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The Sims 4 Ultimate Mod Manager V1.2 - SUBFOLDER SUPPORT

by Jibby Posted 22nd Jun 2019 at 5:56 PM - Updated 27th Jul 2019 at 12:57 AM by Jibby
170 Comments / replies (Who?) - 21 Feedback Posts, 4 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.


The Sims 4 Ultimate Mod Manager



The Sims 4 Ultimate Mod Manager is a fully featured application to manage mods and custom content for the Sims 4.


Thanks so much for checking out my application. I originally made this for personal use, but after developing it to its current state, I thought it was good enough to share with the rest of the community!
Please note that the application is still under development. You may encounter some bugs or things that just aren't quite right. If you do, please let me know and I will do my best to issue a fix ASAP!

VERSION 1.2 (02/07/19) - 'We Need To Go Deeper'
It’s the Inception update! Now you can manage a folder within a folder within a folder...
Subfolder support! You are no longer limited to managing mods directly in the root of the mods folder/selected library. Double clicking a subfolder will now load its contents into the list, allowing you to move mods to/from there instead.
Game version detection: The application will detect the current version of the game and display it. When the game has received an update, the application will inform the user on the next launch and recommend checking for mod updates.
Log Reader: You can now view Last Exceptions and other log files right in the application. Access this in the settings menu.
Bugfix (kinda): The refresh button actually looks like a refresh button now!
Meta: Fixed some typos in this very changelog, not that you noticed them... did you?

I had to make some reasonably large changes to the code to get subfolder support working correctly, so as always, it’s possible that some bugs have slipped through the cracks. Again, let me know if you encounter anything out of the ordinary and I’ll issue a fix. Also this is the first version that the app’s automatic update feature should have detected! Let me know if you got the popup!

VERSION 1.1 (26/06/19) - Calling Home
AUTOMATIC UPDATES!
An update to make updating easier huh? This is just a small update but it should hopefully help keep everyone on the latest version.
Automatic updates! The application will now tell you on launch if there is a new version available. This can be turned off in the settings.
Bugfix: Clicking load all will no longer crash the application when there is an identically named file already loaded (and vice versa, of course).
Bugfix: Window titles have proper names now.

Larger updates are coming soon. I'm currently working on an embedded file browser and setting up the groundwork for localisation down the line. A reader for log files is also being worked on. Hopefully the application will let you know when the next version is ready to download!

Features:
  • Switch between and manage multiple libraries on the fly

  • Create, rename and delete libraries within the application
  • User friendly design
  • Load/Unload multiple mods at once with multi select
  • Drag and drop files onto the load/unload list to send them to the respective directories (even works from within WinRAR)
  • Auto detect and identify different sorts of CC
  • Option to automatically unload mods on game exit
  • Multiple view styles for your mod lists

How to use:
Upon starting the application, it will drop a folder in your documents folder called 'TS4Libraries' (this will be configurable in the future).
Any subfolder in that folder will be treated as a library and display in the 'Libraries' section of the application.
When you select a library, all of the CC in the library will populate the 'Unloaded' list where you can then load it into your mods folder.
Unloading a mod will move it back into the library that is currently selected.

Planned Features:
Short Term:
  • Sorting options
  • 32/64bit toggle
  • Resizable UI

Mid Term:
  • Directory browser to explore the contents of libraries including the ability to delete, rename & move files all within the application.
  • Different colour schemes (potentially with support for creating your own)

Long Term:
  • Update checker for CC
  • An option to specify which mod belongs in which library so that mods can automatically be sent back to said library when unloaded
  • A preset manager to load multiple mods from multiple libraries without switching
  • A save game manager

Super-Duper Long Term:
  • Localisation into multiple different languages
  • macOS version (maybe)


KNOWN BUGS:
  • On some versions of Windows, icons may not appear on buttons. This is because the icons are UNICODE emojis which some installs of Windows don't correctly display. In the future I will address this by replacing the UNICODE with custom made bitmap icons.
  • On very rare instances, using auto unload may unload all mods before the game starts. I still need to tweak this feature a little more. Ensuring that Origin is open before launching the game can help this.
  • The program always auto detects TS4_x64 even on 32bit systems and can cause problems if changed to the 32bit exe. In a future version, I will implelent a setting in the options menu to chose between 64 and 32bit.
  • Deleting or modifying the name of the 'Default' library may cause stability issues. If you don't want to use this library, it's best to just ignore it for now until I can iron this out.
  • When (un)loading a mod, the scrollbar will sometimes jump back to the top.
  • Under certain circumstances, the 'Up' button doesn't disappear when in the root of the selected library. This enables the user to navigate to unrelated directories.

relCount 3

Operating System: Windows
Utility Type: CC Managers
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
The Sims 4 Ultimate Mod Manager V1.2.zip

Size: 1.98 MB · Downloads: 85,684 · 2nd Jul 2019
1.98 MB 85,684 2nd Jul 2019
The Sims 4 Ultimate Mod Manager V1.1.zip

Size: 1.94 MB · Downloads: 6,094 · 26th Jun 2019
1.94 MB 6,094 26th Jun 2019
The Sims 4 Ultimate Mod Manager V1.0.zip

Size: 1.89 MB · Downloads: 7,072 · 22nd Jun 2019
1.89 MB 7,072 22nd Jun 2019
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
170 Comments / Replies (Who?) - 127 Feedback Posts, 40 Thanks Posts
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Page 6 of 7
Lab Assistant
Original Poster
#126 Old 13th Sep 2020 at 3:47 PM
Quote:
Originally Posted by Misfit203
Hi, im new to this program, sounds great from what i read. have a question...

im trying to set up 2 libraries to help make things easier when new updates are released.
i made one library for mods and one library for cc. is there a way to load both libraries at same time?

i am hoping this is possible so when necessary i can quickly unload my mods and play with a cc library alone til mod updates are available.

I guess for now i'll just leave my cc in my main mod folder til i have more info.


Hi there, thanks for getting in touch!

Unfortunately, this is isn't possible in the current iteration of the application. In the future, I will be adding functionality to allow for something like this, but it's not currently implemented.

As a workaround in the meantime, you could create two subfolders in a single library (one for mods and one for CC) and then load/unload the folders themselves. I understand that's not ideal, but it should let you do what you're looking to do until I can sort out a better solution.

Hope that helps, let me know if you need anything else
Test Subject
THANKS POST
#127 Old 15th Sep 2020 at 4:45 PM
Thanks so much, I tried to use Vortex because I already had it for Witcher reasons and it was not about the subfolders.
Field Researcher
#128 Old 25th Sep 2020 at 5:37 AM
I'm still hoping for an app that can detect missing meshes for CAS and Build/Buy items. I miss TS2 when we could delete broken files in game.
Test Subject
#129 Old 29th Sep 2020 at 2:01 AM
I really wish this could work for a Mac someday.
Lab Assistant
Original Poster
#130 Old 30th Sep 2020 at 4:23 AM
Quote:
Originally Posted by BlueSkyla
I really wish this could work for a Mac someday.

I've had a lot of people say this to me and as such, I've made macOS support a high priority goal for future releases. Don't have any ETAs because I still need to figure out the best way to make it happen, but I haven't forgot about you guys!
Test Subject
#131 Old 6th Oct 2020 at 9:54 PM
Hi thanks for Dev this program the only problem i have is because i have in a ssd and moved the mod folder using a virtual folder now i have the sims and mod folder in the same disk but when i use the program it don't have the option to move the TS4Libraries i appreciate if that could be and option
Test Subject
#132 Old 29th Oct 2020 at 3:13 AM
Any chance this program can detect missing meshes? Cause holy crap, that would be the ultimate reason for me getting this program!

The imagination is limited only to what you can imagine~
Lab Assistant
Original Poster
#133 Old 29th Oct 2020 at 6:37 PM
Quote:
Originally Posted by BeckyRAT
Any chance this program can detect missing meshes? Cause holy crap, that would be the ultimate reason for me getting this program!

Hi!

Whilst I'd love to add this kind of thing, it's a little beyond the scope of the project and my abilities as a programmer (at least, for now), so unfortunately I'm not able to confirm it at this time.

Thank you for the suggestion though!
Test Subject
#134 Old 1st Dec 2020 at 3:57 AM
For some reason, after I unzip the latest version, the exe won't open. It instantly gives me the "stopped working" error. I can open the original version just fine, but the previous version or the latest won't open.
I am running Windows 7, not sure if that's an issue. Also tried re-downloading with no change.
Lab Assistant
Original Poster
#135 Old 2nd Dec 2020 at 6:38 PM
Quote:
Originally Posted by Katryn
For some reason, after I unzip the latest version, the exe won't open. It instantly gives me the "stopped working" error. I can open the original version just fine, but the previous version or the latest won't open.
I am running Windows 7, not sure if that's an issue. Also tried re-downloading with no change.


Hmm that's an odd one. I haven't tested the app on Windows 7, but I don't see why it wouldn't work.

Try downloading and installing the latest .NET framework from here and seeing if that helps: https://dotnet.microsoft.com/downlo...s-x64-installer

Let me know if you're still having trouble!
Field Researcher
#136 Old 4th Dec 2020 at 9:58 PM
Says it is 1.66 and should be 1.68 so some of it may not work. Are there plans for updating or will this version work okay with Mods that are 1.68 updated?
Test Subject
THANKS POST
#137 Old 5th Dec 2020 at 10:30 PM
I used The Sims 4 Mod Manager since the beginning of the Sims 4 launching and I recently came across this manager. I am absolutely astonished by how well organized this is and how easy it makes it for me to manage all my mods. The UI is simple yet sleek in addition to being polished, I also find the sounds amusing! It took getting used to because I was accustomed to The Sims 4 Mod Manager settings and UI which were very basic, but once I watched a few videos and tinkered around with the manager I found that this is the absolute best Sims mod manager out there and I imagine it will always stay that way. Thank you for all your hard work and the blood, sweat, and tears that probably went into making something this awesome!
Lab Assistant
Original Poster
#138 Old 8th Dec 2020 at 4:24 PM
Quote:
Originally Posted by kslibra
Says it is 1.66 and should be 1.68 so some of it may not work. Are there plans for updating or will this version work okay with Mods that are 1.68 updated?

It'll work fine for 1.68 mods! Just a message that pops up after each patch to remind you to see if any mods have updates available

Quote:
Originally Posted by Ashliennea
I used The Sims 4 Mod Manager since the beginning of the Sims 4 launching and I recently came across this manager. I am absolutely astonished by how well organized this is and how easy it makes it for me to manage all my mods. The UI is simple yet sleek in addition to being polished, I also find the sounds amusing! It took getting used to because I was accustomed to The Sims 4 Mod Manager settings and UI which were very basic, but once I watched a few videos and tinkered around with the manager I found that this is the absolute best Sims mod manager out there and I imagine it will always stay that way. Thank you for all your hard work and the blood, sweat, and tears that probably went into making something this awesome!

Wow, thank you so much for this amazing message! Hearing this seriously means a lot to me; I'm really glad you've been finding TS4UMM so useful. Development on the project is a little bit stagnant at the moment as I don't have as much time to work on it, but stick around as I do hope to release a new version with even more features in the future!
Test Subject
#139 Old 17th Dec 2020 at 10:11 PM
Quote:
Originally Posted by Jibby
Hmm that's an odd one. I haven't tested the app on Windows 7, but I don't see why it wouldn't work.

Try downloading and installing the latest .NET framework from here and seeing if that helps: https://dotnet.microsoft.com/downlo...s-x64-installer

Let me know if you're still having trouble!


Thank you ever so much for your help, as well as for the link. Unfortunately, the result looks to be the same.
Included a screen cap. Not sure if it's of any help, but can't hurt.
I preformed a system reinstall last month when I got a new hdd so I should be mostly up to date unless I missed something.
Screenshots
Lab Assistant
Original Poster
#140 Old 18th Dec 2020 at 3:06 PM
Quote:
Originally Posted by Katryn
Thank you ever so much for your help, as well as for the link. Unfortunately, the result looks to be the same.
Included a screen cap. Not sure if it's of any help, but can't hurt.
I preformed a system reinstall last month when I got a new hdd so I should be mostly up to date unless I missed something.

Ahh, I'm sorry that didn't work for you! Would you be able to copy and paste the full text from the 'problem details' panel for me? Hopefully that should give me a better idea of what's going wrong!
Hopefully we can get this figured out soon
Test Subject
#141 Old 18th Dec 2020 at 9:56 PM
Absolutely! Thank you so very much for being so helpful on this! <3

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: FJ5QQL1TQDJXJ2TA5T3GKL5OPHHC4NFT
Problem Signature 02: 1.2.0.0
Problem Signature 03: e2448479
Problem Signature 04: Microsoft.VisualBasic
Problem Signature 05: 12.0.52415.36415
Problem Signature 06: 59a67c17
Problem Signature 07: 86
Problem Signature 08: 46
Problem Signature 09: System.MissingMethodException
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Read our privacy statement online:
http://go.microsoft.com/fwlink/?lin...88&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt
Lab Assistant
Original Poster
#142 Old 19th Dec 2020 at 2:31 PM
Quote:
Originally Posted by Katryn
Absolutely! Thank you so very much for being so helpful on this! <3

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: FJ5QQL1TQDJXJ2TA5T3GKL5OPHHC4NFT
Problem Signature 02: 1.2.0.0
Problem Signature 03: e2448479
Problem Signature 04: Microsoft.VisualBasic
Problem Signature 05: 12.0.52415.36415
Problem Signature 06: 59a67c17
Problem Signature 07: 86
Problem Signature 08: 46
Problem Signature 09: System.MissingMethodException
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Read our privacy statement online:
http://go.microsoft.com/fwlink/?lin...88&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt


Thank you! And don't worry about it, I'm happy to help!

Let me look into this some more and I'll shoot you over a PM if I manage to come up with anything
Test Subject
THANKS POST
#143 Old 26th Jan 2021 at 10:44 AM
Just what was needed tysm ! <3
Lab Assistant
Original Poster
#144 Old 26th Jan 2021 at 4:52 PM
Quote:
Originally Posted by Mastersdiamond
Just what was needed tysm ! <3


Thnaks for the kind words, glad you found it helpful
Test Subject
#145 Old 27th Jan 2021 at 2:46 PM
Although I have no issues with this program, I did run into a seemingly strange problem. A long, long time ago I installed both this program and a mod that was similar to disabling needs decay, except instead of completely disabling it it just made needs drain very slowly. At some point I moved this mod into my "unloaded" section, and it was no longer in my Mods folder. Fast forward to the present. I am having issues with my Sims' needs decaying, and I have no recollection that I installed the mod. I couldn't locate it for the longest time until I completely re-loaded all of the mods in this program. So, just a heads up that if you have installed any mods that you might get rid of later, or you currently have any issues locating mods that may be corrupt/outdated, I recommend completely loading everything back in.

Also, a side note: I'm not sure if this was just a general issue or specific to LittleDica's items, but when adding their mods to the loaded section it causes the application not to respond. This also happens when I "load all". After re-opening the application, though, it seems that the changes did go through.
Lab Assistant
Original Poster
#146 Old 27th Jan 2021 at 4:53 PM
Quote:
Originally Posted by soulsappar
Although I have no issues with this program, I did run into a seemingly strange problem. A long, long time ago I installed both this program and a mod that was similar to disabling needs decay, except instead of completely disabling it it just made needs drain very slowly. At some point I moved this mod into my "unloaded" section, and it was no longer in my Mods folder. Fast forward to the present. I am having issues with my Sims' needs decaying, and I have no recollection that I installed the mod. I couldn't locate it for the longest time until I completely re-loaded all of the mods in this program. So, just a heads up that if you have installed any mods that you might get rid of later, or you currently have any issues locating mods that may be corrupt/outdated, I recommend completely loading everything back in.

Also, a side note: I'm not sure if this was just a general issue or specific to LittleDica's items, but when adding their mods to the loaded section it causes the application not to respond. This also happens when I "load all". After re-opening the application, though, it seems that the changes did go through.

Interesting, I'll be sure to investigate this and see if I can recreate either of the issues. Thanks for flagging this stuff up!
Test Subject
THANKS POST
#147 Old 24th Mar 2021 at 10:22 PM
This is wonderful! It makes organizing and loading mods so easy and fast. I really like the library function - it makes it possible to decide exactly what you want in each game session.
Test Subject
#148 Old 29th Mar 2021 at 2:42 PM
I am in desperate need for a CC/Mod oroganiser. Does this work for Mac and if not, will you update for Mac or do you know of a Mac alternative? I need to sort all my CC but I have so much I don't remember what half of it looks like
Test Subject
#149 Old 4th Apr 2021 at 11:57 PM
Quote:
Originally Posted by CaptBensonTho
I am in desperate need for a CC/Mod oroganiser. Does this work for Mac and if not, will you update for Mac or do you know of a Mac alternative? I need to sort all my CC but I have so much I don't remember what half of it looks like


I second this!
Test Subject
#150 Old 19th Apr 2021 at 9:37 AM
I am adding my hope for a MacOS version of this. The app looks amazing.
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