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"Fairly Paid" Regulator v3.1 << UPDATED 07/26/2006 <<

by monique Posted 25th Mar 2006 at 7:36 AM - Updated 26th Jul 2006 at 4:33 AM by monique
 
43 Comments / Replies (Who?) - 41 Feedback Posts, 1 Thanks Posts
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Field Researcher
Original Poster
#26 Old 4th Apr 2006 at 11:53 PM
Quote: Originally posted by Xelas
Forgive me if I sound like a total moron with this question, but I just need to verify:

When I press on "Fairly Paid is OFF", it becomes ON... right?

right it becomes ON

Pls. see my journal for my hacks compatibility. Thanks.
Test Subject
#27 Old 5th Apr 2006 at 12:58 AM
Thanks so much for this, you read my mind! x
Test Subject
#28 Old 5th Apr 2006 at 4:05 PM
Quote: Originally posted by monique
right it becomes ON


Right. Thanks a bunch! Especially for creating this to begin with!

Xelas Winterdream
Supreme Master of Doing Things at the Rate of Planets Evolving Intelligent Lifeform
Field Researcher
Original Poster
#29 Old 6th Apr 2006 at 1:18 AM
Please allow me to use this one post to thank one of the great modder in sim world Inge Jones for all her wonderful mods/hacks that she shared to us from sim 1 to sim 2. Thank you very much. We hope to see you back again in the next EP.

"That's all folks, You can carry on cloning and sharing my work and PJSE is open source" from www.simlogical.com.



:angel: Monique :angel:

Pls. see my journal for my hacks compatibility. Thanks.
Test Subject
#30 Old 18th Apr 2006 at 3:46 AM
Thank you thank you thank you! I was so fed up from getting yelled at when I didn't even know I was underpaying anyone. I think that Maxis should have put something like this in the game, but I'm glad you made it

You are what you do. You do what you want.
Top Secret Researcher
#31 Old 8th May 2006 at 1:25 AM
Thank you Monique for the update you added to this. You are just GREAT!!! Cant thank you enough for everything you have made for my game in order to have more fun and more efficent!!!!!!!!!!!!!
Lab Assistant
#32 Old 10th Jul 2006 at 7:34 PM
Hello ! I have found a bug with the regulator and the Tenant and Landlord mod (v.3) : I just can't click on the open/closed sign of the regulator since my sim became the owner of the house ... so do you think that something can be done ?
Field Researcher
Original Poster
#33 Old 10th Jul 2006 at 11:54 PM
Quote: Originally posted by babboo
Hello ! I have found a bug with the regulator and the Tenant and Landlord mod (v.3) : I just can't click on the open/closed sign of the regulator since my sim became the owner of the house ... so do you think that something can be done ?

It's working here. Why v.3 (Tenant and Landlord mod) the latest version of that mod is v3.1.

Pls. see my journal for my hacks compatibility. Thanks.
Field Researcher
#34 Old 25th Jul 2006 at 6:16 AM
Monique,

thanks a lot for this mod. As someone stated earlier, it's nearly impossible to keep all the wages fair when there are more than 4 or 5 employees. Your mod really fixes one of the many Maxis' bugs in OFB.

I seem to have a problem with it, though. Whenenver I load a lot where this sign is installed, there comes an error message: "Error: No stack object present when required." Here's the first part of the error log; the complete log is included in the attached zip file. Maybe it will help you.

Thanks again for this mod!

CtfG
-------------------
Error log excerpt:

Build: 1.3.0.351
at May 25 2006,05:38:31

Object id: 184
name: MQ_Shops - Sign - Open&Close_Fairly_Paid
Stack size: 5
Error: No stack object present when required.
Iterations: 0
Frame 4:
Stack Object id: 0
Node: 4
Tree: id 4107 name 'Assign Job - Restock' version -32755
from SIMPE_SIGNOPENCLOSE_CRES
Prim state: 0
Params: 0 0 Locals: 401 0
Frame 3:
Stack Object id: 0
Node: 0
Tree: id -1 name 'No behavior' version 0
from
Prim state: 1
Params: Locals:
Frame 2:
Stack Object id: 184
Stack Object name: MQ_Shops - Sign - Open&Close_Fairly_Paid
Node: 0
Tree: id 280 name 'Idle' version 2
from global
Prim state: 0
Params: 1500 Locals:
Frame 1:
Stack Object id: 184
Stack Object name: MQ_Shops - Sign - Open&Close_Fairly_Paid
Node: 1
Tree: id 367 name 'Idle - Minutes' version 1
from global
Prim state: 0
Params: 1500 Locals:
Frame 0:
Stack Object id: 184
Stack Object name: MQ_Shops - Sign - Open&Close_Fairly_Paid
Node: 4
Tree: id 4097 name 'Function - Main' version 2
from SIMPE_SIGNOPENCLOSE_CRES
Prim state: 0
Params: Locals:
Attached files:
File Type: zip  ObjectError_N004_t8021.zip (9.2 KB, 11 downloads)
Field Researcher
Original Poster
#35 Old 26th Jul 2006 at 4:06 AM
Quote: Originally posted by CtfG
Monique,

thanks a lot for this mod. As someone stated earlier, it's nearly impossible to keep all the wages fair when there are more than 4 or 5 employees. Your mod really fixes one of the many Maxis' bugs in OFB.

I seem to have a problem with it, though. Whenenver I load a lot where this sign is installed, there comes an error message: "Error: No stack object present when required." Here's the first part of the error log; the complete log is included in the attached zip file. Maybe it will help you.

Thanks again for this mod!

CtfG
-------------------
Error log excerpt:

Build: 1.3.0.351
at May 25 2006,05:38:31

Object id: 184
name: MQ_Shops - Sign - Open&Close_Fairly_Paid
Stack size: 5
Error: No stack object present when required.

Pls download v3.1. Thanks for that report.

Pls. see my journal for my hacks compatibility. Thanks.
Field Researcher
#36 Old 26th Jul 2006 at 6:26 AM
Thanks for the quick fix! Will download it immediately.
Scholar
#37 Old 26th Jul 2006 at 8:42 AM
Asigning those three jobs has always bothered me cuz employees don't listen to my sims (they just keep working) and the walk/run option is really great, and of course it's a great idea to have employees salary regulated, It happens all the time that an employee gains a couple of badges and quit (just when I started to like him)
Test Subject
#38 Old 7th Aug 2006 at 6:57 AM
errrr... my sims seem to switch back to walk mode after a while... can you maybe make it continuously make them run... btw AWESOME download
Test Subject
#39 Old 20th Aug 2006 at 8:02 PM
Monique,

Is it possible to add "set auto-business hours and open-closed days" so that you don't have to call your employees everyday?
Test Subject
#40 Old 24th Oct 2006 at 1:34 PM
does this hack work for PETS?

And I haven't tried it yet.. but thanks! it looks good!

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Field Researcher
#41 Old 21st Nov 2006 at 7:44 PM
another great hack I had not seen and need... Thank you again for all the hard work you do, and share with us! This one is much needed! Thank you :lovestruc: :lovestruc:

If you dare to visit the world of the undead.. click my link, and steady yourself.... mmmm, blood, give me blood...

If you click that link, write me at looka_vampire@yahoo.com let me know so I don't sever you ;-)
Field Researcher
#42 Old 26th May 2007 at 3:09 PM
My angel You make my game rockin' !
I had several great employees that left 'cause I forgot to adjust my wage. This will definitely come in handy! Thanks a bunch!
Lab Assistant
#43 Old 13th Jul 2009 at 11:38 PM
my management option on the employs is not there! and when i have a chef he is usually underpaid. this will help me until i fix this problem, so thanks!
Meet Me In My Next Life
THANKS POST
#44 Old 10th Feb 2020 at 2:49 AM
Thank you much, very needed.
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