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Full Range Shiftable OMSPs - Closer than we've ever been!

by SilentLucidity Posted 8th Apr 2009 at 3:27 PM - Updated 11th Apr 2009 at 3:49 PM by SilentLucidity
76 Comments / replies (Who?) - 23 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Hello again. This set was a request by snowmoon2001 who wished for shiftable OMSPs with more height increments than my previous ones, and who was nice enough to test these for me and give feedback. I appreciate it very much. Thank you.

So, onwards.


What's new about these OMSPs?


The original Standard Shiftable OMSPs only had 3 heights. This set has 10 heights, a mere hair's width apart, which will allow you to match heights with anything in the game with enough accuracy to satisfy even the pickiest of players.

Here they are in action:






As you can see, the first block starts at ground level and the rest get progressively higher by the tiniest of increments until they reach the height of the first block shifted up once. And the chain goes onward and upward, covering the entire height range from floor to ceiling--300 different placement options!



As usual, these will hold almost any one tile object, giving you much more freedom to decide what goes where. This type comes in two sizes, large and small. The small size is the same as the small size of the old Standard Shiftable Shelves, and should work for many objects. The large size is almost a full game-tile square and will hold large objects that would be too wide for the small block. These shelves are purple and numbered.

There is also a set based on an end table which will hold restricted placement items like small electronics and table lamps which cannot be held by the other blocks. These only come in the small size, because none of those end table items need the larger size. These shelves are green and numbered.




But how do I know which block to use?


Now, ten OMSPs is fewer than the total number of OMSPs a lot of us have had in our games over the years. But these 10 OMSPs have multiple uses, depending on what height you click them up to, and you might get in game and realize that you have no idea where to start with them.

To help with this I have compiled a list of what blocks line up with which objects in game, and how many up-clicks they takes to get there. For example, Block 1 clicked up 10 times is exactly counter height.

I covered most everything one would normally put deco objects on, as well as a few I thought would be useful in posing Sims, like the edge of the above ground hot tub. I did not do every single living chair, recliner, lounge and couch because their heights are just so varied depending on the poofiness of the cushions, so these heights are just an average.

This list is arranged according to the BuyMode Catalog. It is in Text document form and is included in each download file. You can print it out for easy reference.



List Explanation


The list format is like so:
Counters: Block 1 up 10

This means Block 1 clicked up 10 times will get you the height of the counters in game.




For Objects Not on the List


If you are trying to match the height of something not on the list, like a custom object, snowmoon2001 has come up with a clever way to narrow down which block you want:

Start with Blocks 1 and 6. Click both up until you see both over the surface of your object, keeping in mind how many clicks each took to get there.

If one of them matches exactly, you win a gold star! If not, keep reading.
  • Did they take the same number of clicks? If so, the block you want is between 7 & 10, with one less click.
  • If Block 6 took less clicks to get there, the block you want is between 2 & 5, with the same number of clicks as Block 6.

The height pattern is circular: if Block 1 is too high, go down to Block 10 with one less click up (and then 9, 8, etc.). If Block 10 is too low, use Block 1 with one more click up (and then 2, 3, etc.). Blocks 1 & 6 are midpoints of this pattern, and so make excellent gauges to see what blocks are best to try without going through all 10.

It is easy to eyeball it too, though, so don't worry if all this confuses you.




A warning about height resets:


There seems to be a limit to how low a object can shift in the game. If you start below that limit you can shift up/down like normal until you try to go back outside the limit--and then the game resets the object to the lowest allowed shift height.





Once this happens the only thing you can do is get a new block.


There are a few things that cause this reset on these blocks:
  • The main one is trying to shift them back down to the ground. Once you've clicked them up--even one time--they will only go back down to that reset height. (This does not mean they won't go down at all, just not all the way to the ground.)
  • If you place the block and click it down immediately the height resets. I've done this accidentally many times.
  • If you grab the block and hit 'Esc' the height will reset.




Just a few more points worth mentioning...

  • The purple blocks will stack on top of each other if placed on the same tile while unused. I can't fix this without losing the 'hold anything' functionality. They will not sit on most other objects though, so they won't be jumping into unoccupied end table or counter slots while you are trying to decorate. (They do jump on the OFB shelves and some dressers, for some reason...)
  • The green blocks will not stack on top of each other or most other objects. (But they also sit on OFB shelves and some dressers.)
  • Block 1 of all the shelves sits at ground level, flush with the floor. This makes the texture scratchy because it mingles with the floor, and it can also make the block tricky to grab sometimes, but I haven't found it terribly inconvenient, as it is rarely ever used right on the floor. Once clicked up this problem goes away.
  • All blocks do allow for Sim and object intersection.
  • The purple blocks will hold Sims without causing game crashes, and the tiny increments possible with these should be a great help for posing Sims, especially with poses that make the Sim to sink down a bit, causing them to be eaten by whatever furniture they are on.
  • These blocks will also hold the BaseGame Angled Shelves for a fuller height range of tipped over objects.
  • While the purple blocks will hold almost any 1-tile object, there are limitations. They will not hold tables, some 1-tile coffee tables and the wall hanging TV. You will certainly run into other objects that can't be held. They also won't hold table lamps or small electronics--that's what the end table set is for.



These can be found in the catalog under surfaces>miscellaneous for $0. Or, if you don't want them clogging your catalog, there is also a set that will only show in the Collections folder. You need the Collection File for these to work!




A Collection File is included in each download. It goes in My Documents > EA Games > The Sims 2 > Collections. The icon is purple with black lettering saying "OMSP".




What's in the downloads?



There are two files available. They are exactly the same, same GUIDs and everything. The only difference is that one set will show in the Buy Mode Catalog and one set will ONLY show in the Collection Folder.

Full-Range-OMSPs_in_catalog.rar These will show in the Buy Mode Catalog.
Full-Range-OMSPs_NOT_in_catalog.rar These will NOT show in the Buy Mode Catalog--only in the Collection folder.


Do Not download them both unless you want to mix and match which blocks will show in the catalog and which won't.



Since these rely on the shift feature that came with Apartment Life, they require that expansion to work.





Polygon Counts:
All have the same polycount:

FaceCount=12, VertexCount=16


Made with Blender.

Purple blocks were cloned from the tiny deco shelf from AL.
Green blocks were cloned from the Moroccan end table.

Additional Credits:
Thanks much to snowmoon2001 for testing these blocks out and giving insight on how to make them better.

Many thanks to Numenor and fisheeyes for their tips and tutorials on slots.

Thanks to Numenor for the AnyGameStarter, which I used to test these. It's awesome--go check it out!

Many, many, many thanks to Bobcatben for making the SMD importer/exporter for Blender.

And thank you to MTS for hosting my uploads, and for all the great tutorials and help found here, and to the SimPE team.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 Apartment Life
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Full-Range-OMSPs_NOT_in_catalog.rar | All OMSPs - These will NOT show in the BuyMode Catalog, only in the Collection Folder

Size: 155.4 KB · Downloads: 26,180 · 8th Apr 2009
155.4 KB 26,180 8th Apr 2009
Full-Range-OMSPs_in_catalog.rar | All OMSPs - these will show in the BuyMode Catalog

Size: 155.4 KB · Downloads: 47,162 · 8th Apr 2009
155.4 KB 47,162 8th Apr 2009
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
76 Comments / Replies (Who?) - 58 Feedback Posts, 13 Thanks Posts
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Lab Assistant
#2 Old 8th Apr 2009 at 3:44 PM
Amazing!!!! Thank you!!!

So then I said to the gentlemen:
"Prognosticate? I thought you said promisitate."
RETROTROUT
#3 Old 8th Apr 2009 at 4:11 PM
This file is corrupted, can you please fix it. WinRAR keeps saying that it's corrupted. I tried downloading it by using firefox, internet explorer & google chrome and I even tried using 2 different computers and all of them keep saying that the file is broken. Can you please fix it!


Retrotrut Is On Zee Track
Top Secret Researcher
#4 Old 8th Apr 2009 at 4:45 PM
so darn useful! thanks a bunches!
Test Subject
DELETED POST
8th Apr 2009 at 4:45 PM
This message has been deleted by JLonier. Reason: english only please
Lab Assistant
Original Poster
#5 Old 8th Apr 2009 at 4:50 PM
Quote:
Originally Posted by retrotrut
This file is corrupted, can you please fix it. WinRAR keeps saying that it's corrupted. I tried downloading it by using firefox, internet explorer & google chrome and I even tried using 2 different computers and all of them keep saying that the file is broken. Can you please fix it!


Re-uplaoded, from freshly rar'd files--please try again.
RETROTROUT
#6 Old 8th Apr 2009 at 6:27 PM
thank you so much!


Retrotrut Is On Zee Track
Lab Assistant
#7 Old 8th Apr 2009 at 8:30 PM
I may be stupid but what is "clicking up" an object?
Test Subject
#8 Old 8th Apr 2009 at 8:49 PM
In AL (which is required for this download) you can shift the height of shelves and paintings by grabbing the object and then pressing on the "[" and "]" keys for up and down.

SilentLucidity, thank you again and again. These are more than I'd hoped for, and I can now flush my OMSP folder which had over 70 of them!
Lab Assistant
#9 Old 8th Apr 2009 at 9:13 PM
A dream come true......a wish fulfilled
I was awed by the originals but was pulling my hair out getting used to using them.
Now I won't be completely bald........
Thank you and kudos to both you and Snowmoon2001 for your time, talent and creativity.

p.s. Has Maxis contacted you about a job, yet?
Lab Assistant
#10 Old 8th Apr 2009 at 9:19 PM
Yes, I thought you meant that but it only works for wall hangings?
Lab Assistant
DELETED POST
8th Apr 2009 at 9:20 PM
This message has been deleted by Canoodle. Reason: no double posting
Test Subject
#11 Old 8th Apr 2009 at 10:03 PM
Thank u!!! I have so many custom tables that NO OMSP has fit just right- BUT this should definitly!
Mad Poster
#12 Old 8th Apr 2009 at 10:04 PM
Oh yeah, I will test this. One thing attracted me, able to hold lamps. Woohoo!

Resident member of The Receptacle Refugees
Let's help fund mammograms for everyone. If you want to help, Click To Give @ The Breast Cancer Site Your click is free. Thank you.
Lab Assistant
#13 Old 8th Apr 2009 at 10:48 PM
FINALLY!! ITs been DONE!! Words are not enough...

~DidaDragonfly~
Test Subject
#14 Old 9th Apr 2009 at 12:08 AM
This is brilliant!! Thank you so much!!
Test Subject
#15 Old 9th Apr 2009 at 12:10 AM
Amazing and wonderful!! Thank you so much for these!!!!
Mad Poster
#16 Old 9th Apr 2009 at 1:35 AM
Thank you a million times for making a file that only shows in collections. I so hate sloughing through the catalog! Hopefully these will be a complete OSMP solution - thanks for the extensive variety!! :D
Instructor
#17 Old 9th Apr 2009 at 7:02 AM
Brilliant, can't thank you enough
Lab Assistant
Original Poster
#18 Old 9th Apr 2009 at 7:21 AM
Thank you all for your comments. I'm very glad you like this newest set of blocks. :P

AmyMercury1, the shifting feature only works for paintings and a few other limited things (like some wall-hanging lights). These shelves also shift, and since the purple set can hold almost anything, you can put nearly any 1-tile object you want on them and that object becomes 'shiftable' (because you're shifting the shelf it is on). It opens whole new doors into decorating as objects become your building blocks.

And I don't think working for EA would be my dream job, somehow.
Instructor
#19 Old 9th Apr 2009 at 10:35 AM
Awesome! This means I'll be able to sort out my OMSP files somewhat - I have a ton of them. Thanks!
Scholar
#20 Old 9th Apr 2009 at 8:32 PM
Like everyone else, I've ditched about any other creator's OMSP's since you're are pretty much the best out there.

Is it possible to make 2-tile OMSP's? Often I find myself wanting to wrangle an object on top another one and I just can't do it without one.

1st Place : Superb Sibling, Hearts Consume the Stars Contests
2nd place : Daddy N Me Cycle 2 Alien Edition, Sims Real Estate Contests
3rd Place : World Zombie Model Agency Contest
4th Placce : Aspiration N Me, Maxis Makeover Home Edition, My Girl, Stages of Life, SRE Cycle 2 Contests
Lab Assistant
Original Poster
#21 Old 10th Apr 2009 at 7:47 AM
Quote:
Originally Posted by Deatherella
Like everyone else, I've ditched about any other creator's OMSP's since you're are pretty much the best out there.

Is it possible to make 2-tile OMSP's? Often I find myself wanting to wrangle an object on top another one and I just can't do it without one.


I would love a 2-tile OMSP also. But it's not possible, at least, not in the way I think you want, which is able to hold a 2-tile object, yes? It is not possible to place multi-tiled objects on anything but ground, foundation or floor tiles, which is too bad, because it'd be awesome.

Or do you mean something like an invisible coffee table--it has two tiles and two slots and so can hold two items?
Test Subject
#22 Old 10th Apr 2009 at 8:37 PM
I used these in my game last night and they work fabulously! It does take a bit of getting used to, but once you get the hang of it, it's really easy. Thank you for making cluttering simple.
Test Subject
#23 Old 11th Apr 2009 at 2:30 PM
Hello and thanks for these. I have all your Collections Only OMSP's, I have all EP and SP's and lot of CC's and they work beautifully in my game.

I thought I'll mention this, its not a problem or bug really, I just downloaded the above set and was wondering why do I have two collection folders of the same OMSP's (OMSP's full range)? I manual install everything and clean my cache folders every after gameplay. I'm pretty sure I install them properly. I am not sure where to delete the duplicate... In-game collection folder catalogue or in the downloads folder (however there's only one copy of OMSP fullrange in my downloads folder)? Or if it can't be deleted, does it make any difference at all or safe to keep it that way? So far, my game is functioning okay. No problems with those two folders. Just thought I'll mention this.

I attached a screenshot for your reference.
Screenshots

--------------------------
~Currently Playing with my BJDs, Sims 2 and Sims 4~
not really into Sims 3...
Lab Assistant
Original Poster
#24 Old 11th Apr 2009 at 3:55 PM
ticticc13, that would be because--as I've just noticed--one of individual sets included in each download had an old copy of the collection file, with a different name than the 'official' collection, thus making two separate collections. I've removed that from the upload, and in your game it won't hurt to just delete one of those. Sorry 'bout that.

Also, a set of .smd files used to make these were left in there and have been removed as well. (They won't hurt anything either, just excess baggage.) My oversight, let me show you it.
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