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(UPDATE: 23-JUL-2016) Eat Outside Restaurants + Waiters

by icarus_allsorts Posted 5th May 2014 at 8:32 PM - Updated 22nd Jul 2016 at 4:51 PM by icarus_allsorts : Mod update
134 Comments / replies (Who?) - 5 Feedback Posts, 20 Thanks Posts
Updates

23-JUL-2016: Waiters should no longer be stuck hanging around the entrance of comborabbitholes for the whole day

19-JUL-2016:
  • Fix for a problem where new games could not be started with certain worlds with this mod installed due to the world having "lotless" rabbitholes.
  • Waiters can have individual starting and end times which you can set (see the Waiters section)
  • Waiters will now first go to the table to take orders (animation requires Late Night) before going into the restaurant. They should also route closer to the table than before when bringing food to the table.
  • If the rabbithole has multiple exits and a specific table was selected, sIms and waiters will now use the exit closest to the table.
  • Sims who ordered any drink like foods (Juice/Fruit Punch/Coconut Juice etc) or ice creams from waiters will have their food handed to them directly instead of being placed on the table where they wouldn't be able to eat them. (Note: animation tends to glitch on picnic tables and children may stretch momentarily when receiving the food so you might want to avoid adding these items to the menu if it bothers you)
  • Menu window update: Selected recipes will now un-highlight themselves once added to the menu

4-MAY-2016:
  • You can now have Waiters assigned to restaurant rabbitholes. If there is a waiter on the lot, sims will sit down first to order instead of going inside, and the waiter will bring their food to them. See the Waiters section for more details.
  • The Eat Outside... interaction is now available on all dining tables, picnic tables, bar tables and island counters on the lot. Clicking on a surface and your sim will (try to at least) to sit at that specific surface to eat instead of letting the mod choose one for them.

3-FEB-2016: Improvements to the Set Menu interaction:
  • Interaction renamed to "Available Foods..." (or its equivalent in your game's language)
  • Setting a restaurant's menu can now be easily done in just 2 windows, one for adding/removing recipes and another for editing a menu item's name/price/whether or not it is suitable for vampire/mermaids.
  • Interaction is now always visible by default. To hide/restrict the interaction see the Set Menu section below.
The mod now fully use in-game strings so no longer needs any translations.





Mod Description

It had always bothered me that the Eat Outside interaction was ONLY available on bistros, yet almost every diner rabbithole lot in every default EA world so far has had tables/chairs/picnic tables outside even though Sims could only eat inside. (So much so that this was what got me into script modding into first place)

With this mod, not only can sims eat outside ALL diners, bistros and the Eiffel Tower rabbitholes (as well as any of their combo rabbithole versions), you can also
  • manually choose what your sims order
  • set custom menus for each restaurant
  • assign waiters to restaurants who will take orders and bring sims their food



Details

Although the mod started out as a direct copy of EA's original Eat Outside interaction customized to be usable at rabbitholes other than the bistro (NOTE: The original interaction on bistros is replaced with this mod's custom version), the following tweaks/changes have been made:
  • A popup menu will appear allowing you to manually choose what to order from the restaurant's menu. (user directed and for active household sims only)
  • Sims will go inside the rabbithole to order the food before exiting outside to eat like in the original interaction. However, if there is a waiter on the lot, sims will first sit down outside and a waiter will come take their order before bringing their food to them from the rabbithole.
  • Each restaurant can have their own customizable menu. See the Set Menu section for details.
  • Food quality is still random, but always between Normal and Great at diners and between Great and Perfect at bistros and the Eiffel Tower.
  • In the original interaction the sims would only choose empty dining tables on the lot to eat on. With this mod, all dining tables, picnic tables, bar tables and island counters on the lot will be considered (the group may be split into smaller ones and seated at different tables). Also sims will be guided to sit at their own individual seats to reduce the chances of them route-failing (If they still can't get to a seat they'll find somewhere else to eat)
  • If you want a sim or group of sims to dine at a specific table instead of letting the mod choose one for them, theinteraction can be accessed by clicking on the table instead of the rabbithole.
  • If the sims exits the rabbithole to bad weather and there are no indoor or sheltered surfaces on the lot (tables with patio umbrellas don't count), they will go back inside to eat instead



Set Menu ( Updated 3-FEB-2016)

As mentioned above the mod let's you set individual menus for each restaurant rabbithole via a new Available Foods... interaction. Under the interaction you have the following options:
  • Common/Spring/Summer/Fall/Winter (requires Seasons): Set different menus for each season. The Common menu is used for any season that has no menu set for it. If neither a menu for the current season nor a common menu is set, the restaurant will use a default list of recipes instead (tunable)
  • Add/Remove: Choose which recipes go into the menu. TIP: You can add the same recipe multiple times and just change their names to add variety (or at least the illusion of it) to the menu. Once you've confirmed your choices the Edit window automatically pop up.
  • Edit: Edit the following details of the items in the menu;
    • Name: Rename the food on the menu, so you can make it something snazzy to match the restaurant, or have variations of the same item.
    • Price: Set the individual lunch prices for the food on the menu (by default the higher between the recipe's register cost and the restaurant's lunch cost is used). This is the price sims will be charged for buying the food during breakfast/brunch/lunch (before factoring discounts for being a celebrity/being a chef/Lifetime Rewards, etc), slightly more is always charged for dinner.
    • Set Occults...: Selecting Vampires makes the food item restore thirst if eaten by vampires (doesn't work for ice creams). Selecting Mermaids only has an effect with this mod installed, it makes the food item replenish more hunger to mermaids when eaten)
(These interactions are now always visible by default. If you prefer to have it hidden, in the cheats console (CTRL+Shift+C) type testingcheatsenabled true and then the new cheat HideSetMenu true. Doing so will restrict the interaction to ONLY appear if the sim you are controlling either owns the rabbithole or the lot itself, or works there in the Culinary career at least level 8)


Waiters ( Updated 19-JUL-2016)

As of the 4-MAY-2016 update, the mod allows you to assign Waiters to restaurant rabbitholes. If there is a waiter on the lot, sims will sit down first and a waiter will come to the table to take their order (NOTE: the order taking animation requires Late Night). The waiter will then go into the rabbithole and bring their food to the table. The sims at the table are free to chat with one another while waiting.

Assigning waiters is totally optional and up to you They might seem out of place stationed outside Hogan's Deep Fried Diner perhaps, but that local "fancy" bistro that has a reputation of forcing customers to carry their own food outside to eat could probably use one.

To have a waiters on the lot, click on the rabbithole building and use the new Waiter... > Hire interaction. It may take a while for the game to assign a sim to the role, the NRaas Register mod can be used to manually assign one if you prefer, see below)

You can have multiple waiters on the lot, and each one will have their individual interaction menu (Waiter 1.., Waiter 2... etc) on the rabbithole building. Through this you can
  • remove a waiter role using the Fire Sim interaction
  • set individual start/end times for the role (by default waiters will work from the restaurant's opening to closing, I added this functionality after feeling bad for the waiters working at diners which never close)
To manually reassign the waiter role to some other sim, use the NRaas Register mod. (NOTE: The NRaas > Register interaction only shows up on a waiter's interaction menu if you've gone into build/buy mode at least once on the lot after hiring the waiter)


End Notes

Final build and testing done on patch 1.67.

Base Game compatible, no expansions required.

Current version of the mod no longer needs translation.

Additional Credits:
The Jones' for S3PE and s3se. Special thanks to Inge for answering my questions when I first started with this mod (and modding in general)

Those who tested the mod over at the NRaas Wiki forums (brappl, JustMe___ and Chain_Reaction for taking the time to look into the Nraas Cupcake (non?)issue)

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.67.2.024
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
icarusallsorts.EatOutsideRestaurant.rar | Updated: 23-JUL-2016

Size: 31.7 KB · Downloads: 28,954 · 22nd Jul 2016
31.7 KB 28,954 22nd Jul 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
134 Comments / Replies (Who?) - 49 Feedback Posts, 80 Thanks Posts
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Test Subject
THANKS POST
#76 Old 18th Aug 2014 at 6:13 AM
Love this!
Test Subject
THANKS POST
#77 Old 18th Aug 2014 at 4:58 PM
Another much needed mod addition for my game.
Test Subject
#78 Old 19th Aug 2014 at 10:46 AM
Quote:
Originally Posted by icarus_allsorts
Hi Jezabeel. No interactions when clicking on sims usually means an outdated mod editing the SocialData XML, and from your list sHoNi's_Vampire_Overhaul does fit that description. Could you try loading your game without that mod to see if that solves the problem?


Thank You very much for Your help and reply.

I figured that much after looking for all possible solutions, so I uninstalled sHoNi's_Vampire_Overhaul. The funny thing is that this fixed no interactions on other sims, with one exception - My sim's husband. No matter what I did there were no interactions, and Nraas overwatch reported error in relationship. I moved the sims in and out of the houise, tried splitting the household, of course I threw out all the mods and cleared the cache. Nothing helped. I even deleted the whole Sims 3 folder from Documents and allowed the game to create it anew.

As I didn't want to lose the sims I've been playing for a long time, I tried one more thing. I spltted the household, and moved each sim separately to a new town, thus deleting all existing relationships. Then I merged the two purified households together and now they are going to have a wedding once more . So I managed not to lose the sims, but I had to rework their relationship completely anew.

BTW sHoNi's_Vampire bite only neck doesn't seem to cause trouble, but the rest is outdated.
Field Researcher
Original Poster
#79 Old 19th Aug 2014 at 11:02 AM
@Jezabeel: Might have worked to use Master Controller to remove the relationship between your sim and the husband (since it was the relationship that seemed to have gotten corrupted) and then putting them back together. Glad to hear you got things sorted out anyways
Test Subject
THANKS POST
#80 Old 10th Sep 2014 at 3:49 PM
Excelent Work!

It could be possible a mod to make the restaurants more like to Sims 1 ? with Waiters and Cheffs NPC
Field Researcher
THANKS POST
#81 Old 19th Sep 2014 at 2:34 AM
Another excellent mod! Thank you very much!
Italian translation:
[0] 0x0BAE0C7B1828244D: Aggiungi al Menu
[1] 0xF88FA00C8753459F: Rimuovi dal Menu
[2] 0x7DB6ED6F3F13BE89: Menu di Vampiri
[3] 0x7B1801F3E5999266: Menu di Sirene
[4] 0x05E07E4B1C60367F: Imposta Menu
Test Subject
THANKS POST
#82 Old 11th Oct 2014 at 8:53 AM
thank you
Test Subject
THANKS POST
#83 Old 23rd Oct 2014 at 3:08 AM
Awesome! Thanks!
Field Researcher
THANKS POST
#84 Old 9th Nov 2014 at 7:02 AM
Awesome! This really made my city comes to life!

This and Sunset Town Center really make Sunset Valley a hustling & bustling suburbia :D
Lab Assistant
THANKS POST
#85 Old 1st Jan 2015 at 12:14 AM
Ooh, this looks handy! Always wanted my sims to eat outside at the Diner. looks like another of your mods immdiately becoming part of my TS3 must have mods list :) Thanks!
Test Subject
THANKS POST
#86 Old 6th May 2015 at 5:29 PM
awesome mod
Instructor
THANKS POST
#87 Old 23rd May 2015 at 3:10 PM
wonderful mod really ! thank you
I play in French I hope I won't have any troubles in using it.Don't mind if it's in English though for now.

*please call me when somebody does the translation into French I will appreciate it*
Test Subject
THANKS POST
#88 Old 30th May 2015 at 6:06 PM
Thanks, I will try this. I would love sims to eat outside! :)
Test Subject
THANKS POST
#89 Old 16th Aug 2015 at 2:26 PM
Love so much this mod!!! The best part is to be able to set the menu *_*
And I always find anoying have a date at bistro and one eat lobster and the other sushi. Now they can eat the same!!

Sorry bad english xD
Test Subject
THANKS POST
#90 Old 29th Aug 2015 at 7:56 AM
Thank you very much
Test Subject
THANKS POST
#91 Old 25th Sep 2015 at 4:23 PM
THANKS
Test Subject
THANKS POST
#92 Old 5th Oct 2015 at 9:18 PM
You are amazing!
Test Subject
THANKS POST
#93 Old 15th Dec 2015 at 12:20 PM
Mod is legit
Test Subject
THANKS POST
#94 Old 17th Dec 2015 at 3:29 PM
Amazing work! Now my Krusty Krab is complete with Krabby Patties, Coral Bits, Kelp Rings and more! Thank you very much.
Instructor
#95 Old 3rd Feb 2016 at 9:12 AM
Not sure if it's just me, but I'm unable to extract the rar file for today's update. I tried downloading it twice, in case the download got corrupted, but it still won't open.
Field Researcher
Original Poster
#96 Old 4th Feb 2016 at 9:05 AM
@girlfromverona: Uh-oh, I believe that's because I compressed the file using 7zip and renamed it as a rar file (probably not the wisest decision). The file should be extractable using 7zip if WinRAR no longer does.
Instructor
#97 Old 5th Feb 2016 at 3:17 AM
Quote:
Originally Posted by icarus_allsorts
@girlfromverona: Uh-oh, I believe that's because I compressed the file using 7zip and renamed it as a rar file (probably not the wisest decision). The file should be extractable using 7zip if WinRAR no longer does.

I normally use ExtractNow, but I'll give that a try. Thanks!

Edit: That worked. Thanks again.
Lab Assistant
THANKS POST
#98 Old 8th Feb 2016 at 3:03 AM
Thank you so much for the update, you sure bring more fun to the game Now i can finally pester my sims elder sister to cook my sim a meal Sweet
Test Subject
THANKS POST
#99 Old 8th Feb 2016 at 5:48 PM
Now those tables make sense! Thank you!
Test Subject
THANKS POST
#100 Old 21st Feb 2016 at 4:47 PM
Thanks! I'll try it out. I always opt to eat outside in Paris (they have heaters in winter).
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