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Meshing Toolkit - version 1.4.9 uploaded 12/20/2018

by CmarNYC Posted 26th Jul 2012 at 2:58 PM - Updated 20th Dec 2018 at 3:05 PM by CmarNYC
 
296 Comments / Replies (Who?) - 209 Feedback Posts, 86 Thanks Posts
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Test Subject
#76 Old 10th Sep 2012 at 9:57 AM
Huge thanks for thouse wonderfool tool!
But I nave a big trouble when try to use it.
So, I have a two .wso meshes - original exported one and one with a slight test modification. I try to use Auto-Assing Bones tool for .wso, but no matter what reference mesh I choose, Toolkit always tells me "You have not selected a valid mesh with a base meshgroup" I don't know what to do with it.
Ms. Byte (Deceased)
Original Poster
#77 Old 10th Sep 2012 at 5:09 PM
Quote: Originally posted by TeaWitch
Huge thanks for thouse wonderfool tool!
But I nave a big trouble when try to use it.
So, I have a two .wso meshes - original exported one and one with a slight test modification. I try to use Auto-Assing Bones tool for .wso, but no matter what reference mesh I choose, Toolkit always tells me "You have not selected a valid mesh with a base meshgroup" I don't know what to do with it.


Did you possibly delete or rename the base meshgroup? If you open your .wso files in the TSRW Tools / Examine WSO tab, do they both have a base mesh listed? If they do, could you upload them both here for me to look at?
Test Subject
#78 Old 11th Sep 2012 at 6:18 AM
Quote: Originally posted by CmarNYC
Did you possibly delete or rename the base meshgroup? If you open your .wso files in the TSRW Tools / Examine WSO tab, do they both have a base mesh listed? If they do, could you upload them both here for me to look at?


Well, I don't know, may be it's something wrong with my copy of TSRW or I don't have some components in my system (it's Windows 7 Home basic), but never mind what exported .wso I try to examine with this tool (even a new one with no modifications), it always gives me an error, something like there aren't a link to the object (I could do a screen as well, but it's on russian).
Ms. Byte (Deceased)
Original Poster
#79 Old 11th Sep 2012 at 8:14 AM
Please upload a .wso mesh here so I can look.
Test Subject
#80 Old 11th Sep 2012 at 8:28 AM Last edited by TeaWitch : 11th Sep 2012 at 1:03 PM.
Ok, here it is. I just import the EA mesh from TSRW, do not change, but Examine tool crashes on it.
(Besides, I try several time with other EA CAS parts and always get the same result.)
Attached files:
File Type: rar  pfshoes_maryjanes.rar (9.6 KB, 12 downloads)
Ms. Byte (Deceased)
Original Poster
#81 Old 11th Sep 2012 at 3:37 PM Last edited by CmarNYC : 12th Sep 2012 at 2:13 AM.
Looks like TSRW uses different mesh names for meshes with no morphs, like the toddler and some of the child and hair meshes. I didn't know that, so thanks for pointing it out. I'm working on an update to Toolkit and should post it sometime today.

Edit: The fixed version is up.
Test Subject
#82 Old 12th Sep 2012 at 11:11 AM
Oh my, you've made me extremely happy! Huge thanks to you once more, now my mesh could work!
Sockpuppet
THANKS POST
#83 Old 12th Sep 2012 at 8:01 PM Last edited by BloomsBase : 12th Sep 2012 at 8:18 PM.
Thank you Cmar, your a GEM!

I did have some problems with autoboneassigning a GEOM were i unassigned the shoulder part.
All joints got assigned to just one joint, 100% R clavicle joint

Do you still have a toolkit version were we could pick a reference mesh?
Especially between nude tops and tops with sleeves there is a diffrence in jointassignements(shoulders) for proper animation
Ms. Byte (Deceased)
Original Poster
#84 Old 12th Sep 2012 at 10:40 PM
You can still pick a reference mesh unless something's not working right. *puzzled* And yes, a lot depends on picking a mesh that has the same bone structure. Also it may help to let it do interpolation.
Sockpuppet
#85 Old 13th Sep 2012 at 9:18 AM
oops.....i didn't look further then the Bone tools tab(used that option....) instead of the auto tools. im srry.
Sockpuppet
#86 Old 20th Sep 2012 at 11:12 AM
Wow, i tried the autoboneassignements option on a sims2 mesh(after converting the unassigned mesh and reference mesh to WSO format) and it works on those aswell
Best tool ever!
Ms. Byte (Deceased)
Original Poster
#87 Old 20th Sep 2012 at 12:44 PM
Thank you!!

I may be looking at sims 2 meshes since someone asked me to do a Toolkit for sims 2, so an auto-conversion is also something I'll keep in mind.
Sockpuppet
#88 Old 20th Sep 2012 at 9:39 PM
Test Subject
THANKS POST
#89 Old 21st Sep 2012 at 11:51 PM
THanks sooo much cmar!
Test Subject
THANKS POST
#90 Old 24th Sep 2012 at 11:35 PM
Yay! This works with .wso files I use TSRW cuz it's simpler for me :B. Officially love you ♥
Lab Assistant
THANKS POST
#91 Old 9th Oct 2012 at 7:59 PM
Great work "CmarNYC" !

Although I have retired ,I think i will give it a try ...
especially the Tangent Tool *Great Idea* *NifTools for Sims,xD*
Test Subject
#92 Old 10th Oct 2012 at 8:19 PM
CmarNYC you're my hero :P
Lab Assistant
#93 Old 15th Oct 2012 at 7:12 PM
Hi Cmar
there is some problem with bones after using toolkit.
I spent 4-5 days and i can't do anything better, can you help me?
Ms. Byte (Deceased)
Original Poster
#94 Old 15th Oct 2012 at 11:54 PM
Interesting - the bone assignment looks smooth but obviously it's not moving right. Did you use a whole horse body that you put together from the horse body pieces? If so, possibly it needs to use a strip of the neck instead of the whole horse body. Could you upload the mane mesh so I can experiment?
Lab Assistant
#95 Old 16th Oct 2012 at 8:21 AM
Quote: Originally posted by CmarNYC
Interesting - the bone assignment looks smooth but obviously it's not moving right. Did you use a whole horse body that you put together from the horse body pieces? If so, possibly it needs to use a strip of the neck instead of the whole horse body. Could you upload the mane mesh so I can experiment?

oh... i use all variants, this variant with one piece (first, where only neck), this variant only is good, other awfull

yes, i can upload my mesh, sent to your pm

I also do not understand why the same mesh with the same binding can lead to different result binding
i mean that I sometimes get the correct binding, and sometimes under the same meshes perfectly curve
Ms. Byte (Deceased)
Original Poster
#96 Old 17th Oct 2012 at 4:33 PM
I don't really understand why Toolkit is getting that unevenness or why it's assigning so much of the mane to the shoulders and back. I'll have to look at it when I get time. There's another problem: since Toolkit assigns to the nearest vertices it's assigning the bottom of the mane to the foreleg and the animation really distorts when the horse runs. I tried using a long EA mane as reference but then the whole mane moves with the neck and looks awful. Something else you could try is making a low-poly version of the mane, assign bones and tweak them by hand if necessary, then use that as your reference.
Lab Assistant
#97 Old 18th Oct 2012 at 1:20 PM
i think i just make the mane shorter (is it correct in english XD )
because i tried to make low poligons mesh. and it was more awfull then high
Field Researcher
#98 Old 24th Oct 2012 at 7:11 AM
Default Got an error I haven't seen before.
This is more than likely something I've done while experimenting with some of the tools I've never used in MS3D. This is a rework of one of my earlier meshes that WORKS fine, but has a couple of things I'm trying to correct (backfaces on this one). Anyway, I get this error when trying to assign bones once I exported the mesh as a .WSO. PLEASE tell me there's an easy fix -- I spent all evening getting it to look how I want it to, corrected the UV map, and manually aligned the normals at the waist and neck seams. All was hunky-dory until I tried to create the morphs and give it bones.
Screenshots
Ms. Byte (Deceased)
Original Poster
#99 Old 24th Oct 2012 at 2:57 PM Last edited by CmarNYC : 13th Feb 2013 at 10:52 PM.
Assuming I've tracked down the error correctly, this is caused by the reference mesh having one or more faces with two of its vertex points in the same location. This probably shouldn't happen, but things aren't always ideal.

I changed the code to ignore the error and carry on - it shouldn't affect the outcome. Try the attached update - there's another couple of bug fixes in there and also the package file identifier function to name GEOMS, blends, etc in a package without file names that I'm working on. Please let me know if it works!

Edit: Latest versiion is now on the download page.
Lab Assistant
#100 Old 24th Oct 2012 at 3:56 PM
Thanks! i hope it help me... but can you tell about conversion tool something? i mean what is it? =))
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