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The Box Of Seeds

by Buzzler Posted 6th Aug 2010 at 11:45 PM - Updated 15th Mar 2014 at 11:14 AM by Buzzler
275 Comments / replies (Who?) - 25 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
updates
2014-03-15 - Compatible with game version 1.67. No changes.


compatibility
Supported for game version 1.67. Should work with game versions from 1.31 upwards, though.

scope of this mod
Whenever sims do anything that consumes ingredients, like cooking or nectar making, the best ingredients will always be used first. That's fine most of the times, but not if you have a sim who is gardening. Then it becomes a real pain in the backside. You always need to preserve some of the best ingredients to plant them later if you don't want to restart with normal quality ingredients all the time. It's especially annoying for ingredients like life fruits etc.

Well, that is all in the past now. 2BTech presents you the Box of Seeds! Oompa Leastas (sort of like Oompa Loompas but without the singing and fancy clothing and positive attitude ... and without labor union memberships) handcrafted these little chests of the best discarded cardboard boxes with a minimum of delicate rotten fish fragrance.

usage
After you successfully installed the package to your mods folder, the Box of Seeds will be available in the buymode catalog in the Miscellaneous section of the Storage category (If you have WA: That's where the nectar shelves can be found). The price is 100§.

The Box of Seeds has multiple interactions available, and you can drag&drop it in live mode. You can drag&drop ingredients on it, too. Most interactions are context-sensitive, e.g. the Remove All Seeds interaction won't show up if the box doesn't actually contain any ingredients.
The interactions in detail:

- Put In Inventory
Your active sim will route to the box, pick it up and put it in his/her inventory. You don't actually need this interaction, since you can drag&drop the box in live mode.

- Open
This is same as for every object with an inventory, e.g. bookshelves, fridges etc.

- Remove All Seeds
Removes all ingredients from the box and adds them to your active sim's inventory. You will have to do that before you plant the ingredients. It's not possible to directly plant them from the box's inventory.

- Store Best Seeds
Removes the best ingredients from your active sim's inventory and stores them in the box. The amount of ingredients stored depends on the preservation threshold. If the box already has ingredients stored, it will move them to the active sim's inventory before picking out the best. BTW: Only ingredients which are at least nice quality or aren't freely available at the grocery will be preserved.

- Set Preservation Threshold
Lets you change the amount of ingredients that should be preserved in the box. The default value is 5 and you can change it to everything in the range of 1 to 99.

- Retrieve Seeds From Household Inventory
When you sell a Box of Seeds while it still has ingredients in it, these ingredients will be moved to your household inventory which is available in buy mode. It's a real pain to get them out of there, because you have to do it one by one and and can't drag&drop them on a sim. This interaction will pull all ingredients out of the household inventory and add them to the box's inventory.

- Activate/Deactivate Auto-Sheltering Of Best Seeds
This interaction is only available if the box is in a sim's inventory, and it only works if the box is NOT set to allow everything to be added to its inventory. When you activate the Auto-Sheltering the box will pick the best ingredients from the sim's inventory every time the sim harvests a plant or picks up a seed. The logic is the same as in the manual Store Best Seeds interaction.

There's a delay of 6 seconds after the actual harvesting before the code becomes active. After that period of time, the initial harvesting action is finished, and the code can detect if any additional harvesting actions are in order. The purpose is to run the sheltering code only once for every harvesting session. However, if you save in these 6 seconds and end the game, the code will not catch up after reloading the savegame.
- Set Allowed Objects In Box...
All Autonomously Consumed Ingredients - All ingredients that are in danger of being autonomously being consumed, e.g. by cooking, can be added to the box.
All Plantable Objects - All objects that can be planted can be added to the box.
Everything - Every object that is inherently able to be added to an inventory, can be added to the box.

- Give Name to Box Of Seeds
This allows you to give the box an individual name. Might come in handy if you use multiple boxes for different stuff. Works exactly the same as for the stuffed animal.

known issues
When the box is set to allow plantable objects in its inventory, it will appear, e.g. when dragging object on the box, like every object can be added to its inventory. Actually, that is the case, but the objects will be removed from the box instantly after being added. Since there is no way to recover where the object has been before, it will be added to the active sim's inventory. There was no other way to implement this, because actually the object "decides" first if it can be added to this kind of inventory. Disabling the objects' checks, also disables the box's checks.

translation
This mod is fully localizable. If you are willing to support a translation, please read the instructions.
Currently supported languages: English, German, Spanish, Mexican, Brazilian, Dutch, Portuguese, Swedish, French, Polish, Czech, Italian, Japanese, Korean


possible conflicts
This is a scripting mod and as such the possibility for conflicts with other mods, no matter what kind, is next to non-existant. I can't think of any kind of mod which could possibly interfere with this mod.

installation
There's an "Install Instructions" tab at the top of this post, right between the "Download" and the "Comments" tab. If you don't know how to install mods, then click on it and follow the lead to the very detailed Wiki article. Honestly, I can't explain it any better!

You followed the instructions and it still doesn't work? Sorry to tell you this, but if the mod doesn't work for you, you probably did not follow the instructions. If the box appears in the buymode catalog (Storage->Miscellaneous), but when you hover with your mouse pointer over the box in live mode it says "No interactions available." then you certainly did not follow the instructions.

deinstallation
It basically goes like this: Remove the package from your mods folder. However, I would suggest to sell all Box of Seeds objects before you do so. If you don't do that, it probably won't break anything, but all stored seeds will be lost.

support
Please respect that I support my mods but not mods or even custom content in general, not in my upload threads anyway and certainly not if you ask me by PM. I will always try to find and squish bugs, therefore I appreciate bug reports. If one of my mods isn't working for you, please at least try to ensure that it's a failure of my mod before you ask for help. I am a compassionate guy, but please understand that I can only muster so much endurance to address issues completely unrelated to my mods.

credits
Thanks to Sims MX, Shykary, mosterd300987, GTNS, SoStrange, SuperBlondasse, mysecka, drionwx, Mirygow, Kaizers, ZP556RQ2 and biont for translating.

Thanks to babele44 for using the box in ways I didn't anticipate and much valuable feedback as a result.
disclaimer
Might lead to a serious case of squished brain. Your game should be safe, though.

Type:

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 6.2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
BoxOfSeedsStrings_ENG_US.zip | Only for translators! - the source text file for the in-game texts

Size: 1.1 KB · Downloads: 11,080 · 6th Aug 2010
1.1 KB 11,080 6th Aug 2010
Buzz_BoxOfSeeds.zip

Size: 61.7 KB · Downloads: 68,857 · 6th Aug 2010
61.7 KB 68,857 6th Aug 2010
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
275 Comments / Replies (Who?) - 201 Feedback Posts, 65 Thanks Posts
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Lab Assistant
#2 Old 7th Aug 2010 at 12:27 AM
This looks like JUST what I have been wanting for a LONG time! I love to garden, but I am always having to shuffle my best ingredients between Sims because I am afraid that they will be used for Cooking, Nectar Making, Fishing, or some other activity...when I NEED them for PLANTING! Thank you!!
Lab Assistant
#3 Old 7th Aug 2010 at 1:19 AM
This is PERFECT! I have been using a treasure chest and must constantly sort though each item as my Sim is perfecting her gardening skills to replace with a better quality item. This is going to make my life - and my Sim's life - so much easier. Thank you!
Instructor
#4 Old 7th Aug 2010 at 1:43 AM
Thanks for this mod! What I used to do was to give another Sim the seeds and fruits while the other one was gardening.

I've included a translation for both Spanish and Mexican Spanish.
Download - please read all instructions before downloading any files!
File Type: txt BoxOfSeedsStrings_SPA_ES.txt (1.7 KB, 81 downloads)
Description: Spanish Strings
Lab Assistant
#5 Old 7th Aug 2010 at 3:16 AM Last edited by Shykary : 7th Aug 2010 at 2:04 PM.
Here is the PT-BR translation. Another awesome mod, thanks!
Download - please read all instructions before downloading any files!
File Type: txt BoxOfSeedsStrings_PT-BR.txt (1.8 KB, 45 downloads)
Test Subject
#6 Old 7th Aug 2010 at 3:54 AM
This is amazing. It was so annoying that all my good ingredients were always being used!! Thank you so much!
Lab Assistant
#7 Old 7th Aug 2010 at 8:46 AM
Fantastic, thanks!
Test Subject
#8 Old 7th Aug 2010 at 9:55 AM
Thanks, it's useful mod
Test Subject
#9 Old 7th Aug 2010 at 11:28 AM Last edited by mosterd300987 : 7th Aug 2010 at 12:22 PM.
Thank you so much for this box of seeds. And thank you for replying.
I translated it into Dutch.
Download - please read all instructions before downloading any files!
File Type: txt BoxOfSeedsStrings_Dutch.txt (1.6 KB, 29 downloads)
Description: Dutch translation
1978 gallons of pancake batter
Original Poster
#10 Old 7th Aug 2010 at 12:16 PM
@mosterd300987: To attach files to a post, simply click on "Go Advanced" instead of using the quick reply option. You can also edit your post. Once you're in "full edit" mode, there's a "Manage Attachments" button if you scroll down to the Additional Options section.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
#11 Old 7th Aug 2010 at 12:44 PM
I'm sorry, but I think this mod conflicts with the Treasure Box from Teeag
http://www.modthesims.info/download.php?t=383093

I had Teeags Treasure Box installed and decided to download yours, to make life easier for my gardeners. But it's not showing up and yes, I have installed the mod correctly.

Only one of them show up and that is the Treasure Box from Teeag.

Any idea how to solve this, since I'd really like to use both
1978 gallons of pancake batter
Original Poster
#12 Old 7th Aug 2010 at 2:19 PM
@mosterd300987: Thanks, I'll upload it right away.

@DolphineQ: I just downloaded and checked treeag's treasure box. Both objects show up in the buymode catalog just fine, and despite both using the same source object, there isn't really anything that could conflict as all the instance IDs are different. You did look in the right category, yes? In buymode it's By Function->Storage->Misc.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
#13 Old 7th Aug 2010 at 2:37 PM
DolphineQ: I have the treasure box too and they both show up for me. The box of seeds is located in storage/misc in the catologue, where as the treasure box is under decorative/misc.

Buzzler: Thanks for making this! I was using treeag's storage box for separating seeds before, but this is much more convenient.
Test Subject
#14 Old 7th Aug 2010 at 3:42 PM
Quote:
Originally Posted by VegaBlack
DolphineQ: I have the treasure box too and they both show up for me. The box of seeds is located in storage/misc in the catologue, where as the treasure box is under decorative/misc.

Buzzler: Thanks for making this! I was using treeag's storage box for separating seeds before, but this is much more convenient.

Ah!
I was looking for it under decorative/misc :D
I'm gonna hop ingame asap and see if I can find it and work with it. Thanks so much!
Lab Assistant
#15 Old 7th Aug 2010 at 4:26 PM
This is fantastic! Just yesterday, I was trying to find a hiding spot for my expensive grapes. Now I need a never-die fishtank for the deathfish I'm collecting :P
Test Subject
#16 Old 7th Aug 2010 at 5:16 PM
Or maybe you can use testingcheatsenabled true and then buydebug to buy all the fruits, vegetables and trees,
Test Subject
#17 Old 7th Aug 2010 at 6:25 PM
Default Romanian translation
I've translated the strings in Romanian, if anyone wants them.

Thank you for creating this box - it will be amazingly useful for all those harvestable-related opportunities. It'll save a lot of clicking around in the Sims' inventories!
Download - please read all instructions before downloading any files!
File Type: txt BoxOfSeedsStrings_ROM.txt (3.3 KB, 28 downloads)
1978 gallons of pancake batter
Original Poster
#18 Old 7th Aug 2010 at 7:44 PM
@Taleris: And then what? Sure, you can cheat just right through the game, but then what's the point of playing the game to begin with?

@crinury: Err, does the game even support Romanian? There's no Romanian language code in the wiki.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
#19 Old 7th Aug 2010 at 11:24 PM
Installed this in-game last night and it works great. So many fewer things cluttering up my main gardener's inventory, and I don't have to worry about hitting "fertilize garden with best fertilizers" wiping out my best produce! I'll keep manually removing the Life Fruit from the Sims' inventory, though, since I think it's silly to use that as fertilizer, and I really don't need to be saving more than 5 for later planting.

Thank you!
Test Subject
#20 Old 8th Aug 2010 at 12:39 PM
Oh, this is very handy. I like playing gardening sims, and constantly keeping an eye on what they harvest and having to sort through their inventory constantly is a bit obnoxious. I'm sure I'll have this box in each household I play from now on.


I hope you'll forgive me for a tiny remark on the German translation: I see that you say in the instructions for translators that "[i]f your language has capital letters then please capitalize every word in the interaction name strings. This applies to most strings in this case. Look at the english strings and you'll see that I wrote all words capitalized for most strings. Please do the same in your translation."

However, in German, capitalisation is dealt with differently than in English, that is (apart from capitalising the very first letter), capitalisation is the same, whether it applies to a normal sentence or, say, a movie title. So, in the mod, "Zahl Der Zu Schützenden Samen Einstellen" ("Set number of seeds to be protected") is actually incorrect when capitalised like this, as it should be "Zahl der zu schützenden Samen einstellen" (only "Samen" is capitalised, because that is a noun (meaning "seeds"). So at the moment, the German translation does look a bit odd to a native speaker. If you should decide to do something about this (and the mod of course works perfectly fine as it is, so I'd totally understand it if you left it as it is), I'm available for betaing/translation.
1978 gallons of pancake batter
Original Poster
#21 Old 8th Aug 2010 at 2:39 PM
Quote:
Originally Posted by niemandhier
However, in German, capitalisation is dealt with differently than in English, that is (apart from capitalising the very first letter), capitalisation is the same, whether it applies to a normal sentence or, say, a movie title.{...}
I was just sure that the interaction names were all capitalized in other languages too, and I'm flabbergasted that you are the first one to tell me that I was wrong about that all along. BTW: In my book, capitalization in German regarding headlines and titles is just a terribly stupid and senseless habit. And being senseless, there's really no room for words like '(in)correct' in that matter.

Quote:
If you should decide to do something about this (and the mod of course works perfectly fine as it is, so I'd totally understand it if you left it as it is), I'm available for betaing/translation.
I don't think that's necessary; I already changed all localized mods. Who do you think translates my mods to German in the first place? If I make a mod in the future that strongly resembles EAxian interaction (names) or mentions EAxian objects, I'm probably going to leave the translation to people who actually play the game in German, though.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
#22 Old 8th Aug 2010 at 3:10 PM
Buzzler, das ist genial, danke!
Mad Poster
#23 Old 8th Aug 2010 at 5:56 PM
Thanks sooooo much! I have needed something like this forever!
Test Subject
#24 Old 8th Aug 2010 at 7:16 PM
Quote:
Originally Posted by Buzzler
In my book, capitalization in German regarding headlines and titles is just a terribly stupid and senseless habit. And being senseless, there's really no room for words like '(in)correct' in that matter.


Heh, I've always found the English way strange - here, words are capitalised according to what kind of word they are, not according to whether they stand in a text or in a headline. English titles look... shouty to me. Anyway, thanks so much again for the mod; it's very nifty!
Test Subject
#25 Old 9th Aug 2010 at 12:00 PM
Sorry for being the one that has to complain aboute this mod.
Changes made in game on this box does not seem to remain when restarting the game.
For exampel: Number of seeds to store changes back to 5 and auto-store seeds is active but do not auto-store any longer.
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