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Chemistry Lab Outfit Fix

by melchi Posted 15th Mar 2013 at 1:07 PM - Updated 30th Jun 2013 at 12:46 AM by melchi
35 Comments / replies (Who?) - 4 Feedback Posts, 5 Thanks Posts
The purpose of this pure scripting mod is to fix an issue with the Chemistry Lab Station object introduced with the Generations expansion. I can't really recall when it began, but I noticed in my games that every time my Sims use the Chemistry Lab object a new Career outfit is added. This problem persists as of patch 1.55. From what I can tell, the intended behavior is for the lab coat outfit to be temporary and removed from your Sim once the interactions end either by successful completion, cancellation or an amusing explosion. Hopefully, the need for this mod will go away if EA ever gets around to fixing the object.

What is changed?
This is a pure scripting mod that overrides the default "Discover Potion" and "Make Potion" interactions with the Chemistry Lab Station object to fix this outfit accumulation issue. Specifically, the mod replaces the Sims3.Gameplay.Objects.HobbiesSkills.ChemistryLab.DiscoverPotion and Sims3.Gameplay.Objects.HobbiesSkills.ChemistryLab.MakePotion interactions with my fixed re-implementations upon load. While I was at it, I went ahead and included an additional Tunable variable to toggle the outfit swap as I assume some people would rather not have an outfit swap in the first place. The OutfitFix version of the mod uses the fixed interactions with the default swap behavior and the OutfitNoSwap, as one might expect, is the same with the swap disabled via the XML tuning variable I added.

Just put one of the two package files (OutfitFix or OutfitNoSwap) into the mods folder. The interaction changes should be applied seamlessly.

I have only been able to test this mod on patch 1.50 and 1.55, but it may work on earlier versions as well depending on when the last time they updated the Chemistry Lab object. My testing environment includes all expansion packs up through University Life and the High-End Loft Stuff Pack. However, only Generations should be required since that is I believe that is the expansion that actually added the Chemistry Lab object.

Potential Conflicts
Any mod that changes or depends on the default "Discover Potion" or "Make Potion" will likely cause issues. Though the game shouldn't crash, the changes this mod makes may be overridden by the other mod or vice versa depending on load order. XML Tuning mods should be compatible as the Tunable values are copied over to my interaction re-implementations, however I have not verified this. The XML tuning mod would need to be applied first though in order for this mod to copy Tunable values.

As with any scripting mod that adds new interactions, you should make sure none of your Sims are interacting with any Chemistry Labs before removal.

Additional Credits:
Special thanks to Buzzler's Excavation Site Hotfix for the inspiration and example of how to extend an EA interaction. Also thanks for the various tutorials found on this site for how to create scripting mods in the first place.
Tags: #chemistry, #lab, #outfit, #bug, #fix

Type: Fixed

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 Generations
Built with Game Version: 1.50

This is a multi-part download:

Only one of the mod versions should be downloaded and installed in your game at a time. Both override the same functionality and would conflict with each other.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date | Disables the outfit swap on Chemistry Lab use.

Size: 8.1 KB · Downloads: 3,970 · 15th Mar 2013
8.1 KB 3,970 15th Mar 2013 | Fixes accumulation of Chemistry Lab outfits in Careers category.

Size: 8.1 KB · Downloads: 2,081 · 15th Mar 2013
8.1 KB 2,081 15th Mar 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
35 Comments / Replies (Who?) - 10 Feedback Posts, 21 Thanks Posts
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Test Subject
#26 Old 24th Mar 2014 at 8:05 AM
WOOT WOOT no more lab coats. Thanx melchi ♥
Lab Assistant
#27 Old 20th Apr 2014 at 10:08 AM
Does not work on 1.67. Causes "Create <potion name>" wish to break.
Test Subject
#28 Old 1st May 2014 at 4:22 AM
thanks a lot, because it really gives me a pain fixing that outfit again and again.
Test Subject
21st Jul 2014 at 2:47 AM Last edited by Khevor : 22nd Jul 2014 at 1:21 AM. Reason: Clarification and Code correction
This message has been deleted by Khevor.
Test Subject
#29 Old 2nd Aug 2014 at 12:32 PM
thanks! now i can look like Walter White. LoL
Test Subject
#30 Old 3rd Aug 2014 at 6:07 PM
fucken hated the changing lab coats everytime i send one of my sim to work on the lab station - - so annoying. at the end of day i realized she have like 8 sets of lab coats in her dresser -____________-
Test Subject
#31 Old 13th Sep 2014 at 3:26 AM
I have absolutely loved this mod, I was so sick of the lab coats. But I am also experiencing something funky with the wishes and memories having to do with potion-making now that I've updated to 1.63~1.67. If it is this mod that's lost compatibility, I hope you find time to check it out and fix it, because this mod is wonderful!
Field Researcher
6th Nov 2014 at 12:35 AM
This message has been deleted by Okalanit. Reason: delete
Field Researcher
#32 Old 6th Nov 2014 at 12:37 AM
I'm gonna test this. If I have any issues and/or any bugs/glitches, I will let you know. If not, you won't see me again.
Lab Assistant
#33 Old 2nd Jul 2016 at 8:10 PM
Thanks for this mod, I hated the outfit changes.
Field Researcher
#34 Old 9th Oct 2017 at 12:07 AM
Thank you so much! I really dislike the lab coat and always needing change back and forth...
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