Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

'Thornewood' Four bedroom Craftsman home

by calisims Posted 31st Aug 2009 at 12:21 AM - Updated 31st Aug 2009 at 3:57 PM by calisims : add link to related house
 
11 Comments / Replies (Who?) - 10 Feedback Posts
Lab Assistant
#2 Old 31st Aug 2009 at 4:31 PM
Very cute! I like it! Keep up the good work!
Test Subject
#3 Old 2nd Sep 2009 at 4:50 AM
This is literally my DREAM HOUSE, down to a T! O_O Beautiful, I adore it!
Lab Assistant
#4 Old 3rd Sep 2009 at 11:09 PM
This is very high quality stuff, thank you for uploading!
Field Researcher
#5 Old 11th Sep 2009 at 8:52 AM
Absolutely gorgeous! Very different than the sorts of houses I usually go for, but it's so well-done that I cannot resist. Thank you so much!
Lab Assistant
#6 Old 14th Sep 2009 at 8:40 AM
Vrey well done! Thanks for sharing!
Banned
#7 Old 7th Nov 2009 at 3:54 AM
I have been playing a sim family in this home after one of my simmies was moved into the home by Twallen's story progression. I have made a number of changes:

1. None of the kitchen counters show up in the installed version. A counter and sink, however are floating on the edge of the lot, about 1 story in the air. This just confirms that the moderators never actually look at things in game.

2. I moved the door from the kitchen to the back hall one square using the moveObjects cheat. This allows me to put the counters and cabinets (and the refrigerator) along the wall next to the stairs.

3. I walled in the dining room and put arches leading to both the kitchen and living room. That way, the failure to clean up dishes in the dining room or a dirty counter in the kitchen does not ruin the mood for sims in other rooms.

4. The smaller bathroom on the ground floor was turned into a laundry room. (Yes, more decoration than function.) Having two bathroom next to each other just looked dumb.

5. The master bathroom was reduced to a 2x3 room -- perhaps one of the most efficient arrangements for a bathroom. This not only enlarged the master bedroom, but gave it a more regular shape.

6. The open nursery area on the upstairs was walled in to create another large bedroom.

Take the comments for what they are worth. For me, this was minor surgery compared with what I do with most Mod the Sims homes -- which often are spectacularly defective. However, this home was pretty good overall.
Alchemist
Original Poster
#8 Old 7th Nov 2009 at 1:34 PM
Quote: Originally posted by tjstreak
I have been playing a sim family in this home after one of my simmies was moved into the home by Twallen's story progression. I have made a number of changes:

1. None of the kitchen counters show up in the installed version. A counter and sink, however are floating on the edge of the lot, about 1 story in the air. This just confirms that the moderators never actually look at things in game.

2. I moved the door from the kitchen to the back hall one square using the moveObjects cheat. This allows me to put the counters and cabinets (and the refrigerator) along the wall next to the stairs.

3. I walled in the dining room and put arches leading to both the kitchen and living room. That way, the failure to clean up dishes in the dining room or a dirty counter in the kitchen does not ruin the mood for sims in other rooms.

4. The smaller bathroom on the ground floor was turned into a laundry room. (Yes, more decoration than function.) Having two bathroom next to each other just looked dumb.

5. The master bathroom was reduced to a 2x3 room -- perhaps one of the most efficient arrangements for a bathroom. This not only enlarged the master bedroom, but gave it a more regular shape.

6. The open nursery area on the upstairs was walled in to create another large bedroom.

Take the comments for what they are worth. For me, this was minor surgery compared with what I do with most Mod the Sims homes -- which often are spectacularly defective. However, this home was pretty good overall.


I don't know why the counters failed to show up in your game. I'm currently playing a family in this house and the counters are fine.
All the other changes you've made are to suit your taste and your playstyle. I build to suit my taste and my playstyle. It's fine with me that you want to make changes to what I've built and shared, but I'm not going to take your changes into consideration when I'm building houses for myself. Your choices are take what I've given and change whatever you don't like, or don't download at all.
I've seen you posting complaints about houses on this and other forums, I take it you just like to complain about something.
Test Subject
#9 Old 19th Dec 2009 at 8:33 PM
Hola, Calisims!

Firstly, this particular home is probably one of my favorites amongst several of my CC downloads. However, I unfortunately have the same issue as tjstreak.

I have only just noticed (after several play hours) that there is in fact a kitchen counter floating on the outskirts of this lot. That is the only issue I seem to be having with this home, as everything else loaded perfectly.

Would you happen to have any idea as to why this is happening? I've also noticed trees on the outskirts of other lots that I've downloaded. I am unable to remove the objects by way of 'move objects' or simply attempting to select them in buymode.

Any help would be greatly appreciated!
Alchemist
Original Poster
#10 Old 21st Dec 2009 at 12:38 PM
Quote: Originally posted by AKPhigirl
Hola, Calisims!

Firstly, this particular home is probably one of my favorites amongst several of my CC downloads. However, I unfortunately have the same issue as tjstreak.

I have only just noticed (after several play hours) that there is in fact a kitchen counter floating on the outskirts of this lot. That is the only issue I seem to be having with this home, as everything else loaded perfectly.

Would you happen to have any idea as to why this is happening? I've also noticed trees on the outskirts of other lots that I've downloaded. I am unable to remove the objects by way of 'move objects' or simply attempting to select them in buymode.

Any help would be greatly appreciated!


I'm sorry, I really have no idea why a kitchen counter would be appearing outside the kitchen.
The counter is CC, so I suppose it is possible that it may conflict with another piece of CC that you have and I don't. At least, that kind of thing used to occur in Sims 1. I don't know enough about Sims 3 object creation to know what kind of object conflicts are possible, but it's the only explanation I can think of.
I played that lot very thoroughly in my game without having that issue.
Test Subject
#11 Old 21st Dec 2009 at 12:58 PM
Quote: Originally posted by calisims
I'm sorry, I really have no idea why a kitchen counter would be appearing outside the kitchen.
The counter is CC, so I suppose it is possible that it may conflict with another piece of CC that you have and I don't. At least, that kind of thing used to occur in Sims 1. I don't know enough about Sims 3 object creation to know what kind of object conflicts are possible, but it's the only explanation I can think of.
I played that lot very thoroughly in my game without having that issue.


No worries, and, thank you for responding!

I went through my CC yesterday evening and basically deleted everything. Once I get back to testing which CC lots are glitching I'm sure I'll figure this out.

Happy Holidays, all!
Test Subject
#12 Old 8th Jan 2010 at 9:07 PM
Again, thanks for creating this series of houses! Very excited to see them in action!