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Mood Hotfix (with optional harder mood flavor)

by Buzzler Posted 25th Jan 2011 at 10:47 PM - Updated 11th Jan 2015 at 5:58 PM by Buzzler
 
170 Comments / Replies (Who?) - 82 Feedback Posts, 87 Thanks Posts
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Test Subject
#151 Old 22nd Aug 2012 at 2:19 AM Last edited by InEmergencyDressing : 22nd Aug 2012 at 2:21 AM. Reason: Needed to delete a phrase
I see that the mood is definitely lower after I install the mild harder mood flavor, but I don't see the moodlets' actual effect (after the modification); I still see the default point value.

EG. The 'Having a Blast' moodlet description displays +40 mood( ) when it's noticeable that it is only +32.( )

Is this intentional or did I screw something up?
Field Researcher
#152 Old 7th Sep 2012 at 4:24 PM
Does anyone know if this still works with 1.38?
Field Researcher
THANKS POST
#153 Old 11th Sep 2012 at 4:23 AM
Works great on 1.38.
Top Secret Researcher
#154 Old 12th Sep 2012 at 10:06 AM
Apparently the bug of good night sleep is still here and sims are always stupidly happy so I couldn't wait for the update and tried the mod with SN, it seems to work.
Not perfectly though: sometimes there's a hiccup and a sim seems to get stuck with red mood (despite having no bad moodlets) until he sleeps, or the other way around: stuck with green mood when he's riddled with awful moodlets. But these issues are rare enough, I prefer to have these than all-time elated sims. *facepalm*
Lab Assistant
#155 Old 25th Sep 2012 at 7:07 AM
Having an odd result when using this in a 1.38 patched game: the thought bubbles and "Zzzzz"s and things follow their respective Sims around at quite a distance, and are often (if not always) empty. I am using some of Twallan's mods; might there be a conflict between this and something there?
Instructor
#156 Old 7th Mar 2013 at 2:21 PM
Does harder mood work with 1.50?
Test Subject
#157 Old 5th Apr 2013 at 4:02 AM
I would be interested in knowing if this mod works for 1.50. I have not needed the mod for a while, but now I am noticing some mood inconsistencies with aliens.
Test Subject
#158 Old 11th Apr 2013 at 8:26 AM
Im using this with 1.50, there is a problem that sometimes a Sim get stuck with moddlets icons that expired already, but the value isn't applied. Despite this effect the mood calculations seems to be working right.
Test Subject
THANKS POST
#159 Old 6th Jul 2013 at 4:58 PM
Is this functioning with 1.55, or does anyone know of another option? I'm having a low mood problem and I can't figure out what it is.
Top Secret Researcher
#160 Old 3rd Feb 2014 at 1:36 PM
May be incompatible with NRaas' Vector mod. Just a heads up for anyone looking to use this mod past 1.42.
Test Subject
THANKS POST
#161 Old 4th May 2014 at 6:49 PM
This also seems to fix my permanently elated Sims. Excessive happiness in an apocalypse is wrong.
Test Subject
THANKS POST
#162 Old 14th Jul 2014 at 2:24 AM
Job well done!
Test Subject
THANKS POST
#163 Old 8th Nov 2014 at 1:09 AM
I love everything you do @_@ I'm not creepy! ;P
Test Subject
THANKS POST
#164 Old 9th Jan 2015 at 7:45 PM
Great fix
Mad Poster
#165 Old 21st Apr 2015 at 9:42 AM
Does this mod fix the sim's motives filling for no reason? I've been having that problem ever since I downloaded some store content. I wonder if it's from that super-sleep bed from the Futureshock set.
1978 gallons of pancake batter
Original Poster
#166 Old 22nd Apr 2015 at 8:23 AM
@JDacapo, sounds like the issues you're encountering are beyond the scope of this mod. There's no way to distinguish between unwanted or wanted boosts of behavior.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Mad Poster
#167 Old 23rd Apr 2015 at 7:08 PM
@Buzzler, weird. It seems that what I'm experiencing is a bug that others are experiencing as well. I wonder if there is a way to squash that bug.
Field Researcher
THANKS POST
#168 Old 10th Sep 2015 at 1:00 AM
Thank you!
Scholar
THANKS POST
#169 Old 29th May 2016 at 12:05 PM
Thanks. I feel like there are just too many (or too highly set) positive moodlets that make the negative moodlets obsolete. They cancel them out so much, they might as well not exist. And this tuning mod can really make it more difficult to make them happy.
Test Subject
THANKS POST
#170 Old 15th Aug 2017 at 2:38 AM
I've encountered this glitch multiple times and just now found out about this mod. Fingers crossed this fixes it for good and all!
Lab Assistant
#171 Old 3rd Mar 2022 at 1:41 PM
Is this still needed? I don't remember encountering a bug with well rested moodlet
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