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Remove stencils/overlays from build/buy/CAS objects in game (edited 01/16/2014)

by velocitygrass Posted 9th Jun 2012 at 11:59 AM - Updated 16th Jan 2014 at 5:25 PM by velocitygrass : Note about patch 1.66
242 Comments / replies (Who?) - 8 Feedback Posts, 17 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Note 2014/01/16: Still works with 1.66.
Note 2013/10/18: Still works with 1.63.
Note 2013/09/04: Still works with 1.57.


If you're like me, you've often wished for a way to get rid of the flowers on the Country Fried Counter or on the Four Post Bed, the giant red/pink cupcakes on the toy oven, or a stencil on a shirt. This mod allows you to remove stencils, overlays, specular, multiplier, and mask while you are playing.

It comes in two flavors, one as an interaction, the other as a cheat, and works on CAStable objects. The two versions are completely independent from each other (even though they do the same thing), so you can use either one of them or both.

Remove deco with a cheat

Enter Create a Style for the object you want to modify and then type deco and a combination of s (Stencil), o (Overlay), m (Multiplier), p (Specular), or a (Mask). The mod will remove the decoration(s) you chose. (It's the file velocitygrass_remove_deco.zip.)




Depending on the object, removal of different things might be useful. Here are some general hints:
  • If an object has different decorations in different presets, the decoration is a stencil.
  • If image-like decorations are not a stencil, they are likely an overlay.
  • Speculars are responsible for the shininess of the object.
  • Multipliers are responsible for the shadows, which create "depth" on the object.
  • Removing the mask will leave your object with a single channel.

Technically the mod does the following, depending on which options are chosen:
  • Stencil: disables all Stencils
  • Overlay: replaces the Overlay with a ref to the empty one (key:00B2D882:00000000:75F8F21E0F143CAC)
  • Multiplier: replaces the Multiplier with a ref to the neutral one (key:00B2D882:00000000:635FC5FB8A92207B)
  • Specular: replaces the Specular (for CAS parts the Clothing Specular) with a ref to the default black one (key:00B2D882:00000000:05314CDB2011373E)
  • Mask: replaces the Mask with a ref to the empty overlay (key:00B2D882:00000000:75F8F21E0F143CAC)

This will not affect the presets or other objects of the same type, though you can store the stencilless look of your object as a new preset. You can at any time use one of the presets to get the decoration back.

Tip by Srikandi: To get the deco changes to stick, remove the deco, then close the CASt dialog (confirming the changes), and then go back into CASt. Now the deco changes stick even after changing patterns and when saving presets.

Known limitations
  • CAS parts sometimes revert the deco changes when making further modifications (either CASt or more deco changes). If this happens simply reapply the change or apply multiple changes at once or confirm the CASt dialog and re-enter CASt after applying the deco change.
  • Removing the multiplier and mask is not recommendable on most CAS parts since removing them on a top or bottom will affect the hands and the skin of the Sim will be replaced with one of the patterns. However, the option might be useful on some accessories.
  • The eyedropper works in general to clone an object with removed deco. However, counters are changed when they are placed next to each other and this also resets the deco removal. Place them first and then remove the deco on each one. The same applies to other modular objects like the swing set.
  • Undo should work on deco changes more or less like expected (I did notice some weirdness on stairs, which seems to be unrelated to this mod). However, when doing a deco change in CASt without first doing other CASt changes, undo will not restore the deco. In that case simply cancel CASt to go back to the previous design of the item.
  • Overriding the overlay does so completely. E.g. when you do it on the toy oven, you not only get rid of the cupcake decor on the side, but also the details on the top and back. If you need to remove only parts of a stencil/overlay, you cannot achieve this with this mod. You can see some general examples in the before/after pics below.
  • This mod cannot control how good an object will look when its decoration is removed. This depends entirely on how the object is built.





Testing: I tested creating a preset, lot, and household with lot, sharing it, and loading it in a different Any Game Starter Profile game which did not have the mod and had no apparent problems. I haven't tested this on CC, but it should work on that too. ETA: It has been reported that it works on CC too.

Conclusion for builders: As far as I can see this should be safe for you to use in lots, and users who download the lot do not need to install the mod to see the object without stencil/overlay. However, I only did a few tests, so I'd welcome confirmation that this does indeed work as expected for yourself and for others (without the mod) when shared. ETA: So far no issues have been reported.



This is a scripting mod and unlikely to conflict with other mods. While it was created for and tested with patch 1.34, it could also work for older versions.

Additional Credits:
Inge and Peter Jones for S3PE, jonha for Any Game Starter, armiel for Builder's Island - DIY, and Twallan.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.34
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
velocitygrass_remove_deco.zip | This is the mod that allows removal of deco on all CAStable build/buy/CAS objects via cheat

Size: 4.4 KB · Downloads: 25,854 · 28th Jun 2012
4.4 KB 25,854 28th Jun 2012
velocitygrass_remove_stencils.zip | This is the mod that adds interactions to remove decoration on buy mode and some build mode objects

Size: 6.9 KB · Downloads: 29,904 · 9th Jun 2012
6.9 KB 29,904 9th Jun 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
242 Comments / Replies (Who?) - 97 Feedback Posts, 137 Thanks Posts
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Tartan McBadgerface
THANKS POST
#2 Old 9th Jun 2012 at 12:35 PM
Thank you so much! I'll be trying this in about five minutes!
Inventor
Original Poster
#3 Old 9th Jun 2012 at 12:40 PM
@Hellfrozeover: Thank you. I'd love to hear if it works as expected.
Field Researcher
THANKS POST
#4 Old 9th Jun 2012 at 1:28 PM
Oh, I wish I could click "Thank you" more than once!
Instructor
#5 Old 9th Jun 2012 at 1:33 PM
Wow, this is awesome!!!

I tested it in game with a few store items (I realized afterwards that the african table already had a stencil-free preset, durr, but this was using your mod) and a couple of my own custom items and it seems to work just fine!

(You can find the rug here and the small painting here )

Great job, thank you for sharing!
Screenshots

"Deep down I'm pretty superficial"

Scholar
THANKS POST
#6 Old 9th Jun 2012 at 2:01 PM
Love it, thank you!!
Forum Resident
THANKS POST
#7 Old 9th Jun 2012 at 2:07 PM
You are a GENIUS! Just what I always wanted! Thanks!
Inventor
Original Poster
#8 Old 9th Jun 2012 at 2:09 PM
@alexpilgrim: Thank you very much. The usefulness really depends on the item. E.g. the pinboard probably makes little sense without overlay, though maybe for post-apocalyptic/grungy looks it could work. The little rolling box and the hexagonal endtable look a lot more neutral though. I'm really happy that this will open up some objects for wider usability. Thanks for the feedback and the example pictures.
Instructor
#9 Old 9th Jun 2012 at 2:22 PM
@velocitygrass You're welcome! Yes, I realized as I was taking the screenshots that the usefulness on some decorative items may seem more limited (though, who knows what one might want to use it for, right?), but I couldn't find in the CC I have in my game other items (chairs, counters, whatever) with stencils to show as examples... On the other hand it might make a whole lot of custom paintings castable as long as what's behind the stencil/overlay is an independent channel.


"Deep down I'm pretty superficial"

Inventor
Original Poster
#10 Old 9th Jun 2012 at 2:36 PM
@alexpilgrim: Oh, that wasn't a criticism of your selection. I also had a picture in my example. I think in most cases the area behind overlays belongs to one of the existing channels, but even that opens up some opportunities if you don't mind CASting the frame along with the back.

And as you said, one never knows when it might come in handy. I'm always blown away by the creativity of builders in the community, so I'm happy to contribute this little tool.
Test Subject
THANKS POST
#11 Old 9th Jun 2012 at 2:37 PM
Brilliant!! Thanks for sharing
Forum Resident
THANKS POST
#12 Old 9th Jun 2012 at 2:56 PM
This is too good to be true, I never think that would be possible, ever, in my game. I'm just in awe of your creativity and talent. Thank you.
Field Researcher
THANKS POST
#13 Old 9th Jun 2012 at 3:13 PM
thank you very much. appreciate you sharing your talents and creativity with the sims world!!
Scholar
THANKS POST
#14 Old 9th Jun 2012 at 3:22 PM
Wow! You have made my day! Thank you so much for making this genial mod. So many ea objects are ugly because of their stencils and will now become nice.... Thanks again.
Top Secret Researcher
THANKS POST
#15 Old 9th Jun 2012 at 4:22 PM
Oh. My. God!
Alchemist
THANKS POST
#16 Old 9th Jun 2012 at 5:22 PM
This is just *so* awesome. There are so many things just don't use because I hate the stencils.
Scholar
THANKS POST
#17 Old 9th Jun 2012 at 6:35 PM
Wonderful! Velocitygrass, I don't know what we'd do without you.
Test Subject
THANKS POST
#18 Old 9th Jun 2012 at 6:39 PM
hi, could you upload the sim on the screenshot, please?
Lab Assistant
#19 Old 9th Jun 2012 at 7:42 PM
Thank you so much! This is so very useful and should really be a decorating option for all objects with a stencil. I wish however, it would work on the Pharaoh's Stone Railing. I tried it on this first but it didn't work. Maybe that design is not a stencil? It did work on the Rustic column. Good job!!
Eminence Grise
THANKS POST
#20 Old 9th Jun 2012 at 8:09 PM Last edited by Srikandi : 9th Jun 2012 at 9:05 PM.
Oh... My... ok somebody already said that.

Seriously, though, this is BRILLIANT There are a million mods that remove stencils from things (I made one as my first test of S3OC when it came out), but who wants to have to get a new one every time a new object is put in the game?!

Never even occurred to me that an approach like this could work, you're a genius :D

Edit: Been testing it in my game, mostly works exactly as expected! A couple of comments:

I used it on the domino table (fancy scrollwork be gone), and the castle-style bunk bed (ugly shield decals eradicated), Sunny Bungalow Slide (painted on window eliminated!), ugly base game stenciled shades Cortinas Festivas and Traditional Curtains (now non-ugly)!

Some objects didn't have the "remove stencil" option where I would have expected it... one frameless oriental painting for instance (was just messing around, obviously as you said you don't really WANT to remove stencils from paintings )

Stained glass windows become solid wood, obviously, like the door example in your upload... ok for doors, not so useful for windows, I understand why this is though However, on the windows with soap bubble decals from Town Life stuff, the bubbles stayed solid but the bubble stencil was removed, making em recolorable, which is great.

I found a couple of objects where apparently nothing happened, but the "remove stencil" option didn't go away... they're complex and/or scripted objects, might there be multiple stencils on them? Not sure. Extraordin-AIRE-inator lifetime reward object, Princess and the Pauper Treehouse, pet toy crate, Class-E Bookcase. Tried "remove stencils" multiple times on each of these with no change. Not a biggie, just thought you'd like to know

Anyway, I think this is possibly the best TS3 mod EVER, since it multiplies the number of objects I am able to use in my game without fear of kitsch Thanks a zillion!
Eminence Grise
THANKS POST
#21 Old 9th Jun 2012 at 8:44 PM
BTW, question... any way to undo it short of re-buying the object? If I understand how you implemented this, probably not, but just checking. The effect it had on the turtle play table was not exactly what I expected
Mad Poster
THANKS POST
#22 Old 9th Jun 2012 at 9:10 PM
What a fantastic idea, thank you!
Test Subject
#23 Old 9th Jun 2012 at 9:11 PM
Quote:
Originally Posted by Srikandi
BTW, question... any way to undo it short of re-buying the object? If I understand how you implemented this, probably not, but just checking. The effect it had on the turtle play table was not exactly what I expected

I could be wrong, but if I've read this correctly, then you would have to CAST the object and select a stenciled version in order to get it back. You could also save the stencil free version in there as a preset as well.
Lab Assistant
THANKS POST
#24 Old 9th Jun 2012 at 9:21 PM
Holy shit, this is AMAZING! I can get rid of a bunch of my destenciling mods now (some of them are even standalone objects, causing dupes in the catalogue), not to mention, I don't have to go hunting for destenciling mods for new objects anymore! This is a huge, game-changing mod.

And by the way, I love all the mods/apps you create! You make stuff that allows noobs like to me to mod my own game; you make us self-sufficient! Thank you, velocitygrass! :D
Top Secret Researcher
THANKS POST
#25 Old 9th Jun 2012 at 9:46 PM
Amazing! How is that even possible?! Are you a code god or what?
Oooh why didn't you upload this wonder last week, that is, before I install a gazillion of un-stencilized game and store stuff! *facepalm*
Off to try your mod and track down all the now useless files to remove, YAY!
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