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Dolphin's Magic Gardening Gnome (updated 2011-07-07)

by dolphin26 Posted 16th Mar 2010 at 7:44 PM - Updated 18th Sep 2012 at 6:47 PM by Buzzler : added link to updated version
 
359 Comments / Replies (Who?) - 284 Feedback Posts, 74 Thanks Posts
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Test Subject
#2 Old 16th Mar 2010 at 8:22 PM
Nice job! Now maybe I can actually get into gardening. lol
Lab Assistant
#3 Old 16th Mar 2010 at 8:47 PM
It's great! I'll love it. Thanks!
Zombie Socks
#4 Old 16th Mar 2010 at 8:57 PM
Wow, what a cute idea! I missed the Sims1 gnomes that watered the garden and got drunk on nectar. This is wonderful!

Nintendork Island | Please call me WWW!| Despite what avatar says, loves all of mts <3
Test Subject
#5 Old 16th Mar 2010 at 9:00 PM
Lovely work! I am wondering, is there a way to also let the gnome harvest the veggies and put them in the inventory of the active sim?

Thanks,
Josette :D
Test Subject
#6 Old 16th Mar 2010 at 9:47 PM
This is awesome! I hate missing a day and coming back to a few dead plants.
Test Subject
#7 Old 16th Mar 2010 at 10:15 PM
Awesome idea! Can't wait to try! Thanks so much!
Test Subject
#8 Old 16th Mar 2010 at 10:39 PM
Thanks!
Test Subject
#9 Old 16th Mar 2010 at 11:11 PM
when i click on it it say no interaction what do i do
Test Subject
#10 Old 16th Mar 2010 at 11:25 PM
i fricking love it!!!!!! thanks !
Eminence Grise
#11 Old 16th Mar 2010 at 11:46 PM Last edited by Srikandi : 16th Mar 2010 at 11:57 PM.
Wow, what a clever idea... and I love the way you executed it, with the poses Very cute. Makes up for not having a gardener NPC.

The trouble with gardening in the Sims 3 is that quite a few kinds of sims besides dedicated gardeners really need a garden to get the most out of their job or hobby... such as cooks, anglers, scientists, and nectar-makers... and it doesn't take much before your garden winds up eating all of your sim's time! It's exacerbated by the fact that rare and special seeds have to be planted to be identified, so you wind up a growing a lot of stuff that you may not really want. (I don't get why once you've grown a plant, the seed isn't identified from then on )

Gonna have to think about how to use it without being too cheaty though (I'm afflicted by the puritan work ethic... for my SIMS, if not for myself ). Subtracting some gold every day it's on, or if you wanted to be clever, imposing some other kind of gnome-appropriate cost... like requiring you to buy it pizza or feed it gems... might be something to think about it as an option for a future version
Test Subject
#12 Old 16th Mar 2010 at 11:49 PM
yeah i just downloaded it and it says no interaction :/
Test Subject
#13 Old 17th Mar 2010 at 12:01 AM
Quote: Originally posted by Srikandi
Gonna have to think about how to use it without being too cheaty though (I'm afflicted by the puritan work ethic... for my SIMS, if not for myself ). Subtracting some gold every day it's on, or if you wanted to be clever, imposing some other kind of gnome-appropriate cost... like requiring you to buy it pizza or feed it gems... might be something to think about it as an option for a future version


I feel so bad about this kind of thing, too, but gardening is a pain in the bottom.

Feeding it pizza would be hilarious. Just have a slice of pizza disappear every time it changes poses... XD


I love this. So downloading!

MAC USER.
Eminence Grise
#14 Old 17th Mar 2010 at 12:06 AM
Angelmario and Slaughterkitten, are you using WA or base game only? Dolphin26 says he tested it on WA only. You might post your patch version as well to help debug it.

The other possibility is a conflict with some other mod you're running.

The interactions show up fine for me, with WA and the latest patches, and Twallan's supercomputer.
Test Subject
#15 Old 17th Mar 2010 at 12:12 AM
Quote: Originally posted by Srikandi
and it doesn't take much before your garden winds up eating all of your sim's time!


Hence the reason I quickly grew to hate gardening. I rely on it for somethings as you mentioned, but I couldn't do those things because I was gardening so I could do them. >.<

Some kind of cost incurred would be nice, but until then, I'm using this guilt free. :P
Test Subject
#16 Old 17th Mar 2010 at 12:58 AM
My gardening Sim is gonna love this- she will not have to be such a slave to her garden anymore!! Plus it will be neat to watch him!! Thanks!!
Test Subject
#17 Old 17th Mar 2010 at 1:19 AM
Srikandi : when you say WA do you mean world adventures? my game version is 3.1.7.004001. i do have world adventures and highend loft stuff installed. i dont really know how to patch my game lol ugh :/
Instructor
#18 Old 17th Mar 2010 at 1:34 AM
Omg. Eeeek. Garden gnomes! =)

No, u can't haz cheezburger
Test Subject
#19 Old 17th Mar 2010 at 1:49 AM
Quote: Originally posted by Srikandi
Angelmario and Slaughterkitten, are you using WA or base game only? Dolphin26 says he tested it on WA only. You might post your patch version as well to help debug it.

The other possibility is a conflict with some other mod you're running.

The interactions show up fine for me, with WA and the latest patches, and Twallan's supercomputer.


i have WA and Base Game version 2.5.12.004017 and i deleted all mods except this one and still no interaction
Field Researcher
Original Poster
#20 Old 17th Mar 2010 at 2:18 AM
Quote: Originally posted by angelmarlo
when i click on it it say no interaction what do i do


Angelmario and Slaughterkitten, are you sure you have your modding framework properly installed? Specifically, you must have d3dx9_31.dll in each of your sim game's bin directory. That means if you have both world adventures and high end loft stuff, you need d3dx9_31.dll in these three directories (assuming you used the defaults during installation):

C:\Program Files\Electronic Arts\The Sims 3\Game\Bin
C:\Program Files\Electronic Arts\The Sims 3 World Adventures\Game\Bin
C:\Program Files\Electronic Arts\The Sims 3 High-End Loft Stuff\Game\Bin

If you are missing d3dx9_31.dll in any of these locations, that could cause the problem you speak of, because your game wouldn't recognize non-signed DLLs like the one embedded in my object. I know I had a problem like the one you had when I installed an EP but didn't copy the dll to the new game directory. Standalone objects and XML hacks would probably still work, by script mods like this one would not.

For more information about how to install the modding framework, see this article.
Test Subject
#21 Old 17th Mar 2010 at 2:29 AM
This is wonderful!
Thanks!
Instructor
#22 Old 17th Mar 2010 at 2:39 AM
Quote: Originally posted by Princess Robijn
Lovely work! I am wondering, is there a way to also let the gnome harvest the veggies and put them in the inventory of the active sim?

Thanks,
Josette :D


oh this sounds like great idea

but anyway thanks making this my gardeners will :lovestruc you

The Bible contains 6 admonishments to homosexuals and 362 admonishments to heterosexuals. That doesn't mean that God doesn't love heterosexuals. It's just that they need more supervision. - L. Lavner
Test Subject
#23 Old 17th Mar 2010 at 2:57 AM
Quote: Originally posted by dolphin26
Angelmario and Slaughterkitten, are you sure you have your modding framework properly installed? Specifically, you must have d3dx9_31.dll in each of your sim game's bin directory. That means if you have both world adventures and high end loft stuff, you need d3dx9_31.dll in these three directories (assuming you used the defaults during installation):

C:\Program Files\Electronic Arts\The Sims 3\Game\Bin
C:\Program Files\Electronic Arts\The Sims 3 World Adventures\Game\Bin
C:\Program Files\Electronic Arts\The Sims 3 High-End Loft Stuff\Game\Bin

If you are missing d3dx9_31.dll in any of these locations, that could cause the problem you speak of, because your game wouldn't recognize non-signed DLLs like the one embedded in my object. I know I had a problem like the one you had when I installed an EP but didn't copy the dll to the new game directory. Standalone objects and XML hacks would probably still work, by script mods like this one would not.

For more information about how to install the modding framework, see this article.


okay i will try this and hopefully it will work.. or else no gnomie for me

N thx for the help i appreciate it :F
Test Subject
#24 Old 17th Mar 2010 at 4:20 AM
meh didnt work all well thanks anyway!
Test Subject
#25 Old 17th Mar 2010 at 8:45 AM
Thank you... it works verry good Nice job
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