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Starlet Eyes - Default Eye Replacements and Contacts

by copperIIsulfate Posted 22nd Jun 2019 at 6:03 PM - Updated 24th Jul 2021 at 1:25 AM by copperIIsulfate : spelling error lol
23 Comments / replies (Who?) - 11 Feedback Posts, 12 Thanks Posts
Update 7/22/2021

The Starlet eyes are finally updated to work with last June's patch. I also fixed some inconsistent tagging across all files, and disallowed contacts and unnatural defaults for random.
Please let me know if there are any issues still, or if I screwed some tags up.

I said before that I would be making add-ons for other life states, but since it has been two years since I have made these, I am no longer personally satisfied with how these look and am not confident I would be able to make any add-ons match with the originals. I am however in the process of remaking the layer file I used to make these so I can make new eyes that will include other life states.

I also may update these again soon. I noticed an issue where the textures are sometimes fine, but pixelate when certain CAS parts are selected, even when the Starlet eyes are the only cc in my game (it shows in every single picture in this post, so it's nothing new or different). I was going to try and upload a fix with the update, but figuring it out is taking a long time so I went ahead and updated them. Updating to the LRLE format now appears to cause the eyes to be pixelated all the time instead of some swatches being fine sometimes. If anyone has any insight, I'm open to advice and tips.

--

There's a lot of fantastic default replacement eyes and contacts out there, but most of what I've seen has been very maxis-match or very alpha, and I wanted something a little more in between, so I made these. I started with recoloring all 18 base game eyes, then made a few more natural and fantasy swatches. Well, maybe 20 isn't really 'a few'. These aren't meant to be comprehensive of every possible natural eye color out there though; heck I didn't even make a swatch that closely resembles my own eyes ¯\_(ツ)_/¯. Someday maybe I'll add more on, but in any case recolors are strongly encouraged!

I hand-painted these textures in Paint Tool SAI from scratch, and have included .sai, .psd, and .kra files with all the layers I used and files with every swatch on a separate layer in 2048x resolution in case someone wants to make these compatible for the HQ mod. I also included a guide to recoloring these for anyone who is new to making recolors, and tried to keep it as basic as possible.


Default Replacements

There are three options for downloading these eyes as default replacements:
  • default replacements for all 18 base game eye colors
  • default replacements for all 18 base game eye colors + 9 natural add-ons
  • default replacements for all 18 base game eye colors + 20 natural and fantasy add-ons
The first option will only replace the eye colors you see in-game. I replaced each base game eye color with as close to the same eye color as I could, so if you put this in your game your brown-eyed sims will not suddenly have blue eyes. Some colors will be more different from the base game eyes than others, as I tried to make the colors more natural-looking, more distinct, and more true to names given to the eye colors in-game (such as 'hazel blue' looking like blue-green and nothing like hazel).
The second option adds 9 natural(ish) eye colors in addition to the base game colors, including an albino (pink/red) and occular albino (lavender) eyes. The 9 add-ons will not replace any of the base game colors, so they will not be automatically applied to any existing sims.
The third option also has 11 fantasy/unnatural colors in addition the 9 natural colors. Again, these do not replace any of the base game eyes and will not be automatically applied to any existing sims.
I tried to tag these to allow them to show up on babies but I don't think it works. I removed the specular map on the eyes so they don't have that weird glare on them in live mode, but babies still seem to have a specular and don't have my eye texture from what I can tell.

As these are default replacements, they will override the game's eye texture. This means you pick the eye color as you normally do, not as contacts in skin details or a makeup category. These eye colors will also be genetic...for the most part (see known issues).

If you are downloading default replacement eyes, only download one of these! All three replace the base game eyes, and at best having more than one will be redundant, and at worst it could cause issues in your game.


Contacts (Face Paint)

There are three options for face paint contacts:
  • all 38 colors
  • 24 natural eye colors
  • 14 fantasy eye colors
The first has all 38 colors, the second has all natural base game colors (excluding red, purple, and aqua) plus my natural add-on colors, and the third option has the red, purple, and aqua colors from the base game plus my fantasy add-on colors.

Unlike the default replacements, you can have more than one of these in your game. If you wanted to download both the natural and fantasy eye color options so they are separate, that would work perfectly fine. Additionally, if you only wanted natural genetic eyes, but still wanted fantasy eye colors as contacts, you could download the natural default replacements and the fantasy contacts and that would also work fine in-game.

As the file names suggest, these can be found in the face paint category. They are suitable for feminine and masculine styles, all ages, and all outfits.


Issues and Conflicts

The game has a limited number of tags to use as eye colors, so I could not have an individual tag for every eye color. There were only three unused tags: honey, hazel, and golden.
Amber was already being used for the red and purple eye colors, so I tagged all the fantasy add-ons as amber so they'll go together at least, though this means a red-eyed parent and a cyan-eyed parent could have a lime-eyed child. If you have an existing red-eyed sim, this should not change their eye color and should only affect what eye colors any future offspring may have.
I tagged my amber eyes as golden, the two albino eyes as hazel, and the honey eyes as honey. The natural add-ons that didn't have a unique tag were tagged as the next closest eye color. (Ex. blue-green was tagged as blue, so a blue-eyed parent may have a blue-green-eyed child even if their partner does not have blue-green eyes). As far as I know, there is no way around this.

As mentioned earlier, the default replacements do not appear to work on babies. Or at least, I don't know how to make them work on babies.

The default replacements will conflict with any other default replacements. This includes Luumiasims' eye shine remover mod.


Terms of Use

Recolors are encouraged, but I do not give anyone permission to re-upload these files. If you do make recolors, please give credit to me for the original texture and link back either to my profile or this post. Thanks!
As I mentioned earlier, if someone wants to make this HQ mod compatible, the recolor resources has all my textures at 2048x resolution, so go ahead. The same terms listed above will still apply.


CC Makers Credits

In my live mode pictures I used cc from the following creators:
obscurus-sims, kijiko, remussirion, wingssims, anto, ms blue, sintiklia, goppolsme, alf-si, pralinesims, shojoangel, ryuffy, komugy, nightcrawler, fashionroyalty, musae, leahlillith, ha2d (hal's archive), s-club, crypticsim, aanhamdan93, busenur41, simpliciaty, honeyssims, mobisims, iconic, mmsims, stealthic, screaming mustard (myobi), dani paradise, bobur, kyimu, newsea, and namine

If I missed anyone please let me know and I'll add them!

Additional Credits:
Sims4Studio
Paint Tool SAI
Krita

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
[CuSO4] - default eye replacements - all swatches.zip | default eye replacements - all colors

Size: 496.4 KB · Downloads: 14,694 · 22nd Jul 2021
496.4 KB 14,694 22nd Jul 2021
[CuSO4] - default eye replacements - natural colors only.zip | default eye replacements - base game + natural add-ons

Size: 353.0 KB · Downloads: 4,654 · 22nd Jul 2021
353.0 KB 4,654 22nd Jul 2021
[CuSO4] - default eye replacements - ea colors only.zip | default eye replacements - base game colors only

Size: 247.2 KB · Downloads: 3,534 · 22nd Jul 2021
247.2 KB 3,534 22nd Jul 2021
[CuSO4] - eye colors as face paint - all colors.zip | eye contacts - all colors

Size: 1.41 MB · Downloads: 3,697 · 22nd Jul 2021
1.41 MB 3,697 22nd Jul 2021
[CuSO4] - eye colors as face paint - fantasy colors.zip | eye contacts - fantasy colors

Size: 367.1 KB · Downloads: 2,584 · 22nd Jul 2021
367.1 KB 2,584 22nd Jul 2021
[CuSO4] - eye colors as face paint - natural colors.zip | eye contacts - natural colors

Size: 621.8 KB · Downloads: 2,653 · 22nd Jul 2021
621.8 KB 2,653 22nd Jul 2021
Recolor Resources.zip | everything you'd need to make recolors

Size: 9.35 MB · Downloads: 2,261 · 22nd Jun 2019
9.35 MB 2,261 22nd Jun 2019
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
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2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
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Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
23 Comments / Replies (Who?) - 10 Feedback Posts, 12 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Lab Assistant
THANKS POST
#2 Old 24th Jun 2019 at 1:44 AM
These are really, really beautiful, and they match my playstyle perfectly! Thank you!!!
Test Subject
THANKS POST
#3 Old 24th Jun 2019 at 11:13 AM
i like it , thank you !
Instructor
THANKS POST
#4 Old 27th Jun 2019 at 11:13 AM
Just tried these in-game and they look amazing! Thanks so much.
Test Subject
THANKS POST
#5 Old 3rd Jul 2019 at 2:01 AM
Thank you so much for this I've been trying to get an amber/yellow eye for my sim but yours is the first one that actually works as a selection.
Test Subject
THANKS POST
#6 Old 3rd Jul 2019 at 5:40 AM
~ These are beautiful & I would love to use them but they are not default as they have a wrench!
Test Subject
Original Poster
#7 Old 3rd Jul 2019 at 11:47 AM
Quote:
Originally Posted by aussie karima
~ These are beautiful & I would love to use them but they are not default as they have a wrench!


Well in that sense no, these eyes aren't truly 'default', but they are still effectively default replacements, as the default replacement versions of my eyes will override the base game eye textures and show up instead. In that way, they'll automatically be applied to every sim in every save you have without the need to edit each household in CAS to use them. If there's a gender or age that one (or more) of the textures is not showing up for, please let me know and I'll get it fixed and update the files on here.

If the wrench icon still bothers you as an aesthetic thing, AOM made mods to remove (or replace if you'd prefer) the wrenches from swatches and catalog thumbnails here: http://sims4studio.com/thread/4254/aom?page=2. This is a link to a forum of all their cc, so you'll have to scroll down to the bottom to find it. At the time of linking this, the mod is the second post from bottom of the page, and they're currently updated to the Strangerville patch.

Hope this helps!
Test Subject
THANKS POST
#8 Old 11th Aug 2019 at 6:18 AM
These are lovely, thank you so much for sharing.
Lab Assistant
THANKS POST
#9 Old 21st Aug 2019 at 1:03 AM
Hi! Really like these. Were you considering making any for vampires, mermaids, pets, and aliens? I only ask because I've been trying to find the same creator for different eye releases. Would love to see them if you do! :)
Test Subject
THANKS POST
#10 Old 22nd Aug 2019 at 8:21 AM
These are super pretty!! I've been wanting something similar and they're perfect. <3
Test Subject
Original Poster
#11 Old 23rd Aug 2019 at 10:38 PM
Quote:
Originally Posted by stryeyeddrmr
Hi! Really like these. Were you considering making any for vampires, mermaids, pets, and aliens? I only ask because I've been trying to find the same creator for different eye releases. Would love to see them if you do!


Thanks! I'm really glad you like the eyes! I'm 100% planning on making eyes for all occult life states and pets, but I've had to put those plans on hold for a bit. My health isn't so great right now and it's significantly limited how much I can use my computer (hour a day at most). Hopefully it'll be resolved relatively soon, though I can't say when for sure; it could be within a week or two or as long as a month. I like having matching sets of cc for things like eyes too, so it will definitely get done .
Test Subject
THANKS POST
#12 Old 19th Sep 2019 at 6:57 PM
Beautiful, Thank you so much!
Test Subject
THANKS POST
#13 Old 18th Oct 2019 at 1:31 AM
Any updates on when you'll be releasing occult and animal defaults? I love these eyes so much!
Test Subject
THANKS POST
#14 Old 22nd Oct 2019 at 8:31 AM
These are my favourite default eye replacements, I can't get enough of them. ♥
Test Subject
Original Poster
#15 Old 27th Oct 2019 at 3:47 AM
Quote:
Originally Posted by uikoru
Any updates on when you'll be releasing occult and animal defaults? I love these eyes so much!


Thanks! I'm really glad you love these eyes!
I really really want to work on the next few sets, but I still haven't been physically well enough to do pretty much any work beyond planning out designs on paper as I still can't use my computer or sit up for very long due to headaches. Since the last update I posted, I do know for sure what I have (intracranial hypertension), and I am being treated for it, but I'm not getting better as quickly as I was originally hoping I would. My neurologist said it's nothing alarming or unusual, it sometimes just takes some people longer to recover than others. Unfortunately for me it's looking like it's going to take longer, probably at least another month based off of my current condition.

I am still 100% planning on making the rest of the default replacements though! Like I mentioned, I have started planning out designs for the occult eyes on paper, so when I am able to use my laptop regularly enough to draw again, I'll have a bit of a head start
Test Subject
#16 Old 5th Jun 2020 at 1:12 PM
I adore these eyes, but sadly the default replacements have now broken in the June 2020 patch and need to be updated . Any chance you will revisit these?
Test Subject
#17 Old 5th Jun 2020 at 1:56 PM
These eyes are perfect, is there any hope that you will update them?
Test Subject
#18 Old 11th Jun 2020 at 1:23 AM
Hey everyone! In case copperIIsulfate doesn't have the chance to fix these, CMar's eye fixer repaired them for me! I use the default replacement/default additional colors and they all seem to be working now

https://modthesims.info/d/643164/ts...ne-3-patch.html

Thank you so much for these eyes <3 they've made everyone in my game look so much better, I rarely use anything else!
Test Subject
#19 Old 29th Jun 2020 at 4:53 AM
I really love these eyes but the june patch broke them. I tried the above solution, but it didn't work for me. Anyone know how I can fix the mesh/texture for the eyes? I have about 5 colors that still have the CC. The rest of the colors are base game texture.
Test Subject
THANKS POST
#20 Old 8th Dec 2020 at 8:21 PM
these are my favorite eyes and I've been using them a while even with them being broken. the tool didn't work for me either unfortunately.
Test Subject
#21 Old 8th Dec 2020 at 8:58 PM
oh my gosh I take it back about the fix not working, I realized the reason it failed was I tried to fix them as I would defaults when these are not technically. try fixing them with the tool as non defaults and they should work. in case you're looking for a fix I do have a fixed version of this file if anyone wants it, if the creator doesn't mind.
Test Subject
#22 Old 10th Jul 2021 at 12:30 PM
Quote:
Originally Posted by bubble6066
oh my gosh I take it back about the fix not working, I realized the reason it failed was I tried to fix them as I would defaults when these are not technically. try fixing them with the tool as non defaults and they should work. in case you're looking for a fix I do have a fixed version of this file if anyone wants it, if the creator doesn't mind.


Do you have this file still? If so I would rlly love it ;-; can't get the fix to work
Test Subject
Original Poster
#23 Old 20th Jul 2021 at 9:53 PM
Hey everyone, sorry for the super long absence. I wrote a journal post about it that goes into detail, but the short summary is that it took me way longer to recover from intracranial hypertension than anyone thought it would, and the process was far more exhausting both physically and mentally than I could have imagined it would be, so ultimately this was all side-lined. In hindsight I would have said I needed to go on hiatus indefinitely. Again, sorry for not being more transparent.

I don't mind people sharing fixed versions at all! I do plan on updating these, but I've run into a glitch that causes pixelation/crunching with the texture that I didn't notice before (if you look in the pictures of the post, you can see there is a grid pattern, especially in the scleras) because they are pixelated more often than not, but then a few swatches looked way better when I took all hair/clothes/etc. off of a sim. I need to do more testing, but so far I've found both cc and EA parts cause pixelation, the latter even when I remove all cc from my game except the eyes themselves. Strangely, a swatch that still worked as RLE2 for me and looked fine unless a CAS part was crunching it, is now always pixelated when converted to LRLE. I would prefer to release the fix for this and update to LRLE together, but if I can't figure it out soon I'll go ahead put out the LRLE update.

While I know a lot of people still like these eyes, I am personally not satisfied with them anymore, so I am not planning on adding matching eyes for different life states. I won't take them down and I'll keep them functional, but that's it. I am planning on making a new set of eyes (more info in my journal), but currently have no clue when those will come to fruition, as there's still a good amount of work to do and a lot of things up in the air in my life right now.

Many thanks to everyone who has downloaded these eyes and left comments! It means a lot to me to see people enjoying my work, so (again) I am really sorry for not giving an update sooner.
Test Subject
#24 Old 22nd Jul 2021 at 11:18 PM
Quote:
Originally Posted by copperIIsulfate
Hey everyone, sorry for the super long absence. I wrote a journal post about it that goes into detail, but the short summary is that it took me way longer to recover from intracranial hypertension than anyone thought it would, and the process was far more exhausting both physically and mentally than I could have imagined it would be, so ultimately this was all side-lined. In hindsight I would have said I needed to go on hiatus indefinitely. Again, sorry for not being more transparent.

I don't mind people sharing fixed versions at all! I do plan on updating these, but I've run into a glitch that causes pixelation/crunching with the texture that I didn't notice before (if you look in the pictures of the post, you can see there is a grid pattern, especially in the scleras) because they are pixelated more often than not, but then a few swatches looked way better when I took all hair/clothes/etc. off of a sim. I need to do more testing, but so far I've found both cc and EA parts cause pixelation, the latter even when I remove all cc from my game except the eyes themselves. Strangely, a swatch that still worked as RLE2 for me and looked fine unless a CAS part was crunching it, is now always pixelated when converted to LRLE. I would prefer to release the fix for this and update to LRLE together, but if I can't figure it out soon I'll go ahead put out the LRLE update.

While I know a lot of people still like these eyes, I am personally not satisfied with them anymore, so I am not planning on adding matching eyes for different life states. I won't take them down and I'll keep them functional, but that's it. I am planning on making a new set of eyes (more info in my journal), but currently have no clue when those will come to fruition, as there's still a good amount of work to do and a lot of things up in the air in my life right now.

Many thanks to everyone who has downloaded these eyes and left comments! It means a lot to me to see people enjoying my work, so (again) I am really sorry for not giving an update sooner.


This is so exciting Glad you are doing well!