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[In Testing]Resources for Bridgeport.world's various Fixes(updated Oct03, 2011)

by ellacharmed Posted 9th Aug 2011 at 5:34 PM - Updated 24th Oct 2011 at 2:48 AM by ellacharm3d : compatibility with 1.26 note
 
37 Comments / Replies (Who?) - 25 Feedback Posts, 11 Thanks Posts
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Mad Poster
#26 Old 18th Oct 2011 at 12:31 AM
Not sure if this has been caused by your road grading fix of which I believe I am one of the three downloaders, but there are massive lot seams at 272 Windsor Drive over on the 'celebrity' part of the map. I have pictures if you need them.

I will be importing your fixes to a fresh copy of the Bridgeport file without the grading fixes as you suggest and I will see if that corrects it.

My deviantART, MTS Yearbook Origin ID = Alistu
In the Arena
retired moderator
Original Poster
#27 Old 18th Oct 2011 at 3:05 AM
Yes, which is why there were pulled.
Did redoing the fixes without the SmoothenRoad fixes still produce Lot Tears?

I've been devising different strategies on how to do the Regrading without producing any Tears, and am in testing the first few, but I'm not optimistic. I'm of the opinion if this is to be done properly (and to my level of satisfaction), all the roads and Lots need to be removed, the terrain all re-sculpted, things added back before we see improvements.

That's one of the strategies I'm testing, but I'm trying to do it with the least amount of effort required.
I welcome any ideas...if anyone has them. It is hard to work in a bubble, as I'm doing all the strategizing, and fixing and testing. If I should start a thread in CFF, for people to participate in, I can do that. Would that be something everyone can help with?

Or should I just chuck this as a lost cause and settle for the fixes we have now? ie forget about regrading Roads...there are enough Bridgeport remakes already as it is, etc etc?
Mad Poster
#28 Old 18th Oct 2011 at 12:00 PM Last edited by Menaceman44 : 18th Oct 2011 at 8:42 PM.
Well I redid the Bridgeport file with JUST the fixes you have available now. It has created a different problem now.
The lot tears have gone but I now have large patches of grass covering the road!
I'm going to go and delete the world cache file, as I forgot to do that, and see if that makes any difference.

ETA: Nope, didn't make any difference to the grassy road problems at all. Still there, in new game saves as well.

ETA (again): The files causing issues with my game are the road intersection corrections.
I added just the routing corrections and everything is fine. When I add the road intersection files in then grass starts showing over/ through the roads.

My deviantART, MTS Yearbook Origin ID = Alistu
In the Arena
retired moderator
Original Poster
#29 Old 19th Oct 2011 at 4:57 PM
Which areas?

I'm thinking I should forgo road regrading and smoothing totally. Like I mentioned in the Twinbrook fixes, I don't see this clipping, thus I thought things were OK. So, I need to redo and just release the routing stuff, I think.

May I know your specs and options settings?
Just the CPU+RAM+GPU info is good. And settings pertaining to textures.

If this is a widespread case, I thought we'd get more than one feedback on it per world...
Mad Poster
#30 Old 19th Oct 2011 at 8:11 PM
Ugh, I hope I'm gonna give you the correct info now. I'm not up on computer terms even if I am the most technically minded in my family.
CPU: AMD Athlon II Dual-Core M320 ~2.1GHz
RAM: 3072MB
GPU: ATI Mobility Radeon HD 4200 Series
I'm playing on a laptop.

My deviantART, MTS Yearbook Origin ID = Alistu
Instructor
THANKS POST
#31 Old 8th Nov 2011 at 3:31 PM
Yersterday I have downloaded updated resources, and I have some problems with roads. I haven't check on new game, but this is what I see in my savegame of BP.



There are more places like that, only I have shut down the game, and reaplly the first resource pack. Now it's OK again...
Mad Poster
#32 Old 8th Nov 2011 at 5:41 PM
I was having the same issue and I solved it by using the world version with the fixes already applied that ellacharm3d has available in her other thread.

My deviantART, MTS Yearbook Origin ID = Alistu
Instructor
THANKS POST
#33 Old 8th Nov 2011 at 9:34 PM
I have downloaded the world file, and it has the same size, as mine world file, when I use the first pack of resources... So does this file have the same resources, as those updated?
Mad Poster
#34 Old 8th Nov 2011 at 11:49 PM
I believe so. All of the road connections are fixed and I have no lot tears or missing road/roads covered in grass.

My deviantART, MTS Yearbook Origin ID = Alistu
Instructor
THANKS POST
#35 Old 9th Nov 2011 at 2:21 PM
Right now I'm testing Bridgeport.world file, with new routing fix resources and older intersections resources. This compilation seems to be doing great! :D
Test Subject
#36 Old 12th Sep 2012 at 4:40 AM
@menaceman44 where is that world file? because i have the same road tearing issues :/

thx in advance
Lab Assistant
THANKS POST
#37 Old 22nd Jul 2014 at 5:03 AM
Wow! Now bridgeport can be playable...
Test Subject
#38 Old 17th Oct 2021 at 7:28 AM
Default Help
Hello, could somebody help me? I been looking for the Bridgeport world fix mod and I can't find the .world that is supposed to be in the downloaded compressed file inside both of them there are only a lot of ".dds" ".model" and some ".bnry" where do I need to install them? or is something missing that I need to do first?
Please help me
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