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No Blur In The Distance (DoF) (Updated V3)

by Shimrod101 Posted 5th Sep 2014 at 2:27 AM - Updated 10th Oct 2014 at 12:23 AM by Shimrod101 : Updated mod files
199 Comments / replies (Who?) - 7 Feedback Posts, 18 Thanks Posts
These are remade to bring them up to speed with the 1.0.728.0 update on Sept. 25th. Remove the old file from the Mods folder when using one of the new ones.

New versions of these mods are available now which include the XML tuning file which is complementary to the DATA file. Using the new file (whichever one you're using) instead of the first one is mandatory! Throw the first version of this mod in the trash.

After the Oct.1st Update, these steps below are no longer required to get the game to read XML, so these two things can be reverted back the way it was before.
Two extra steps are required for using this new version mod and any other XML mod which has the XML files in a .package. Make a new folder in the Mods folder (so this is a subfolder under Mods) named: unpackedmod
In the resource.cfg file in the Mods folder add the following line after the other text. To do this simply open the .cfg file in Notepad and copy and paste from here into the file and save it.
DirectoryFiles unpackedmod autoupdate
This empty unpackedmod folder you just created isn't used for anything, it simply needs to be there as a reference. My mod file goes in the Mods folder (or a subfolder) as usual.

A new version of this mod cuts down the out of focus blur by 50% instead of all the way; it is the file with the #50 in the file name. Use one or the other of these mods, not both at the same time.

This mod removes the Depth Of Field blur off into the distance.





The mod uses a DATA file and an XML file named Renderer Global Dof Settings, and should not conflict with any other mod except one which uses these files. Unzip the file somewhere and place the .package file in the Mods folder (or a subfolder) in the My Documents area.

Additional Credits:
Created with the use of s4pe by Kuree and Sims4Group, and the DATA File Tool and XML Extractor by velocitygrass.
Tags: #camera dof

Type: Other

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ShimrodNoDistanceBlur50_V3.zip

Size: 1.1 KB · Downloads: 34,316 · 26th Sep 2014
1.1 KB 34,316 26th Sep 2014
ShimrodNoDistanceBlur_V3.zip

Size: 1.1 KB · Downloads: 65,353 · 26th Sep 2014
1.1 KB 65,353 26th Sep 2014
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
199 Comments / Replies (Who?) - 89 Feedback Posts, 106 Thanks Posts
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Test Subject
THANKS POST
#2 Old 5th Sep 2014 at 3:13 AM
Excellent work! I'm am so thrilled that you've found a way to get rid of it! Thank you so much for this mod!
Lab Assistant
#3 Old 5th Sep 2014 at 3:23 AM
Hey, this is great. Quick question? Is it possible to do some flavors and make the DoF less extreme? I rather like the DoF but feel it's a bit too harsh. I always found the crisp, clear horizon in TS3 to be a little odd to my artistic eye. Not game breaking but odd.

If it's not possible, not really a big deal, but I thought I'd ask. I'm really happy you are modding for TS4. Your mods have been so helpful for me through TS3 and TSM.
Instructor
THANKS POST
#4 Old 5th Sep 2014 at 3:25 AM
great job :)
Forum Resident
THANKS POST
#5 Old 5th Sep 2014 at 3:53 AM
thank you now all we need is a no censor mod and a noo zzz mod hint hint LOL
Test Subject
THANKS POST
#6 Old 5th Sep 2014 at 4:03 AM
Thank you so much for this. :)
Lab Assistant
#7 Old 5th Sep 2014 at 4:05 AM
cool but i personally like/dont mind the DOF
Test Subject
#8 Old 5th Sep 2014 at 4:24 AM
Default Thanks
Thank you!
Test Subject
#9 Old 5th Sep 2014 at 4:41 AM
Question, is the DOF simply an overlay of some kind that can be removed or does this mod actually render more things which would have an impact on the game performance? Either way, this is certainly an appreciated mod!

"The belief that there is only one truth and that oneself is in possession of it, seems to me the deepest root of all that is evil in the world." ~ Max Born
Test Subject
THANKS POST
#10 Old 5th Sep 2014 at 4:42 AM
awesome!
Test Subject
THANKS POST
#11 Old 5th Sep 2014 at 4:42 AM
Trying this out. Thank you!
Mad Poster
THANKS POST
#12 Old 5th Sep 2014 at 5:25 AM
Woot! Thank you very much!
Mad Poster
#13 Old 5th Sep 2014 at 5:46 AM
is this still needed if you have the view distance set to high?
Lab Assistant
THANKS POST
#14 Old 5th Sep 2014 at 7:14 AM
It looks nice and crisp! It's much better. Thank you so much!
Test Subject
THANKS POST
#15 Old 5th Sep 2014 at 7:46 AM
Great work. Now we need to remove that distracting censor blur.
Test Subject
THANKS POST
#16 Old 5th Sep 2014 at 9:45 AM
Great modification! I looks far better without that intense blur. Thanks!
Field Researcher
THANKS POST
#17 Old 5th Sep 2014 at 10:59 AM
Thank you! Finally a fix for this! Annoyed me so much!
Thanks :D
Field Researcher
#18 Old 5th Sep 2014 at 11:00 AM
Quote:
Originally Posted by christmas fear
is this still needed if you have the view distance set to high?

Yes because that doesn't remove the blur.
Mad Poster
Original Poster
#19 Old 5th Sep 2014 at 11:12 AM
@airstyle:
I don't think the DoF is an overlay but more like a camera setting. It doesn't appear to me that more stuff is being rendered in the distance, but I really don't know if this blur function cuts away half of the pixels (for example) on stuff further away, such that rendering is more difficult when turning it off. So I really bon't know.

@christmas fear:
I've alway had the View Distance set to high in the game and the DoF is blurring away everything, so yes.

@MoxieGraphix:
I think it can be done yes, but I would prefer an exact description of how the game should look. The blur should be starting not as close to the current sim, the distance for "start blur" pushed back? Or the blur strength overall should be reduced? In the far distance, the blur strength should be the same or not as much blur?

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Guest
THANKS POST
#20 Old 5th Sep 2014 at 12:15 PM
Thanks so much! ^^
Test Subject
THANKS POST
#21 Old 5th Sep 2014 at 12:21 PM
Wow! Thank you so much, now I can see in the distance!
Test Subject
THANKS POST
#22 Old 5th Sep 2014 at 1:50 PM
thank you!
Test Subject
THANKS POST
#23 Old 5th Sep 2014 at 1:57 PM
Cool, Thank You.
Test Subject
THANKS POST
#24 Old 5th Sep 2014 at 2:44 PM
Thanks can you create a remove the blur mod?
Test Subject
THANKS POST
#25 Old 5th Sep 2014 at 3:04 PM
Thank you so much.
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