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Postal Package Editor (and API)

by Echo Posted 9th Aug 2009 at 3:27 PM - Updated 27th Nov 2013 at 3:14 PM by Nysha
 
162 Comments / Replies (Who?) - 151 Feedback Posts, 10 Thanks Posts
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Test Subject
THANKS POST
#151 Old 24th Jun 2011 at 12:41 AM
Hi Echo.
Firstly thank you very much for this programme. I use it a lot and have found it particularly useful to extract png files for various reasons.
One thing I'd like to ask....do you have a version for TS2? When extracting pngs through the PE programme for TS2 I end up with black backgrounds and they aren't transparent png files.
When using Postal for TS3 it works perfectly. This could just be me being useless at this sort of thing and it could be the way the files are set but I thought you would be the one to know. Thanks.
Retired Duck
retired moderator
Original Poster
#152 Old 24th Jun 2011 at 2:25 AM
Hi hawke,

Unfortunately, Postal doesn't currently handle TS2 files very well. You can certainly export transparent PNGs from SimPE though, just right click on the PNG file in the main resource list and export it from there. You'll get all the transparency data if you do it that way.
Test Subject
THANKS POST
#153 Old 13th Sep 2011 at 2:03 AM
Hello,
I followed the wizard after getting side tracked by following the mac install recommendations,Old 30th Aug 2009, 02:24 AM Report this post # 49
Marhis
and the installation worked, I think.
Can someone explain what I do now?
Do I start the game?
I tried copying the text in the Postal.sh page into Terminal app. window and 'Enter' and just get the same thing I always get, "command not found".
Sorry, I am still confused after many months how do I run these 'windows' type apps.
Can someone please explain this to me, I'm kind of dumb with this.
Test Subject
#154 Old 24th Feb 2012 at 5:45 PM
Hi, I am using a mac and i put down the sims install path as the electronic arts >sims 3> downloads folder, is that ok?
Also I have been looking around but all I can find are comments how to install the program. Can someone teach me how to actually use the postal program? I want to merge a couple of my package files together into one to reduce lag in my game.

thank u!
Retired Duck
retired moderator
Original Poster
#155 Old 26th Feb 2012 at 5:10 AM
Hi Moomeeks,

The Sims install path should really be the path to the game, not to your downloads folder, but that will only be a problem if you're trying to find resources from the game which you intend to mod. If you just want to open package files you already have then it shouldn't be a problem.

To open a package file, Go to "File", then "Open" and select the file. A list of all the resources will appear in the main window.

To save a copy of a resource, click on it in the list, then select the "Hex View" tab on the bottom half of the screen. Click "export" and save it some place memorable. Leave the file name the same if you intend to re-import it later, since it will use the information in the filename to get the type/group/instance numbers.

To add a resource which you have saved into a different package, open that package, then go to "Workspace", "Add Resource", and select the file you saved. It will be added to the package.

To save the modified package, go to "File", then "Save As".

I feel I should warn you though... Modding support for Postal is pretty much non-existant. I was the one who wrote the program originally, but I haven't modded for TS3 since the first expansion pack came out, so I can't be much use to you beyond the barest of basics.

If you're planning on learning to mod properly, you'd almost certainly be better off learning with the Jones' tools, Delphy's tools, or TSR's tools, all of which are much more up to date and better supported than Postal is.
Lab Assistant
#156 Old 10th Aug 2012 at 3:32 AM Last edited by Duncan Disorderly : 10th Aug 2012 at 3:43 AM.
I have 3 consolidated package files that I made about 2 years ago using the Custom Launcher. The 3 files total just over 2 gig. Now that CCMagic has been released I want to completely redo all my CC from scratch. My problem is I misplaced the list of package files that I consolidated into these 3 files and I'm not 100% sure what they contain.

All I want is a list of all the package files that are consolidated into the 3 files. Am I correct in thinking that all the listings under 'objd' (Catalog Object Definition) are the ones which will provide me with the list I need? Or are they just a list of the objects and I need to look under a different listing for clothes or flooring say?

Also, is this the best way to obtain this info? Is there a quicker way? Some advice would be appreciated. Thanks.

WHAT I IF TOLD
YOU

THAT YOU READ
THE FIRST LINE WRONG?

GARGA BLARG BLARG!!!
Lab Assistant
#157 Old 24th Nov 2012 at 12:18 AM
my question is will this let me edit the prices on things, and let mt add more motive ablitys to things like a shower able to let u re-less sim's bladder, and give them con-furt value from hot-water? xD

im trying to find something so i can change pricing and motive values of things.
Test Subject
#158 Old 18th Nov 2013 at 11:39 AM
Hello,

I am trying to create a career mod, based on the tutorial , I'm having trouble replacing a dll file

I'm on mac

Cheers
Test Subject
THANKS POST
#159 Old 27th Feb 2014 at 2:59 PM
Bu programın en iyi yanı unstall seçeneği olması :D
Field Researcher
THANKS POST
#160 Old 30th Jun 2014 at 4:02 AM
Thanks!
Test Subject
THANKS POST
#161 Old 7th Aug 2014 at 3:12 PM
very useful!your works have helped me a lot in customrizing my sims3!thank you !
Lab Assistant
#162 Old 16th Apr 2016 at 3:24 PM
in him Hash Disclosure?
Test Subject
THANKS POST
#163 Old 30th Oct 2016 at 4:20 AM
Thanks
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