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High boots for the bodybuilder

by marvine Posted 7th Nov 2005 at 10:59 AM - Updated 7th Nov 2005 at 9:31 PM by marvine
20 Comments / replies (Who?) - 18 Feedback Posts, 2 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Adult/young adult

Another boots mesh, and more gorgeous recolours by Metalfenix!
I can't thank him enough for letting me post his work...

More recolours available at InSIMenator.net

The necessary mesh is included in the first .rar file.


This work MUST NOT be redistributed - you're welcome to post your own recolours anywhere, as long as you link back to the mesh here.

Screenshot by Beosboxboy *smooch*

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Raf_highboots_recolours.rar

Size: 1.57 MB · Downloads: 12,184 · 7th Nov 2005
1.57 MB 12,184 7th Nov 2005
ju-beos_highboots.rar

Size: 422.1 KB · Downloads: 13,735 · 7th Nov 2005
422.1 KB 13,735 7th Nov 2005
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
20 Comments / Replies (Who?) - 17 Feedback Posts, 2 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Forum Resident
#2 Old 7th Nov 2005 at 11:04 AM
Wow! These are amazing, thanx so much for sharing!

~ Syn
Field Researcher
#3 Old 7th Nov 2005 at 11:26 AM
I'm working on a theme,and these are exactly what I wanted,thank you very much!

Welcome to The Machine
*(`'·.¸(`'·.¸*¤*¸.·'´)¸.·'´)*
»~:¤.·º`·Pink Floyd.·´º·.¤:~«
*(¸.·'´(¸.·'´*¤*`'·.¸)`'·.¸)*
Test Subject
#4 Old 7th Nov 2005 at 11:45 AM
Such a greate work;-)
Field Researcher
#5 Old 7th Nov 2005 at 12:18 PM
As I said on the previous thread, words can't express the happiness I feel now, that these new meshes and clothing are finally out! Thank you! Amazing!
Field Researcher
#6 Old 7th Nov 2005 at 1:14 PM
the Highboots mesh was a petition of mine and this was the only way of saying thanks for all the effort and time that marvine put on these meshes. I'm glad I could help her this time.

My dear Marvine, you're the best

"Ride to live, live to ride...wheels of fire, forever!!!!!!!!!"
Origin ID: metalfenix_Raf
Instructor
Original Poster
#7 Old 7th Nov 2005 at 1:52 PM
...And I just PMd you, Metalfenix! :D

Marvine and Beosboxboy at InSIMenator.net and Gay Sims Club 2
Lab Assistant
#8 Old 7th Nov 2005 at 3:14 PM
I cannot say how much I adore this mesh. I can hardly stand to have any other type of men in my neighborhoods. (If only I could arrange my life like this!) I would die and go to heaven if you could make thigh high boots!

Crawling in my skin /These wounds they will not heal
Fear is how I fall / Confusing what is real
There's something inside me that pulls beneath the surface
Consuming/confusing
This lack of self-control I fear is never ending
Controlling/I can't seem linkin park
Test Subject
#9 Old 7th Nov 2005 at 3:20 PM
Wonderful! Thanks a ton.
Lab Assistant
#10 Old 7th Nov 2005 at 4:47 PM
Marvine you are a genius. What tools do you use (obviously SimPE or Datagen + a 3d editor) . Do you use body chop plugins
Lab Assistant
#11 Old 7th Nov 2005 at 5:04 PM
OMG!!! I've just died and gone to boot lovers heaven!!!
Thank you sooooooooooooooooooooooo much!!! :bow2:
Instructor
Original Poster
#12 Old 7th Nov 2005 at 5:17 PM
Roxy99,

I'm using SimPE and the body chop plugins - this is a necessity since my meshes aren't just morphs of existing ones, the bodybuilder has more polys than the regular sims, and a good part of my stuff was made from scratch. This jacket looks like the short jacket from Uni, but in fact I just used the collar from that one.
These tools allow much more freedom, but the counterpart is that with tops and bottoms the "fat" and "pregnant" morphs are unusable, and they won't associate well with other meshes. It also seems that "bumpmapping" doesn't work, and sometimes normals problems occur on import (here, weird shading on the front of the jacket, luckily unnoticeable on dark recolours)... I'm still a big fan of them.

Marvine and Beosboxboy at InSIMenator.net and Gay Sims Club 2
Lab Assistant
#13 Old 7th Nov 2005 at 9:21 PM Last edited by roxy99 : 7th Nov 2005 at 9:52 PM.
When you say from scratch you must surely mean to start from an existing mesh from a working gmdc file first. Unless you are telling me you completely replace the obj file in the gmdc.

If that is the case, how do you sort out which bone goes where? I presume you mean you start from a working mesh model and literally chop and join body parts, testing in between in game and outside? Is texture mapping an issue?

Regarding texture mapping, can you confirm that you only have to do this with new body parts, since existing bodyparts are already texture mapped. How come in Milkshape the Materials editor does not show my sims skin color or clothing for that matter? All that shows is a gray sphere- what am I supposed to map here?

You don't have to reveal all your secrets, maybe just give me a couple of hints or point me in the right direction.


Since u use bodychop, then this means milkshape which only has one bone per vertix limit. Also, I read that body chop only works on full body meshes- how did you get around it. And since you are using Milkshape, did you use a more powerful 3d modeller later on to smooth out the rough spots? Milkshape can be pretty tedious to do a full 3d mesh from scratch.

As you can see I have done some research so its not as though I did'nt post without googling first.

Thanks

PS - whoever did the screenshot should submit that shot to Maxis promotion department for Nightlife. Nice stuff.
Instructor
Original Poster
#14 Old 7th Nov 2005 at 10:21 PM Last edited by marvine : 7th Nov 2005 at 10:39 PM.
Roxy,

This is a lot of questions... :D

To the others, please skip this post if you are not interested in meshing!!


So, the Body Chop plugins, Milkshape and LithUnwrap.

In this case, to make it short, I took different parts from different meshes (the collar and bottom from the Uni jacket, the neck, center chest and belly from a bodybuilder nude top, morphed and poly-reduced torso and arms from another)that I had saved as .obj files (the original format is not relevant as long as the orientation of the mesh is ok) and (painstakingly) assembled them, adding totally new parts such as the inner lapels or the inside of the sleeves.
Then I exported each surface to smooth them separately (since I still don't know how to use the smoothing groups feature :D), then put everything together again without regrouping, exported the mesh as an .obj again to remap everything in LithUnwrap, and had to do the separate smoothing again for the main torso group because LithUnwrap messed with it (but i knew it would happen, that's why i didn't regroup the parts before).
After this, I imported a random gmdc in Milkshape with the plugins, deleted the 3 groups (which are used to support the multiple assignments), leaving only the skeleton.
I then imported the .obj file, regrouped it and triplicated it to re-create the bodymod groups, renamed the groups. I imported another top gmdc in a new Milkshape window, and copy/pasted the group comments in my new mesh, and then spent a LOT of time trying to assign the vertices properly, knowing that the trickiest part is the shoulders region. Well, studying other meshes, trial and error, and lots of testing in game usually do the trick...:D

In fact, I'm able to use the plugins for my tops and bottoms because I got rid of the "fat" and "pregnant" morphs; I use the 3 body groups just to keep the multiple assignments. And top and bottoms made with this tool don't work properly with maxis or mesh tool meshes...

About the uv-mapping, when you add new parts you have in fact to remap also the original ones, to insert your new parts in free places.
And to view your texture in Milkshape, you have to assign it to your mesh : select all, then go to materials, click "new", then the upper "none" button to browse to your texture, then click "assign".

Well, I hope this makes a little sense... :D

Marvine and Beosboxboy at InSIMenator.net and Gay Sims Club 2
Lab Assistant
#15 Old 7th Nov 2005 at 10:39 PM
Marvie,
I actually understood most of what you said. Since I'm already being a pest, how do you get rid of the "fat" and "pregnant" morphe? Do you simply delete something in Milkshape or do you mess around in Simpe?
Instructor
Original Poster
#16 Old 7th Nov 2005 at 10:43 PM
Roxy, this is a boring process since you have to delete the 2 bodymod groups and replace them with duplicates of the body group, then redo all the assignments...

And I just edited the post above to answer your question about uv-mapping.

Marvine and Beosboxboy at InSIMenator.net and Gay Sims Club 2
Field Researcher
#17 Old 8th Nov 2005 at 12:53 AM
Excellent...as usual.
Yes, you're The Best, Marvine!!! :agree: :bow2:

Thank you for sharing your creations :clap: :clap: :gidea:
Lab Assistant
#18 Old 11th Nov 2005 at 8:51 AM
Great work! Now I'm one step closer to some Tom of Finland Sims!

(\__/) Why are you reading this!?
(='.'=) Don't you have a family to ignore?
(")_(")
Field Researcher
#19 Old 19th Nov 2005 at 8:38 PM
OMG! Ur Work IS FaNtAsTiC! :clap:
Thanx alot
Guest
THANKS POST
#20 Old 9th Feb 2014 at 1:52 PM
cool
Test Subject
THANKS POST
#21 Old 23rd Oct 2014 at 9:38 AM
thankkkk:)