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Resources for Moonlight Falls.world's various Fixes

by ellacharmed Posted 15th Sep 2012 at 10:29 PM - Updated 15th Sep 2012 at 8:51 PM by ellacharmed
24 Comments / replies (Who?) - 14 Feedback Posts, 10 Thanks Posts
What is this?
The fixes for the mystical world of Moonlight Falls that came with the Supernatural Expansion Pack. As explained in the Game Help:World Routing Lagswiki, the worlds that come with the game(s) usually have broken routing, and Moonlight Falls is not exempted from this. Yes, there's still broken routing in EA's 7th Expansion's world file. This Download offers a way to fix that broken routing.

If you have never read that wiki article before, I suggest to read it first and then come back to this Download. Everything is explained there because I had to repeat the Instructions for many worlds. So, instead of repeating myself (for the 7th time, as this is the 7th EP, actually 9th if you count the WA ones separately)...I wrote a Wiki article.

If you would like to have the .world file, that would come in a week or so...after I gather feedback on this one, in case I need to redo things. If you don't know what I meant to get a .world file, yes, how did you guess? Please read the Game Help:World Routing Lagswiki FAQ!


What has been done?
  • the yellow spots (in the "Dotted" image) denote areas where the disjointed white routing lines, Sim non-routable and Camera non-routable painting have been repainted over. In the picture below these spots are shown with Yellow dots.
  • This is the Before and After pictures of the 2 areas depicted in the map in Pink, where I've moved some railings back from the roads. When the railings were too close, the routing splines get broken up and the result is vehicles simply vanish when they reach the spot, and there was a slight stutter on my machine when that happens. After the railings were moved, the routing splines are more evenly spaced out, with no gaps at all.
  • There's no disconnected road in Moonlight Falls (that I can find). If I missed it, do let me know with an image
  • This corrected Road Intersection is not really necessary. But I needed a visual way to tell if the fixed resources have been imported, and the fixed world is "Live" in a new game or your Save games.
  • The one singular spot denoted by Red dot - is at the end of a driveway to the Goth Lot. If you can see the intersection has a white line (instead of blank) from Map View, the fix is applied correctly.
  • However, if you don't like this change, I've placed this in a separate 7z file, so the resource is optional.


Backup!
Heed that backup instructions, really! You've been warned!


How to install?
Please be sure to read and follow the instructions under "Edit in S3PE" in full in Game Help:World Routing Lagswiki
The rest of the info is the same, pretty standard - backup, read and follow instructions to the letter, provide feedback, etc etc. All is in the wiki - READ it!

Download the .zip file and extract all the contents into a temporary folder onto your Desktop, then import all the Resources in S3PE by selecting all files (Ctrl+A).

Resources modified:
  • MoonlightFallsFixedRouting.zip containing 6 files including moved railings corresponding to the Ploppables layer.
    1. 0x05CD4BB3 UNKN World Routing
    2. 0x05DA8AF6 UNKN World boundaries
    3. 0x03D86EA4 DETL World "lot" information (world)
    4. 0x04A4D951 WDET World Detail
    5. 0x4D1A5589 OBJN objn Object instances
    6. 0x05ED1226 REFS references Reference Store
  • MoonlightFallsRoadIntersections.zip containing 28 files for the new intersection added in front of the Goth's house.
    • 0x9063660E UNKN World Roads & Walkways
    • 0x01661233 0x00000002 MODL scene Object Model (aka Object Geometry)


How to remove or restore the file before updating?
  • Go to this path
    Code:
    \Program Files (x86)\Electronic Arts\The Sims 3 Supernatural\GameData\Shared\NonPackaged\Worlds
  • Delete the *.world file. Or if you want to reuse it after patching, rename it with a ".fixed" extension, so the filename becomes "Moonlight Falls.world.fixed"
  • Rename the "*.orig" copy by removing the .orig extension (or from whatever you have renamed it to).
  • Delete caches before starting game. Game Help:Sims 3 Delete Cache Fileswiki


Feedback
As always, feedback is welcomed.
Please report any other areas that you get stuck Sims at that I might have missed. Unless it is on a Lot, which is not within the scope of these fixes.



Notes & Changelog:
As and when I get reports of any issues, or new spots, or patch changes (if any).
Tags: #fixed, #routing, #lags

Type: Fixed

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 Supernatural
Built with Game Version: 1.38
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
MoonlightFallsRoadIntersections.zip

Size: 809.6 KB · Downloads: 2,589 · 15th Sep 2012
809.6 KB 2,589 15th Sep 2012
MoonlightFallsFixedRouting.zip

Size: 531.7 KB · Downloads: 3,105 · 15th Sep 2012
531.7 KB 3,105 15th Sep 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
24 Comments / Replies (Who?) - 13 Feedback Posts, 10 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Lab Assistant
THANKS POST
#2 Old 16th Sep 2012 at 4:22 AM
Sweet, sweet, sweet! Your world fixes are all life savers! Thank you!
Mad Poster
THANKS POST
#3 Old 16th Sep 2012 at 6:18 AM
Thank you
Forum Resident
THANKS POST
#4 Old 16th Sep 2012 at 6:34 AM
I use all your world routing fix. Thank you for this too.
In the Arena
retired moderator
Original Poster
#5 Old 16th Sep 2012 at 9:12 AM
Let me know if I bork anything up, OK? So I can do something about it before I let the .world version loose.

I'm sure folks are waiting for the .world version.
Retired
retired moderator THANKS POST
#6 Old 16th Sep 2012 at 10:37 AM
Great work once more. Twallan's Stuck Check has regularly detected unroutable sims in MF during my plays. Hopefully this will reduce or totally stop those reports.
Lab Assistant
#7 Old 16th Sep 2012 at 11:37 AM
I don't know about the others, but this eliminated the really infuriating 15-second lag that I have. No issues encountered yet; I've been playing for a few real-life hours.
Field Researcher
#8 Old 16th Sep 2012 at 12:12 PM
My games runs okay but I have a small problem when I and moving around the screen to view different areas of the world. I get small pauses that last about a second.

I would like to know if this is the sort of thing that this download will stop.

Thankyou
Lab Assistant
#9 Old 16th Sep 2012 at 4:29 PM
Hi Ella, hopefully this is not an idiotic question but are these fixes only needed if one actually plays with the world or would the broken routing affect your game no matter what world you are playing. My guess is that it is only necessary if you are playing the world but I just want to make sure.

Thanks.
In the Arena
retired moderator
Original Poster
#10 Old 16th Sep 2012 at 6:09 PM
@tomboy,
if that is accompanied by objects loading their textures, that's common. But one second? That's fast!
If the 1 sec still bothers you, lower the Texture or Draw Distance settings (or both) in Options.

@SIMCITIZEN4,
Need the fixes for the world the Save is based on, basically.
So if it is a Moonlight Falls Save that you're loading, and you encounter the freeze and lag issues not solved by Overwatch (and other mods) as recommended in Game Help:Intermittent Freezeswiki, then this is the next fix to try.

If you encounter it for other worlds, you of course need to download the resources (or world file if you prefer) from my other Downloads.
Test Subject
#11 Old 16th Sep 2012 at 6:14 PM
Hey,

Thank you for your work on The Sims 3 worlds. It makes me happy every time! =]

Sadly, I can't download both of the files included in this thread, the links seem to be broken... Is it my web browser (Awesome Google Chrome) which is doing crapness?

I also have a question : I play The Sims 3 with Moonlight Falls, at first I didn't encoutered any lags, but since a few hours, I encouter a lot of micro-lags every few seconds. I am a bit afraid of what is going on because I lost a previous save due to incredible lags. I am using NRaas Overwatch, BUT I don't use your fix right now (due to the broken links =( ), do your files fix those little lags?

Have great day!
In the Arena
retired moderator
Original Poster
#12 Old 16th Sep 2012 at 6:20 PM
@Zeeg,
just this Download thread or all Download threads on MTS? Is there an error message? Are you using a Download Manager of some sort? And downloading from other sites works?

If it is just MTS, try other browser? Or turn off the Download Manager. It is the weekend so we're seeing a bit of heavy traffic at the moment. There's also a 4 item download limit at any one time on MTS, so no one person hogs the bandwidth. It is working for me, by the way.

Most likely you need this fix. Test it and see and let me know the outcome.
But if after applying this fix and the lags are still there, post in Sims 3 Help and we can work through it. It could be due to bad CC or hardware or a corrupt install.
Test Subject
THANKS POST
#13 Old 16th Sep 2012 at 6:33 PM
Seems to be hard traffic on MTS because sometimes I can download a file and sometimes I can't... Then nevermind, I downloaded your files. =]

I'll let you know the outcome of your fix, it appeared to work on Sunset Valley when I tried it, but sadly, Sunset Valley doesn't have any 64x64 lot, and I find it impossible to add a 64x64 lot where I wanted to... =[ That's why I'm trying Moonlight Falls now!

About the lags, I'm afraid it is my computer which is hardly failing. My GPU isn't that bad (HIS Radeon 5850 HD) but my CPU is low (i7 920 @2,6Ghz)...

Anyway, I will be able to send you some good feedback, because a new computer is on the way home with some great stuff inside, so we can check if it is from my actual donkey or if even with the new Mustang it is the same! :D
Lab Assistant
#14 Old 16th Sep 2012 at 8:15 PM
Why does someone always have to go fixing up EA's worlds? Why can't they just do it right before releasing?
Scholar
THANKS POST
#15 Old 16th Sep 2012 at 9:09 PM
Thanks so much for doing what EA should have done in the first place!
Lab Assistant
#16 Old 17th Sep 2012 at 3:52 PM
Quote:
Originally Posted by ellacharmed
@SIMCITIZEN4,
Need the fixes for the world the Save is based on, basically.
So if it is a Moonlight Falls Save that you're loading, and you encounter the freeze and lag issues not solved by Overwatch (and other mods) as recommended in Game Help:Intermittent Freezeswiki, then this is the next fix to try.

If you encounter it for other worlds, you of course need to download the resources (or world file if you prefer) from my other Downloads.


Thanks Ellacharmed, so it is as I thought.
Test Subject
#17 Old 17th Sep 2012 at 6:29 PM
As a Professional Firefighter/EMT, my ability to combat boredom on a twenty four hour shift was directly proportional to other people's misery.

Fortunately, there was the Sims 3 and thirteen discs of creative problem solving to break up the down time, and stock problem solving outweighed the time in game play.

The only thing I look forward to more than the successive EP is ellacharmed's attentive world fixes, and this is the fifth series of corrections I have applied without issue or complaint.

I'm sure there are far more downloads than thanks, but for what it's worth from someone that plays the hell out of each world when misery isn't striking the individuals of the real world?

Thank you, ellacharmed.

"Wreck_Diver"
In the Arena
retired moderator
Original Poster
#18 Old 18th Sep 2012 at 5:07 AM
Quote:
Originally Posted by Wreck Diver
The only thing I look forward to more than the successive EP is ellacharmed's attentive world fixes, and this is the fifth series of corrections I have applied without issue or complaint.
Oh!
That makes my heart so glad to hear, you have no idea! Thank you!

With how annoyed I get dealing with EA's bugs on a daily basis answering questions and trying to write up FAQs, I'm glad you guys understand why my fixes are not the first ones out of the gate, while I try to make sure my fixes are not introducing new issues.

But this road is a long one as you all probably know of my earlier mistakes (from Pets' version downwards), that still needed redoing. I just managed to clear Sunset Valley off my plate, and have to get the rest re-done soon.
Instructor
THANKS POST
#19 Old 22nd Sep 2012 at 4:23 PM
Thank's! This is what I have waited for!
Lab Assistant
THANKS POST
#20 Old 24th Sep 2012 at 11:39 PM
I don't know why but if I apply the fixes and play the game (even with an old save or a new one (a clean one) and cleaning the caches) the game crash after some time of playing. Seems to be random. This never happend after using the fixed world. In Crash Log Analyzer saids (on Likely Cause column): Corrupt Save Crash - Restore the backup save game or start a new neighborhood
Test Subject
#21 Old 29th Sep 2012 at 10:17 AM
Thank you so so so so so so so much!!!! Great work! (as always) I haven't had any issues with the town at all since I installed the fix and before that it was jumping and lagging continually. :D
Test Subject
THANKS POST
#22 Old 1st Oct 2012 at 10:49 PM
I am eagerly awaiting the .world version, since I am scared of messing up my game by doing it myself.

Thanks, ellacharmed! I have my fingers firmly crossed that this will fix the annoying lag issues
Test Subject
#23 Old 7th Oct 2012 at 5:06 PM
Quote:
Originally Posted by prettynights
I am eagerly awaiting the .world version, since I am scared of messing up my game by doing it myself.

Thanks, ellacharmed! I have my fingers firmly crossed that this will fix the annoying lag issues


Same! I was halfway through the steps and thought... do I really want to spend ages fixing this when I do it wrong? Can't wait for the .world fix, hopefully it won't be too long :-)
In the Arena
retired moderator
Original Poster
#24 Old 10th Oct 2012 at 12:23 PM
Quote:
Originally Posted by coto39
I don't know why but if I apply the fixes ... the game crash ...
This never happend after using the fixed world.
@coto39,
I'm confused by your post, sorry. The 2 snippets in the quote above seems to contradict each other.

Does the game crash with the fixes applied or only with no fixes applied?
Either case, have you done the Crashing Checklist (click the link in my signature)?

As for the .world file, guys (and gals), I'll get to it this week. Hopefully.
Test Subject
THANKS POST
#25 Old 30th Dec 2017 at 3:08 PM
Best creator!