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Starbases as Neighborhood Objects

by jasonduskey Posted 29th Oct 2008 at 5:41 PM
14 Comments / Replies (Who?) - 13 Feedback Posts
Top Secret Researcher
#2 Old 29th Oct 2008 at 5:53 PM
very cool, thanks!

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Test Subject
#3 Old 29th Oct 2008 at 8:28 PM
Thankyou jason!
Lab Assistant
#4 Old 29th Oct 2008 at 9:14 PM
Anticipating our needs, as always, J. :D

It might look I'm doing nothing, but at the molecular level I'm really quite busy.
#5 Old 29th Oct 2008 at 9:30 PM
Man, I've no words. really. Regula looks really attractive but how cool is Ty'Go'Kor :D
Thank you Jason (hope the dog had his hour of walking hehe)
Lab Assistant
#6 Old 29th Oct 2008 at 10:15 PM
This is a great idea... and it looks perfect, too!
Thank you a million times, J!

My medieval legacy: Rowena's Sims
#7 Old 29th Oct 2008 at 11:34 PM
This really gives a new dimension. Thanks a lot.

Understand Material definition-TXMT and customize the look of your objects ! This way

"The longer something exists in this world, the more wear and tear it will have."
Forum Resident
#8 Old 30th Oct 2008 at 12:28 AM
Great idea, thanks!

"If you suspect you won't like the answer, then don't make the question"
Test Subject
#9 Old 30th Oct 2008 at 12:48 AM
This is soooo cool! Thanks for sharing! :D
#10 Old 6th Nov 2008 at 1:20 PM
This should be featured. I already have your lot versions, they are great.
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Original Poster
#11 Old 6th Nov 2008 at 2:00 PM
I really appreciate your feedback, Jasumi. However, it's ultimately up to the MTS2 staff to decide what gets featured.

I'm no longer active here. My latest creations can be found here:

Test Subject
#12 Old 8th Nov 2008 at 8:34 PM
How are you so awesome?

I'll have to come back to download them when the site isn't so busy, but I fully intend to do so!

All I need to complete my dream Star Trek sim game is a decent Chakotay sim... a girl can dream.
Retired Duck
retired moderator
#13 Old 9th Nov 2008 at 2:59 AM
Ooh! Fancy! Any change you could post a picture of these next to, say, a lot? Or something else from the game? I'm having trouble gauging their neighbourhood-view size...
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Original Poster
#14 Old 9th Nov 2008 at 4:07 PM Last edited by jasonduskey : 9th Nov 2008 at 6:28 PM.
violachic: There's a decent Chakotay sim here: http://www.modthesims2.com/download.php?t=161916

Echo: The NH objects are the same size as their build mesh counterparts, slightly repositioned. Here are some reference pics. Ty'Go'Kor is fairly small, the lot next to it is a B'rel class BOP. (a 4x5 lot) The other lots are 5x6 lots. You can better appreciate the size of Regula 1 and DS9 when you place them next to a 5x6 lot.

Edit: Sometime in the future, I'm going to attempt adding some Nemesis- type drydocks that will actually fit over and around the starships. That's if I don't fry too many synapses trying to get them to work.

I'm no longer active here. My latest creations can be found here:

Retired Duck
retired moderator
#15 Old 10th Nov 2008 at 11:17 PM
That helps. Thanks!