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Resurrection Potion

by Smonaff Posted 22nd Dec 2006 at 9:59 PM
 
42 Comments / Replies (Who?) - 35 Feedback Posts, 6 Thanks Posts
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Test Subject
#26 Old 29th Dec 2006 at 5:42 PM
Quote: Originally posted by lawr976
It's a great potion but there is one problem when after a sim being resurrected, it cannot flirt other than charm and cannot admire another sim. I hope you can fix this problem.


Thats not what I mean. I mean that that after the Potion wares off that there are still theas invisable sims wandering the lot And they arn't other sims who drank the Potion Because when I try to click on them ( with MoveObjects on) there is nothing there.
Instructor
Original Poster
#27 Old 30th Dec 2006 at 1:05 PM
Are you saying that sims who haven't drank a potion are invisible or sims who have drank a potion, but the potion's effects have worn off are? Or is it a combination of both things? Have you tried playing with testing cheats enabled to see if there are any errors occuring that relate to either the potion controller or the effected sims?
Test Subject
#28 Old 6th Jan 2007 at 8:04 PM
THANKS! I was playing the Supernatural Challenge from TSR and EVERYBODY who dropped in was becoming plant food. This let me clean out the miscellaneous townies without spending thousands to resurrect each one.

Now I have a neighborhood full of playable new Sims. Fun!

Victoria
Test Subject
#29 Old 8th Jan 2007 at 9:26 AM
thank you so much for this. one of the girls on my game died, and she was pregnant.
but thanks to your potion, i've got her back and she's had a beautiful daughter.
Test Subject
#30 Old 21st Mar 2007 at 4:01 PM
OK I tried this and the ghost will drink and go into grave but so far has not ressurected (sp). I place the potions near the grave during all parts of the day, not after 8pm. I have base/NL/UNI/PETS/SEASONS. Any tips or should I just keep putting potions out?
Lab Assistant
#31 Old 10th Apr 2007 at 1:54 AM
Thanks for this mod as I from time to time lose a good sim autonomously to the cow plant. The potion brings them back wonderfully but visitors become part of the house hold and so far are not able even with find your own place to leave the lot other than deleting them. It’s a good way to get Sims to join the family if the game won’t let it happen normally through move in. My main issue if fixable is just that if a Sim uses it a second time the application crashes just as the Ghost Sim brawls with the tomb stone and is returned.
Test Subject
#32 Old 15th Jul 2007 at 4:10 AM
This is the first chance I've gotten to use this fantastic download! And I thought I'd better let you know, it does work on urns. The first ghost to come back was kept inside and there was no problems with him. I'd forgotten about that bit, it'd been that long since I got the potion!
It's currently helping me to clear out the Spector graveyard in Strangetown!
Test Subject
#33 Old 24th Sep 2007 at 12:26 AM
Does it really require UNI?

four cats are better than eight.
Test Subject
#34 Old 29th Jul 2011 at 12:33 AM
Im making a sims 2 movie with this when i get a new Double Deluxe (the old one got busted, posibly through a magnet)
Test Subject
THANKS POST
#35 Old 4th Aug 2011 at 9:42 PM
I would love it if you could make this for sims 3.
Test Subject
THANKS POST
#36 Old 31st Mar 2012 at 6:26 PM
Thanks for this mod!
Test Subject
#37 Old 31st Mar 2012 at 6:28 PM
Quote: Originally posted by freakyteen17
I would love it if you could make this for sims 3.
I agree.
Theorist
THANKS POST
#38 Old 13th May 2012 at 6:25 PM
This is very impressive - I love all the subtleties!
Forum Resident
#39 Old 3rd Feb 2016 at 4:19 PM
I had a slight issue with gravestones from a community lot and this potion. The sims got revived and had visible relationships with my PTs from a Multi PT mod, as well as invisible relationships with NPCs like Bigfoot and Santa.

As far as I can tell, this didn't actually cause any problems. There were no changes in the objects.package and HoodChecker didn't point out any unusual errors. Since it still might cause long-term corruption, I ended up restoring a backup and using the reaper phone, which properly deleted the relationships.

There were no issues with the three sims I revived that had been on a residential lot, but all the sims from a community lot were affected.
Lab Assistant
THANKS POST
#40 Old 19th May 2016 at 9:51 PM Last edited by lukas11xxf : 20th May 2016 at 5:01 PM.
I installed all of the packages and I got no potions in the section where they suppose to be... :/ help

ETA Nvm, got it solved!
Test Subject
THANKS POST
#41 Old 30th Aug 2016 at 7:03 PM
obrigado
Test Subject
THANKS POST
#42 Old 2nd Mar 2017 at 7:44 AM
muito obrigado
Lab Assistant
#43 Old 22nd Sep 2017 at 1:31 AM
Does this fulfill the "Resurrect (random sim)" want?
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