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Sub-Level Safety (Aftermath Series)

by feldynn Posted 13th May 2011 at 11:17 PM
 
12 Comments / Replies (Who?) - 5 Feedback Posts, 6 Thanks Posts
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Field Researcher
#2 Old 14th May 2011 at 1:14 AM
What did you use for the "toxic waste"? Not the barrels, but the actual liquid itself.

Human beings are a very irrational species. Some of them are even afraid of pickles.
Lab Assistant
Original Poster
#3 Old 14th May 2011 at 1:20 AM
It's a 3x3 sand pile from the BuyDebug menu (came with WA I think?) coloured bright green. The glow effect is simply a floor light set to green and hidden (with MoveObjects) in one of the barrels .
Scholar
THANKS POST
#4 Old 14th May 2011 at 2:14 AM
Totally awesome! Great work!
Forum Resident
#5 Old 14th May 2011 at 2:16 AM
Quote: Originally posted by feldynn
It's a 3x3 sand pile from the BuyDebug menu (came with WA I think?) coloured bright green. The glow effect is simply a floor light set to green and hidden (with MoveObjects) in one of the barrels .


Very smart. I like!


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Field Researcher
#6 Old 14th May 2011 at 4:31 AM
Quote: Originally posted by feldynn
It's a 3x3 sand pile from the BuyDebug menu (came with WA I think?) coloured bright green. The glow effect is simply a floor light set to green and hidden (with MoveObjects) in one of the barrels .


Clever. That technique should come in handy if I ever get around to doing some Fallout-inspired lots.

Human beings are a very irrational species. Some of them are even afraid of pickles.
Field Researcher
THANKS POST
#7 Old 14th May 2011 at 6:44 AM
I love this! It's such a great idea as an alternative to the other 'apartments' in Bridgeport. I have your other fabulous buildings in my game but this one is brilliant. Thank you so very much.
Field Researcher
THANKS POST
#8 Old 14th May 2011 at 9:59 AM
GReat! Fallout 1 and 2, so many good memories^^ Good work!
Field Researcher
#9 Old 14th May 2011 at 4:09 PM
Quote: Originally posted by feldynn
It's a 3x3 sand pile from the BuyDebug menu (came with WA I think?) coloured bright green. The glow effect is simply a floor light set to green and hidden (with MoveObjects) in one of the barrels .



VERY clever!! WOW this lot is amazing, dude! I was looking at it all jaw-dropped the whole time.
Test Subject
#10 Old 14th May 2011 at 7:15 PM
Excellent work, went and downloaded the rest of your Aftermath series after seeing this one. Really love the STALKER/Fallout feel of the lots. Now if only it were possible to recreate the sheer level of terror I felt in the Jupiter Plant

Abandon your fear. Look forward. Move forward and never stop. You'll age if you pull back. You'll die if you hesitate.
Rogue Redeemer
retired moderator THANKS POST
#11 Old 15th May 2011 at 1:17 AM
Grungyfied perfection, awesome!
Test Subject
THANKS POST
#12 Old 15th May 2011 at 9:23 PM
i love your buildings <3
Field Researcher
THANKS POST
#13 Old 24th May 2011 at 2:34 PM
wow wow wow! this is sensational! i HOPELESS with the "constrainfloorelevation" cheat...u have mastered it well! this is fab !!!!!!