Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

23 Autonomous/Automatic Pet Interaction Disablers

by gesimz Posted 13th Dec 2011 at 7:28 PM - Updated 26th Nov 2012 at 12:10 PM by gesimz : Removed conflicting mod
 
70 Comments / Replies (Who?) - 48 Feedback Posts, 21 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 3 of 3
Field Researcher
Original Poster
#51 Old 31st Oct 2012 at 8:54 PM Last edited by gesimz : 2nd Nov 2012 at 5:40 AM.
Quote: Originally posted by echoweaver
Any news on patch 1.42?


I expect few (if any changes) but I'll confirm this by early next week (when my availability returns to normal).
Field Researcher
#52 Old 18th Nov 2012 at 2:03 AM
Is this compatible with 1.42/Seasons?

Wow, it's beautiful outside. I should probably do something....

Like close the blinds on my window so there isn't a glare on my computer screen.
Lab Assistant
#53 Old 18th Nov 2012 at 8:09 PM
If anyone has tested this mod with 1.42, please report your findings here.
Field Researcher
Original Poster
#54 Old 26th Nov 2012 at 12:07 PM
Quote: Originally posted by echoweaver
Any news on patch 1.42?


Quote: Originally posted by gothicwitch2004
Is this compatible with 1.42/Seasons?


Quote: Originally posted by bitterquill
If anyone has tested this mod with 1.42, please report your findings here.


Took ages for me to check this but finally got around to it.

There was a change for only one of the 23 mods (the no auto looking/in out of windows mod). The rest have had no changes applied with Seasons and thus should continue to work as normal for 1.42/Seasons.
Test Subject
#55 Old 28th Nov 2012 at 10:35 AM
Quote: Originally posted by gesimz
Took ages for me to check this but finally got around to it.

There was a change for only one of the 23 mods (the no auto looking/in out of windows mod). The rest have had no changes applied with Seasons and thus should continue to work as normal for 1.42/Seasons.


I'm not sure if one of the mods is working as intended since the 1.42 update. I've been using the mod that controls sniffing, running around, and investigating strange sim. While the investigating strange sim portion is still working and my pets don't seem to run around aimlessly, they NEVER stop sniffing my sims, and its causing my household to cancel lots of actions unless I manually trigger them myself.
Test Subject
#56 Old 28th Dec 2012 at 6:50 PM
Is there a way to add in for pets to NOT autonomously 'follow' your sims and no autonomously 'watch sim eat'? My dog keeps doing this rather than anything else and they keep getting in my sims way of doing things so they end up falling off the queue. Or, better yet, to make it less autonomous rather than not autonomous at all...
Lab Assistant
THANKS POST
#57 Old 30th Jan 2013 at 2:24 PM
I totally understand if you don't take requests for any more of these, but is there a way to make one so that dogs will no longer autonomously get in the pool and swim? I still want them to be able to on occasion (with my command), but having a pool in the backyard is practically begging for puddles and soaked moodlets for any dog that isn't hydrophobic. I tried to do it myself but I don't know if I'm not finding the right file or what.

I use several of these and absolutely LOVE them.
Instructor
#58 Old 23rd Feb 2013 at 3:30 PM
This is a great mod, but I was wondering if you could possibly make one for no reaction negative to food/tv? My pets will not sleep or eat or anything due to the reaction to whatever is bothering them. I think the pets honestly should want to eat said food not growl at it.
Forum Resident
#59 Old 28th Mar 2013 at 10:23 AM
I've been using these mods to get rid of a lot of the annoying autonomy things, but the one thing the pets do that really bugs me is when they randomly "sniff sim" when I'm trying to befriend a stray. Is there any way that interaction can be removed, so they don't keep stomping my action queue?
Test Subject
THANKS POST
#60 Old 9th Apr 2013 at 6:02 PM
Is this-you will soon update to the University?
Test Subject
#61 Old 20th Apr 2013 at 3:27 AM
Does this work with 1.50? I'm dying to stop alot of these annoying autonomous actions pets do. I like having them around, but I can't stand some of these things they do like running around aimlessly while racking up things in the queue such as eating and peeing, but they won't stop running around causing them to fall into the red because running in circles is oh so important.
Test Subject
#62 Old 7th Jul 2013 at 7:32 PM
Hi, thank you for your hard work on this. Any chance that you could make 1 package with all the 23 mods in?

Thanks
Instructor
#63 Old 22nd Jul 2013 at 4:59 AM
is this compatible with 1.55/ IP?

The Bible contains 6 admonishments to homosexuals and 362 admonishments to heterosexuals. That doesn't mean that God doesn't love heterosexuals. It's just that they need more supervision. - L. Lavner
Test Subject
#64 Old 17th Jul 2015 at 7:17 PM
If this mod gets a function to get rid of autonomous "Grow At" and "Chase!" at the mailman for dogs, I will be happy.

I hate trying to deal with the split second timing to prevent those actions since they cause dogs to be aggressive, not all dogs instinctively harass the mailman.
Test Subject
#65 Old 22nd Nov 2015 at 7:48 PM
It's almost like you have to lock the pets inside.
Test Subject
THANKS POST
#66 Old 10th Sep 2017 at 6:48 AM
The worst reaction of all was not addressed anywhere... When every future action of Sims is cancelled so they can "React to wet dog"!
Test Subject
THANKS POST
#67 Old 19th Oct 2017 at 7:22 AM
Wow Thank you, that horse galloping in circles in 20 *20 lots really is annoying and sure is cause of a lot of lag
Test Subject
THANKS POST
#68 Old 21st Oct 2017 at 4:16 PM
Thanks a lot for the no autonomous pets guard objects. Can't stand when they do that!!!
Test Subject
THANKS POST
#69 Old 6th Jan 2020 at 11:13 PM
Loved it! I think it would also be great if there was an option not to let pets run away from home when they get scared whenever there's a thunderstorm.
Lab Assistant
THANKS POST
#70 Old 2nd Feb 2022 at 9:02 AM
no auto feed? i hate it when my sims feed their pets on auto
Lab Assistant
THANKS POST
#71 Old 18th Mar 2022 at 11:20 AM
so bad that the downloads are not longer aviable :-/
Page 3 of 3