Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Variable Career Metrics Updated and Extended

by kidhedera Posted 22nd Feb 2015 at 1:25 PM - Updated 22nd Feb 2015 at 11:29 PM by kidhedera
 
36 Comments / Replies (Who?) - 16 Feedback Posts, 19 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 2 of 2
Test Subject
#26 Old 19th Jul 2015 at 11:38 PM
Doesn't seem to be working for me. Says it's enabled, but I've tried it with both new and old characters. Maybe I have to clear a cache or delete a file to apply the settings?

Using CC Magic Launcher to toggle the mods and there's a clear cache button along with rebuild button. Still no results.
Test Subject
THANKS POST
#27 Old 26th Jul 2015 at 4:04 AM
Thanks for the mod it is an excellent idea.
Theorist
THANKS POST
#28 Old 21st Sep 2015 at 8:19 PM
Any chance of being able to make this compatible with All careers available in the future? Or is that asking too much?
Test Subject
THANKS POST
#29 Old 30th Dec 2015 at 5:50 AM
Thanks
Test Subject
THANKS POST
#30 Old 7th Mar 2016 at 9:47 PM
Thank you so much for making this mod! The fact that these new skills were never added into older careers has been a constant source of irritation up until now.
Test Subject
THANKS POST
#31 Old 24th Apr 2016 at 10:46 AM
useful mod, thanks~
Lab Assistant
THANKS POST
#32 Old 27th Aug 2016 at 9:31 AM
Thanks for this. The fact that the Science career ignores the science skill has really been irritating me.
Test Subject
#33 Old 1st Apr 2018 at 9:05 PM
Do you have any Idea of what could make this not work?
Forum Resident
THANKS POST
#34 Old 9th Feb 2019 at 10:16 PM
This is a brilliant idea, it makes sense after *years* of playing TS3 that as a user we'd want the career progression gameplay to be less iterative, adding creativity into the day-to-day grind. Thanks for creating it, can't wait to try it in game, and I'm hoping that paired with NRaas mods, it helps townies progress faster in their careers as well.
Lab Assistant
THANKS POST
#35 Old 16th Mar 2019 at 8:38 PM
I've always thought it unfair that stuff like piano skill didn't apply toward experience in the music career. Thank you!
Test Subject
#36 Old 20th Aug 2019 at 5:21 PM
A few suggestions...

Photography for Journalism, Law Enforcement (5-10 of both branches), and Film (director branch).

Dancing for Film (actor branch).

Nector Making and Mixology for Culinary.

Alchemy for Criminal (evil branch).
Lab Assistant
THANKS POST
#37 Old 12th Mar 2022 at 3:23 PM
Cheers!
Page 2 of 2