MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Mood Hotfix (with optional harder mood flavor)

by Buzzler Posted 25th Jan 2011 at 10:47 PM - Updated 11th Jan 2015 at 5:58 PM by Buzzler
173 Comments / replies (Who?) - 12 Feedback Posts, 9 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
2014-03-15 - Compatible with game version 1.67. No changes.

Supported for game version 1.67. Should work with game versions from 1.31 upwards, though.

borked moodlet hotfix

scope of this mod
EA managed to totally screw up the "Well Rested" moodlet with the LN patch. For every sleep cycle sims would get a semi-permanent mood impact in the amount of buff value minus 25. So for the cheapest bed, the mood would drop by 15 per day. The "Well Rested" moodlet is only the most obvious case by the way, but not the only one. This mod will fix that issue for you.

The code becomes active every time a sim gets a buff, recalculate the correct mood for that sim and correct the mood if the actual mood is borked.

Buffs get applied very often. In my test game, the code became active about 5,000 times per day and corrected about a dozen moods in that time. I have noticed no perfomance impact on my rig. I'd appreciate feedback from users with low-end machines whether the mod causes perfomance issues for them. If it does, I'll make a low-end-friendly version.

Remember: Not using this mod makes nerdy girls cry!

social drop hotfix

Twenty or so interactions - including pretty much all baby/toddler interactions and most of the adult cuddling-related interaction - cause a hefty social motive drop in inactive sims. The social drop also occurs everytime any social "situation" starts.

There is no subtle non-core way to get a hold of the issue, so this fix monitors the social motive of all sims that run full autonomy. By default the overseer code fires every second. I noticed no perfomance impact on my rig, and there is little room for improvement anyway. If you notice perfomance issues - especially in crowds - give the LessGreedyTuning a try. Feedback appreciated.

harder mood flavor

So you actually want to make nerdy girls cry? Then you sir and/or lady are a butt! I feel nothing but contempt for you. I could totally understand if you wanted to make smarmy douchebags cry. E.g. the roommate of the nerdy girl above made her sleep on the couch the other day so he could board Diana Jones' loading ramp in the common bedroom. What an ass. If you want to make guys like him cry, use ONE of the harder mood tuning packages which will enable the harder mood flaver of this mod. Only affects sims belonging to the active household and comes in three types:

permanent -20 mood impact
positive buffs 20% less effective
negative buffs 25% more effective

permanent -33 mood impact
positive buffs 33% less effective
negative buffs 50% more effective

Painful aka "Oh my gawd! It's like having children, and they're all in puberty!"
permanent -50 mood impact
positive buffs 50% less effective
negative buffs 100% more effective

legal stuff

possible conflicts
This is a scripting mod and as such the possibility for conflicts with other mods, no matter what kind, is next to non-existant. I can't think of any kind of mod which could possibly interfere with this mod.

Follow the regular installation instructions for packages. Seriously, if you do that, the mod will be functional. If the mod doesn't work for you, you didn't follow the installation instructions. Don't ask me for installation help or don't be pissed if I simply show you the way to the Package Tutorial.

Rip it out whenever you like.

I support my mods. I appreciate bug reports. I don't support mods or custom content in general. It's not an issue with a mod if it doesn't even show up in the game.

Might lead to a serious case of squished brain. Your game should be safe, though. Use for rocket fuel. Don't use for stomach ailment.

Type: Fixed

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 6.2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date | OPTIONAL packages to enable harder mood flavor - USE ONLY ONE!

Size: 1.2 KB · Downloads: 3,943 · 28th Jan 2011
1.2 KB 3,943 28th Jan 2011

Size: 4.8 KB · Downloads: 33,105 · 25th Jan 2011
4.8 KB 33,105 25th Jan 2011
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
173 Comments / Replies (Who?) - 81 Feedback Posts, 87 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 7 of 7
Lab Assistant
#151 Old 6th Jun 2012 at 6:38 PM
Is this compatible with patch 1.34?
Test Subject
#152 Old 22nd Aug 2012 at 2:19 AM Last edited by InEmergencyDressing : 22nd Aug 2012 at 2:21 AM. Reason: Needed to delete a phrase
I see that the mood is definitely lower after I install the mild harder mood flavor, but I don't see the moodlets' actual effect (after the modification); I still see the default point value.

EG. The 'Having a Blast' moodlet description displays +40 mood( ) when it's noticeable that it is only +32.( )

Is this intentional or did I screw something up?
Field Researcher
#153 Old 7th Sep 2012 at 4:24 PM
Does anyone know if this still works with 1.38?
Field Researcher
#154 Old 11th Sep 2012 at 4:23 AM
Works great on 1.38.
Top Secret Researcher
#155 Old 12th Sep 2012 at 10:06 AM
Apparently the bug of good night sleep is still here and sims are always stupidly happy so I couldn't wait for the update and tried the mod with SN, it seems to work.
Not perfectly though: sometimes there's a hiccup and a sim seems to get stuck with red mood (despite having no bad moodlets) until he sleeps, or the other way around: stuck with green mood when he's riddled with awful moodlets. But these issues are rare enough, I prefer to have these than all-time elated sims. *facepalm*
Lab Assistant
#156 Old 25th Sep 2012 at 7:07 AM
Having an odd result when using this in a 1.38 patched game: the thought bubbles and "Zzzzz"s and things follow their respective Sims around at quite a distance, and are often (if not always) empty. I am using some of Twallan's mods; might there be a conflict between this and something there?
17th Nov 2012 at 11:47 AM
This message has been deleted by coltraz.
#157 Old 7th Mar 2013 at 2:21 PM
Does harder mood work with 1.50?
Test Subject
#158 Old 5th Apr 2013 at 4:02 AM
I would be interested in knowing if this mod works for 1.50. I have not needed the mod for a while, but now I am noticing some mood inconsistencies with aliens.
Test Subject
#159 Old 11th Apr 2013 at 8:26 AM
Im using this with 1.50, there is a problem that sometimes a Sim get stuck with moddlets icons that expired already, but the value isn't applied. Despite this effect the mood calculations seems to be working right.
Test Subject
#160 Old 6th Jul 2013 at 4:58 PM
Is this functioning with 1.55, or does anyone know of another option? I'm having a low mood problem and I can't figure out what it is.
Test Subject
18th Jan 2014 at 3:10 AM
This message has been deleted by dotSEA.
Top Secret Researcher
#161 Old 3rd Feb 2014 at 1:36 PM
May be incompatible with NRaas' Vector mod. Just a heads up for anyone looking to use this mod past 1.42.
1st May 2014 at 10:35 PM
This message has been deleted by ntb8808.
Test Subject
#162 Old 4th May 2014 at 6:49 PM
This also seems to fix my permanently elated Sims. Excessive happiness in an apocalypse is wrong.
Test Subject
#163 Old 14th Jul 2014 at 2:24 AM
Job well done!
Test Subject
#164 Old 8th Nov 2014 at 1:09 AM
I love everything you do @_@ I'm not creepy! ;P
Test Subject
#165 Old 9th Jan 2015 at 7:45 PM
Great fix
Mad Poster
#166 Old 21st Apr 2015 at 9:42 AM
Does this mod fix the sim's motives filling for no reason? I've been having that problem ever since I downloaded some store content. I wonder if it's from that super-sleep bed from the Futureshock set.
1978 gallons of pancake batter
Original Poster
#167 Old 22nd Apr 2015 at 8:23 AM
@JDacapo, sounds like the issues you're encountering are beyond the scope of this mod. There's no way to distinguish between unwanted or wanted boosts of behavior.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Mad Poster
#168 Old 23rd Apr 2015 at 7:08 PM
@Buzzler, weird. It seems that what I'm experiencing is a bug that others are experiencing as well. I wonder if there is a way to squash that bug.
Field Researcher
#169 Old 10th Sep 2015 at 1:00 AM
Thank you!
#170 Old 29th May 2016 at 12:05 PM
Thanks. I feel like there are just too many (or too highly set) positive moodlets that make the negative moodlets obsolete. They cancel them out so much, they might as well not exist. And this tuning mod can really make it more difficult to make them happy.
Test Subject
#171 Old 15th Aug 2017 at 2:38 AM
I've encountered this glitch multiple times and just now found out about this mod. Fingers crossed this fixes it for good and all!
Page 7 of 7