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Clutter Anywhere Part Six - Sculptures

by bessy Posted 15th Jun 2021 at 5:28 AM - Updated 3rd Dec 2021 at 8:29 PM by bessy
14 Comments / replies (Who?) - 10 Feedback Posts, 4 Thanks Posts
✔Game tested and fully compatible with 1.82 patch

Changelog

09/25/21
Added new swatches from Base Game patch

09/13/21
Added new swatches from Base Game patch and Spa Day Refresh. Also added Laundry-Go-Round basket from Eco Living (I've somehow missed it earlier) and deleted Always Polished Nail Polish as it already has slotting behavior set to 1 (if you use unmerged version please delete manually the file 'bessyAnywhereBGAlwaysPolishedNailPolish.package' from your mods folder)

07/29/21
Added Cottage Living items

06/18/21
Added items from Dream Home Decorator Pack

Who doesn't like to clutter up their sims' houses? I have always got sad that slot fixing mods are made by many creators, but none of them gave me the full amount of items that I wanted. So I've waited to collect enough patience to make it myself. This is the largest part of my Clutter Anywhere mod and maybe the last, but.. who knows?

You could see earlier released similar mods by plasticbox and ignifex here and here or on several other websites and creators' personal blogs.

This is a sixth part of my Clutter Anywhere mod series, the first (appliances), second (books), third (electronics), fourth (lamps) and fifth (plants) are available here, here, here, here and here.

What does this mod do?

You get over 300 edited clutter items that are identified in-game as table or floor sculptures. All of them a placeable into small decorative slots to get the maximal placement freedom. Some huge items you can shrink down to get desired look. And, of course, these edits create a perfect pair with furniture more slot mods like those from simsi45, plasticbox or whatever other amazing creator.

What do you get?
All the table sculptures, interior items and clutter from all packs till Courtyard Oasis,
Several floor sculptures, interior items and clutter from all packs till Courtyard Oasis.

What did I change?

I have edited only the slotting behavior in Object Catalog resources for each item, so thew mod is bot compatible with any others changing the same resources.

Credits
Plasticbox, Ignifex and all the other creators whos content inspired me to make these slot mods, Sims4Studio, EA.

Type: Fixed

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4 Get to Work Get Together City Living Cats and Dogs Seasons Get Famous Island Living Discover University Eco Lifestyle Snowy Escape Cottage Living + 10 GPs + 12 SPs

This is a multi-part download:


Choose merged or separated option, not both!
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
bessyAnywhereSculptures.zip | Pick n choose separated items, 09/25 updated file

Size: 198.8 KB · Downloads: 1,029 · 25th Sep 2021
198.8 KB 1,029 25th Sep 2021
bessyAnywhereSculpturesMerged.zip | All items merged, 09/25 updated file

Size: 90.8 KB · Downloads: 4,033 · 25th Sep 2021
90.8 KB 4,033 25th Sep 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
14 Comments / Replies (Who?) - 9 Feedback Posts, 4 Thanks Posts
Thanks are currently OFF: Show Thanks Posts for this thread
Lab Assistant
#2 Old 15th Jun 2021 at 5:51 AM
These are great. Much simpler than trying to work out what bits other mods by different modders have covered.

Are you aware that part 2 has disappeared from the site?
Lab Assistant
Original Poster
#3 Old 15th Jun 2021 at 2:00 PM
Quote:
Originally Posted by deathrolla
These are great. Much simpler than trying to work out what bits other mods by different modders have covered.

Are you aware that part 2 has disappeared from the site?


Hi! Thank you, yes pt2 is still on moderation, but i hope we'll get it soon)

Crazy in purple
Lab Assistant
Original Poster
#4 Old 15th Jun 2021 at 6:18 PM
Quote:
Originally Posted by coolspear1
Doing these types of mods, editing every swatch binary file for every object type, a mind-numbing repetitive chore that would test the patience of a saint. So well done on working your way through them all. The most horrowing aspect for future concern, if Maxis do add any new important tags that effect these objects, - or those in your other similar mods - it'll be a nightmare to add the new tags one by one to the files these mod types use. Not unless S4S comes out with a handy batch updater fix. (Sometimes, but not always. Hence other modders soon abandon updating these mod types.) But still, well done on the monotonous grind getting all these done. You must have the patience of a saint.


Thank you so much! Yeah, this required much patience to finish, and I plan to keep these up to date if any real life circumstances won't prevent me from it, because i'm very sad that we have many grest mods abandoned and outdated.

Crazy in purple
Field Researcher
#5 Old 30th Jul 2021 at 12:27 AM
Thank you for updating this for cottage living and all the time it takes to do these mods. I use all your "clutter anywhere" mods and appreciate all the time it takes you. Great Job!

Not having a sig IS my sig. Oh wait, this is a sig, isn't it? Nevermind...
Lab Assistant
Original Poster
#6 Old 30th Jul 2021 at 9:08 PM
Quote:
Originally Posted by Mimi52861
Thank you for updating this for cottage living and all the time it takes to do these mods. I use all your "clutter anywhere" mods and appreciate all the time it takes you. Great Job!


<3<3<3

Quote:
Originally Posted by parkjoonho
Thank u for the updating, Bessy! Дягую!


You're welcome! Did you try to speak Ukrainian? ))

Quote:
Originally Posted by Yuiri
Thank you for this! Quick question: Can we still use the merged file even if we don't have every single EP/GP/SP?


You are welcome, Yuiri! Honestly I don't know the game behaviour if you add pack-required stuff without having the pack.. But I think you can choose all the items from packs you own and merge them with S4S, it's very simple, here is the tutorial)

Crazy in purple
Lab Assistant
Original Poster
#7 Old 25th Sep 2021 at 2:05 PM
Quote:
Originally Posted by aloneguy950
Awesome! Thanks For Sharing!


Hey! You're welcome!)

Crazy in purple
Test Subject
#8 Old 8th Oct 2021 at 5:52 AM
Several of these items are showing up as "System.NullReferenceException: Object reference not set to an instance of an object." when opened with Sims4Studio. Not sure if I should still load those into my game?

Darkwind7
Lab Assistant
Original Poster
#9 Old 9th Oct 2021 at 8:17 PM
Quote:
Originally Posted by Darkwind7
Several of these items are showing up as "System.NullReferenceException: Object reference not set to an instance of an object." when opened with Sims4Studio. Not sure if I should still load those into my game?


Hi! Do you use seperate files or merged version? I have all EP/GP/SP/Kits in my game and every file is Ok both in game and Studio. Can you tell me what files show you this error?

Crazy in purple
Test Subject
#10 Old 11th Oct 2021 at 12:37 AM
Quote:
Originally Posted by bessy
Hi! Do you use seperate files or merged version? I have all EP/GP/SP/Kits in my game and every file is Ok both in game and Studio. Can you tell me what files show you this error?


I am looking at the separate files in Sims4Studio version 3.1.5.5. The ones that have the error are these: bessyAnywhereMHTeaandTears, bessyAnywhereMSSimsationalStyleStack, bessyAnywhereSSCauldronOSpirits, bessyAnywhereSSJackOHat, bessyAnywhereSSJillOLantern, bessyAnywhereSSParlorTrixSpookyCenterpiece.

The error message is this:
The Sims 4 Studio - Version 3.1.5.5
System.NullReferenceException: Object reference not set to an instance of an object.
at S4Studio.ViewModels.ObjectSwatchItem..ctor(ObjectDefinitionResource object_definition, ObjectCatalogResource objectCatalog, ObjectCustomContentViewModel parent)
at S4Studio.ViewModels.ObjectCustomContentViewModel.CreateSwatch(ISwatchResource resource)
at S4Studio.ViewModels.ObjectCustomContentViewModel.<InitSwatches>d__13.MoveNext()
at System.Collections.ObjectModel.ObservableCollection`1.CopyFrom(IEnumerable`1 collection)
at System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
at S4Studio.ViewModels.Generic.CatalogSims4CustomContent.get_Swatches()
at S4Studio.ViewModels.Generic.BatchEditingViewModel..ctor(CatalogSims4CustomContent obj)
at S4Studio.ViewModels.Generic.CatalogSims4CustomContent..ctor(IWindow window, IResourceProvider remoteSource, IDBPFPackage localPackage, UInt64 prototype_id, Type type)
at S4Studio.ViewModels.Generic.BuyBuildSims4CustomContent..ctor(IWindow window, IResourceProvider remoteSource, IDBPFPackage localPackage, UInt64 prototype_id, Type type)
at S4Studio.ViewModels.ObjectCustomContentViewModel..ctor(IWindow window, IResourceProvider globalFiles, IDBPFPackage localPackage, UInt64 prototype_id)
at S4Studio.Shared.StudioDocumentModel.LoadViewModel()
at S4Studio.Shared.StudioDocumentModel.set_Package(IDBPFPackage value)
at S4Studio.MainWindow.LoadProject(String full_path)

Darkwind7
Lab Assistant
Original Poster
#11 Old 11th Oct 2021 at 1:14 PM
Quote:
Originally Posted by Darkwind7
I am looking at the separate files in Sims4Studio version 3.1.5.5. The ones that have the error are these: bessyAnywhereMHTeaandTears, bessyAnywhereMSSimsationalStyleStack, bessyAnywhereSSCauldronOSpirits, bessyAnywhereSSJackOHat, bessyAnywhereSSJillOLantern, bessyAnywhereSSParlorTrixSpookyCenterpiece.

The error message is this:
The Sims 4 Studio - Version 3.1.5.5
System.NullReferenceException: Object reference not set to an instance of an object.
at S4Studio.ViewModels.ObjectSwatchItem..ctor(ObjectDefinitionResource object_definition, ObjectCatalogResource objectCatalog, ObjectCustomContentViewModel parent)
at S4Studio.ViewModels.ObjectCustomContentViewModel.CreateSwatch(ISwatchResource resource)
at S4Studio.ViewModels.ObjectCustomContentViewModel.<InitSwatches>d__13.MoveNext()
at System.Collections.ObjectModel.ObservableCollection`1.CopyFrom(IEnumerable`1 collection)
at System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
at S4Studio.ViewModels.Generic.CatalogSims4CustomContent.get_Swatches()
at S4Studio.ViewModels.Generic.BatchEditingViewModel..ctor(CatalogSims4CustomContent obj)
at S4Studio.ViewModels.Generic.CatalogSims4CustomContent..ctor(IWindow window, IResourceProvider remoteSource, IDBPFPackage localPackage, UInt64 prototype_id, Type type)
at S4Studio.ViewModels.Generic.BuyBuildSims4CustomContent..ctor(IWindow window, IResourceProvider remoteSource, IDBPFPackage localPackage, UInt64 prototype_id, Type type)
at S4Studio.ViewModels.ObjectCustomContentViewModel..ctor(IWindow window, IResourceProvider globalFiles, IDBPFPackage localPackage, UInt64 prototype_id)
at S4Studio.Shared.StudioDocumentModel.LoadViewModel()
at S4Studio.Shared.StudioDocumentModel.set_Package(IDBPFPackage value)
at S4Studio.MainWindow.LoadProject(String full_path)


Thank you for the details. I have a question and it might be silly. The items you mention belong to stuff packs: MH = Movie Hangout, MS = Moschino, SS = Spooky Stuff, do you own them?

Crazy in purple