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Liberated Fences

by plasticbox Posted 10th Dec 2014 at 7:59 PM - Updated 12th Aug 2015 at 6:29 AM by plasticbox
26 Comments / replies (Who?) - 4 Feedback Posts, 20 Thanks Posts
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
Some fence objects from the game files fixed up for Buy/Build. Part 2 is available here, part 3 here, part 4 here.

Contents and in-game prices:
  • Tall Stone Post – 120
  • Tall Stone/Wood Fence – 240
  • Tall Stone/Wood Gate – 400
  • Iron Fence Post – 90
  • Plaster + Iron Fence, Short – 180
  • Plaster + Iron Fence, Long – 1080
  • Low Stone Post – 120
  • Low Stone Wall, Short – 250
  • Low Stone Wall, Long – 500

How to use:

  1. These are objects, not actual fences as far as the game is concerned (like the fence-tool ones). I put them in Fence Gates since that's what worked best for me (they sort at the end, so they're all in one place there rather than strewn all over Deco > Misc. Putting anything but fences in Fences won't work).

  2. Not being fences means they don't know how to fence =P .. or maybe it's just because they were never finished, in any case in my testing sims could walk through (most of) these – one needs to plant e.g. a hedge on one side or put them on top of actual fences in order to make them serve their purpose.

  3. I removed the footprint reference from all of them so that they can be placed freely (or at least, as freely as the game will allow ). That's not only useful for the fence part, but also for e.g. building porches, using the posts as column bases and so on. They have a funny way of sliding up the side of foundations, so one can probably stack them that way, too (haven't tried that yet).

This is done by way of the usual flagging and stuff, plus a custom STBL. Also, I pity the poor person at Maxis who had to come up with prices for all of their content .. finding a scheme that (more or less) keeps these both in relation to one another and to existing fence/column prices was probably the hardest part about this. No free lunch!

When using these in lots you upload, this mod will very likely be required depending on how you use them (see: footprints).

s4pe + the thing formerly known as Hasher.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 2.1 KB · Downloads: 38,429 · 10th Dec 2014
2.1 KB 38,429 10th Dec 2014
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
26 Comments / Replies (Who?) - 3 Feedback Posts, 21 Thanks Posts
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Pettifogging Legalist!
retired moderator
Original Poster
#2 Old 10th Dec 2014 at 11:54 PM
Regarding the gallery, please test yourself -- I don't use it so I don't know anything about it (I can't even tell what you mean by "will these be considered CC").

Regarding sharing lots in general: all of the "liberated" content should show up without the downloader needing any mods (seeing as the actual objects are already in everyone's game files), but of course everything I added -- descriptions, tags, prices etc -- will be missing, and objects may be removed by the game entirely if their default footprint (the non-edited one) does not fit the current placement. Whether or not that is the case in any particular lot is up to the builder to test.

Regarding any other content, please do not post requests on this site. Feel free to post in Create if you would like to do similar mods yourself and need info, but do not ask other people to do it for you.

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
#3 Old 11th Dec 2014 at 5:35 AM
Thanks for Liberating All The Stuffs PlasticBox!!

....and to answer one of Marjia's questions
Originally Posted by Marjia
wow that's really cool.. did you happen to do the little sportscar that keeps speeding down my street. been looking for that for a while now. Thanks for giving us access to more content that's already in the game. Will these be considered CC when sharing on the gallery?

There's a mod that enables all the vehicles, it was done a while back by TwistedMexi. You can find the post here at MTS It's called "Decorative Vehicles Cheat - Cars, Trains, Planes, etc!"

They call me The Seeker.
I've been searching low and high.
Lab Assistant
#4 Old 13th Dec 2014 at 8:11 AM
Thanks for your patience, this is my first sims game.
Test Subject
30th Dec 2014 at 1:19 AM
Default More Fences
This message has been deleted by plasticbox. Reason: No requests.
Lab Assistant
#5 Old 1st Jan 2018 at 6:16 PM
Is it possible to recolor these, as well as the other liberated fences? I'd like to make some DIY obstacles out of them but I don't know how to go about recoloring them since some come in an all in one package...

~ formerly known as trüffelschaf ~
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