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Custom bills

by Amura Posted 2nd Sep 2014 at 12:26 AM - Updated 9th Jan 2022 at 6:56 PM by Amura
40 Comments / replies (Who?) - 13 Feedback Posts, 3 Thanks Posts
Your Sims open their mailboxes twice a week... and laugh at their bills?
Maybe it's time to add a bit more challenge and make their lives a bit harder (or much harder), and with these mods you can set the level of difficulty as it pleases you. Increase their bills a bit (or a lot) and let's see if your (now poor) Simmies keep laughing.
And, well, since I was at it I thought I should add an option for lower bills too, since some people may prefer it easier instead.

These mods are simply overrides of the values and do not affect the billing routine at all, so your Sims will keep getting their bills twice a week, on Tuesday and Thursday, as in the default configuration.

Which file should I download?
There are ten different files here and you must make sure you have in your downloads folder only one of them.
They are named by percentages compared to the default ones: 100% would be default, 50% half of the default ones, 200% double of the default ones and so on.
Here you have some examples, so it gets a bit easier for you to figure out which one you may want:

Lot valueStuff valueDefault bills50%150%200%300%400%500%750%1000%1500%2000%
§10k§10k§100§50§150§200§300§400§500§750§1000§1500§2000
§10k§20k§160§80§240§320§480§640§800§1200§1600§1800§3200
§20k§50k§380§190§570§760§1140§1520§1900§2850§3800§5700§7600
§25k§100k§700§350§1050§1400§2100§2800§3500§5250§7000§10500§14000

This mod does not modify apartment bills
Please use my apartment bills mod instead or in adition to this one.


System requirements
I have not marked any EPs in the info page because no specific one is required, but you will probably need to have one (any one) for this to work.
It's possible it won't work if you have basegame only but I was not able to test it. If that's your configuration and it does not work for you please let me know and I'll be glad to work out a basegame version for you.

Known conflicts
  • As mentioned above, these will conflict with each other - have only one in your game downloads folder; if you change your mind remove it before dropping in the new one.
  • This mod will conflict with others that change the bill amounts, such as Cyjon's Bigger Bills. No point in having both at the same time though.
  • According to Pideli (thanks for the info!) buyable mailboxes may interfere with billing mods.

Suggested downloads
Are your Sims poor?
High bills and other economy related mods may drastically decrease their funds and more affordable housing will prove essential. Try my Cheapdale Place Apartments for the economically challenged.

Additional Credits:
This mod would be impossible without SimPE.
Thank you very much, Charity <3

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
bills2000.rar

Size: 184 Bytes · Downloads: 2,719 · 2nd Sep 2014
184 Bytes 2,719 2nd Sep 2014
bills1500.rar

Size: 184 Bytes · Downloads: 1,552 · 2nd Sep 2014
184 Bytes 1,552 2nd Sep 2014
bills1000.rar

Size: 185 Bytes · Downloads: 3,124 · 2nd Sep 2014
185 Bytes 3,124 2nd Sep 2014
bills750.rar

Size: 184 Bytes · Downloads: 4,138 · 2nd Sep 2014
184 Bytes 4,138 2nd Sep 2014
bills500.rar

Size: 184 Bytes · Downloads: 4,873 · 2nd Sep 2014
184 Bytes 4,873 2nd Sep 2014
bills400.rar

Size: 180 Bytes · Downloads: 2,040 · 2nd Sep 2014
180 Bytes 2,040 2nd Sep 2014
bills300.rar

Size: 183 Bytes · Downloads: 2,954 · 2nd Sep 2014
183 Bytes 2,954 2nd Sep 2014
bills200.rar

Size: 181 Bytes · Downloads: 2,612 · 2nd Sep 2014
181 Bytes 2,612 2nd Sep 2014
bills150.rar

Size: 181 Bytes · Downloads: 1,196 · 2nd Sep 2014
181 Bytes 1,196 2nd Sep 2014
bills050.rar

Size: 180 Bytes · Downloads: 1,193 · 2nd Sep 2014
180 Bytes 1,193 2nd Sep 2014
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
40 Comments / Replies (Who?) - 21 Feedback Posts, 18 Thanks Posts
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Scholar
Original Poster
#26 Old 23rd Sep 2017 at 9:51 PM
Quote:
Originally Posted by delonariel
I'm using the 200% version but I don't think it's working the way it ought to in dorms. I have two sims living in a six-room dorm and they're getting a 6k bill every three days, with a whopping 14k one the first time. I don't think the lot is lavish enough to warrant half of that without the mod, so is the problem that it isn't splitting the cost between all the sims that live there, including the townies, as it should?

I have just looked into it, and this mod settings for dorms are identical to default settings. Only the general ones were modified, so if you are getting 200% in the main hood you should be getting 200% in the university subhood.
Have in mind that bills in the university subhood are not identical to other subhoods or the main hood. Namely in dorms the bill is 6 times bigger (divided between all residents), in frats it's 9/5 times bigger and in regular houses it's 8/5 times bigger.

If you suspect there is some issue I would encourage you to remove the hood before playing the university subhood and test which is the actual bill you'd get in an unmodded game. Just in case.
Field Researcher
#27 Old 24th Sep 2017 at 8:12 AM
Quote:
Originally Posted by Amura
I have just looked into it, and this mod settings for dorms are identical to default settings. Only the general ones were modified, so if you are getting 200% in the main hood you should be getting 200% in the university subhood.
Have in mind that bills in the university subhood are not identical to other subhoods or the main hood. Namely in dorms the bill is 6 times bigger (divided between all residents), in frats it's 9/5 times bigger and in regular houses it's 8/5 times bigger.

If you suspect there is some issue I would encourage you to remove the hood before playing the university subhood and test which is the actual bill you'd get in an unmodded game. Just in case.


Thank you for looking into it. I assumed dorm bills would be smaller than in the base hood. I've just started a new 'hood so it's a good time to figure out how the mod affects the game and I'll do some more testing. All in all I'm enjoying the challenge a lot though. I was lucky that those students got a genie lamp within a few days so they could pay off their fees or they really would have been in trouble. Looks like I don't have free university anymore, but it certainly makes things more interesting gameplay-wise.

~~like a dirty dog
Test Subject
THANKS POST
#28 Old 8th May 2018 at 1:44 AM
Thanks for this. This is the perfect balance between vanilla and cyjon's Bigger Bills (I know I left the same comment on the apartment one, but I wanted to say thanks for both)
Mad Poster
THANKS POST
#29 Old 26th Jan 2020 at 12:30 PM
This is amazing; I got the 200% version and I'd have to say it's about right! :D
Test Subject
#30 Old 8th May 2020 at 7:20 PM
Hi. I've been using this mod for quite some time, but suddenly it stopped working. I tried removing it and putting it back in, changing it to different percentage, but it's not working. I'm not sure if you're still monitoring this mod, but I litterally can't play the game without more realistic bills, it's just not interesting.
Scholar
Original Poster
#31 Old 8th May 2020 at 7:55 PM
Quote:
Originally Posted by Tuke
Hi. I've been using this mod for quite some time, but suddenly it stopped working. I tried removing it and putting it back in, changing it to different percentage, but it's not working. I'm not sure if you're still monitoring this mod, but I litterally can't play the game without more realistic bills, it's just not interesting.

It's probably conflicting with something else which you've installed recently. You can run the HCDU looking for conflicts.
Or you can remove everything you've added to your downloads recently and see if it works again.
Test Subject
#32 Old 1st Nov 2020 at 1:09 AM
Default mood stop working
Quote:
Originally Posted by Amura
It's probably conflicting with something else which you've installed recently. You can run the HCDU looking for conflicts.
Or you can remove everything you've added to your downloads recently and see if it works again.



hi, i just have the same problem. i tried removing all my downloads folder and only use bills mod. but the bills still stop working . i try using another percentage but still the bills still no change. i wish i can use this mod again
Scholar
Original Poster
#33 Old 1st Nov 2020 at 12:45 PM
Quote:
Originally Posted by wulansyaftr
hi, i just have the same problem. i tried removing all my downloads folder and only use bills mod. but the bills still stop working . i try using another percentage but still the bills still no change. i wish i can use this mod again

This is odd indeed.
This mod is simply a default replacement (that's as far as my modding skills get tbh) so it should not cause any trouble unless it conflicts with another mod which modifies the same values.

What I can think of is:
  1. It won't change the amount of already exisiting bills. Even if you have removed everything from you folders, an already exisiting bill will remain as it is.
    If at any point it "stoped" working and your simmies got low bills, in order to test if it works again you'll need to fast forward until the next bill arrives. (I would suggest using cheats to change the date to Tuesday morning and wait for them, see what happens, and then leave without saving.)
  2. Remove the cache files. Just in case.
    They are in your Documents folder, and they are called Accesory.cache and Groups.cache.
Test Subject
#34 Old 16th Feb 2021 at 11:23 AM
I kind of wish this came with instructions for how to tune it, because I was initially using the 1500 version of the mod, but for some reason my sims only got a bill of like-- $44 which is... wrong.
And same with the 750% version I'm seeing... no change in my Sims bills whatsoever

Also, I have deleted cache and tried again several times. No change, just really low bills?
Scholar
Original Poster
#35 Old 16th Feb 2021 at 5:09 PM
Quote:
Originally Posted by THybrid21
I kind of wish this came with instructions for how to tune it, because I was initially using the 1500 version of the mod, but for some reason my sims only got a bill of like-- $44 which is... wrong.
And same with the 750% version I'm seeing... no change in my Sims bills whatsoever

Also, I have deleted cache and tried again several times. No change, just really low bills?

This is simply a bills replacement, which I tuned to offer variety (so you don't have to tune it yourself).
If you wished to make a custom amount based on a working mod it would be useful to figure out how to tune it (and this mod is actually very easy) but if it's not working for you then it won't be working even if you tune it.
So first let's try to figure out the problem.
It's likely to be a mod conflict: Have you tried running the HCDU?
Test Subject
THANKS POST
#36 Old 21st Jun 2021 at 8:46 PM
Thank you !!
Lab Assistant
#37 Old 24th Jun 2021 at 3:25 AM
Hey, I've been using the 1500 version of this mod for a long time and I have a household with a really fancy big house and only like two solar panels and I get huge refunds on my bills instead of huge charges. Because of how expensive the bills would theoretically be, I'm starting to think that maybe the bills passed 32767 and then I started getting money instead because the game can't calculate past that that, the number became negative and turned into giving money to me instead of taking it away, if that makes sense? Is that something you accounted for?
Scholar
Original Poster
#38 Old 27th Jun 2021 at 9:45 PM
Quote:
Originally Posted by kittenn1011
Hey, I've been using the 1500 version of this mod for a long time and I have a household with a really fancy big house and only like two solar panels and I get huge refunds on my bills instead of huge charges. Because of how expensive the bills would theoretically be, I'm starting to think that maybe the bills passed 32767 and then I started getting money instead because the game can't calculate past that that, the number became negative and turned into giving money to me instead of taking it away, if that makes sense? Is that something you accounted for?

I had never thought of what would happen with negative bills, but it makes perfect sense to me.
What this mod does is simply considering a factor which multiplies the vanilla bills. If your bills are negative they're still gonna be multiplied for such a factor - and they'll get even more money back! >_<

With my own gamestyle it would not make sense to get negative bills at all, so I tend to avoid such scenarios - but I understand that does not fix the issue.
I'm not great at modding (I've only learned to make default replacements) but I'll try to learn how to do some checks, in case it's not a hard thing. I just can't promise anything!
Lab Assistant
#39 Old 29th Jun 2021 at 11:54 AM
Quote:
Originally Posted by Amura
I had never thought of what would happen with negative bills, but it makes perfect sense to me.
What this mod does is simply considering a factor which multiplies the vanilla bills. If your bills are negative they're still gonna be multiplied for such a factor - and they'll get even more money back! >_<

With my own gamestyle it would not make sense to get negative bills at all, so I tend to avoid such scenarios - but I understand that does not fix the issue.
I'm not great at modding (I've only learned to make default replacements) but I'll try to learn how to do some checks, in case it's not a hard thing. I just can't promise anything!


Oh, I hadn't thought of that! I'm aware that some bills mods don't take into account the highest number the game can store and negative bills can be caused by that (Cyjon's bills mod has that problem, at least, if your bills get high enough), so I assumed that might be the problem on such a normally expensive lot (my bills used to be quite high before the negative bill thing started happening) but I didn't think about the idea that my bills could've been negative by just the few solar panels on the roof, and then the negative got multiplied. I usually don't play with solar panels or turbines on residential lots either (sometimes solar panels end up on community lot roofs for aesthetic, that's usually it for me), but a fortune sim on this lot keeps rolling wants to buy a green energy source so that's where that's come from haha. For now, I'll throw them into his inventory for now I suppose, and let you know if that doesn't solve the issue.
Scholar
#40 Old 9th Jan 2022 at 9:48 AM
For anyone having problems with this, buyable mailboxes will interfere with bill mods. The one I had was called SEDD_ALmailbox and once I deleted it, this mod worked. I struggled for hours with this but finally found a solution! It also interfered with CEP as I now have a lot of recolors I didn't know about.

Omnia - Fantasy / Mythological / Medieval Hood
Ephemera MoreColorful - SimpleSkin Recolors
Scholar
Original Poster
#41 Old 9th Jan 2022 at 6:53 PM
Quote:
Originally Posted by Pideli
For anyone having problems with this, buyable mailboxes will interfere with bill mods. The one I had was called SEDD_ALmailbox and once I deleted it, this mod worked. I struggled for hours with this but finally found a solution! It also interfered with CEP as I now have a lot of recolors I didn't know about.

Thank you for the information!
I had no idea, since I never used any of those myself.
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