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TOS, TMP, and ENT-era Goodies

by jasonduskey Posted 24th Mar 2008 at 4:14 AM - Updated 19th Mar 2009 at 7:56 PM by -Maylin-
 
11 Comments / Replies (Who?) - 9 Feedback Posts, 1 Thanks Posts
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Lab Assistant
#2 Old 28th Mar 2008 at 2:32 AM
Amazing!

Resistance is Futile
Field Researcher
#3 Old 28th Mar 2008 at 2:33 AM
These are awesome!! Once again, you've outdone yourself!! Thank you!

Want to see all my Sims 2 creations, including my Star Trek items? Follow the link below to check out my Blog!

Puppetfish.Blogspot.com

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Lab Assistant
#4 Old 28th Mar 2008 at 10:19 PM
Awesome as always, great job and a million thanks!

My medieval legacy: Rowena's Sims
Field Researcher
#5 Old 14th May 2008 at 2:34 PM
Thank you Jason - sci-fi is definitely *my thing* and those will come in very handy. I'm more SW gal and I hope you don't mind my Jedi/Sith sims running with these.

HK-47: Objection: I am not a problem, meatbag. You and your lack of any organized repair skills are a problem.
Test Subject
#6 Old 6th Jun 2008 at 3:42 PM
Amazing work. Thank you for sharing! I was wondering if there is a way (through a cheat code perhaps) to make the scanning beams invisible? I would love to use the tricorder (and someone else had made a TOS communicator) without the beams emanating from the devices if possible. Truth be told I wouldn't mind using the phasers without the beams as well... that way I could put them in during post-production. Either way this stuff is amazing and a huge help for people's Trek projects. Thanks again for sharing your hard work!
Test Subject
#7 Old 24th Jul 2008 at 7:20 PM
very very nice, though would it be possible to make the communicator boost social needs as well? multipurpose is always nice!
Forum Resident
Original Poster
#8 Old 24th Jul 2008 at 10:20 PM
I hadn't thought of that when I originally did this set. It would be easy enough to do, in theory. But every time I start to manipulate the little BHAVs around, I seem to break the object. I'd do it, but I'm too swamped with current projects to mess with things I've already done.

I'm no longer active here. My latest creations can be found here:

https://blueheavensims.wordpress.com
Test Subject
#9 Old 23rd Jun 2009 at 3:29 PM Last edited by dark bobo 00 : 27th Jun 2009 at 3:49 PM.
it dont work
can someono help me please?
Test Subject
#10 Old 7th Jul 2009 at 8:26 PM
For some reason none of the goodies seem to work/appear in my game. Only one tricorder from your other set appears in my game, and even then, the sim walks up to it, picks it up, and it disappears.
Lab Assistant
#11 Old 5th Sep 2009 at 4:43 AM
Cool!The third one down is a medi-scanner if I'm correct?(used by the ship's docter to diagnose the patiant)
Test Subject
THANKS POST
#12 Old 11th Jun 2013 at 11:14 PM
These are so awesome! I love how they wonder around scanning stuff with the tricorder looking confused Thanks so much.