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Remove stencils/overlays from build/buy/CAS objects in game (edited 01/16/2014)

by velocitygrass Posted 9th Jun 2012 at 12:59 PM - Updated 16th Jan 2014 at 6:25 PM by velocitygrass : Note about patch 1.66
243 Comments / replies (Who?) - 10 Feedback Posts, 14 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Note 2014/01/16: Still works with 1.66.
Note 2013/10/18: Still works with 1.63.
Note 2013/09/04: Still works with 1.57.


If you're like me, you've often wished for a way to get rid of the flowers on the Country Fried Counter or on the Four Post Bed, the giant red/pink cupcakes on the toy oven, or a stencil on a shirt. This mod allows you to remove stencils, overlays, specular, multiplier, and mask while you are playing.

It comes in two flavors, one as an interaction, the other as a cheat, and works on CAStable objects. The two versions are completely independent from each other (even though they do the same thing), so you can use either one of them or both.

Remove deco with a cheat

Enter Create a Style for the object you want to modify and then type deco and a combination of s (Stencil), o (Overlay), m (Multiplier), p (Specular), or a (Mask). The mod will remove the decoration(s) you chose. (It's the file velocitygrass_remove_deco.zip.)




Depending on the object, removal of different things might be useful. Here are some general hints:
  • If an object has different decorations in different presets, the decoration is a stencil.
  • If image-like decorations are not a stencil, they are likely an overlay.
  • Speculars are responsible for the shininess of the object.
  • Multipliers are responsible for the shadows, which create "depth" on the object.
  • Removing the mask will leave your object with a single channel.

Technically the mod does the following, depending on which options are chosen:
  • Stencil: disables all Stencils
  • Overlay: replaces the Overlay with a ref to the empty one (key:00B2D882:00000000:75F8F21E0F143CAC)
  • Multiplier: replaces the Multiplier with a ref to the neutral one (key:00B2D882:00000000:635FC5FB8A92207B)
  • Specular: replaces the Specular (for CAS parts the Clothing Specular) with a ref to the default black one (key:00B2D882:00000000:05314CDB2011373E)
  • Mask: replaces the Mask with a ref to the empty overlay (key:00B2D882:00000000:75F8F21E0F143CAC)

This will not affect the presets or other objects of the same type, though you can store the stencilless look of your object as a new preset. You can at any time use one of the presets to get the decoration back.

Tip by Srikandi: To get the deco changes to stick, remove the deco, then close the CASt dialog (confirming the changes), and then go back into CASt. Now the deco changes stick even after changing patterns and when saving presets.

Known limitations
  • CAS parts sometimes revert the deco changes when making further modifications (either CASt or more deco changes). If this happens simply reapply the change or apply multiple changes at once or confirm the CASt dialog and re-enter CASt after applying the deco change.
  • Removing the multiplier and mask is not recommendable on most CAS parts since removing them on a top or bottom will affect the hands and the skin of the Sim will be replaced with one of the patterns. However, the option might be useful on some accessories.
  • The eyedropper works in general to clone an object with removed deco. However, counters are changed when they are placed next to each other and this also resets the deco removal. Place them first and then remove the deco on each one. The same applies to other modular objects like the swing set.
  • Undo should work on deco changes more or less like expected (I did notice some weirdness on stairs, which seems to be unrelated to this mod). However, when doing a deco change in CASt without first doing other CASt changes, undo will not restore the deco. In that case simply cancel CASt to go back to the previous design of the item.
  • Overriding the overlay does so completely. E.g. when you do it on the toy oven, you not only get rid of the cupcake decor on the side, but also the details on the top and back. If you need to remove only parts of a stencil/overlay, you cannot achieve this with this mod. You can see some general examples in the before/after pics below.
  • This mod cannot control how good an object will look when its decoration is removed. This depends entirely on how the object is built.





Testing: I tested creating a preset, lot, and household with lot, sharing it, and loading it in a different Any Game Starter Profile game which did not have the mod and had no apparent problems. I haven't tested this on CC, but it should work on that too. ETA: It has been reported that it works on CC too.

Conclusion for builders: As far as I can see this should be safe for you to use in lots, and users who download the lot do not need to install the mod to see the object without stencil/overlay. However, I only did a few tests, so I'd welcome confirmation that this does indeed work as expected for yourself and for others (without the mod) when shared. ETA: So far no issues have been reported.



This is a scripting mod and unlikely to conflict with other mods. While it was created for and tested with patch 1.34, it could also work for older versions.

Additional Credits:
Inge and Peter Jones for S3PE, jonha for Any Game Starter, armiel for Builder's Island - DIY, and Twallan.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.34
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
velocitygrass_remove_deco.zip | This is the mod that allows removal of deco on all CAStable build/buy/CAS objects via cheat

Size: 4.4 KB · Downloads: 25,986 · 28th Jun 2012
4.4 KB 25,986 28th Jun 2012
velocitygrass_remove_stencils.zip | This is the mod that adds interactions to remove decoration on buy mode and some build mode objects

Size: 6.9 KB · Downloads: 30,022 · 9th Jun 2012
6.9 KB 30,022 9th Jun 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
243 Comments / Replies (Who?) - 97 Feedback Posts, 138 Thanks Posts
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Test Subject
DELETED POST
16th Jun 2012 at 8:45 AM
This message has been deleted by whiterider. Reason: Spam
Space Pony
THANKS POST
#76 Old 16th Jun 2012 at 9:25 AM
Hmm.. I tried to report the spammer but I got some sort of error.

Anyway, Thank you very very much for this! Those stupid stencils ruined some of the items for me. It will be so much nicer without stencils.

I love you!
Field Researcher
THANKS POST
#77 Old 17th Jun 2012 at 12:12 PM
You just rocked my world, thanks.
Inventor
Original Poster
#78 Old 17th Jun 2012 at 11:55 PM
@Bobbo662: Yes, this is a known issue. However, I noticed that the option does appear after loading a save game, so as a workaround you can save the game with your lot, then reload and you should have the option.

@Srikandi: Yes, it works on community lots, though as you said, I'm not sure how useful this really is since the removal depends very much on the object. But if you carefully place the objects that you definitely want destencilled first, it might save some time.

And yes, for community lots, you have to have a sim in the world and zoom in on the lot (the sim doesn't actually have to visit the lot), which is a bit annoying, especially when you quickly want to test something and then want to undo it. It could be quicker to have the lot as residential temporarily for this purpose.

@leo06girl: I'm still not sure why it didn't work for you, but you could test the new version and see which (if any) options you have available and if they work.
Test Subject
THANKS POST
#79 Old 18th Jun 2012 at 6:21 AM
This is so handy! I love this and use it every time I play
Eminence Grise
THANKS POST
#80 Old 19th Jun 2012 at 3:08 AM
Thanks for the very cool update! Can't wait to play with some of the new options.
Test Subject
THANKS POST
#81 Old 20th Jun 2012 at 2:03 AM
Loving the gay couple in the pics!
Test Subject
THANKS POST
#82 Old 20th Jun 2012 at 11:01 PM
I think i love you
Test Subject
THANKS POST
#83 Old 21st Jun 2012 at 7:40 PM
OMG, I can't believe this.

You, Mister, are a pure genius!
Can't wait to try it :D
Test Subject
THANKS POST
#84 Old 22nd Jun 2012 at 9:38 PM
i just wanted to throw an actual verbal thank you in for this...i downloaded a while ago but only just got around to messing with it in-game recently. i hadn't noticed HOW MANY objects in the sims i'd love to be using if it weren't for the ridiculous stencils on them. you have opened a whole new universe in decorating for me!
Inventor
#85 Old 23rd Jun 2012 at 10:46 PM
Quote:
Originally Posted by velocitygrass
@Bobbo662: Yes, this is a known issue. However, I noticed that the option does appear after loading a save game, so as a workaround you can save the game with your lot, then reload and you should have the option.

@Srikandi: Yes, it works on community lots, though as you said, I'm not sure how useful this really is since the removal depends very much on the object. But if you carefully place the objects that you definitely want destencilled first, it might save some time.

And yes, for community lots, you have to have a sim in the world and zoom in on the lot (the sim doesn't actually have to visit the lot), which is a bit annoying, especially when you quickly want to test something and then want to undo it. It could be quicker to have the lot as residential temporarily for this purpose.

@leo06girl: I'm still not sure why it didn't work for you, but you could test the new version and see which (if any) options you have available and if they work.


It worked on everything I clicked, except the dresser that matches the bed you used in the pictures.
Scholar
THANKS POST
#86 Old 26th Jun 2012 at 5:30 PM
I'm pretty sure that EAxis used something like this for the plates in the Bird Sisters house in Appaloosa Plains - the decorative plates have no kittens or dogs on them, simply a plain color.
Test Subject
#87 Old 27th Jun 2012 at 5:01 PM
i love your mod ..its amazing how the smallest of changes can make everything look so much better in game =)

i would like to ask tho..is there any possibility that you could make it to where you could hide/unhide the option to remove the stuff..that way when you are playing the game you don't have the extra pie menu option..its no biggie or anything just it can get kinda crowded when there are already a lot of options on an object ..thx again tho for the mod
Inventor
Original Poster
#88 Old 27th Jun 2012 at 10:23 PM
@spyroklown30: I'll have a v2 of the mod out soon, which changes the whole handling from a live mode pie menu to a command when you cast the object (Build/Buy/CAS). I'll offer this as a separate package so that people can pick and choose which works best for them. I noticed myself that the menu can get annoying if you stay in cheats mode.

@leo06girl: I'm still not sure why it doesn't work on all pictured objects for you. However I'll have a package with a completely different approach out soon, so maybe that will work on all.
Inventor
#89 Old 28th Jun 2012 at 5:24 AM
I tried to explore a tomb today, and because of this mod I couldn't inspect a wall for a hidden door. It just gave the remove stencil option when I clicked. Other than that it worked beautifully. That is until I accidentally clicked on remove all masks on lot and had to completely refurnish my house.
Test Subject
THANKS POST
#90 Old 28th Jun 2012 at 4:43 PM
This works great. I had wanted to do this for a long time now. Thanks for coming up with this.
Inventor
Original Poster
#91 Old 28th Jun 2012 at 5:06 PM
@leo06girl: Yes, if you always play with testingcheatsenabled on, the option can get annoying. I've now uploaded the new version of the mod, which works as a cheat instead as an interactions.
Instructor
THANKS POST
#92 Old 28th Jun 2012 at 5:18 PM
This is great, thank you! I remember I had a previous version of your mod installed, and my game went all crashy on me - HOWEVER I am not sure your mod was what caused it, as I was able to identify the "modern elevator" mod as the culprit. I shall try your updated mod! :D
Inventor
#93 Old 28th Jun 2012 at 9:16 PM
Quote:
Originally Posted by velocitygrass
@leo06girl: Yes, if you always play with testingcheatsenabled on, the option can get annoying. I've now uploaded the new version of the mod, which works as a cheat instead as an interactions.



Thanks, I love this mod. I am sorry to be so much trouble.
Inventor
Original Poster
#94 Old 28th Jun 2012 at 10:12 PM
@leo06girl: That wasn't meant as a criticism. I'm sorry if it came across that way. I know that everyone plays differently. I tend to only turn on testingcheatsenabled when I specifically do something, so it seemed like a good idea to hide the interaction when it's off. But as others have reported, if you do play with tce on, the interaction becomes very distracting. I'm a lot happier with the new version. Making the change directly in Build/Buy mode makes a lot more sense. I just hadn't figured out yet the best way to do it.
Retired
retired moderator THANKS POST
#95 Old 29th Jun 2012 at 3:29 AM
Wait. Wait. Wait. Wait. I can remove the specular from EA clothes?

I can? Is this really happening?
Lab Assistant
THANKS POST
#96 Old 29th Jun 2012 at 3:44 AM
WOW!!!!
I was just talking about this!
Inventor
#97 Old 29th Jun 2012 at 7:36 AM
Quote:
Originally Posted by velocitygrass
@leo06girl: That wasn't meant as a criticism. I'm sorry if it came across that way. I know that everyone plays differently. I tend to only turn on testingcheatsenabled when I specifically do something, so it seemed like a good idea to hide the interaction when it's off. But as others have reported, if you do play with tce on, the interaction becomes very distracting. I'm a lot happier with the new version. Making the change directly in Build/Buy mode makes a lot more sense. I just hadn't figured out yet the best way to do it.



It didn't come off as criticism, I just thought I might be being a lot of trouble.
Inventor
Original Poster
#98 Old 29th Jun 2012 at 10:48 AM
@kiwi_tea: CC clothes too, but yes

@leo06girl: It's no trouble. This is what the feedback thread is for
Test Subject
THANKS POST
#99 Old 29th Jun 2012 at 4:28 PM
~Things that have always annoyed me in-game~
Thanks so much for this!!
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