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Remove stencils/overlays from build/buy/CAS objects in game (edited 01/16/2014)

by velocitygrass Posted 9th Jun 2012 at 12:59 PM - Updated 16th Jan 2014 at 6:25 PM by velocitygrass : Note about patch 1.66
243 Comments / replies (Who?) - 9 Feedback Posts, 16 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Note 2014/01/16: Still works with 1.66.
Note 2013/10/18: Still works with 1.63.
Note 2013/09/04: Still works with 1.57.

If you're like me, you've often wished for a way to get rid of the flowers on the Country Fried Counter or on the Four Post Bed, the giant red/pink cupcakes on the toy oven, or a stencil on a shirt. This mod allows you to remove stencils, overlays, specular, multiplier, and mask while you are playing.

It comes in two flavors, one as an interaction, the other as a cheat, and works on CAStable objects. The two versions are completely independent from each other (even though they do the same thing), so you can use either one of them or both.

Remove deco with a cheat

Enter Create a Style for the object you want to modify and then type deco and a combination of s (Stencil), o (Overlay), m (Multiplier), p (Specular), or a (Mask). The mod will remove the decoration(s) you chose. (It's the file

Depending on the object, removal of different things might be useful. Here are some general hints:
  • If an object has different decorations in different presets, the decoration is a stencil.
  • If image-like decorations are not a stencil, they are likely an overlay.
  • Speculars are responsible for the shininess of the object.
  • Multipliers are responsible for the shadows, which create "depth" on the object.
  • Removing the mask will leave your object with a single channel.

Technically the mod does the following, depending on which options are chosen:
  • Stencil: disables all Stencils
  • Overlay: replaces the Overlay with a ref to the empty one (key:00B2D882:00000000:75F8F21E0F143CAC)
  • Multiplier: replaces the Multiplier with a ref to the neutral one (key:00B2D882:00000000:635FC5FB8A92207B)
  • Specular: replaces the Specular (for CAS parts the Clothing Specular) with a ref to the default black one (key:00B2D882:00000000:05314CDB2011373E)
  • Mask: replaces the Mask with a ref to the empty overlay (key:00B2D882:00000000:75F8F21E0F143CAC)

This will not affect the presets or other objects of the same type, though you can store the stencilless look of your object as a new preset. You can at any time use one of the presets to get the decoration back.

Tip by Srikandi: To get the deco changes to stick, remove the deco, then close the CASt dialog (confirming the changes), and then go back into CASt. Now the deco changes stick even after changing patterns and when saving presets.

Known limitations
  • CAS parts sometimes revert the deco changes when making further modifications (either CASt or more deco changes). If this happens simply reapply the change or apply multiple changes at once or confirm the CASt dialog and re-enter CASt after applying the deco change.
  • Removing the multiplier and mask is not recommendable on most CAS parts since removing them on a top or bottom will affect the hands and the skin of the Sim will be replaced with one of the patterns. However, the option might be useful on some accessories.
  • The eyedropper works in general to clone an object with removed deco. However, counters are changed when they are placed next to each other and this also resets the deco removal. Place them first and then remove the deco on each one. The same applies to other modular objects like the swing set.
  • Undo should work on deco changes more or less like expected (I did notice some weirdness on stairs, which seems to be unrelated to this mod). However, when doing a deco change in CASt without first doing other CASt changes, undo will not restore the deco. In that case simply cancel CASt to go back to the previous design of the item.
  • Overriding the overlay does so completely. E.g. when you do it on the toy oven, you not only get rid of the cupcake decor on the side, but also the details on the top and back. If you need to remove only parts of a stencil/overlay, you cannot achieve this with this mod. You can see some general examples in the before/after pics below.
  • This mod cannot control how good an object will look when its decoration is removed. This depends entirely on how the object is built.

Testing: I tested creating a preset, lot, and household with lot, sharing it, and loading it in a different Any Game Starter Profile game which did not have the mod and had no apparent problems. I haven't tested this on CC, but it should work on that too. ETA: It has been reported that it works on CC too.

Conclusion for builders: As far as I can see this should be safe for you to use in lots, and users who download the lot do not need to install the mod to see the object without stencil/overlay. However, I only did a few tests, so I'd welcome confirmation that this does indeed work as expected for yourself and for others (without the mod) when shared. ETA: So far no issues have been reported.

This is a scripting mod and unlikely to conflict with other mods. While it was created for and tested with patch 1.34, it could also work for older versions.

Additional Credits:
Inge and Peter Jones for S3PE, jonha for Any Game Starter, armiel for Builder's Island - DIY, and Twallan.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.34
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date | This is the mod that allows removal of deco on all CAStable build/buy/CAS objects via cheat

Size: 4.4 KB · Downloads: 26,223 · 28th Jun 2012
4.4 KB 26,223 28th Jun 2012 | This is the mod that adds interactions to remove decoration on buy mode and some build mode objects

Size: 6.9 KB · Downloads: 30,206 · 9th Jun 2012
6.9 KB 30,206 9th Jun 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
243 Comments / Replies (Who?) - 97 Feedback Posts, 138 Thanks Posts
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Eminence Grise
#26 Old 9th Jun 2012 at 10:48 PM
Originally Posted by sfwmd825
I could be wrong, but if I've read this correctly, then you would have to CAST the object and select a stenciled version in order to get it back. You could also save the stencil free version in there as a preset as well.

Ah, very good point, yes this works d'oh!

Edit: Playing with CaSTable paintings now You can replace the "art" with a pattern, most effective where there's more than one CaST channel so the frame (if there is one) remains separately colored. Capital City Skyline works great
Original Poster
#27 Old 9th Jun 2012 at 10:48 PM Last edited by HugeLunatic : 10th Jun 2012 at 5:30 AM. Reason: Please use queue to share unrelated uploads.
@divalbw2: Oh yes, the Pharaoh's Stone Railing. Definitely one of the objects I wished I could de-stencil. I think the script has problems with (some) multi-part objects. I did notice the corner counter while testing, now stairs/railings too. Since it's recolorable, the railing has to have a preset that stores that color info, but it appears that selection by GUI doesn't work, maybe because it stores this information in a group object or something which in itself has no geometry to select. I noticed that the "Delete it" and "Clone" interactions that I have on all objects in Build mode (with cheats on) also don't work on the railings. I'll have to investigate if there's a way around that. Thanks for the feedback!

@Srikandi: Thanks for the thorough report On to some answers/questions:

Frameless oriental painting: Could it be that it's not recolorable since it's frameless? I make changes to the preset that is stored with the item with the CAST info, so if an item is not recolorable, there is no preset to change.

"Remove stencil" option remaining: Actually, the option doesn't check if if the stencils are disabled and overlay overriden, so it always remains on, though that should be an easy change to make for a future version.

Some objects not changing: I noticed this too right now in some tests. My first tests before posting were in a base game environment only (because it loads so much faster, which is very helpful when repeatedly restarting), so the number of test items were limited. Thanks for listing various examples. I'll have to take a look at where the information about their stencil/overlay is and if it can be overridden somehow.

Undo: As sfwmd825 said, a simple recast by clicking on a preset should be enough.

@sfwmd825: That's correct on both accounts. Thank you.

@Iggysaurus & MiniMimi: You should probably check first if destenciling works on those particular objects since there are some limitations! Thank you.
Test Subject
#28 Old 9th Jun 2012 at 11:18 PM
@velocitygrass Thank You very Much!
Field Researcher
#29 Old 10th Jun 2012 at 12:35 AM
YOU ARE AN ABSOLUTE GENIUS! This is just inexplicably helpful! and will DRASTICALLY reduce the amount of custom content in my game! You cannot be thanked enough for this!

Test Subject
#30 Old 10th Jun 2012 at 12:55 AM
Originally Posted by AnnaIME
Oh, I wish I could click "Thank you" more than once!

Ditto! I'm trying it out now.
Lab Assistant
#31 Old 10th Jun 2012 at 2:16 AM
Yes. Yes! I'm so excited about this: I have a ton of destencils, but this will be a wonderful replacement and I can use it for the things I don't have mods for (that darn Store Dr. Pepper folding chair, for instance). This will be insanely useful in lot-building, and I LOVE that the changes stick around for downloaders who don't have the mod. This will help me clean up my catalog and my downloads, and will increase the versatility of tons of objects that I only used sparingly until now. Very cool.

I'd be thrilled to see something like this for stenciled clothing as well, if it's possible (and if you wanted to do it, of course).
Mother Function
retired moderator THANKS POST
#32 Old 10th Jun 2012 at 2:44 AM
Holy F-ing Christ! Nuff said.
Test Subject
#33 Old 10th Jun 2012 at 2:55 AM
This is just awesome! Trying to remove some stencils with S3PE made my eyes cross.

Thank you very much.
Mad Poster
#34 Old 10th Jun 2012 at 4:45 AM
Originally Posted by daluved1
Holy F-ing Christ! Nuff said.

Heh! The words that popped into my head were: Holy Crap BATMAN!!!

But yeah...this is so awesome!
Forum Resident
#35 Old 10th Jun 2012 at 5:20 AM
This is genius!! Seriously I can't even explain how genius this is. I don't think there isn't a mod you've made that hasn't went straight into my package folders...Lol Now I might have some use for the Katy Perry crap pack!! You do EA such a service!!! lol Thank you!!
Test Subject
#36 Old 10th Jun 2012 at 6:54 AM
I've been doing some experimenting with this awesome new mod, and I've been pretty pleased with the results:

I experimented with some store items, I'm particularly thrilled to be able to get rid of the shamrock on the St. Patrick's day flag found here . Now it can be used for all sorts of custom flag deco.

PS: it works on build items too... though the results are mixed...
Test Subject
#37 Old 10th Jun 2012 at 7:27 AM
Works like a charm, the stencil flowers and bones on that one pet food dish always annoyed me, and now it's gone! I never thought something like this could be possible, especially with CC.
#38 Old 10th Jun 2012 at 9:26 AM
Thanks a million! There were so many items I wouldn't use because of the stencil.
Top Secret Researcher
#39 Old 10th Jun 2012 at 10:29 AM Last edited by MiniMimi : 10th Jun 2012 at 1:53 PM.
I was only able to test a bit yesterday and it's stunning! It works with most of EA's items, thankfully it works on most of the kids stencils EA slapped on the furniture like everywhere *happy*

What I noticed though is that the option don't appear on the items you can drag in live mode and don't appear either on the island counters. The country island only showed the option for the snack bowl.

Edit: a drag-able item showed the remove stencil option (the playable rabbit from the free store Chinese New Year set) and it works! You cannot imagine how that stencil annoyed me and how relieved I was to remove it!
#40 Old 10th Jun 2012 at 2:34 PM
Total rock!
Forum Resident
#41 Old 10th Jun 2012 at 3:30 PM
You make the best mods... and this is no exception!
I'll be using this like ranch dressing (on everything).
Lab Assistant
#42 Old 10th Jun 2012 at 4:56 PM
Today is a good day to be Sim'n!
Mad Poster
#43 Old 10th Jun 2012 at 8:02 PM
Forum Resident
#44 Old 10th Jun 2012 at 8:46 PM
Lovely mod. I swear that all of my recent sims 3 wishes have just been granted this one glorious day I decided to access this site. Thanks so much.
Original Poster
#45 Old 10th Jun 2012 at 11:10 PM
@bitterquill: The same mechanism could work similarly for clothing. I've been thinking about that, but I wanted to keep the scope of the mod small for now. If nobody else does it first, I'll probably check how difficult this would be.

@slhancox: Yes, stairs and rails don't have the interaction, and I imagine other objects that consist of several parts (e.g. fences, fireplaces). I'm collecting the objects that are reported right now and then will do some tests.

@MiniMimi: Were the drag-able items where the option didn't appear recolorable? Because if they have no presets at all, the mod won't work for them. And thanks for reporting the island counter. I had only tried the regular one.

Everyone: Thanks for the feedback. I'm glad the mod is useful. Please keep reporting objects it doesn't work on. (Keep in mind that they have to be recolorable, though.) I'll take a look at them and see if I find a workaround for them.
Eminence Grise
#46 Old 10th Jun 2012 at 11:16 PM
Originally Posted by velocitygrass
@bitterquill: The same mechanism could work similarly for clothing. I've been thinking about that, but I wanted to keep the scope of the mod small for now. If nobody else does it first, I'll probably check how difficult this would be.

This is excellent news
#47 Old 11th Jun 2012 at 12:31 AM
This did not work at all on the bed or cabinets you posted pictures of (in my game). It did work on other stuff, even several things that didn't really have stencils.
Test Subject
#48 Old 11th Jun 2012 at 12:34 AM
This is great , thank you!
#49 Old 11th Jun 2012 at 12:47 AM
funny how I only see amazing creations only after they are featured >.>
do you know how space your gonna save on my computer, definitely less CC.
if only now this would work with clothing. still the possibilities are truly endless.
thank-you. and congrats on a truly revolutionarycreation!
Veteran Finn
retired moderator THANKS POST
#50 Old 11th Jun 2012 at 5:17 AM
This mod put me || <-- this close to wanting to update my game and start building again!

Absolutely one of the best mods in a long time - great job and well deserved feature!
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