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Drinks For Your Sims - updated for patch 1.63/1.67

by ani_ Posted 19th Apr 2010 at 9:15 PM - Updated 8th Nov 2014 at 9:12 AM by ani_
351 Comments / replies (Who?) - 24 Feedback Posts
Please note. I no longer support these mods. Instead all my mods can now be found at Nraas.
10.06.2014:
No changes needed for 1.67
------------

19.10.2013
File Name: ani_GetDrunk_1.63.zip

Updated for the new patch. No changes except I accidentally uploaded the shorter values by default, so moodlet values are buzzed 3h, tipsy 6h, drunk/hangover 12h.
Remember you can always tune these if you want them longer.

------------------
21.06.2013
File Name: ani_GetDrunk_1.55.zip

Changes:
- The counter buff now has a name "Wait for it..."
- You now get drunk from playing juice pong
The counter starts immediately when you play but the interaction doesn't cancel playing so you can finish your game before you do the drunk interaction
- You now get drunk from doing a juice keg stand

Bugs:
Pouring juice doesn't get you drunk. I do listen to the kJuiceKegPourJuice but it doesn't seem to get activated.

----------------------------
23.02.2013
File Name: ani_GetDrunk_1_50.zip / ani_GetDrunk_shorter_1_50.zip (only use one, the shorter package has shorter moodlet length).

Changes:
Quote:
Originally Posted by JT`
What I would suggest, if possible, is to create a "Drinking Juice" moodlet that lasts for a random amount of time between 10 and 20 minutes, preferably tunable for the minimum and maximum range, which then triggers the interaction when it runs out. This at least gives them the opportunity to take a couple of sips and to chat with friends while drinking before they go nuts.

Now when sims have a drink, there is a counter moodlet, 20 minutes. When that runs out, the drunk interactions happens. If you drink while you have the counter, the counter resets. You can change the counter time out from the buffs xml in the mod. The moodlet doesn't have a name because I couldn't figure out what to call it, if you have good suggestion I'm all ears and can update the name the next time this mod needs updating.


--------------------------------
24.11.2012
File Name: ani_GetDrunk_Seasons.zip

If you don't have seasons, you can use the 1.38 version, but if you have seasons I suggest you update to the seasons version.

EA inherited the concession stand drinks from the same glass object as bar drinks. So my drunk mod treated them as booze and you could get drunk form coco
The Seasons update fixes this.

-----------------------
09.11.2012
No changes needed for 1.42
--------------------
Drinks For Your Sims
17.09.2012
Filename: ani_GetDrunk_138.zip

Note: There are two files in the zip, ani_GetDrunk and ani_GetDrunk_Shorter. The shorter file's moodlet values are buzzed 3h, tipsy 6h, drunk/hangover 12h. Use only one of these.

Bugs: The custom moodlets are still not saved when you exit and return to the game. Almost have it working, so hopefully by seasons it's fixed.

-------------------------------
18.03.2012
Filename: ani_GetDrunk_nectar.zip

Same mod as before but now you also get drunk from drinking nectar. I did this change because the ATS alcohol bottles are cloned from nectar, so now you can get drunk from them.

Note: Only use one version. If you download this, remove the older one from your mods folder.

-------------------------------------
03.10.2012
Filename: ani_GetDrunk_SHT.zip

- updated for SHT
- hang-over moodlet is now custom as well.

Bugs:
- Custom moodlets are not saved when restarting the game. Basically if you have a drunk moodlet, save exit, and re-load the game, the moodlet is not there.

Next version
- I want to find a better image for the hang-over moodlet. I know which one I want to use, but I couldn't find it-

--------------------
Drinks For Your Sims
31.01.2012
Filename: ani_GetDrunk_V2.zip
The mod is updated for pets and patch 1.29

1. I cleaned up the description below, it was too long and talking about things no longer valid in the mod.
2. Please note this is still experimental, I've tested this in my test hood and I've used it in my main hood, but I've not played excessivly with it since I did the custom moodlets.
3. I'll keep the old version of this mod up, until SHT comes out. Then hopefully all bugs in the new ones have been fixed.

What's new in version 2:

Quote:
Originally Posted by JT`
Would it be possible to disable the interaction popups?...
It could probably be accomplished by three stages of custom moodlets -- "buzzed", "tipsy", and then "drunk" -- at which point hangover penalties apply.


This pretty much summons it up. Now, the mod works as follow. From the first drink you get buzzed, from the second tipsy, from the third drunk. When the drunk moodlet runs out, you get the hang-over moodlet which is nauceas from juice.

If you have a drink while drunk, the drunk moodlet will reset.
If you have a drink while having a hang-over, the hangover moodlet is removed and replaced with drunk.





The buzzed, tipsy and drunk moodlets are custom, but I used already in the game exisitng moodlet images. The nauseas moodlet is the normal in-game moodlet, not custom.

Modding the mod:
You will need to open the mod up with S3PE.

- To modify the new moodlets you will need to modify the Ani.Drunk.Buffs xml.
- To modify the hang-over moodlet, you will need to modify the xml file that has no name
- Drunk notifications are now turned off. But you can turn them on via the xml.

Special thanks to Twallan for answering my question about custom moodlets.
Also for his mods, that I studied to figure out how do custom moodlets work.
The code to reading the moodlet xml is copypaste code from Twallan's woohooer mod, so thank you for that also.
And of course to JT` for giving the idea for the changes.

Bugs:
None to my knowledge, but I'm sure there are some.

------------------------------------
Drinks For Your Sims
22.10.2011
Filename: ani_GetDrunk_PETS.zip
The old version of the mod, will be removed when I'm satisfied with the new one.
------------------------------------


Background
In TS2 one of my favorite mods was a six pack of beer that you could get from your fridge, drink it and get drunk. Drunk meant you did one random interaction after that, running around naked was my favorite

For the lack of creative powers of my own, I give you a ripped off version of that mod.

How It Works
This mod listenst to the EventTypeId.kHadADrink and when it is triggered, my custom code for making Sims drunk, will appear.

Random interactions are split to two categories, done to yourself and done to others. When you select the drink, the game will select which interaction to choose the action from.
The random interaction will always be done to yourself if
- you are alone on the lot
- if the other Sims on the lots are children or below (random interactions to others should only happen to teens and above)

Random Interaction done to others
For this I use an in game method that returns all possible interactions for the Sim who's drunk to the Sim who's randomly chosen. So this can be anything from innocent chatting, to flirting with your best friend's spouse to fighting. It's random.

Random Interactions done to yourself
- Sing: They will use the WA sing animations, but sing the song from the shower, it doesn't always sync up well, but what drunk singing does?
- Pass Out
- Wet Self
- Get Naked (or if already naked, choose a random outfit)
- Talk to Self
- Bad Buzz (the animations from getting electrocuted)
- Cry
- Drunk Hysteria (a collection of three or four laughing animations). This is the only interaction I'm not happy with so I'll most likely change it to something different when I update this mod.


Have fun
- ani

Additional Credits:
- For all the people who created the tools I used, s3pe, s3oc...
- For Kolipoki and his object modding tutorial
- jazzem for testing, thank you tons, it was of great help to me
- Darkpool/Lostaccount for her scrip modding tutorial
- Twallan for answering my question about custom moodlets.
Tags: #Alcohol, #drink

Type:

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 World Adventures
Built with Game Version: 3.2.8
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ani_GetDrunk_1.63.zip

Size: 35.1 KB · Downloads: 29,033 · 19th Oct 2013
35.1 KB 29,033 19th Oct 2013
ani_GetDrunk_1.55.zip

Size: 35.1 KB · Downloads: 5,746 · 21st Jun 2013
35.1 KB 5,746 21st Jun 2013
ani_GetDrunk_Shorter_1_50.zip

Size: 35.1 KB · Downloads: 3,848 · 23rd Feb 2013
35.1 KB 3,848 23rd Feb 2013
ani_GetDrunk_1_50.zip

Size: 35.0 KB · Downloads: 4,228 · 23rd Feb 2013
35.0 KB 4,228 23rd Feb 2013
ani_GetDrunk_Seasons.zip

Size: 30.3 KB · Downloads: 6,398 · 25th Nov 2012
30.3 KB 6,398 25th Nov 2012
ani_GetDrunk_138.zip

Size: 60.4 KB · Downloads: 4,339 · 17th Sep 2012
60.4 KB 4,339 17th Sep 2012
ani_GetDrunk _shorter.zip | Same mod as ani_GetDrunk_nectar but with shorter moodlet values. Buzzed 3h, Tipsy 6h, Drunk/Hangover 12h.

Size: 29.5 KB · Downloads: 6,230 · 28th Mar 2012
29.5 KB 6,230 28th Mar 2012
ani_GetDrunk_nectar.zip

Size: 29.5 KB · Downloads: 7,705 · 18th Mar 2012
29.5 KB 7,705 18th Mar 2012
ani_GetDrunk_SHT.zip

Size: 29.3 KB · Downloads: 5,956 · 10th Mar 2012
29.3 KB 5,956 10th Mar 2012
ani_GetDrunk_v2.zip

Size: 26.6 KB · Downloads: 13,585 · 31st Jan 2012
26.6 KB 13,585 31st Jan 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
351 Comments / Replies (Who?) - 269 Feedback Posts, 67 Thanks Posts
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Instructor
DELETED POST
19th Apr 2010 at 9:45 PM
This message has been deleted by Wojtek. Reason: No pain no gain
Lab Assistant
#2 Old 19th Apr 2010 at 9:55 PM
That's, huh, great!
I have translations for French games. These only apply in this context.
Sing --> Chantonner
Pass Out --> Tomber dans un coma éthylique
Get Drunk --> Se soûler
Wet Self --> ??? (what is this interaction ?)
Change To Random Outfit --> Changer de tenue
Get Naked --> Se déshabiller
Bad Buzz --> Être électrocuté
Cry --> Pleurer pour un rien
Drunk Hysteria --> Être en état d'ébriété

Also, according to Wikipedia, a drunk man may suffer from nausea, vomiting, and tend to avoid light and noise. You should add those symptoms (if possible), and also add a high chance of accepting marriage proposals during the following hours.
Is this interaction can be selected on nectar or wine?
Lab Assistant
#3 Old 19th Apr 2010 at 10:13 PM
Quote:
Originally Posted by timoram26
Wet Self --> ??? (what is this interaction ?)
Change To Random Outfit --> Changer de tenue



Wet Self --> Se faire pipi dessus
Change To Random Outfit --> Changer de tenue de façon aléatoire



Thanks for this great mod ani !
Test Subject
#4 Old 19th Apr 2010 at 11:11 PM
Nice mod! :D
But what's about German translations? You didn't mentioned them, but I think this "DE" you wrote at Greece might be German.
Field Researcher
#5 Old 19th Apr 2010 at 11:19 PM
Amazing :D
I don't have WA so I won't download right now, but thank you so much for creating this all the same. I hope to see some good machinimas pop up after this...
Lab Assistant
#6 Old 20th Apr 2010 at 12:03 AM
I have some rough thai training as well as an English --> thai dictionary. If anyone wants to correct feel free. Ones with * may be uncommon use or odd to someone who speaks thai. I'm not every fluent X____x

Sing : ร้องเพลง
Pass Out* : สลบเหมือด
Get Drunk : เป็นเมา
Wet Self* : สีดิน (Translated as "Soil Pants")
Change to Random Outfit : เปลี่ยนเสื้อผ้า
Take off Clothes* : ถอดเสื้อผ้า
Bad Buzz* : อาการเมาค้าง (Translated as Hangover)
Cry : ร้องไห้
Drunk Hysteria : ฮิสทีเรียเมา

Party up in here! BYOO!! Bring Your Own Overalls!!!
Scholar
#7 Old 20th Apr 2010 at 12:17 AM
Ha ha, cool. Thanks.
Née whiterider
retired moderator
#8 Old 20th Apr 2010 at 12:42 AM
This is awesome. I was wishing this existed just the other day - you must be a mind reader.

What I lack in decorum, I make up for with an absence of tact.
Field Researcher
#9 Old 20th Apr 2010 at 1:00 AM
Astonished.
I hope it works as your bed does, perfect for my vicious sims.
Lab Assistant
#10 Old 20th Apr 2010 at 1:09 AM Last edited by Aliera : 21st Apr 2010 at 6:22 PM.
So, in Portuguese:
'Sing' = Cantar
- 'Pass Out' = Desmaiar
- 'Get Drunk' = Embebedar-se
- 'Wet Self' = Mijar-se
- 'Change To Random Outfit' = Mudar de Roupa Aleatoriamente
- 'Get Naked' = Despir-se
- 'Bad Buzz' = Sentir-se mal
- 'Cry' = Chorar
- 'Drunk Hysteria' = Bebedeira Histerica.

I hope it helps.
Hugs
Test Subject
#11 Old 20th Apr 2010 at 1:28 AM
Thankyou!

I was thinking the other day that WA seems unfinished with all the nectar but no drunk sims.
Mad Poster
#12 Old 20th Apr 2010 at 1:49 AM
Do traits affect a sim's likelyhood to autonomously get drunk? Like Party Animals and Dare Devils would be more likely while Good, Diciplined, and Family Orniented sims would be less likely. I like that it's autonomous, but I don't really want to see *all* sims drinking themselves into a stuppor when some sims are more responsible, pillar-of-the-community types.

Also, does the hangover moodlet start as soon as the sim takes a drink? So it runs at the same time and the sugar rush? It would make more sense if the hangover appeared as soon as the sugar rush ran out, much like the buzzed and buzz crashed moodlets work.

Since TS3 first came out, I have wished that sims had the ability to actually get drunk, considering the amount of glassed of "juice" or nectar some consme in rapid succession, and the hangover moodlet as a consequence is just want I wanted.
Banned
#13 Old 20th Apr 2010 at 1:52 AM
If you can get drunk off of nectar that would be awesome to go along with my latest mod.
Mad Poster
#14 Old 20th Apr 2010 at 2:26 AM
Oh, it's great to see this finally uploaded - am looking forward to trying it out! Thank you!
Lab Assistant
#15 Old 20th Apr 2010 at 3:22 AM
I was just talking about how I wished for something like this in the comments of joninmobiles wine mod.. and now 'poof', here it is.. . Thank you. I can't wait to check it out.

oh and I just noticed..
Quote:
Originally Posted by joninmobile
If you can get drunk off of nectar that would be awesome to go along with my latest mod.


Quote:
Originally Posted by ani_
Bugs
- The get drunk interaction is also added to all bar trays if there are drinks served when the game loads. Unfortunately I still have not figured what to compare to distinguish a bar tray from a nectar tray, so any nectar trays that are served when the game is loaded, will also get this interaction.


So am I correct to say this does work with nectar/wine?!?
Inventor
#16 Old 20th Apr 2010 at 3:46 AM
I have wanted this since forever! Thanks so much xD
Lab Assistant
#17 Old 20th Apr 2010 at 4:31 AM
What a great idea, I too like the idea that sims will be a bit random sometimes.

Quote:
Originally Posted by timoram26
Also, according to Wikipedia, a drunk man may suffer from nausea, vomiting, and tend to avoid light and noise. You should add those symptoms (if possible), and also add a high chance of accepting marriage proposals during the following hours.
Is this interaction can be selected on nectar or wine?


I like the random marriage proposals idea.

Quote:
Originally Posted by Rosawyn
Do traits affect a sim's likelyhood to autonomously get drunk? Like Party Animals and Dare Devils would be more likely while Good, Diciplined, and Family Orniented sims would be less likely. I like that it's autonomous, but I don't really want to see *all* sims drinking themselves into a stuppor when some sims are more responsible, pillar-of-the-community types.



and I agree with Rosawyn.......Thanks
Forum Resident
#18 Old 20th Apr 2010 at 4:50 AM
what would be good is if the drunk sim could get pregnant randomly and not know who the father is until its born
Lab Assistant
#19 Old 20th Apr 2010 at 6:37 AM
Wow, that is funny. You have done a fantastic job. Thank you very much and bye. Have to try out a new mod ...!
Mad Poster
Original Poster
#20 Old 20th Apr 2010 at 7:06 AM
Nik Sim: It seems so, will fix the text when I get home.

Rosawyn: You get both moodlets at the same time, that's why the sugar rush moodlet is so big, and the hangover moodlet is so long so when the sugar rush runs out, you are left with the hangover. If I remember correctly party animals do have bigger attractivness to drinking than others. If you have S3PE you can check it from the ITUN files. I can check it later.

Fizzy9: I only added the drunk interaction to drinks made in a bar. The interaction how ever appears when you start your game and you have a served tray of nectar. But this is a bug and will be fixed when I figure out how to distinguish between the two trays as in code level, they are the same object. I won't be adding this functionality to nectar because I want to keep it a sophisticated drink.
Mad Poster
#21 Old 20th Apr 2010 at 7:34 AM
this looks good! i definitely want to test this out. getting drunk seemed like the only things sims couldn't do yet.. besides smoke. :P
Lab Assistant
#22 Old 20th Apr 2010 at 12:14 PM
I downloaded this but when I went to play my game I could not click any bottens. when i removed this mod I could. I am not sure if it was conclicting with another modI just thought i should let you know. I have checked the Dashboard and can find nothing the conflicts with this mod. I just can not click on any buttons such as the new game button or choose and families
Test Subject
#23 Old 20th Apr 2010 at 12:14 PM
Haha, awesome mod! Been wanting this for a while, actually.

Here are the Norwegian translations:
- 'Sing': Syng
- 'Pass Out': Svim av
- 'Get Drunk': Bli full
- 'Wet Self': Tiss på deg
- 'Change To Random Outfit': Bytt til tilfeldig antrekk
- 'Get Naked': Vær naken
- 'Bad Buzz': Få støt
- 'Cry': Gråt
- 'Drunk Hysteria': Fyllehysteri
Mad Poster
#24 Old 20th Apr 2010 at 12:41 PM
Ah, yes. Takes me back to Sims 1 with their drunk animations and stories. Will be testing it out, thanks for sharing.

Resident member of The Receptacle Refugees
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Inventor
#25 Old 20th Apr 2010 at 2:29 PM
Great idea! But nectar is wine and some people do get drunk from wine or prefer to get drunk from wine. If you ever add a version that allows the action (deliberately) to get drunk while drinking nectar/wine, then I'll try this mod out. I normally don't put bars in my sim's homes, but I do let them drink nectar or buy it when on vacation in France.
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