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Picked upload! S4 CAS Tools - updated to V3.5 on 1/19/2021

by CmarNYC Posted 28th Aug 2016 at 9:53 PM - Updated 19th Jan 2021 at 5:15 PM by CmarNYC : New version upload
356 Comments / replies (Who?) - 22 Feedback Posts, 3 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
This is a full-purpose tool for creating CAS custom content for TS4. It's specifically meant to work with Milkshape 3D and to get around the limitations of using MS3D for Sims 4 meshes, but many of the functions can be done with OBJ or DAE files which can be used by almost any meshing program.

Here's a summary of the functions:

Cloning Tool - clone from game packages or custom packages

Clone Package Editor - working with custom content packages
  • General CAS part properties - properties applied to all recolors
  • Recolor Manager - properties for each recolor
  • Previewer
  • Mesh Manager - export and import meshes
  • Mesh Fixing Tools - fixes / changes applied to all meshes
  • Mesh Region Manager - view / modify regions
  • Thumbnail Manager - set up custom thumbnails
Mesh Tools - working with meshes
  • Auto Tool: Conversion/Auto Assignments - auto-assign bones, uv1, etc. from a reference mesh
  • Conversions: TS4/other - converts TS meshes to and from other formats
  • Separate Mesh Layers - creates an MS3D or OBJ mesh with layers separated into groups, mostly useful for alpha transparency hair
  • GEOM Tools:
    • Examine Mesh - see data in mesh
    • View Mesh
    • Combine GEOM meshes - combine two TS4 meshes
    • Clean Mesh - remove duplicate vertices
  • MS3D Tools - tools for Milkshape meshes
    • Examine MS3D
  • RIG Tools - look at skeleton data

In addition, if you click the Tools menu and Enable Special Tools, you'll see an additional Special Tools tab with various functions I've found useful for searching game packages.

Tutorial: Converting a TS3 dress to TS4
Tutorial: Converting a TS3 hair to TS4, with alpha transparency

This tool is in a perpetual state of beta, so check back for updates, fixes, new features, and so on.

As of V3.4, CAS Tools supports Legacy Edition compatibility. In the cloned package editor tab, general CAS part properties tab, there's now a checkbox for Legacy compatibility. What this does is save the package with the previous version of the CASP format. The only difference is that Legacy compatible packages cannot be set up to be created/knitted in-game. By default, any package that does not include create-in-game settings will be saved as Legacy compatible. You can also convert a package that doesn't show up in Legacy Edition to be compatible by opening and saving it with CAS Tools.

Questions, bug reports, problems, and suggestions for the tool itself should be posted here. Questions and problems concerning a specific project should be posted in the TS4 Create / CAS Parts forum.

If you're having problems, please upload the package, mesh, texture, etc you're working with and explain exactly what you did step by step. 'I tried to import something and it didn't work' doesn't help me to help you.

Additional Credits:
s4pe/s4pi is used by CAS Tools for package and image handling. s4pi/s4pe and CAS Tools are open source.

s4pe download: https://github.com/s4ptacle/Sims4Tools/releases

Latest working s4pi source: https://github.com/s4ptacle/Sims4Tools/tree/develop

Updates:

1/19/2021: V3.5
Updated with full support for the LRLE texture format. Import PNG or DDS as usual and check the 'Save as LRLE' box to convert and save it as LRLE. Only diffuse/material textures can be saved as LRLE.
Added support for makeup sliders.
Notes:
  • PNG or uncompressed DDS with or without mipmaps can be imported and converted to LRLE.
  • PNG or compressed DDS with mipmaps should still be used for non-LRLE (RLE2) textures.
  • Sliders only work with makeup at this time.
  • While you can import textures as LRLE for any type of item, they may be significantly bigger than RLE2 textures and may not render well on clothing.
  • Use of LRLE for items other than makeup is experimental.

12/8/2020: V3.4.2
This is an interim update for the new CASP version introduced in the 12/7 patch. There's a chunk of new data in the new version, and I'll try to figure out what it does and update again. Note: Cloning one of the new child facepaints will NOT work.
Updated property tags.

9/2/2020: V3.4.1
Bugfix - cloned CC packages should no longer contain extra copies of bumpmaps and emission maps.

8/26/2020: V3.4
Added ability to edit new knitting/create-in-game settings.
Added Legacy Edition support. Please see the section above on Legacy compatibility for details.
Updated property tags.

7/24/20: V3.3
Added a workaround for makeup/eyecolors/eyebrows affected by the Eco Lifestyle patch. Some items may still not have an accessible texture.
Added support for new version of the CASP resource.
DAE meshes should now save much faster.
Updated property tags.

3/9/20: V3.2.1
Fixed incorrect list of flags to disable CAS Parts for Mermaids and Witches/Spellcasters.

12/17/19: V3.2
Added ability to export and import meshes in Collada DAE format which can be imported to/exported from Blender. DAE meshes can be imported directly into a package just like TS4 geoms. Please be aware DAE takes a LONG time to save. DAE is not yet supported in the separate layers function.
Will now optionally copy thumbnails when cloning a custom package.
Update of property tags to support Witches.

7/24/19: V3.0.0.1
Bugfix for program not starting on systems using some languages.
Added manual override of vertex ID in auto-conversion.

7/17/19: V3.0.0.0
Update to support mermaid tails.
Auto-assignment enhanced to support skirts with built-in reference meshes.
Mesh fixers tab redone to make it easier to fix all meshes in a package.
Corrections to rigs exported with MS3D meshes.
Import/export of TS3 meshes is removed, to be replaced with Collada .dae in a future release.
Update of property tags.
This is an interim release! There are a lot of changes under the hood which means there are probably bugs I haven't caught, and I'm hoping to get Collada support working soon, hopefully allowing users to work with meshes in Blender and more easily import from-scratch meshes.

12/21/18: V2.9.0.0
Easier import/export from/to .PNG
Updated CASP property tags and packs list for Get Famous and patches.
Minor and cosmetic changes.

6/26/18: V2.8.0.0
Added ability to import/export textures from/to .PNG
Fixed bug causing an unrecognized property tag to prevent saving changes to a CASP.
Fixed incorrect values of Exclude Modifiers option in CASP general properties.
Updated list of CASP property tags for Seasons patch.
Minor and cosmetic changes.

11/14/17: V2.7.2.0
Added a fix for transparency (SimGlass) hair which may look either very darkened or have a hard, bright shine. (Note for creators - this is caused by linking a bumpmap that doesn't exist or not linking a bumpmap in the shader at all respectively. I guess the new version rendering is less forgiving.) This fix is also in the Clone Package Editor / Mesh Properties and Fixers tab. It does the same thing as blanking the bumpmap but is done in one click. Should only be used on hairs with these problems. I've heard there may be problems with color in other hairs but without a sample package and a picture of what the hair is supposed to look like I can't test.
Fixed the vertex color correction in the same tab to maybe actually work. Updated vertex color standards.

11/13/17: V2.7.1.0
Fixed bug in Autoconversion Tool that was making mesh faces separate in some morphs
Fixed bug causing current version reference meshes in autoconversion to be incorrectly rejected as not TS4
Added a fix for distortion of dress and skirt meshes in morphs, most visible in the fat morph. (Note for CC creators, the maximum red value for vertex color seems to now be 63. According to my tests values over that are causing distortion.) This fix, along with the arm position fix, is in the Clone Package Editor / Mesh Properties and Fixers tab.

11/10/17: V2.7.0.1
Fixed failure to read textures from Cats & Dogs (and probably other packs).

11/10/17: V2.7.0.0
Updated for the new version of the GEOM (mesh) resource in the 11/8/17 patch.
Will fix arm positioning in CC that now has the arms too close to or inside the body. Open the package in CAS Tools and save as a new, fixed package.
Arm position fix updated.
Additional option in mesh autoconversion to improve results with Milkshape head meshes by retaining the original vertex numbering.
Additional option in mesh autoconversion to force manually entered UV1 coordinates.
Tag list updated.
PLEASE NOTE: This is an interim release to deal with the November patch, but I haven't tested everything. Please report problems. When reporting a problem please be as detailed as possible and if relevant upload the package, mesh, image, etc you're getting an error with. This version is a fix only and should not be used for making cat and dog CAS Parts.
I'm going to see if I can do a small standalone tool to batch convert CC clothing to fix the arms.

1/14/17: V2.4.0.0
Updated for the new version of the CASP resource in the 1/12/17 patch.
Support for toddlers added.
Support for new occult body part types added.
All meshes converted to ms3d should now have the correct skeleton.
Tag list updated.

12/3/16: V2.3.0.0
Updated for the new version of the CASP resource in the 12/1/16 patch. EA hates me.

9/25/16: V2.2.0.0
Fixed bug causing hex value error when auto-converting TS3 meshes with no reference mesh.
Fixed bug causing auto-conversion of .ms3d meshes with no skeleton to error out.
Exported DDS textures will now retain mipmaps.
Ability to view body morphs added to the CAS previewer.
Tags: #CAS, #Tools, #TS4, #custom, #content, #meshing

Operating System: Windows
Utility Type: CC Editors Meshing Tools
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
XmodsDataLibSource_1-19-2021.zip | Source files, not needed to use the tool

Size: 193.5 KB · Downloads: 364 · 19th Jan 2021
193.5 KB 364 19th Jan 2021
CASToolsSourceV3.5.0.0.zip | Source files, not needed to use the tool

Size: 13.33 MB · Downloads: 382 · 19th Jan 2021
13.33 MB 382 19th Jan 2021
S4CASTools_3_5_0_0.zip | Extract folder and run S4CASTools.exe

Size: 11.42 MB · Downloads: 1,919 · 19th Jan 2021
11.42 MB 1,919 19th Jan 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use 7zip (recommended), WinRAR (Windows) or Stuffit (OS X) to extract the file(s) from the .rar or .zip file(s). OS X also has a built-in utility for that (just rightclick).

3. Unzip the download, extract the program folder, and run S4CASTools.exe

Need more information?
 
356 Comments / Replies (Who?) - 256 Feedback Posts, 84 Thanks Posts
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Page 14 of 15
Test Subject
#326 Old 28th Jul 2020 at 11:23 AM
I have The Sims 4 Legacy Edition installed.
And my new creations don't appear in the game.((((
Ms. Byte
Original Poster
#327 Old 28th Jul 2020 at 1:55 PM
Quote:
Originally Posted by NataliS
I have The Sims 4 Legacy Edition installed.
And my new creations don't appear in the game.((((


Your creations don't show up because your game isn't up to date and the latest version of CAS Tools creates packages compatible with the latest version of the CASP. Just use a previous version of CAS Tools. You can use s4pe to change the version of the CASPs in any packages you've already made back to 0x2A.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#328 Old 28th Jul 2020 at 6:02 PM Last edited by NataliS : 28th Jul 2020 at 6:14 PM.
Quote:
Originally Posted by CmarNYC
Your creations don't show up because your game isn't up to date and the latest version of CAS Tools creates packages compatible with the latest version of the CASP. Just use a previous version of CAS Tools. You can use s4pe to change the version of the CASPs in any packages you've already made back to 0x2A.

CmarNYC, thank you so much!
The S4CASTools_3_2_0_0 version does not work for me (does not clone). And the project created in the new version of S4CASTools does not open in older versions. I will try to use s4pe.
Ms. Byte
Original Poster
#329 Old 28th Jul 2020 at 7:43 PM
Quote:
Originally Posted by NataliS
CmarNYC, thank you so much!
The S4CASTools_3_2_0_0 version does not work for me (does not clone). And the project created in the new version of S4CASTools does not open in older versions. I will try to use s4pe.


Cloning didn't change since v3.2. What happens when you try to clone and what error are you getting?

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#330 Old 28th Jul 2020 at 9:01 PM
Quote:
Originally Posted by CmarNYC
Cloning didn't change since v3.2. What happens when you try to clone and what error are you getting?

I changed the CASP version to 0x0000002A in the s4pe. But the earrings did not appear in the game.
Error when cloning. I copied the error text, but it's in Russian.

ERROR TEXT

The same error occurred when trying to clone in version 2_9_0_0.
Ms. Byte
Original Poster
#331 Old 28th Jul 2020 at 10:09 PM
Quote:
Originally Posted by NataliS
I changed the CASP version to 0x0000002A in the s4pe. But the earrings did not appear in the game.
Error when cloning. I copied the error text, but it's in Russian.

ERROR TEXT

The same error occurred when trying to clone in version 2_9_0_0.


That error looks like cloning in V3.2.1 doesn't work any more because it can't read the new CASP format. But if your game is using the new CASP format it's patched up to date and anything made with V3.3 should work. Are the paths in CAS Tools setup set to your full game or the legacy edition? If you're cloning from the full game and then trying to use the clones in the legacy edition that would explain your problems.

Please upload the package you changed in s4pe and I'll take a look.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#332 Old 29th Jul 2020 at 12:34 PM
Quote:
Originally Posted by CmarNYC
That error looks like cloning in V3.2.1 doesn't work any more because it can't read the new CASP format. But if your game is using the new CASP format it's patched up to date and anything made with V3.3 should work. Are the paths in CAS Tools setup set to your full game or the legacy edition? If you're cloning from the full game and then trying to use the clones in the legacy edition that would explain your problems.

Please upload the package you changed in s4pe and I'll take a look.


CmarNYC, thanks for the idea!
I always clone from the base game and it works.
And I understand the problem is not in CAS Tools, but in my version of the game.
I always run the Legacy edition. Today I tried to run the base game !!! Incredibly, the base game started.
And finally I saw my new creation!!!
Thanks for your patience and help!
Ms. Byte
Original Poster
#333 Old 29th Jul 2020 at 5:51 PM
Quote:
Originally Posted by NataliS
CmarNYC, thanks for the idea!
I always clone from the base game and it works.
And I understand the problem is not in CAS Tools, but in my version of the game.
I always run the Legacy edition. Today I tried to run the base game !!! Incredibly, the base game started.
And finally I saw my new creation!!!
Thanks for your patience and help!


Good, I'm glad it's working! Also I just realized using s4pe won't work until it's updated for the new CASP format.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#334 Old 31st Jul 2020 at 12:32 AM
Hello there, I'm trying to change a bunch of packages with CAS Tools, however, after I open->edit->save a number of them, eventually I get an "out of memory" error when opening the next package. Would you know of any workaround for this problem? Thanks!
Ms. Byte
Original Poster
#335 Old 31st Jul 2020 at 6:13 AM
Quote:
Originally Posted by k42um
Hello there, I'm trying to change a bunch of packages with CAS Tools, however, after I open->edit->save a number of them, eventually I get an "out of memory" error when opening the next package. Would you know of any workaround for this problem? Thanks!


Nothing except to close CAS Tools and restart it periodically, sorry.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Field Researcher
#336 Old 22nd Aug 2020 at 8:48 PM
Hello! I noticed in CAS Tools it does not have the "Created In Game" tag available, so we can't lock or unlock items when creating/overriding for knitting, mods, or any future additions from EA. Can this be added? Also the Gameplay Locked Description so we can optionally add the locked description key when people hover over the locked item. Thank you!

Creator Musings is a Sims 4 modder, poser/animator, and CC creator hangout server (though everyone is allowed) with a tutorial/resource directory, help channels, and mod/cc/sims 4 news channels!
My Discord | Twitter | Tumblr | Patreon
Ms. Byte
Original Poster
#337 Old 22nd Aug 2020 at 10:29 PM
Quote:
Originally Posted by MizoreYukii
Hello! I noticed in CAS Tools it does not have the "Created In Game" tag available, so we can't lock or unlock items when creating/overriding for knitting, mods, or any future additions from EA. Can this be added? Also the Gameplay Locked Description so we can optionally add the locked description key when people hover over the locked item. Thank you!


Hi! Those are both there in V3.3, but I didn't know the official names when I figured out the new format and named them descriptively. In the General CAS Part Properties tab, if you scroll down in the tags list, you'll see "Must be Knitted", and under the composition method there's "Knitting Label" which lets you pick the description. For the sake of compatibility I can change them - "Create in Game" is pretty understandable. I'll have to think of something I like better than "Gameplay Locked Description" though.

I also want to add an option for Legacy-compatible so I'll do a new version soon.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Field Researcher
#338 Old 24th Aug 2020 at 6:56 PM
Quote:
Originally Posted by CmarNYC
Hi! Those are both there in V3.3, but I didn't know the official names when I figured out the new format and named them descriptively. In the General CAS Part Properties tab, if you scroll down in the tags list, you'll see "Must be Knitted", and under the composition method there's "Knitting Label" which lets you pick the description. For the sake of compatibility I can change them - "Create in Game" is pretty understandable. I'll have to think of something I like better than "Gameplay Locked Description" though.

I also want to add an option for Legacy-compatible so I'll do a new version soon.

Hi! Thanks for the quick reply, but I checked and I'm not seeing either of those. I even tried re-installing, making sure to delete everything, and there's nothing there in either area. I'm not sure why those aren't showing for me.
For the description, it could just be "Locked Level Key" or "Locked Description"? Maybe "Popup Description?"

Screenshots

Creator Musings is a Sims 4 modder, poser/animator, and CC creator hangout server (though everyone is allowed) with a tutorial/resource directory, help channels, and mod/cc/sims 4 news channels!
My Discord | Twitter | Tumblr | Patreon
Ms. Byte
Original Poster
#339 Old 24th Aug 2020 at 8:24 PM
Quote:
Originally Posted by MizoreYukii
Hi! Thanks for the quick reply, but I checked and I'm not seeing either of those. I even tried re-installing, making sure to delete everything, and there's nothing there in either area. I'm not sure why those aren't showing for me.
For the description, it could just be "Locked Level Key" or "Locked Description"? Maybe "Popup Description?"


I'm an idiot is why. I added those features after uploading the latest version, got distracted by other projects, and forgot. Sorry to waste your time!

I'm finishing up Legacy compatibility and testing and will upload a new version in the next day or two.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#340 Old 1st Sep 2020 at 1:25 PM
why the clone tool makes file size to big ? 20mb to 100mb!
Test Subject
#341 Old 1st Sep 2020 at 2:03 PM

before and after clone
Ms. Byte
Original Poster
#342 Old 1st Sep 2020 at 9:50 PM
Quote:
Originally Posted by mb729

before and after clone


Sorry about that! Please try the attached new version which should work correctly, and I'll update the official download tomorrow.
Download - please read all instructions before downloading any files!
File Type: zip S4CASTools_3_4_1_0.zip (11.41 MB, 10 downloads)

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#343 Old 2nd Sep 2020 at 12:49 PM
Quote:
Originally Posted by CmarNYC
Sorry about that! Please try the attached new version which should work correctly, and I'll update the official download tomorrow.



Thank youuu it worked
Field Researcher
THANKS POST
#344 Old 3rd Sep 2020 at 3:47 PM
Thank you for the update!
Test Subject
#345 Old 12th Sep 2020 at 2:49 AM
I'm new to making CC, just to get that out there first. When I downloaded the new version of CAS Tools that's compatible with Legacy Edition, the folder showed only one file that can be unzipped (S4CASTools.exe), which I unzipped. However, the new unzipped folder that followed has nothing in it. It's just an empty folder called S4CASTools. I have a Mac by the way. What am I doing wrong?
Ms. Byte
Original Poster
#346 Old 12th Sep 2020 at 12:32 PM
Quote:
Originally Posted by PaintingMeJosh
I'm new to making CC, just to get that out there first. When I downloaded the new version of CAS Tools that's compatible with Legacy Edition, the folder showed only one file that can be unzipped (S4CASTools.exe), which I unzipped. However, the new unzipped folder that followed has nothing in it. It's just an empty folder called S4CASTools. I have a Mac by the way. What am I doing wrong?


The .exe is not a zip, it's the program itself. However, I'm sorry but this tool runs only on Windows. You might be able to use it with a virtual machine or other method: https://www.howtogeek.com/187359/5-...tware-on-a-mac/

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#347 Old 12th Sep 2020 at 11:58 PM
Quote:
Originally Posted by CmarNYC
The .exe is not a zip, it's the program itself. However, I'm sorry but this tool runs only on Windows. You might be able to use it with a virtual machine or other method: https://www.howtogeek.com/187359/5-...tware-on-a-mac/


Ahhh I see. Thankfully I do already have my MacBook partitioned with Windows, though I have it with either Windows 7 or 8 (can't remember which at the moment). Thank you for the clarification!
Instructor
#348 Old 22nd Sep 2020 at 3:21 AM
S4CASTools is crash if there's no TS4 installation in Windows.

I want to convert some TS4 clothes to TS3 using this tutorial by VenusPrincess:
https://modthesims.info/archive/ind...re%20converting.

First is to open the package file with S4CASTool and then export it as OBJ or TS3 GEOM.

But S4CASTool crashes when I try to open the package file without TS4 installation.
Ms. Byte
Original Poster
#349 Old 22nd Sep 2020 at 4:25 PM
Quote:
Originally Posted by Celebriton
S4CASTools is crash if there's no TS4 installation in Windows.

I want to convert some TS4 clothes to TS3 using this tutorial by VenusPrincess:
https://modthesims.info/archive/ind...re%20converting.

First is to open the package file with S4CASTool and then export it as OBJ or TS3 GEOM.

But S4CASTool crashes when I try to open the package file without TS4 installation.


I need to see the error message in order to know where it's failing.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#350 Old 1st Nov 2020 at 5:20 AM
Thanks for this really useful program. Had some great dresses but the arms were oddly spread out, this mod fixed them and let them hang naturally in one click with Arm Positioning function. This made it too easy.
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