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(UPDATE: 7-JUL-2016) Ingredient Moodlets From Meals + More Filling Kelp & Fish Meals For Mermaids

by icarus_allsorts Posted 20th Feb 2014 at 5:51 PM - Updated 6th Jul 2016 at 5:41 PM by icarus_allsorts : Mod Update
68 Comments / replies (Who?) - 12 Feedback Posts, 7 Thanks Posts

To users of the Reheat Food In Microwave mod it is recommended to download the most recently updated version as well

7-JUL-2016: If you are also using the Reheat Food In Microwave mod please download its latest version as well or the following feature will not apply
  • Sims will no longer go for leftovers in the fridge if another sim is currently cooking a group meal on the lot
  • Sims with Arsil's Japanese Culture trait will eat with chopsticks instead of forks if you have World Adventures
28-MAR-2016: Sims in China or with the hidden Asian Culture trait will no longer use chopsticks when eating desserts.

Now possible for Vampires eating meals cooked with Plasma Fruit to gain the "Sated" or "Sanguine Snack" moodlets previously only possible when eating raw Plasma Fruit.

Mod Description

This is a script mod which replaces the default interaction sims use to eat meals with a custom version with various tweaks. Mainly
  • allows sims to gain effects and moodlets from the ingredients used in cooked meals AND nectar which normally they wouldn't unless they ate those ingredients raw.
  • makes meals cooked with kelp and/or fish more filling for mermaids (By default, mermaids only gain a quarter of the hunger a meal regularly provides since they are meant to only be satisfied by raw fish and kelp)
as well as other features you can read about below in the More Features section.

Stu Surprise made with Life Fruit and Garlic

Ingredient Moodlets and Effects

When a sim eats a cooked meal, the mod will check the ingredients used in the dish and grant the sim eating the following benefits and moodlets previously only given if the ingredients were eaten raw.

Ingredient (requirements)Moodlets/Effect (requirements)
AppleIncreases chance of conceiving a boy (Pregnant Sims only)
WatermelonIncreases chance of conceiving a girl (Pregnant Sims only)
GarlicGarlic Breath (chance of getting it depends on how much of the meal is made of Garlic) Vampires: Nauseous or Knocked Out
Flame FruitWarm Fuzzies
Life FruitLifespan increased.
Plasma Fruit (Late Night)Vampires: Sated (minimum ingredient quality: Very Nice) / Sanguine Snack (minimum ingredient quality: Outstanding). Non-vampires: Nauseous
Ghost Chilli (Supernatural)Spicy / Too Spicy (ingredient quality below Nice)
Cocoa (Bohemian Garden store set)Chocolate Chuckles (Late Night + at least Normal ingredient quality) / Chocolate Bliss (Chocolate Fountain from the store + at least Excellent ingredient quality)
All Herbs and Coffee Beans (University Life)Corresponding moodlets/effects. The more herbs used the higher the chance of Herb Nausea which cancels out any of their positive effects.
ANY ingredient of your choice (see below for instructions)ANY moodlet of your choice
  • Spoiled food will give NO effects except those from Garlic, Ghost Chili and herbs.
  • The effects will stack, so if say a pregnant sim was eating Stu Surprise made with Apple and Flame Fruit, both effects are gained. The exception being Garlic and Plasma Fruit for Vampires - Garlic will prevent them from receiving the Plasma Fruit moodlets.
  • If more than one of the same ingredient was used, the effect is only applied once. For Plasma Fruit and Cocoa, the moodlet given depends on the ingredient of highest quality (For Ghost Chili, the lowest instead).
  • Moodlet duration and strength depend on how much of the meal was eaten (and are reduced further still if the food came from a Resort Buffet Table since sims will continuously grab food from them).
  • Drinking nectar made from any of these ingredients will also provide their effects depending on the percentage of the ingredient used in the nectar. (Note: the Life Fruit and Flame Fruit effects are already coded into the game for nectar so this mod won't add them. Note that the effects of these 2 fruits only apply if the nectar was made by sim with max nectar making skill and if their percentages are above a certain number)
  • Eating Flame Fruit, Ghost Chilli, and any of the extra ingredients raw will also provide the above effects.

In addition you can add any ingredient(s) you would like the mod to take account for and set a moodlet of your choice to give sims eating a meal cooked with that ingredient.

How Mermaid Hunger is Effected

Yes, that's a mermaid in the picture (just realized now that I should have made her eat standing to show her legs at least *facepalm*)
For meals cooked either with kelp or fish from the sea, mermaids stand to gain between 75%~100% of the hunger usually gained by normal sims instead of the default 25%.

With this mod installed, when a Mermaid eats a serving of food, the mod will check the following:

More Features

This mod also modifies the way sims autonomously choose what foods to eat if given a choice.
  • Non-vampires should no longer autonomously choose to eat meals cooked with Plasma Fruit, unless they are literally starving to death and desperate for food.
  • Mermaids are more likely to choose to eat a serving of food cooked with kelp or fish over one that wasn't.
  • Pyromaniacs will prefer foods cooked with flame fruit or have the flaming effect, while mummies will avoid them.

In addition:
  • Pyromaniacs also also gain some fun and energy from eating flaming foods.
  • Ever realize that ice cream popsicles from sources other than the ice cream truck (summoned by genies, from the food synthesizer etc) come in plates forcing sims to eat them using forks? This mod will force sims to pick up such popsicles from their plates and eat them normally instead.
  • Sims will no longer go for leftovers in the fridge if another sim is currently cooking a group meal on the lot
  • Sims will no longer use chopsticks when eating desserts in China or if they have either the hidden Asian/Japanese Culture traits.
  • Sims with Arsil's Japanese Culture trait will eat with chopsticks instead of forks if you have World Adventures

End Notes

Built on Patch 1.63. Should work on patches 1.63 and up

No expansions required, but you will obviously only see the effects for the ingredients available in the base game and the EPs you have installed. Mermaids of course come with IP, but even without that expansion you can still use this mod for it's other benefits.

Since this is a script mod it will not conflict with tuning mods. It will read values from tuning mods like the food multiplier value for mermaids from the OccultMermaid XML for example. If you are also using a mod that changes the value of that multiplier, this mod will just apply the higher one between the modified value and its own calculated one.

Uninstalling: Since the mod replace the eating interaction for sims, you'll have to make sure there are no sims eating in your world at the moment of saving to remove the mod safely (resetting the world using NRaas Master Controller before saving is probably the only practical way). Otherwise, it's hard to say if your save file will load safely without the mod, but NRaas ErrorTrap should be able to catch and reset sims still eating and allow the save to load in that case.

Also have an extra mod that prevents mermaids from eating raw non-sea fish
Mermaids Cannot Eat Non-Sea Fish Raw

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version:
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
icarusallsorts.EatHeldFoodOverride.rar | Updated 7-JUL-2016

Size: 19.2 KB · Downloads: 12,452 · 6th Jul 2016
19.2 KB 12,452 6th Jul 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
68 Comments / Replies (Who?) - 47 Feedback Posts, 18 Thanks Posts
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Field Researcher
#51 Old 24th May 2015 at 11:28 PM
This is so awesome!!! Thank you!!!
#52 Old 16th Sep 2015 at 1:41 AM
Sorry to bother you again so soon @icarus_allsorts, but your mods are so important to my gameplay it really throws me off when they don't work properly. This mod is supposed to make it so Mermaids can eat food cooked with fish, right? Does it only work for certain types of fish? My sims sat down to fish and chips this evening made with Rainbow Trout and it only filled a tiny percentage of her hunger bar.
Field Researcher
Original Poster
#53 Old 16th Sep 2015 at 4:37 AM
@ShigemiNotoge: By default only meals cooked with SEA fish will give mermaids an increased hunger boost with this mod (I guess this detail got buried in one of the spoilers on the description page when I updated the description, my apologies for that). You can use S3PE to change this, open the spoiler in the End Notes section on the mod description page for the instructions.
#54 Old 16th Sep 2015 at 5:36 AM
Originally Posted by icarus_allsorts
@ShigemiNotoge: By default only meals cooked with SEA fish will give mermaids an increased hunger boost with this mod (I guess this detail got buried in one of the spoilers on the description page when I updated the description, my apologies for that). You can use S3PE to change this, open the spoiler in the End Notes section on the mod description page for the instructions.

I remember having read something somewhere about it only working for fish from the ocean but couldn't find it in this mod's description and thought it must have been something else.I'll use salmon and tuna instead, I'm just personally a fan of trout. Fortunately they live pretty close to the ocean. I understand the purpose behind it because a goldfish is not nearly as filling as a tuna, and it stops mermaids from eating your pet fish most of the time, even if you sacrifice trout as an edible fish, there's plenty of others. If I get really annoyed by it I'll just change the tuning like you said. Thank you for putting up with my bothersome questions lately.
Test Subject
#55 Old 25th Nov 2015 at 10:49 PM
Hello! I adore your mod, it's so wonderful c:
I was just wondering though, do you plan to update this to work with the 1.69 PC patch?
Test Subject
#56 Old 16th Jan 2016 at 12:50 AM
Thank you!
Forum Resident
#57 Old 2nd Apr 2016 at 8:46 PM
Thanks a lot!!!!
Lab Assistant
#58 Old 27th May 2016 at 4:51 PM
I have a tuning mod that increases life span by five days when eating life fruit instead of one. Would this mod override that setting?
Field Researcher
Original Poster
#59 Old 6th Jul 2016 at 4:29 PM
@CaptainsBootie: Pretty sure that only core mods like NRaas ErrorTrap and AwesomeMod are effected by that patch, virtually everything else needs no updating specifically for it

@janyses: Nope, in fact this mod use the tuning mod's value as well so life fruit pancakes will increase a sim's life span by that much
Lab Assistant
#60 Old 9th Jul 2016 at 1:37 PM
thank you for the update, and for all the magic you have brought to my game Big hug and lots of love :D
Lab Assistant
#61 Old 31st Jul 2016 at 10:37 PM
Hello, this mod is super awesome! But I have a question. I know you've said a few times now that since this is a script mod it won't conflict with Tuning mods. However I also have been using this mod: which specifically mentions EatHeldFood as a conflict, which is part of your file name. Now I know nothing about mods short of how to install them, so is this a conflict? Also my version of your mod is from 2014, so if this was a conflict has it been addressed since?
Test Subject
#62 Old 3rd Sep 2016 at 9:20 PM
Default vampire thirst problem
I seem to have a problem with your mod. The plasma juice and orange plasma juice seems to not fill my vampire thirst. I don't know if this Intentional or not, if it is I like to know is there a way to fix it.
Test Subject
#63 Old 15th Sep 2016 at 12:21 PM
This mod is really, really nice, except I hate the apple/watermelon thing (or at least the apple one—it drives me mad that such common fruit is used to impact gender). Is there any chance you would release a mod flavour that doesn't include apples' and watermelons' effect for cooked food?
Test Subject
#64 Old 18th Nov 2016 at 1:24 PM
Default Update on the Vampire cna't drink plasma juice problem
I found out the main problem to why my vampires wasn't getting their thirst meter filled when they drink plasma juice. This mod seems to conflict with your no free quick meals mod. I hope you update them soon because I will like to use both of them together.
Test Subject
#65 Old 22nd May 2017 at 4:30 PM
Great mod! Thanks!
Test Subject
#66 Old 27th Mar 2018 at 6:48 PM
I know i'm very late to the party here, but I'm having trouble getting this to work with your Cook With any Ingredient mod and as neither of them mentions a conflict with the other I just wanted to be sure it's not something I'm doing wrong? I have all EPs except University Life and no SPs, and my game is patched up to 1.69.

Specifically, the problem is vampires. My legacy family currently has a vampire mother and alien daughter, and I've found that with CWAIngredient installed the mother doesn't gain a Sated/Sanguine Snack moodlet from any plasma fruit recipe she cooks (even things like pancakes), but the daughter does gain a Nauseous moodlet from the same meal. Without CWAI, the mother gets her moodlets normally, but I can't be certain she's going to cook with plasma fruit and not any of the other plants in her inventory (which, she's the family gardener, so that's a lot of plants). I haven't had a chance to test with a mermaid yet, so don't really know what happens there. Is a patch possible?
Lab Assistant
#67 Old 26th Jul 2018 at 6:52 AM
Holy hell this is a useful mod! Why wasn't this included in the base game, I'll never know. Thank you so much for making this! Oh, but I do have one question though, will this conflict with another mod I have to make sims go for leftovers instead of cooking food if there are leftovers in the fridge? Thanks!
Lab Assistant
#68 Old 20th Jan 2019 at 3:14 PM
Thank you for this Mod (and all the others )
I noticed that dogs do not get ingredient moodlets from gourmet food, just the generic gourmet food moodlet. Would it be possible to add this, or did EA code the pet food vastly differently?
Test Subject
#69 Old 14th Jun 2019 at 6:15 PM
Shame his isn't updated, seeing that the horses get moodlets from carrots, apples, garlic, etc. Would be kinda fun to have those veggie ingredients given to sims as well. Either way thank you for this.
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