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Custom Beverages

by Arsil Posted 8th Jul 2016 at 5:35 PM - Updated 25th Apr 2017 at 3:27 PM by Arsil
52 Comments / replies (Who?) - 2 Feedback Posts, 1 Thanks Posts
25 April 2017 Update : No more stretching for children and fun boost, see Changelog at the bottom.

- Naus Allien's TS4 inspired beverages

Mod Info & Requirements

Game version 1.67 (might work with other patch levels, beats me)

Note: this mod needs third party objects to which apply the scripts.

This mod contains a series of scripts (classes) to be applied to third party objects in
order to make them work as custom beverages similar to the SimCola here.

It supports objects with geostates (up to three for Full, Half and Empty state) and material states.
Is supports EA and custom moodlets, I've included a few custom ones (their name and description
is left very generic, so you should personalise them), but creating them is pretty easy.

The custom beverages will work well with my Cooler mod (updated on 8th July 2016 or a later version).
I haven't tested it, but the age category checks will be ignored for beverages inside the cooler.
Now they will also work with the Generic Food Maker mod.

Here's the list of scripts available (these are the strings to be used in the script field of the OBJK resource):
Sims3.Gameplay.Objects.Arsil.JuiceBeverage (generic juice)
Sims3.Gameplay.Objects.Arsil.OrangeJuiceBeverage (specialized juice)
Sims3.Gameplay.Objects.Arsil.LemonJuiceBeverage (specialized juice)
Sims3.Gameplay.Objects.Arsil.LightAlcoholicBeverage (increases the Juiced motive, requires UL to be effective)
Sims3.Gameplay.Objects.Arsil.StrongAlcoholicBeverage (increases the Juiced motive, requires UL to be effective)
Some of them increase or decrease Sims' temperature if Seasons is installed.
See the xml tuning for each of them to configure them.

You can keep using the SimCola for generic sugar rich beverages.
It is not as customizable as these beverages but it works fine for cans.
Additional Credits

All respective authors and contributors of the tools and tutorials for modding TS3.
MTS and all modders who made the game much more enjoyable.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 116.3 KB · Downloads: 19,086 · 25th Apr 2017
116.3 KB 19,086 25th Apr 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
52 Comments / Replies (Who?) - 32 Feedback Posts, 17 Thanks Posts
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Original Poster
#51 Old 23rd Apr 2017 at 9:04 PM
Originally Posted by AsaButler
Is there a way to change the names of the Hot and Cold Beverages?

- Open the package with S3PE;
- Create a new STBL resource (just the one for your language);
- Use Tools+FNV Hash to create a new FNV64 hash using a unique key, something like AsaButler_HotCup_newname;
- Use Grid on the OBJD resource, open the CommoBlock (it's near the top) and assign the hash to the NameGUID field;
- Right click on the STBL and select Edit STBL (last voice on the bottom), add a new entry using the hash as key and specify on the big textarea on the right the new name you want to use.
Test Subject
#52 Old 5th Aug 2017 at 5:24 AM
Test Subject
#53 Old 21st Aug 2019 at 6:27 PM
Moodlets don’t show up when my sim takes some beer bottles from ATS3. Is awesomemod required then? ( though I haven’t checked other types of cc drinks. And yes I have UNI)
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