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A Collector's Dream

by Lisen801 Posted 29th Jan 2011 at 6:54 PM - Updated 26th May 2012 at 12:10 AM by Lisen801 : uPDATING
191 Comments / replies (Who?) - 6 Feedback Posts, 10 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Updated for Pets and patch

Updated for Pets and patch and tested in game. It works and all the slots are there

Originally I made this for my sim could hold all the souvenirs, gems and other things as they collect.
Unfortunately, it appeared that gems have a footprint that makes it impossible to place two stones next to each other, with other small items that's fine. But even if you leave a blank space between the stones the shelf can hold 33 gems. In the gaps other small objects can be placed.

Both the shelf and the rack has three color channels and can be found at storage - misc. The same place wwhere you can find the
storage racks for wine.

The shelf costs $ 145 and the rack $ 165.

Polygon Counts:
The shelf have 732 vertices and 634 faces and the rack 312 vertices and 156 faces.

Additional Credits:
I want to thank EA for the game, the developers of the software I use, the autors of tutorials and all the helpful folks here and there
Tags: #collector, #shelf, #rack, #storage

      Living: Living Room
      Study: Study/Office
Maxis Flags:
      Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 287.6 KB · Downloads: 45,528 · 26th May 2012
287.6 KB 45,528 26th May 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.

Need more help?

If you need more info, see:
191 Comments / Replies (Who?) - 50 Feedback Posts, 137 Thanks Posts
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Test Subject
#176 Old 29th Jan 2015 at 8:25 AM
Thank you!
Test Subject
#177 Old 22nd Feb 2015 at 1:35 PM
This thing destroyed my savegame!
Test Subject
#178 Old 27th Apr 2015 at 3:24 PM
Thank you for creating this, but it's not showing up in my game!
Test Subject
#179 Old 3rd May 2015 at 3:27 AM
Hi, I just wanted to say thank you for your mod...
Test Subject
#180 Old 30th May 2015 at 12:02 AM
Finally something to storage my rocks, gems. I was really tired of buying random tables
Test Subject
#181 Old 27th Jul 2015 at 10:05 PM
These are hands-down the best display CCs I've run into, and with practically no glitches like a lot of CC cause. Thank you for these!
Test Subject
#182 Old 15th Aug 2015 at 5:01 PM
Anyone have any idea why i cant use all the slots on the shelves?
Test Subject
#183 Old 21st May 2016 at 10:09 AM
I just tested in my fully updated game with all expansion packs and the rack works great. Its cool to display small items like most harvested goods. Only some objects, like carrots, are taking to slots. But I guess thats something you can over see :D
Lab Assistant
#184 Old 24th Oct 2016 at 1:09 AM
#185 Old 10th Nov 2016 at 10:36 PM
Love This! Thank you so much for this amazing space saver in some of my collecting and crafting households
#186 Old 10th Nov 2016 at 10:36 PM
Love This! Thank you so much for this amazing space saver in some of my collecting and crafting households
Test Subject
#187 Old 4th Apr 2017 at 2:41 AM
Do you still follow/update this? I've downloaded, extracted, and put the file in my Sims 3 mod folder, but the rack and shelf are not showing up in my game. Any idea why?
Test Subject
#188 Old 18th Jun 2017 at 2:35 AM
Thank you!
Test Subject
#189 Old 29th Aug 2017 at 5:57 PM
Ich liebe Regale und Kästen zum Aufbewahren "meiner" Schätze..Danke^^
Lab Assistant
8th Jul 2019 at 8:44 PM
This message has been deleted by ImSteephill.
Test Subject
#190 Old 25th Sep 2019 at 5:53 PM
This would be fantastic for the Sims 4!!!
Test Subject
#191 Old 25th Dec 2021 at 4:29 PM Last edited by SotiCoto : 26th Dec 2021 at 11:02 AM.
I swear in my Bridgeport game I managed to get gemstones to sit easily in every slot.
Now I'm playing Twinbrook though, the gems absolutely REFUSE to sit next to each other, which looks utterly ridiculous and completely defeats the purpose of the object.
I just want to know how to make them take up every slot without completely screwing up. I know there is some trick to it but I can't remember what it is.

[Edit]: Okay. I'm getting there. I made a copy of my household and tried starting over in Bridgeport. They couldn't put gems next to each other there. So it isn't simply being in Bridgeport that does it. BUT when I put down the new 50x50 lot in the same place my other family have their home and moved my copy family to the new lot, they became able to put gems next to each other.

Test #2: my attempts to recreate the scenario with a 40x40 in my sim's existing town of Twinbrook completely failed. Maybe there is just something special about that particular area in Bridgeport...

Test #3: I moved a copy into Isla Paradiso. Existing home. Couldn't put gems next to each other. Moved to a different empty lot that already existed (64x64)... WAS able to put gems next to each other. Tried another, much smaller empty lot, and again, am able to put gems next to each other. Moved to an existing house, and again, able to put gems next to each other. It being an empty lot nor a new lot isn't necessary.

Test #4: I thought it might have something to do with town release order, so I started in Sunset Falls, selected an empty lot, tried it out and.... it worked right from the start. Okay. So. Apparently SOME lots are able to do it and some aren't, and I have no idea what makes a lot good or bad for it. Second try in a home in Sunset Falls worked fine too. This is the first place it worked right from the start.

Test #5: Twinbrook just appears to be cursed. It doesn't work at all, no matter which lot I pick. No matter how many times my sim moves home.

Test #6: Appaloosa Plains I confirmed 4 bad lots and 3 good lots. Ran a second test starting in one of the good lots and it still works. I am now pretty confident that particular locations in particular maps are fixed either working or non-working. Adjacent lots on this map seemed to share traits to some extent.

Test #7: Went back to Bridgeport. All the existing houses around my usual spot (right next to the school) are all bad spots (i.e. along the road behind the school). Some of the expensive ones over the bridge are bad spots too, but the "Still Water" home down the end of the road near the bridge works fine (have to evict the existing family). Sugar Cube (middle of the over the river area) and Cliff Cottage work fine too. The Eaves (the lower one), Air Spray, The Crib, Celluloid Heights and Cabin Point are bad, so no go. Oddly enough, Crescent Bay Pied a Terre (one of the flats in tall buildings) also works fine, if you can get past the fact that it is difficult to put anything on the shelves if the area behind them is outside the lot...

Test #8: Dragon Valley seems to be in a similar situation to Bridgeport. Some good, some bad. The ones near the triskelion mark on the ground seem to work, as do the ones on Clover Drive, but anything closer to that circus tent building seems not to work.

Test #9: Midnight Hollow appears to be another cursed town, to my vast disappointment, as it has my favourite aesthetic of any of the towns. No gem storage options anywhere.

Test #10: Starlight Shores is almost completely cursed. I managed to make a custom lot in the southwest corner of the map (next to the coastal road leading out of town) that let me use adjacent gems, but every other place in the entire town failed. Makes me wonder if there are any hidden corners of Midnight Hollow or Twinbrook that aren't cursed.
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