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Outdoor Retreat Insect Spawners Unlocked

by Menaceman44 Posted 26th Jul 2016 at 8:42 PM - Updated 6th Sep 2021 at 7:46 PM by Menaceman44 : Updated Files
71 Comments / replies (Who?) - 3 Feedback Posts, 22 Thanks Posts
Description
In March of 2016 I asked on the official forums if the Outdoor Retreat insect spawners could be made to function on Lots in worlds outside of Granite Falls. This was picked up by SimGuruModSquad who noted that they would need to fix them internally before this would be possible. With the July 14th patch these changes were implimented! The bad news was that the spawners themselves were still locked away, showing nowhere in the catalogue, including debug.
My mod today adds the spawners to the catalogue for all Outdoor Retreat owners to use.



Info
There are three versions of this mod available. ONLY INSTALL ONE

MMorUnlockedSpawners
- The original version. This mod overrides the spawner catalogue entries so that they can now be found to purchase for a total cost of zero simoleons.
You will need to enter the cheat "bb.showhiddenobjects" once in Build/Buy mode before you can find them as they will only show in the Debug catalogue mode.
To make them easier to find, use the search filters.
Each spawner is identified by icons taken from the game, or created by me.
The catalogue entry text states which insects each spawner will create.
The spawner object is a four by four green box tilted on one side. Each spawner is numbered differently on the side. Once you let go of the spawner it will become invisible and cannot be picked up again. The spawner will then create insects at random intervals throughout the day and night which Sims can catch, and then new ones will spawn to replace them.
To delete a spawner you can; a) use the undo button if you only just placed it; or b) place an object nearby and then use the sledge hammer tool on the new object and drag over the area where the spawner is.
If you remove the mod, any placed spawners will remain unless you use the above methods to delete them.

MMorUnlockedSpawnersAsSigns
- This version replaces the spawners with little wooden signs showing the insect icons. They are visible in Build/Buy mode but vanish in Live mode.
The catalogue entry text states which insects each spawner will create.
You DO NOT need the bb.showhiddenobjects cheat as they can now be found under the new Pond Effects section in Build mode.

Darkwalker_MMorUnlockedSpawners_PermanentSigns
- This version is the same as above but the signs stay visible at all times.

These mods are not the same as coolspear1's. His enables the individual insects which will not respawn once caught or they time out. These enable the spawner objects which will continue to spawn insects even after they time out or are caught. Thank you.

Updates
25 July 2021
Sign versions have been updated to now be found in the new Pond Effects Build section with no need to use the bb.showhiddenobjects cheat to find them.
13th June 2021
Added two additional versions of the mod.
Version one by DarkWalker was originally posted in the comments section. All credit goes to them. This replaces the invisible spawner box with small signs that are visible at all times. Functionality otherwise remains the same.
Version two also replaces the spawner box with small signs but these are only visible in Build/Buy mode.
Images of what the signs look like in game and in the catalogue have been added to the post to help identify them.

Notes
The Dragon Dragonfly has a very long spawn time. It may be a day or two after placing it before it shows up.
Some insects only spawn at night, such as the fireflies and Will-o-the-Wisp.
The spawners DO NOT carry across with Lots uploaded to the Gallery.

This mod will NOT conflict with coolspear1's insect spawners as they alter different resources. Mine alter the spawners whilst coolspear1's alter the insects.




Additional Credits:
s4studio,
Photoshop.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4 + 1 GPs
Built with Game Version: 1.77.131.1

This is a multi-part download:


Only download ONE of the available files below.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
MMorUnlockedSpawners.zip | Original default replacement unlocker. Green boxes. Vanish once you let go.

Size: 391.3 KB · Downloads: 15,738 · 26th Jul 2016
391.3 KB 15,738 26th Jul 2016
DarkWalker_MMorUnlockedSpawners_PermanentSigns.zip | Unlocked spawners available as permanent signs. Created by DarkWalker.

Size: 654.8 KB · Downloads: 534 · 25th Jul 2021
654.8 KB 534 25th Jul 2021
MMorUnlockedSpawnersAsSigns.zip | Unlocked spawners available as signs visible only in Build mode.

Size: 468.3 KB · Downloads: 1,505 · 25th Jul 2021
468.3 KB 1,505 25th Jul 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
71 Comments / Replies (Who?) - 29 Feedback Posts, 40 Thanks Posts
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Page 1 of 3
Forum Resident
THANKS POST
#2 Old 26th Jul 2016 at 9:43 PM
my park will be the paradise... thanks
Instructor
THANKS POST
#3 Old 26th Jul 2016 at 10:35 PM
Don't know how you figured this out but it sounds like you really went above and beyond to bring us this mod. Gonna be so nice to have some fireflies at night in my quaint locales. And my herbalist should have the right to breed insects once she collects them the first time, just like frogs. Thanks a bazillion!
Test Subject
THANKS POST
#4 Old 27th Jul 2016 at 12:10 AM
Thanks Menaceman44 for all of your wonderful mods
Test Subject
THANKS POST
#5 Old 27th Jul 2016 at 12:37 AM
OHHH Thanks so much for this! Can't wait to play with it :D
Forum Resident
THANKS POST
#6 Old 27th Jul 2016 at 1:11 AM
YAAYYY!! Thank you!! Always wished they were available anywhere, now my scout's group (club) can collect them!
Smeg Head
THANKS POST
#7 Old 27th Jul 2016 at 2:11 AM
You did it! Excellent! So much choices for insects now. I'll experiment myself, but I was just wondering, do you know if my Always Visible mod effects these spawners. Such that if an insect is spawned and the Always Visible is also in mods folder, does that insect stay permanently? Or are they still intermittently removed and replaced?
Field Researcher
THANKS POST
#8 Old 27th Jul 2016 at 2:46 AM
Thank you! This will be perfect for my parks. I love the butterflies and now I don't have to wait and hope they will appear.
Field Researcher
THANKS POST
#9 Old 27th Jul 2016 at 3:20 AM
Sweet! Thank you! <3
Test Subject
THANKS POST
#10 Old 27th Jul 2016 at 3:21 AM
<3!!!!!!!
Test Subject
THANKS POST
#11 Old 27th Jul 2016 at 9:35 AM
Splendid! I can't wait to add them to my parks and gardens. =)
Scholar
THANKS POST
#12 Old 27th Jul 2016 at 11:17 AM
This is so cool! Thank you.
Test Subject
THANKS POST
#13 Old 27th Jul 2016 at 3:25 PM
Jeg håber at filen viker så jeg tak
Mad Poster
Original Poster
#14 Old 27th Jul 2016 at 7:56 PM
Quote:
Originally Posted by coolspear1
You did it! Excellent! So much choices for insects now. I'll experiment myself, but I was just wondering, do you know if my Always Visible mod effects these spawners. Such that if an insect is spawned and the Always Visible is also in mods folder, does that insect stay permanently? Or are they still intermittently removed and replaced?

From the limited testing that I did myself, your mod DOES affect these spawners which probably means it affects the ones already in Granite Falls as well. I've not tested that though. I'm guessing it's because the insects that these spawners create are the same as the ones in your mod.

My deviantART, MTS Yearbook Origin ID = Alistu
Test Subject
THANKS POST
#15 Old 27th Jul 2016 at 8:48 PM
Thanks so much for making this, I can't wait to add these to all my parks.
Test Subject
THANKS POST
#16 Old 27th Jul 2016 at 9:53 PM
You are absolutely brilliant! Thank you! This was very much needed!
Field Researcher
THANKS POST
#17 Old 28th Jul 2016 at 1:02 PM
Thank you for a mod that will make any garden look more alive. I can't wait to use it. If by any chance you can unlock those lovely birds from the new Backyard pack feeder too it would be wonderful.
Lab Assistant
THANKS POST
#18 Old 28th Jul 2016 at 10:43 PM
Thank you, thank you, thank you very much for this. I love playing a sim who is close to nature, meaning the deal with gardening and herbals, but I don't like sending them all the way to camping just to find those insects.
Test Subject
THANKS POST
#19 Old 1st Aug 2016 at 9:50 PM
Wow, wow ! Did I say it already ? Wow ! And thanks ! :-)
Field Researcher
THANKS POST
#20 Old 7th Aug 2016 at 8:09 AM
THANKS! Very much appreciated!
Test Subject
THANKS POST
#21 Old 24th Aug 2016 at 3:20 PM
<3
Test Subject
#22 Old 8th Sep 2016 at 11:55 PM
I don't know why but it's not working for me. I placed the spawners in my garden, but I have been playing for days and not a single insect appeared.
I see no one is complaining so I really don't know why it doesn't work. But good job anyway =) It's a fantastic mod that helps a lot!
Mad Poster
Original Poster
#23 Old 9th Sep 2016 at 11:21 AM
Is your game fully patched? I know the spawners are working in my own game.

My deviantART, MTS Yearbook Origin ID = Alistu
Test Subject
THANKS POST
#24 Old 7th Oct 2016 at 9:34 PM
thamks
Test Subject
THANKS POST
#25 Old 11th Oct 2016 at 7:20 PM
Thank you so much for this! My sims shouldn't have to take an out of town vacation just to get a firefly, that's crazy.
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