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"WallWindows" glass set V.3

by Numenor Posted 17th Jun 2005 at 1:48 AM - Updated 10th Nov 2008 at 9:45 AM by Numenor : Fixed inline image
903 Comments / replies (Who?) - 25 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
by Numenor


22 JUNE 2006 - ADDED: GARAGE DOOR (Nightlife required)

15.JAN.2006 - UPDATED: WALL BOUNDARY - If you have downloaded the Seamless or the Standard set since the release of V.3 (09 jan 2006), please REDOWNLOAD the attached "" file.
What's new: Now the Wall Boundary can be placed on upper floors, and will not delete any more the fences. Please note that you can put wall-mounted objects on the same wall where there is a WallBoundary, but you can't put windows on that wall.
Note also that tou can put two WallBoundaries on the two sides of a straight wall, but you can use only one side of the diagonal walls (this limitation can be workarounded using the "move_objects on" cheat).
This new version of the WallBoundary is compatible with the old versions: therefore, your old lots will work fine without editing them. But since this version is improved, you may find useful to replace only some wallboundaries (for instance, the old ones that "delete" the fences).

After more than 30,000 downloads and almost 9 months since the first release, it's time for a complete renewal of the WallWindow set.
This thread has grown too long and untidy, and needs a good clean up.

  • First off, the layout of this thread: all the info are now contained in the "WallWindow documentation" - downloadable below - that describes (with pictures) the various WallWindow items and their usage. The documentation is provided in RTF and PDF format, so that anyone can easily open it, even using the WordPad program provided by Windows.
  • Important changes have been done to almost all the WallWindows items: the UVmapping, the meshes, the alignments (no more "gaps" between angled windows!), even the price of the items (for a better displacement in the game catalogue).
  • See the documentation for details.

  • Fear not! All the lots that include the old WallWindow v.2 will still work: only, they will look better!
  • And all the existing recolours will apply flawlessly to the new v.3.

It's a set of windows, doors and other items that have in common these two feature: 1) they are made of glass; 2) they completely cover a wall section, side to side and floor to ceiling. The WallWindows can be used to build glass walls, big display windows, greenhouses, and many many other beautiful things

The minimum requirement is the "Seamless BASIC set" (and the Documentation, where you can find info about the content of the various archives).

They were made by RGiles, and can be downloaded HERE. A tutorial for building the glass roof is HERE

Put all the packages in the Downloads folder: no furter actions are required. You'll find the WallWindow items in the Build Mode catalog, among the other windows, doors, arches and columns.

OK, you won... YES! Here are the ZIPs!


And now, just for the records, a "cleaned up" version of the older post follows:

08 DIC 2005 - ADDED: INWARDS Slanted Corners and Vertical-to-slanted INWARDS Junction
08 DIC 2005 - UPDATED: Half-fake door
02 DIC 2005 - ADDED: Slanted Sliding Door and Vertical-to-slanted Junction
28 NOV 2005 - ADDED: Slanted Windows (5-pieces set)
26 NOV 2005 - IMPORTANT UPDATE: Fake Door.
26 NOV 2005 - ADDED: "Half-Fake" Door (as per request by Niol)
25 NOV 2005 - ADDED: Fence and Gate (many thanks to Niol for his complete beta-testing and his advices )
02 NOV 2005 - ADDED: Opaque recolour pack (as per request by Jonesi).
02 NOV 2005 - ADDED: Seamless FAKE Door (as per request by Redeth20)
23 OCT 2005 - ADDED: Curved DOOR 135°
16 OCT 2005 - ADDED: Glass Column set (as per request by Mojo_Leowski2)
15 OCT 2005 - UPDATED: Wall Boundary (again)
11 OCT 2005 - UPDATED: Wall Boundary
09 OCT 2005 - UPDATED: Curved 135° WallWindow
08 OCT 2005 - ADDED: Curved 135° WallWindow
28 SEPT - Fixed again the Wall Boundary
27 SEPT - Fixed the "Flashing Purple" issue with the hidden windows
18 SEPT - Fixed the rar containing the INVISIBLE GLASS
13 SEPT - Added: Invisible recolour for the glass and Wall Boundary
04 AUG - Luslipz73 has created some very nice recolours (LINK)
30 JUNE - Added a special "Invisible Recolour" for the handles
30 JUNE - Additional recolours for the WallWindow set has been made by FatD (LINK)
27 JUNE - Both sets have been updated: now the handles are recolourable
25 JUNE - Mira04 has posted her beautiful recolours (LINK)
25 JUNE - HoneyB has created some very nice recolours (LINK)
25 JUNE - Added Frosted Glass recolour
21 JUNE - Fixed STANDARD Double Door diagonal
21 JUNE - Fixed Recolour template
18 JUNE - Tiggy027 has created some beautiful frames for the WallWindow glass set (LINK)
17 JUNE - Due to the numerous requests, I've completely reworked the WallWindow set. Now you can have it in two flavors: Standard and Seamless.

Please report any issue, and feel free to request additional items. I don't promise anything , but I'll try to fulfil you requests.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 12.1 KB · Downloads: 131,319 · 22nd Jun 2006
12.1 KB 131,319 22nd Jun 2006
WallWindow documentation_(PDF).zip

Size: 4.35 MB · Downloads: 74,552 · 10th Feb 2006
4.35 MB 74,552 10th Feb 2006

Size: 109.0 KB · Downloads: 128,648 · 15th Jan 2006
109.0 KB 128,648 15th Jan 2006

Size: 89.9 KB · Downloads: 186,273 · 15th Jan 2006
89.9 KB 186,273 15th Jan 2006

Size: 8.96 MB · Downloads: 90,894 · 10th Jan 2006
8.96 MB 90,894 10th Jan 2006

Size: 364.5 KB · Downloads: 158,469 · 10th Jan 2006
364.5 KB 158,469 10th Jan 2006

Size: 75.7 KB · Downloads: 153,216 · 10th Jan 2006
75.7 KB 153,216 10th Jan 2006

Size: 33.0 KB · Downloads: 150,466 · 10th Jan 2006
33.0 KB 150,466 10th Jan 2006

Size: 39.9 KB · Downloads: 155,083 · 10th Jan 2006
39.9 KB 155,083 10th Jan 2006

Size: 77.2 KB · Downloads: 160,742 · 10th Jan 2006
77.2 KB 160,742 10th Jan 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
903 Comments / Replies (Who?) - 851 Feedback Posts, 32 Thanks Posts
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#2 Old 17th Jun 2005 at 1:52 AM
So. Do we get rid of the other Wall Glass Sets?
#3 Old 17th Jun 2005 at 1:57 AM
Originally Posted by Rythela
So. Do we get rid of the other Wall Glass Sets?

not to snide but please read before you ask questions.
Thanks Numenor , lov it as usu.
Test Subject
#4 Old 17th Jun 2005 at 2:00 AM
Love It! :bump:
Forum Resident
#5 Old 17th Jun 2005 at 2:00 AM
nice job, thank you
#6 Old 17th Jun 2005 at 2:00 AM
These are great, thank you for sharing them.
The Quiet One
retired moderator
#7 Old 17th Jun 2005 at 2:35 AM
LOL Numenor, you downloaded that Eve Sim from the Adam, Eve, God, an Devil thread.
Lab Assistant
#8 Old 17th Jun 2005 at 2:37 AM Last edited by Kaiburr : 17th Jun 2005 at 2:40 AM.
Very sleek and futuristic. Never change clothes or play ball in a glass house lol. One question, though, where did you get the roof thing?

NM, I saw how to make it from the pictures.
Forum Resident
#9 Old 17th Jun 2005 at 2:39 AM
Absolutely incredible!! You are one of the most talented artists I have seen!! Thankyou so much for all your hard work and dedication, it is truely appreciated and loved!!
Test Subject
#10 Old 17th Jun 2005 at 2:39 AM
Thanks You! They look great in the game!
#11 Old 17th Jun 2005 at 3:13 AM
Originally Posted by jacciinatl
not to snide but please read before you ask questions.
Thanks Numenor , lov it as usu.

ACtually, I did Read, Baka. >.> I was Just asking to make sure that I DON'T HAVE TO DELETE THE OTHERS like the Prisoner Walls, etc. >.> I always read!

Anyways, Thanks Numenor! ^.^

"Your happiness is unrelated to anything you have inside." - Riku
#12 Old 17th Jun 2005 at 3:55 AM Last edited by jacciinatl : 17th Jun 2005 at 4:40 AM.
Originally Posted by Rythela
ACtually, I did Read, Baka. >.> I was Just asking to make sure that I DON'T HAVE TO DELETE THE OTHERS like the Prisoner Walls, etc. >.> I always read!

Anyways, Thanks Numenor! ^.^

First of all I wasn't trying to offend , I stated that before I made my post, but there are many people on here that don't read the post before they start with the questions, as far as the BAKA I'm not going there ,

Numenor , I removed everything and I'm back in the game but now I can't remove to old glass columns even with move objects on , SO do I ignore them or try some other way, I tried the eyedropper thing too it doesn't even register them but I can't place anything there either. Any advice. By the way I did remove the walls & deck text and replaced them with the original, SO far my game has stopped crashing, but I did other things too. But it's not looking weird anymore either , so hmmmmm . Just trial and error I guess

Just back in the game and when I replaced pool with maxis default there is the back wrought iron fence at the bottom, Ummm what have I done to my game
Lab Assistant
#13 Old 17th Jun 2005 at 5:33 AM
I wasn't sure if we can have BOTH the Standard AND Seamless versions in the game at the same time. Just making sure! :D

If you're in hell, and are mad at someone,
where do you tell them to go?
<:3 )~
Lab Assistant
#14 Old 17th Jun 2005 at 5:34 AM
can you have seamless and non together??
Forum Resident
#15 Old 17th Jun 2005 at 5:40 AM
i don't see the hidden window example.
Field Researcher
#16 Old 17th Jun 2005 at 7:49 AM
Thanks Numenor :thumb:
Test Subject
#17 Old 17th Jun 2005 at 8:01 AM
my sims love the glasswindows and doors so much, thank you.
The ModFather
retired moderator
Original Poster
#18 Old 17th Jun 2005 at 8:25 AM
Thank you everybody for your kind words

Rythela - You should get rid of the older version of the glass set; as for the custom walls contained in the edited walls.txt, they are not needed any more because all the glass items can be placed on standard walls. You can keep the custom walls.txt, though, if you like.

Jacciinatl - The columns are sometimes difficult to move/remove, because I made them off-center. To remove them, delete the wall that passes through it, and it will be easier to pick it up. The wrough iron fence is the default replacement for the custom walls (including the pool walls) that can't be found in the walls.txt; if you restore the original walls.txt, all the custom walls you have in the lots will be replaced by the black fence.

Daysies - I'm sure that both skins are by Maxis: the pictures were taken from my test environment and there are no downloaded packages at all; they are hidden skins from the EP, I guess. I find them very funny!

RattySim, Bethnrandy - Yes, you can have both sets at the same time; actually, this was the main reason for having reworked the sets

FatD - You're right, I forgot the picture; now I've uploaded it, but you know the hidden window very well so you won't see anything surprising!

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
#19 Old 17th Jun 2005 at 10:15 AM
thanks Numenor I'll try that
Lab Assistant
#20 Old 17th Jun 2005 at 10:50 AM
thank you so much ,i've been waiting for this long time
Lab Assistant
#21 Old 17th Jun 2005 at 12:19 PM
Thanks Numenor. I just want to ask, Are them compatible with the cheat boolprop constrainfloorelevation?
Test Subject
#22 Old 17th Jun 2005 at 12:37 PM
Thank you very much! I really like it.
Should I also delete the file Numenor_WallWindow-Door_main.package?
Thanx, Andrea
#23 Old 17th Jun 2005 at 1:24 PM
Originally Posted by Numenor
Thank you everybody for your kind words

Rythela - You should get rid of the older version of the glass set; as for the custom walls contained in the edited walls.txt, they are not needed any more because all the glass items can be placed on standard walls. You can keep the custom walls.txt, though, if you like.

All right. Thank you, Numenor! ^.^ So the Custom isn't needed for the Standard Walls, and same for the Seamless? Thank you. I wanted to make sure before I deleted anything, then because I won't be able to find anything in the Recycle bin -l-. Anyways, thank you. Your windows are coming out great.

"Your happiness is unrelated to anything you have inside." - Riku
Forum Resident
#24 Old 17th Jun 2005 at 1:50 PM
Really can't thank you enough Numenor, your walls & doors are really amazing I love them to bits, thank you very very much...AND! :yippee: they work in my game, you really are the greatest.
#25 Old 17th Jun 2005 at 2:17 PM
Thank you so much for all the effort and time that you've put into this. My houses are more unique now then ever. *huggles*
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