MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Testers wanted: functioning ferry wheel with 8 rideable slots; updated 09/21/2006

by Jasana_BugBreeder Posted 17th Sep 2006 at 10:55 AM - Updated 7th Dec 2008 at 10:30 PM by -Maylin-
329 Comments / replies (Who?) - 24 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
I think I'm done with this one, but not tested it too thoroughly.
It's fully working ferry wheel which can be used by up to 8 sims at the same time.

Usage instructions.
1. Use Turn On to start wheel rotation. Ride On action is available only when wheel is rotating.
2. Use Ride On to ride When selected, sim waits for the next free seat to be down, then sits into it, then rides until certain conditions, then waits until seat is down, then leaves. Conditions for stop riding are one of the following:
- user cancelled Ride On action
- sim's Fun is maximum
- sim's Energy or Bladder are too low
- another sim selected Ask To Free All Seats
While riding, sim's Fun and Comfort increase. Sim looks around at nearby objects - so make sure that there are objects around ferry wheel to make riding more realistic.
All ages except toddler can ride. Visitors can ride too.
3. Use Ask To Free All Seats when you want all sims on the wheel to get down. It may be useful, for example, if you want the visitors to stop riding.
4. Use Turn Off to stop wheel rotation. This action is available only when all seats are free.
Action autonomy values are changed so that sims are likely to use Ride On autonomously, while other actions are likely to be done by user's command only.

Uncertainties (need test).
1. I tested the wheel in Residential and Community (riding is free there) lots, but don't know what'll happen in addon-specific lots since I have no addons. Please inform me if there are problems with them.
2. Ride On should become disabled when all seats are used. However, I didn't seen it myself - my families are small and don't have enough inviteable friends to test it. If someone can test this condition, please tell me if something will go wrong.

Known bugs.
1. Please don't fill the tiles adjacent with ferry wheel with objects - they are used by sims waiting for their seat down, but I was lazy to add 'dummy' tiles for those - this object already used 7 GUIDs, I'd say it's enough for it.
2. You can build walls around the wheel and then put floor on second pace to 'slice' the wheel - please don't do so I can't figure out how to workaround it - standard tall objects like trees and tall lights have the same problem; I could create dummy tiles on 2nd floor, but, again, it would take more GUIDs for nothing.
3. While seating in/out, sims kind of go through the mesh - through the seat on adjacent tile. It's unavoidable with current geometry I count it as minor so didn't remesh.

General details.
Object is visible in the Neighborhood View - make sure that you extracted both files from archive for this.
Object has 2 recolorable subsets - 'metal' and 'other', 3 recolors available for each - and 1 non-recolorable subset, 'button', which color is red when wheel is stopped and green when wheel is rotating.
Object can be found under Hobbies/Recreation.

Technical details.
Mesh geometry:
- 'metal' subset - 1338 faces, 2042 vertices.
- 'other' subset - 352 faces, 704 vertices.
- 'button' subset - 22 faces, 16 vertices.
I'd say it's fairly low for an object which is 5 tiles long and 2 story high.
The 'lod90' object (used by neighborhood view only) has the same meshes for 'metal' and 'other' subsets, 'button' is absent there.
The object used as start for the ferrywheel was the Grandfather's Clock.
Mesh was created in 3ds max and imported using smd plugin.
Animations were edited in SimPE built-in plugin.

Thanks.
To skankyboy, for the smd plugin.
To Numenor, for explaining CRES structure.
To atavera: for explaining slot types and SLOT resource contents; for explaining footprint block structure; for finding silly bug in my Init function.
To fisheeyes, for explaining how to add slots to objects.
To Peter Jones, for PJSE plugins.
To Echo, for various BHAV-related information.
To quaxi, for SimPE and built-in ANIM editor.
To modthesims2 in general without the information from here, I wouldn't be able to make this object.

Policy.
Feel free to recolor, but please link back to this thread, and don't post on pay sites or as donation.
As for my permission first if you want to clone and remesh it.

-------------
Changed on 09/21/2006.
1. The rule of motives increase is corrected.
2. New interaction, 'Ride On (No Motive Exit)' added - works the same as 'Ride On', but no motive test is made.
3. Attractiveness is (hopefully) increased.

-------------
Added on 09/23/2006.
Looks like some people can't download updated version; I'm trying to attach the same archive with different name.
In case it still wouldn't work for someone, try to get the file here.
Tags: #ferry wheel

Style: Retro Childrens
Room: Outdoor
Maxis Flags: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
OBJ_ferrywheelJasana_ch092106.rar

Size: 634.2 KB · Downloads: 110,872 · 23rd Sep 2006
634.2 KB 110,872 23rd Sep 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
329 Comments / Replies (Who?) - 309 Feedback Posts, 15 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 1 of 14
Alchemist
#2 Old 17th Sep 2006 at 11:01 AM
I can't believe that sims can sit in your wheel rides. Wow.

Update: July 2009-I am back now to make invisible and tranparent recolors again in sims 2. You can pm me if you want your objects to be invisible and transparent from now.
Field Researcher
#3 Old 17th Sep 2006 at 11:01 AM
Whoa. Theme park here I come.
Very well done. This should be a featured object *hint hint*

Never look down on anybody unless you're helping them up.
Field Researcher
#4 Old 17th Sep 2006 at 11:04 AM
This seems like a very neat idea! I'll download it and test it as soon as I can. :D

<('_'<) <('_')> (>'_')>
Lab Assistant
#5 Old 17th Sep 2006 at 11:06 AM
OMG!!!! Thank you!

WOW. I wish reality was this real.
Lab Assistant
#6 Old 17th Sep 2006 at 11:08 AM
Man this looks great, i download and try it right now! And, im sure this will be a featured object!

The Sims inofficial site (SWE)
A cool site
Another survivor of the great Llama Invasion '06

If you like my uploads, please click the thanks button.
Test Subject
#7 Old 17th Sep 2006 at 11:09 AM
It's great!!!!!!!!!!!Thanx!
Test Subject
#8 Old 17th Sep 2006 at 11:11 AM
will test in a moment... if this works you'll be my new Fave Person!
Mad Poster
#9 Old 17th Sep 2006 at 11:11 AM
I am afraid to go in these wheels, I hope my sims dont have the vertigo like me
thank you !

You know a site allowing re-upload of free build/buy stuff in lots ? Help us to update the list !

* Plus j'échoue plus je m'approche de la réussite
* The more I fail the more I approach the success

(Lao patul MMVI AD)
Lab Assistant
DELETED POST
17th Sep 2006 at 11:11 AM
This message has been deleted by atavera.
Field Researcher
#10 Old 17th Sep 2006 at 11:15 AM
wow...that's amazing!! can't wait to try it out. thanks!

visit my sims2 site: http://lliella.com
:::everyday fashion for your sims:::
Lab Assistant
#11 Old 17th Sep 2006 at 11:17 AM
Wow! Super thing! I like it! Very very very very good job! Thaaaaaaank you sooooo much! ^^
Lab Assistant
#12 Old 17th Sep 2006 at 11:36 AM
that is so cool!
this should be featured definately!
Mad Poster
#13 Old 17th Sep 2006 at 11:42 AM
AMAZING!!!!! My sims will love it! Thank you for sharing.
Lab Assistant
#14 Old 17th Sep 2006 at 11:44 AM
There's nothing left to say! Gr8!!!

Elen sila lumenn omentilmo.

Please take a look at my profile for more creations of mine: http://www.modthesims2.com/member.php?u=176246
Test Subject
#15 Old 17th Sep 2006 at 11:59 AM
Hi just to say i have OFB and nightlife and it works. I will soon be getting university and tell you if it works.
Well done!

ColemanSystems Expansion Package coming soon!
(ETA 14th November 2007)
Née whiterider
retired moderator
#16 Old 17th Sep 2006 at 12:00 PM
Fantastic!! And now that I have my latest RAM upgrade I actually have the power to test it... *faints*
This is brilliant, well done!!

What I lack in decorum, I make up for with an absence of tact.
Instructor
#17 Old 17th Sep 2006 at 12:07 PM
very nice! 5 stars
Field Researcher
#18 Old 17th Sep 2006 at 12:09 PM
wow, this looks amazing...! does it really work without the nl ep? i've only got uni and ofb. it looks too good to be real, but i can't wait to give it a try!
Instructor
#19 Old 17th Sep 2006 at 12:11 PM
woooooooooooooooo!

Great work, you have no idea how happy i am!
Test Subject
#20 Old 17th Sep 2006 at 12:15 PM
It's perfect !!!
Thank you soooo much !!!
Forum Resident
#21 Old 17th Sep 2006 at 12:17 PM Last edited by hexameter : 17th Sep 2006 at 7:23 PM. Reason: Test-Report
Absolutely an astonishing and amazing object!!! Thanks for all the work on it! Its very well done!
hexameter

Test-Result:
Your ferry wheel works absolutely perfect in my game! I'm veeery impressed and enjoy it very much!
(Game: all packs, except Glamour Stuff)
Test Subject
#22 Old 17th Sep 2006 at 12:19 PM
got Uni, Nightlife, OFB, Christmas Pack, FFS and Glamour *takes a breath after all that* and it works perfectly.

Absolutely amazing!! *round of aplause*
MTS2 Hot Pepper
#23 Old 17th Sep 2006 at 12:26 PM
Abs unbelievable!!! you are genius!! Jasana!

Currently playing Sims 4 full collection. (and fixing my mods folder)
Retired Duck
retired moderator
#24 Old 17th Sep 2006 at 12:50 PM
This is extremely impressive! Bogglingly good. I'm blown away! Well done!
Test Subject
#25 Old 17th Sep 2006 at 12:55 PM
Really awefull, thank you very very much - my simmies now can visit a theme park, yay!

SITE CLOSED DOWN!
There isn't any support of my files anymore!
Maybe I'm uploading all of my stuff here one day, maybe not. Please notice: files are fileshare-friendly, you can send them to others asking for!
Page 1 of 14