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Builder Stuff

by Buzzler Posted 28th Jul 2011 at 12:55 AM - Updated 25th Jun 2016 at 8:26 PM by Buzzler
177 Comments / replies (Who?) - 5 Feedback Posts, 20 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Updates
2016-06-25 - Updated shell sound emitter. Shell sounds should now definitely survive save and reload.
2014-03-15 - Compatible with game version 1.67. No changes.


Compatibility
Supported for game version 1.67. Should work with game versions from 1.31 upwards, though.



Auto Railing Disabler
This mod disables the Autorailing setting on stairs and make sure it stays off.

known issues
Autorails will stay disabled all the time. You cannot switch them back on even if you want to. This will cause the rails that are by default applied to the cement stairs to be unavailable. EA missed to make them show up in the buymode catalog. Fortunately, armiel made an override that unlocks them as well as some new rails. If you're a builder, you probably know all her downloads anyway.

Under certain circumstances (see known issues of Build/Buy Restriction choker), the code may fail to become active when entering build/buy mode.




Short Cheats
This mod adds abbreviated versions of existing cheats to the game. Use them just the same as you use the original cheats, i.e. "tse true" instead of "testingcheatsenabled true".

They will not turn up when you use the 'help' command in the cheat console! BTW: This mod is targeted at builders, but it supports all kinds of cheats. If you want to specify it to your liking, see the tuning package section below.



tuning package
If you add the tuning package to the game, some cheats that seem useful for builders, will be activated by default.
  • TestingCheatsEnabled True
  • DisableSnappingToSlotsOnAlt On
  • BuyDebug On
  • RestrictBuildBuyInBuildings Off
You can also alter the tuning package to modify the abbreviations and supported cheats as well as the cheats that shall be call on startup. If you can do even a little bit of XML modding, this should be very simple for you.
  • CloneList_Override
    This resource contains the supported cheats and their abbreviations.
  • StartupCheats
    This resource contains the cheats that are called on startup.




Fix for the MakeNPCDoor Build/Buy Interaction
Ever noticed how you can't set a door to be an NPC door, unless both of its sides are inside a room or at least fenced in (which is the same actually)? Well, that's a bug. This mod fixes it. You can now set doors to be NPC doors even if they're directly facing the great outdoors.



Shell Sound Emitter
This mod, that is actually a scripted object, can emit the sound effects from shells aka high rises. Buy it in the BuyDebug category and then select the shell it shall copy the sound effects from and in which height the sound shall play. Remember: Hold Shift and Ctrl and then left-click on the object in build/buy mode to use build/buy interactions.

Hint: Shell sound consists of three different sound effects. Two are ambience sounds for top and bottom and the third can be specific for each shell. Additionally, there are different sounds for day and night.
  • The top ambience sound plays at level1 height of the position of the emitter object. Whatever that means, it's the same as the original object.
  • The bottom sound plays at the height of the emitter object.
  • The shell-specific sound plays at ground level plus the vertical sound displacement you set.
I'm interested in feedback on that, especially if the height of the top ambience sound makes sense. If not, I can give it its own height.

Catalog Location: Debug -> Misc (where the Fog Emitter is located)
Price: 0§

known issues
Since this mod parses the whole GameplayObjects assembly for BuildableShell objects on startup, it may delay the load by a couple seconds. Was a non-issue during testing, though.

Sorry, but the menu only shows the arbitrary class names of the shells. Showing thumbnails is difficult in this particular case.



Autoroof Disabler
This mod disables Autoroof by default and make sure it stays off.

known issues
Autoroof will stay disabled all the time. You cannot switch it back on even if you want to. However, you can click on the enable ticky button and it will act as a one-shot autoroof ... thingy. It will be disabled again immediately afterwards. This behavior is intentional.

Under certain circumstances (see known issues of Build/Buy Restriction choker), the code may fail to become active when entering build/buy mode.



Build/Buy Restriction Choker
This mod makes community objects available on residential lots and vice versa.

known issues
Under certain circumstances, e.g. when you enter Edit Town from build/buy mode and then enter another lot in build/buy mode, the restrictions may still be active. Just changing from build mode to buy mode and back or vice versa will usually do the trick then. If not, you need to exit and re-enter build/buy mode. I didn't investigate this further, because there's nothing I can do about it anyway.



Legal Stuff

possible conflicts
This is a scripting mod and as such the possibility for conflicts with other mods, no matter what kind, is next to non-existant.

installation
Please follow Game_Help:Installing_Sims_3_Package_Fileswiki. I can't explain it any better than that. Seriously, I won't even try even if you ask me.

deinstallation
Just rip it out whenever you like.

support
I support my mods. I appreciate bug reports. I don't support mods or custom content in general. It's not an issue with a mod if it doesn't even show up in the game.

disclaimer
Might lead to a serious case of squished brain. Use for rocket fuel. Don't use for stomach ailment.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.29
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Buzz_ShellSoundEmitter.zip

Size: 28.3 KB · Downloads: 15,167 · 25th Jun 2016
28.3 KB 15,167 25th Jun 2016
Buzz_AutoRailingDisabler.zip

Size: 4.3 KB · Downloads: 8,306 · 12th Feb 2012
4.3 KB 8,306 12th Feb 2012
Buzz_ShortCheats_Tuning.zip | optional package for the ShortCheats mod that enabled the auto cheat functionality and lets you modify the supported cheats and their abbreviations to your liking

Size: 795 Bytes · Downloads: 8,400 · 28th Jul 2011
795 Bytes 8,400 28th Jul 2011
Buzz_ShortCheats.zip

Size: 11.4 KB · Downloads: 12,750 · 28th Jul 2011
11.4 KB 12,750 28th Jul 2011
Buzz_BuildBuyRestrictionChoker.zip

Size: 9.3 KB · Downloads: 29,940 · 28th Jul 2011
9.3 KB 29,940 28th Jul 2011
Buzz_MakeNPCDoorFix.zip

Size: 9.2 KB · Downloads: 14,030 · 28th Jul 2011
9.2 KB 14,030 28th Jul 2011
Buzz_AutoRoofDisabler.zip

Size: 4.3 KB · Downloads: 13,934 · 28th Jul 2011
4.3 KB 13,934 28th Jul 2011
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
177 Comments / Replies (Who?) - 82 Feedback Posts, 82 Thanks Posts
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Lab Assistant
THANKS POST
#2 Old 28th Jul 2011 at 1:06 AM
so wait, just to be sure, this is the evolution (v.2) of the build/buy restriction choker?

thanks for more awesome sauce.you & twallan are my favorite modders by F-A-R.

1978 gallons of pancake batter
Original Poster
#3 Old 28th Jul 2011 at 1:26 AM
Quote:
Originally Posted by Cereal_Killer
so wait, just to be sure, this is the evolution (v.2) of the build/buy restriction choker?
No, this is a set of mods for builders. Since I made two more mods that fit the theme, I decided to combine them in a set instead of each having their own thread. The restriction choker that is part of this is the same as the previous one.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Mad Poster
THANKS POST
#4 Old 28th Jul 2011 at 2:02 AM
Yep, getting the combined one. Thanks for thinking about the builders, love your mods.
Instructor
THANKS POST
#5 Old 28th Jul 2011 at 2:52 AM
Awesome, thanks! :D
Lab Assistant
THANKS POST
#6 Old 28th Jul 2011 at 3:03 AM
Yay! This rocks! I feel like I deserve at least a little bit of credit for the autoroof idea, though hahaha
Alchemist
THANKS POST
#7 Old 28th Jul 2011 at 3:08 AM
I may actually get into building again, Buzzler. I was especially frustrated by the building restriction imposed by the apt. door must be inside rule, so it's really great to have that lifted.
Thanks so much for this suite of mods.
Scholar
THANKS POST
#8 Old 28th Jul 2011 at 3:20 AM
This seriously rocks. Thanks for all your great mods!
Lab Assistant
#9 Old 28th Jul 2011 at 3:57 AM
Quote:
Originally Posted by Buzzler
The restriction choker that is part of this is the same as the previous one.


gotcha.
Test Subject
THANKS POST
#10 Old 28th Jul 2011 at 11:16 AM
Buzzler, you are awesome! Thank you for this mod! The Make NPC door one will come in so handy.
Veteran Finn
retired moderator THANKS POST
#11 Old 28th Jul 2011 at 11:37 AM
Awesome Buzz
Field Researcher
THANKS POST
#12 Old 28th Jul 2011 at 1:16 PM
NPC Door Fix is just what I needed - thank you, Buzzler!
Test Subject
THANKS POST
#13 Old 28th Jul 2011 at 2:50 PM
Building is my favorite part of the game. You just made it even better! Thank you!
Lab Assistant
THANKS POST
#14 Old 28th Jul 2011 at 2:53 PM
Oh man, I love you SO MUCH for this!
Theorist
THANKS POST
#15 Old 28th Jul 2011 at 3:34 PM
This is freaking awesome! thank you so much :-)
Lab Assistant
#16 Old 28th Jul 2011 at 4:16 PM
Good Idea Buzz Make checking up on them much easier :P

Just a side wounder can one Pack all your build stuff in to one pack/.dbc like I do with some other stuff?
1978 gallons of pancake batter
Original Poster
#17 Old 28th Jul 2011 at 6:16 PM
Quote:
Originally Posted by jen&tonic
I feel like I deserve at least a little bit of credit for the autoroof idea, though hahaha
I don't give credits for ideas.

Quote:
Originally Posted by wendylady
Just a side wounder can one Pack all your build stuff in to one pack/.dbc like I do with some other stuff?
Yes, but these are mods and that means they can become outdated in the future. So, if you merge them, you need to be supercareful, i.e. you must be able to rip them out or replace them with updated versions at any time.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Rabid Recoloring Renegade
retired moderator THANKS POST
#18 Old 28th Jul 2011 at 6:45 PM
Brilliant! Thank you :-)
Lab Assistant
THANKS POST
#19 Old 28th Jul 2011 at 8:03 PM
The Build/Buy restriction choker is EXACTLY what I need *worships you*
Test Subject
THANKS POST
#20 Old 28th Jul 2011 at 8:06 PM
Thanks, this will spare me much annoyance.
Rogue Redeemer
retired moderator THANKS POST
#21 Old 29th Jul 2011 at 8:43 PM
Wow, you are FAST! I barely dared to think that the shell sounds could be made into an object! That little object will make all the difference in my world, so thanks x1000 for making it happen!
Test Subject
THANKS POST
#22 Old 29th Jul 2011 at 9:23 PM
You are a GOD!
Test Subject
THANKS POST
#23 Old 30th Jul 2011 at 1:23 PM
Wow! It was just what I needed. Thanks a lot
Forum Resident
THANKS POST
#24 Old 31st Jul 2011 at 9:34 AM
I've been absolutely loving the build/buy restriction choker.
Can't wait to try out these new build mods (esp. the shell sounds emitter).
Thank you so much!
Forum Resident
THANKS POST
#25 Old 1st Aug 2011 at 12:10 AM
This is perfect! I only have one question: is the Build/Buy Restriction Choker appropriate when building a lot to be uploaded to share or will everyone who uses the altered lot needs the mod as well?
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