didn't solve my problem. Still no interactions appeared on Bistro/Diner in my game.

Using this mod, I was watching Bistro and Diner for a while. I noticed non-active Sims eating outside Bistro and Diner! (*first image)
Maybe I misunderstood my problem. This mod seems to work in my game too, just the problem is that the interactions isn't displayed,

"AllowSetMenus true" after "testingcheatsenabled true" can pass (the cheats console(?) didn't return error) and "AllowSetMenus" cheat code is displayed in help (*second image). Set Menu interaction didn't appear though.

This time, my friend's situation was different from mine.
He said that the default Bistro/Diner interactions came to appear in his game by this update, but this mod's interactions didn't appear as before. He also said that "AllowSetMenus true" after "testingcheatsenabled true" didn't pass (the cheats console(?)


Yea, I'm sorry, I did try to fix the problem in the Jun 13th update but had to pull that back because the fix I tried would cause the interactions to be unusable autonomously.

As you've noted the eat out interaction seems to be working in your game, just that an error is occurring when you click on the rabbitholes. It might help if you install the NRaas Selector mod (http://nraas.wikispaces.com/Selector) and try clicking on a Diner or a Bistro to see if you get a ScriptError. If you do get one, send it to me to look at, it might tell me where the problem is since I can't figure it out at the moment.

Also it seems my computer isn't displaying Japanese at all for this site so I'm not sure what happened on your friend's game with the cheat code. Was there an error when he tried to type it?
Test Subject
#56 Old 16th Jun 2014 at 5:14 PM
Thank you for your quick reply!
Okay, I just did your instructions and I got a ScriptError. I hope this would help...!

Quote:
Originally Posted by icarus_allsorts
Also it seems my computer isn't displaying Japanese at all for this site so I'm not sure what happened on your friend's game with the cheat code. Was there an error when he tried to type it?

Sorry, I thought Japanese characters was displayed on your computer. Maybe my post was really messed up, wasn't it? I'm sorry.
And yes, after he typed "AllowSetMenus true", the game returned an error message "unknown command". It is a literal English translation of what I wrote in Japanese in previous post.
Download - please read all instructions before downloading any files!
File Type: zip ScriptError_juna.zip (2.0 KB, 15 downloads)
Field Researcher
Original Poster
#57 Old 17th Jun 2014 at 10:56 AM Last edited by icarus_allsorts : 17th Jun 2014 at 11:23 AM.
Quote:
Originally Posted by juna
I just did your instructions and I got a ScriptError. I hope this would help...!

And yes, after he typed "AllowSetMenus true", the game returned an error message "unknown command".

Thank you! This finally revealed what the problem is - basically the difference between the punctuation marks used in the game's Japanese font caused the interaction to throw an error. Should be easy to fix

(EDIT: Okay, SHOULD be fixed in the current version, but again I only have the English version of the game so I can't confirm if it fixes the problem in Japanese version. Give this new version a try and tell me how it goes. Thank you for your patience btw Also the "unknown command" message in your friend's game seems to indicate that the mod isn't being detected by his game at all, not sure why though. He might need to check if the mod is properly placed in his mods folder)
Test Subject
#58 Old 17th Jun 2014 at 1:25 PM Last edited by TAC : 18th Jun 2014 at 1:29 AM.
Hello, here is a friend of juna who has told by her several times in this issue.
I just come to tell you:
This wonderful mod finally came to work with me too! All function fully works by now!
And I'm really thankful to your efforts for us Japanese version's players this time.
I've been a big fan of your mods up to this day, and yeah, also about your personality, too, by now

By the way, about my "unknown command" at a previous version, me neither don't know how / why it came so though, guess it's a just personal problem.
Cos after installed a certain software to my PC, I received small system problems this and that.
If that is the reason of "unknown command", I am very sorry to bother you.

Anyway, I can enjoy meals outside with my sims now, thank you so much again :D

Always,
TAC

PS. Sorry for my poor English
Test Subject
#59 Old 17th Jun 2014 at 1:40 PM
Quote:
Originally Posted by icarus_allsorts
Thank you! This finally revealed what the problem is - basically the difference between the punctuation marks used in the game's Japanese font caused the interaction to throw an error. Should be easy to fix

(EDIT: Okay, SHOULD be fixed in the current version, but again I only have the English version of the game so I can't confirm if it fixes the problem in Japanese version. Give this new version a try and tell me how it goes. Thank you for your patience btw Also the "unknown command" message in your friend's game seems to indicate that the mod isn't being detected by his game at all, not sure why though. He might need to check if the mod is properly placed in his mods folder)

Oh, finally!! I'm glad you found what caused the problem. And thank you for the immediate update!

I've tried the current version, and all interactions including this mod's came to show up on Bistro and Diner! Set menus cheat code also worked fine in my game!

Thank you so much for taking your time to fix this issue! I really appreciate it!
I'll recommend this mod to Japanese users
Screenshots
Field Researcher
Original Poster
#60 Old 17th Jun 2014 at 6:19 PM
Quote:
Originally Posted by TAC
This wonderful mod finally came to work with me too! All function fully works by now!
And I'm really thankful to your efforts for us Japanese version's players this time.Anyway, I can enjoy meals outside with my sims now, thank you so much again :D


Quote:
Originally Posted by juna
I've tried the current version, and all interactions including this mod's came to show up on Bistro and Diner! Set menus cheat code also worked fine in my game!

I'm really glad to hear that it's finally working in your games! Thank you both again for your reports or I would probably never have figured out the source of the problem in the first place
Field Researcher
THANKS POST
#61 Old 18th Jun 2014 at 5:10 PM
This is simply brilliant! The detail and thought you put into this is exceptional, thank you for your hard work, and for persisting.
Test Subject
THANKS POST
#62 Old 25th Jun 2014 at 2:38 PM
Love it ! brilliant!
Field Researcher
THANKS POST
#63 Old 2nd Jul 2014 at 1:30 AM
Thanks for this mod...got tired of my sims eating inside the diner with perfectly good tables outside. :-)
Lab Assistant
#64 Old 3rd Jul 2014 at 11:03 AM
does this work for rabbit hole rugs?
Field Researcher
Original Poster
#65 Old 5th Jul 2014 at 4:39 AM
Quote:
Originally Posted by michael.c.gallo
does this work for rabbit hole rugs?

It should. I remember tweaking it to always look for the closest available table instead of any random one on the lot like the default interaction since I had a venue with the Bistro rug on the very top of a high rise and sims would still choose to eat on the ground floor
Lab Assistant
THANKS POST
#66 Old 6th Jul 2014 at 11:39 AM
I found out that it does myself! place a bistro/diner rabbit hole rug inside a normally useless restaurant building with this mod, and you got yourself sims that eat inside, and YOU CAN ACTUALLY SEE IT! Awesome!
Test Subject
#67 Old 6th Jul 2014 at 4:00 PM
Hi there,
Thank you for your great work, icarus-allsorts.

With the current mod-version (UPDATE: 17-JUN-2014), it still seems to be a problem:
The cheat "Allowset Menus True" and the set-up menus do not work.
Game version: Patch 1.67 Region 2 (Europe, Australia & Rest of World)
It would be great if you could look over again!

Best Regards SimTycoon
Test Subject
#68 Old 6th Jul 2014 at 5:41 PM
I have found the problem. It was the description of the mod:

It says: "AllowSet Menus True"

but that you have to enter:

"AllowSetMenus True" >>>> Without space

Now it finally works!

Field Researcher
Original Poster
#69 Old 7th Jul 2014 at 3:33 AM
Quote:
Originally Posted by SimTycoon
I have found the problem. It was the description of the mod:

It says: "AllowSet Menus True"

but that you have to enter:

"AllowSetMenus True" >>>> Without space

Now it finally works!

Thanks for pointing that out, didn't notice I mistyped the space there
Lab Assistant
THANKS POST
#70 Old 15th Jul 2014 at 3:19 AM
Thanks!!!
Test Subject
THANKS POST
#71 Old 18th Jul 2014 at 9:40 PM
YES! Finally I can enjoy my sims while eating out! :D
Top Secret Researcher
THANKS POST
#72 Old 31st Jul 2014 at 3:14 PM
Thanks!
Test Subject
#73 Old 10th Aug 2014 at 5:38 PM Last edited by Jezabeel : 10th Aug 2014 at 5:56 PM.
Default no sim to sim interactions after installing the mod
Hello

Just today I installed Your mod and it seems, that it swiched off all sim to sim interactions. Everything else worked normally, but when I tried clicking on another sim nothing happened. I tried reloading the game and it didn't help. I also tried deleting the mod, clearing the cache and reloading the game and it didn't help either.

My sims were in Egypt when I installed the mod, so I tried returning from the vacation. This did not bring the interactions back. Only when I moved my household out of the house and moved it in again did the interactions come back. I did not save my game or family during this procedure. And when after that I loaded the game (tho one done in Egypt, before returning/moving) the interactions were back. So I guess that the thing that really brings the interactions back after uninstalling the mod is changing the active household.

I have all EP's and Stuff packs (except Katy Perry) and a whole bunch of the store content. I am running most up to date version of the game. I have only a few mods installed - Nraas Master controller, sHoNi's_Vampire_Overhaul, animated woo hoo, Yours bring food and drink and a couple of little scripted item mods.

I think there is a conflict with between Your mod and one of the mods I already have. I'm just posting this because I've found out thet lots of people have such no interaction bug and they search for the mods that may cause this problem.
Lab Assistant
DELETED POST
12th Aug 2014 at 5:02 PM
This message has been deleted by juniormints74.
Field Researcher
Original Poster
#74 Old 12th Aug 2014 at 9:29 PM
Quote:
Originally Posted by Jezabeel
Just today I installed Your mod and it seems, that it swiched off all sim to sim interactions. Everything else worked normally, but when I tried clicking on another sim nothing happened. I tried reloading the game and it didn't help. I also tried deleting the mod, clearing the cache and reloading the game and it didn't help either.


Quote:
Originally Posted by Jezabeel
I have all EP's and Stuff packs (except Katy Perry) and a whole bunch of the store content. I am running most up to date version of the game. I have only a few mods installed - Nraas Master controller, sHoNi's_Vampire_Overhaul, animated woo hoo, Yours bring food and drink and a couple of little scripted item mods.

Hi Jezabeel. No interactions when clicking on sims usually means an outdated mod editing the SocialData XML, and from your list sHoNi's_Vampire_Overhaul does fit that description. Could you try loading your game without that mod to see if that solves the problem?
Page 3 of 6