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Blueprint Maker (Updated 08/17/2013)

by velocitygrass Posted 25th May 2013 at 6:20 AM - Updated 27th Nov 2013 at 2:41 PM by Nysha
 
287 Comments / Replies (Who?) - 146 Feedback Posts, 140 Thanks Posts
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Test Subject
#76 Old 26th May 2013 at 6:02 PM
Here you go velocitygrass http://www.sendspace.com/file/ihu2yo
It was a small file
Instructor
THANKS POST
#77 Old 26th May 2013 at 6:27 PM
I think the program have a problem mostly with bathrooms. I've managed to store only one bathroom. And about the tower I've mentioned before, I've managed to store 2\3 floors. Once I've stored even the top floor, but I've deleted the package file by acident... I will try more. I'm thinking about larger building using that tower's parts. That is Why I'm so desperate to store the whole building, part by part.
Inventor
Original Poster
#78 Old 26th May 2013 at 7:09 PM
@sww: That's very odd. The mod didn't register anything at all. Not a single object or bit of floor or wall. Is there anything special about the room? Is it a normal room with full walls around, floors on the ground? Did you use a platform in the room?

@anie_1981: I only tested on one bathroom but that seemed to work fine. I don't really know when the missing character issues appears. Some days I had it come up quite often and then suddenly it worked pretty well. But it could be that there's another issue that's unrelated to the missing characters. If you upload the created logfiles that fail, I can take a look at them. I hope you'll be successful storing your tower for reuse in a larger building.
Test Subject
#79 Old 26th May 2013 at 7:43 PM
It is the tiny bathroom next to a studio, the studio became a blueprint but the bathroom didn't: http://i.imgur.com/71sLTer.jpg
Instructor
#80 Old 26th May 2013 at 9:05 PM
Thanks for this Mod! I've been waiting for this for a mod like this since before the release of blueprints from Seasons. I have a question though: what would happen if I tried to make an indoor garden? Since I've been wanting to make a greenhouse :\

22 I will give him the key to the house of David. When he opens doors, no one will be able to close them; when he closes doors, no one will be able to open them.
Scholar
#81 Old 26th May 2013 at 11:00 PM
Yes velocitygrass, my blue prints had normal Base game floors only. No foundations included.
Inventor
Original Poster
#82 Old 26th May 2013 at 11:33 PM
@sww: That's very peculiar. I don't see why the blueprint shouldn't be able to handle that bathroom. If you upload the lot somewhere, I'll see if I can reproduce this (and then fix it or at least find out why it doesn't work).

@babyliss: I'm afraid the mod doesn't recognize plants Though I think the Island Paradise blueprints seem to include some plants, so I might be able to revisit this when it comes out. However, one problem with outdoor plants was that they just aren't listed when I ask the game for all objects on a lot. Also adding actual gameplay plants in different states will likely be impossible even with IP. In short: outdoor plants aren't supported for now, but I'll look into this again after IP comes out. PS: deco/indoor plants and the planters themselves (without planted plants) should be no problem.

@9b8ll: I'm not sure why it wouldn't include the floors in the blueprint (if I understood your problem correctly). Is this always a problem or just with this particular room?
Test Subject
THANKS POST
#83 Old 27th May 2013 at 2:39 AM
Dreams do come true :'D
Test Subject
#84 Old 27th May 2013 at 5:42 AM
Wish we had something like this for TS2...if we do, I dont know anything about it...looks pretty handy!
Scholar
#86 Old 27th May 2013 at 6:54 AM
Sorry for the late response, but sadly yes. This is always the problem with all of my custom blue prints. this time I tested without using any mods except yours. I attached the file though, if you want to take a look at it.
Attached files:
File Type: 7z  9barchwaytest_misc.7z (66.0 KB, 17 downloads)
Test Subject
#87 Old 27th May 2013 at 9:18 AM
Default erro
I created a room with custom content, then when I save what I created, appeared to me an error
Screenshots
Top Secret Researcher
THANKS POST
#88 Old 27th May 2013 at 9:43 AM
Wow, this is amazing. So easy to make hotel suites! Amazing! Thanks a million!

When I done that awful pre-seasons update (awful because it broke CAW tool) I was like no my god what is this rubbish thing... >

Now you've made this mod it actually makes this waste of space near the eyedropper tool almost as useful as the eyedropper tool!

As I said I find it so tedious making hotel suites over and over, (for WA base camps, and later IP resorts) so this will speed up the process so much, since almost all my rooms across all my hotels are next-to identical!

I'm not even lying you have bought this tool back from the grave.
Thank you.
Test Subject
THANKS POST
#89 Old 27th May 2013 at 10:02 AM
Thank you so much for this great tool.
Its working very well for me! :-)
Test Subject
#90 Old 27th May 2013 at 2:12 PM
Sorry for the delay, needed sleep last night, here is the link to the sims3pack - sorry it is with a household.

https://www.dropbox.com/s/smtxquizk.../Pyle.Sims3Pack
Test Subject
THANKS POST
#91 Old 27th May 2013 at 5:09 PM
Thank you so much for this mod. The only problem I have is that it doesn't copy bathrooms properly. I've had toilets, sinks and showers/bathtubs missing from the blueprint.
Test Subject
#92 Old 27th May 2013 at 8:11 PM
I have problems, too. The Blueprint Maker says the Preset xml is invalid and it will crash. It did. I tried it several times but it still doesn't work. Here's the xml:

http://pastebin.com/fsL0DzzN

Thanky you for your help!

BTW: In the title bar there's a typo. It says "The Sime" instead of "The Sims".
Inventor
Original Poster
#93 Old 27th May 2013 at 9:50 PM
@9b8ll: The xml doesn't contain any floor and the schematic preview also doesn't seem to have them, so I suspect the floor was never put in the logfile for some reason. (You can verify this by checking it, usually quite at the beginning before the lines about Walls, there should be quite a few lines beginning with Floor.)

I placed your blueprint on a test lot and added some floor, then ran the mod on it and it did put the floor lines in the logfile, so I'm not sure what's going on. I'm attaching the file that I got from my test, which I assume will also work for you (i.e. you'll have the floor). Please excuse the completely unrelated screenshot in my test package.

To test from a common starting point you could try to blueprintify either of the two bathrooms in Claire Ursine's house in Sunset Valley. They had missing plumbing in my tests, but at least the floors came out okay. If you test this, we could see if this is related to the lots/world you tested on or something more general.

@SusanStar: I'm afraid I cannot help with you with just a screenshot. Have you tried creating a new logfile to create the blueprint from? There've been others who ended up with almost empty logfiles. So far I haven't been able to reproduce this. If you upload a logfile I can take a look at it.

@sww: I cannot install the file. It's also pretty small (30k) for a household, so maybe it didn't copy properly to your dropbox?

@more_cowbell: You are correct. I just tried blueprintifying Claire Ursine's bathrooms in Sunset Valley and all plumbing is missing as well as the door in the rectangular one and two of the windows in the octogonal one. I'll look into it this weekend. Thank you very much for the report.

@Korados: In line 394 the & between 75F8F21E0F143CAC and amp was missing and in line 864 there was an additional unprintable character and a space for some reason. After removing them it went through fine. Here's an updated version you can try: http://pastebin.com/bNRmfd2D

The best way to fix xml errors is to go ahead and create the package, then extract the xml resource from it (e.g. with s3pe) and try to display this in a browser (or any tool that will validate xml). This will show you the error and you can try to find the corresponding line in the logfile to try again. I'll try to write this up somewhere since unfortunately it does happen relatively frequently.

Thanks so much for pointing out the typo. That's quite embarrassing.
Attached files:
File Type: 7z  9barchwaytest_misc_velocitygrass.7z (61.4 KB, 25 downloads)
Field Researcher
THANKS POST
#94 Old 27th May 2013 at 10:30 PM
This is absolutely amazing!! I looked at this mod and thought I must've been dreaming at first, because it was so awesome.

I can't wait to try it out. I'm betting the next thing I'll see will be a bunch of custom blueprints from various creators, ready to download. I also can't wait to see what other people create.

The only thing I'm not sure of, is how to upload a custom blueprint to Mod the Sims.

However, thank you so much for creating, and sharing this unique and very useful new mod.
Scholar
#95 Old 27th May 2013 at 11:37 PM
Okay your fix included everything plus floors. I tested this on Sunset Valley and I tried to blueprintify bathrooms in Claire Ursine's house in Sunset Valley. It's still not showing the floors. It's driving me a little nuts.
Test Subject
THANKS POST
#96 Old 28th May 2013 at 1:40 AM
I'm going into a decorating frenzy!!
Lab Assistant
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#97 Old 28th May 2013 at 3:25 AM
Great mod, but that room cannot seriously cost §10k. =P
Can't wait to save all the rooms I make often (I have a very specific bathroom layout, for example)!
Test Subject
THANKS POST
#98 Old 28th May 2013 at 10:44 AM
You seriously rock. Now we all can finally use blueprints for real )) Thank you soooo much!
Test Subject
#99 Old 28th May 2013 at 11:07 AM
Instructor
THANKS POST
#100 Old 28th May 2013 at 6:58 PM
I didn't manage to create the blueprints of my tower, cause some of the objects are replaced, or not showing up. Only the main floor works OK. But it's not a big deal. I only wanted this tower as the blueprint to test the mod. When I'll get some free time I'll make several blueprints of my normal rooms.

I've created small bathroom 2x2, using this shower (the shower is brilliant btw ):

http://www.modthesims.info/download.php?t=502408

The shower was present in the blueprint, but sink and toilet were missing.
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