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Weapons System

by desecrate Posted 18th May 2010 at 9:11 PM - Updated 22nd Jan 2013 at 9:41 AM by desecrate : Added translations; verified compatibility with patch 1.47
1367 Comments / replies (Who?) - 23 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Last code update 2012/11/16

This mod allows the use of firearms that can you can aim and shoot, killing your least favourite Sims...
It uses the WA camera interface to aim, but instead of taking a picture, it can kill the Sim in the scope.
It supports long range rifles, so you can use the full zoom to snipe out distant targets.

The download includes:
  • Desecrate_WeaponsLib - Main script library for weapons objects, supporting a wide range of weapon types - requires base patch level 1.38 or above
  • Desecrate-XanKriegor_SniperRifle - Long Range Rifle object, cloned from Barrett M82 mesh by XanKriegor
  • Desecrate-XanKriegor_Pistol - Pistol object, cloned from Glock 17 mesh by XanKriegor
You need to install the WeaponsLib package plus the weapon object packages you would like to use.

In the game, you can find the objects in buy mode under Entertainment / Hobbies & Skills. The Riffle costs 1600, the Pistol 499.

Latest version requires base game patch level 1.38 or higher(tested till 1.47), and is compatible with base game and every expansion/stuff packs released to date.
It works with base game only, although there are some effects that are only available with WA, Ambitions, Pets and Supernatural.
If you have an old patch level, there are an older versions of this mod that work with base game version 1.8 and above. PM me with your current game version if you need an older version of this mod.

This Mod contains the following features:
  • Carry Weapon - Makes the Sim carry the weapon, so that it's ready to Shoot.
  • Shoot - Allows you to aim and shoot a Sim. Depending on the weapon type used, you can have more or less zoom range.
  • Ammo Type - In some weapon types, you can switch between ammo types (e.g. switch from standard bullets, to rubber bullets or tranquilizer darts)
  • Killing Gallery - I decided to leave in the picture inventory from the camera object, in case you want to keep track of your kills.
  • Clear Gallery - Clears the kill gallery.
Each weapon has an associated damage, and depending on the precision of the shot and distance of the target, it will inflict more or less damage. The damage will be taken out of the Sim's energy (injuring him), or if the sim runs out of energy, he will die. Weapons can have piercing ability - a Long Range Rifle can kill up to 3 sims with one shot if you line them up right.
Some weapons can use "knock out ammo", like tranquilizer darts, which will put the Sim to sleep rather than killing him (although an overdose of tranquilizer might eventually be deadly).
Witnesses in the same room and near the shooter have a chance of calling the police, in which case you'll get arrested and loose your job (except if in a criminal career).
The shooter, witnesses and victims will get mood/buffs effects (like Horrified, CreepedOut, FiendishlyDelighted, etc) depending if they have evil or good alignment.
Vampires will only die with wooden ammo, mummies with fire weapons, simbots with electric weapons, werewolfs with silver bullets, etc.
Pets can also be "put to sleep"...
You can shoot some objects, producing several effects depending on the object type. If the Ambitions EP is installed, some objects might explode when shot with a powerful weapon or explosive ammo.
Currently shootable objects: All Repairable or Cleanable objects (will get broken or dirty), Lights, Insects, Toys, Fireworks, Boulders and Gravestones/Urns.

This can also be used with NRaas' Mobster career and Assassination skill, so you can have hitman jobs and assassination opportunities.

Update 2013/01/20
  • Verified compatibility with patch 1.47 (no changes needed).
  • Added Czech translation by Peccoskaify.
  • Added Polish translation by cejanek.

Before removing or updating the mod, sell all weapons your sims might be carrying in inventory and save the game.

I have structured the object script code in a separate package file (WeaponsLib), so that if anyone would like to make additional weapon objects meshes, they would just need to set the object script field to one of the weapons available in the lib package, and it would automatically adopt the behaviour of the selected weapon.
To object Creators - The lib supports a few more weapon types, and it would be great if someone could make different weapon objects, like Shotguns, Dart guns, Tasers, Crossbows, RPGs, etc...

Currently this mod is available in:
  • English
  • Portuguese PT & BR
  • Dutch (translation by RPGCRAZIEE)
  • Russian (translation by Lelianna & boblen)
  • French (translation by adarkfairy)
  • German (translation by <Tom94> & redeyes35)
  • Italian (translation by GianCarlo27)
  • Swedish (translation by XOO7)
  • Japanese (translation by O-Well)
  • Danish (translation by Pazuna)
  • Finnish (translation by EtsDriver)
  • Norwegian (translation by sailatlas)
  • Spanish (translation by wadiallib)
  • Chinese (translation by mahamudo)
  • Czech (translation by Peccoskaify)
  • Polish (translation by cejanek)
Some of the new interactions I translated via google translator, so let me know if some are incorrect...
All other language resources are in English. If anyone would like to translate into other languages, let me know, and I'd be happy to include it.

Special thanks to XanKriegor for the great weapons meshes, and to ChaosMage, Ani and Kolipoki for unveiling the possibilities of object Modding.

Happy killing...

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.38
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date | Pistol

Size: 330.4 KB · Downloads: 256,420 · 18th May 2010
330.4 KB 256,420 18th May 2010 | Long range rifle

Size: 505.5 KB · Downloads: 228,013 · 18th May 2010
505.5 KB 228,013 18th May 2010 | Main script library for weapons objects - required to make the objects behave as firearms (requires base patch level 1.38 or above)

Size: 38.3 KB · Downloads: 281,326 · 18th May 2010
38.3 KB 281,326 18th May 2010
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
1367 Comments / Replies (Who?) - 883 Feedback Posts, 444 Thanks Posts
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Lab Assistant
#2 Old 18th May 2010 at 9:23 PM
Oh... my... god... AMAZING.
Test Subject
#3 Old 18th May 2010 at 9:32 PM
I love you SOOOO much right now!!!! Have my babies lol
Not actually evil.
#4 Old 18th May 2010 at 9:35 PM
Very interesting technically. What happens when a sim is killed? Does it do the "die of old age" thing? Do people who knew the sim get "sim died" memories? Do passerby get "sim died" memories? Is the sim correctly removed from people's friends lists, show up as dead in family trees, etc.?

Very good that the script is a separate package that other objects can use. :D

Please spay or neuter your pets. --- Cat Music Video! --- my meshes
Test Subject
18th May 2010 at 9:30 PM
This message has been deleted by alfalfa140.
Test Subject
#5 Old 18th May 2010 at 9:55 PM
YES. Best ever!
Mad Poster
#6 Old 18th May 2010 at 10:12 PM
Ha ha, fantastic, I'm going to make a sim of my nasty ex-boss and try this out on him!
Test Subject
#7 Old 18th May 2010 at 10:46 PM
this is SO much more gratifying than making a sim of someone i dont like and putting them in a fence with no gate!!! not that I do that a lot...
Test Subject
#8 Old 18th May 2010 at 11:06 PM
Thank you for this mod, Desecrate! Now I can play Grand Theft Auto: SimCity. xP Keep up the good work, Desecrate! I expect future updates on this mod.
Lab Assistant
#9 Old 18th May 2010 at 11:12 PM
Are you serious ?!! ....
.... !!!
#10 Old 18th May 2010 at 11:14 PM
This is one of the best mods I've seen on here!
#11 Old 18th May 2010 at 11:13 PM
OMG This is so cool! I just shot the paper boy!
Test Subject
#12 Old 18th May 2010 at 11:25 PM
where do you find the weapons?
Test Subject
#13 Old 18th May 2010 at 11:28 PM
You are a god.
Test Subject
#14 Old 18th May 2010 at 11:41 PM
...nice but WHY????
Lab Assistant
#15 Old 18th May 2010 at 11:45 PM
hey, do you need WA for this to work?

"No silicon heaven? Preposterous! Where would all the calculators go?"
- Kryten, Red Dwarf
Test Subject
#16 Old 19th May 2010 at 12:07 AM
^ At the top of the description it says it uses WA to aim, so yeah I'm pretty sure you do.

This is one of the most original, interesting mods ever made. Simply incredible.

Will this work with Awesomemod? Also interested in the answers to CatOfEvilGenius's questions.
Test Subject
#17 Old 19th May 2010 at 12:10 AM
Wow I dont know what to say...this is perfect timing for my short story! Ooh, I can't wait for a shottie (shotgun) and all the sounds. If possible, maybe you can have the people react, like run away from the crime scene, or have the police respond in a certain time limit...I have more but they just went out the window.

Great job! Maybe you should work with Swords too.
Test Subject
#18 Old 19th May 2010 at 12:24 AM
its is amazing!
Dude! I loved it! It's one of the best Mods!

Thank you!

Há pessoas que lutam uma vez e são boas.
Há pessoas que lutam muitas vezes e são grandes.
Há pessoas que lutam muitos anos e são heróis.
Mas há pessoas que lutam a vida toda... e essas... Ah, essas são imprescindíveis.
Test Subject
#19 Old 19th May 2010 at 12:27 AM
wow u are asom

Lab Assistant
#20 Old 19th May 2010 at 12:24 AM
This is the best thing ever!! I already had the deco guns in my game, but this is soooo much cooler! thanks!!
Lab Assistant
#21 Old 19th May 2010 at 12:33 AM
BRILLIANT ! I agree with ChicagoStorm There should be consequences to the shooting maybe depending on how close you are to the victim and I like the sims running away in panic. I wait and see what you add.
Test Subject
#22 Old 19th May 2010 at 12:55 AM amazing...
Test Subject
#23 Old 19th May 2010 at 1:03 AM
can some one tell me were you find the item? i can't find it plus i havn't got wa installed i guess it only work with that huh make 1 with not wa cos i hate wa
Test Subject
19th May 2010 at 1:05 AM
This message has been deleted by michellelouise. Reason: o
Test Subject
#24 Old 19th May 2010 at 1:36 AM
Finaly my super villain can be....well a super villain.. O god what if the NPC postal workers get this!
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