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Sims 3 Crash Log Analyzer - Version 1.69 Compatible - Updated

by Zoxell Posted 20th Jul 2016 at 12:26 AM - Updated 18th Jan 2017 at 10:02 PM by Zoxell : Bug Fixes
45 Comments / replies (Who?) - 14 Feedback Posts, 5 Thanks Posts
Disclaimer
Not my original work, just simply bug fixes and updates to make this indispensable utility compatible with game version 1.69
The original work by FordGT90Concept may be found here



System Requirements
Microsoft .Net Framework Version 4.5
Other requirements from the original remain unchanged

Noteworthy
  • Source code for the original project was not available, so changes were made to a decompiled instance of the original .exe
  • To make the utility compatible with version 1.69, changes were made both to TS3CLA.exe and TS3Lib.dll
  • I recommend extracting both files to an isolated directory to avoid conflicts with any other programs that may use TS3Lib.dll
  • Bug fixes and compatibility updates are offered "as-is". No testing beyond "it works on my box" has been done

Updated January 18, 2017
Fixed some lingering issues with the analyzer code
  • Download the new file TS3CLA-fixed_20170118.zip
  • Replace both TS3CLA.exe and TS3Lib.dll inside the directory where the Crash Analyzer is installed
  • Added "ts3.exe" to validation check for valid executable names
  • Removed game version checks. EA is no longer updating xml files used in this validation, causing false positives.
  • Removed graphics card compatibility checks as newer graphics cards will cause false positives.

Additional Credits:
Thanks to FordGT90Concept for creating this utility. I cannot count the number of times it has saved my bacon - not to mention my sims.
Tags: #crash, #log, #analyzer

Operating System: Windows
Utility Type: Miscellaneous
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS3CLA-fixed_20170118.zip | The Sims 3 Crash Log Analyzer (compatible with 1.69) - Bug Fixes

Size: 99.1 KB · Downloads: 5,471 · 18th Jan 2017
99.1 KB 5,471 18th Jan 2017
TS3CLA-fixed.zip | The Sims 3 Crash Log Analyzer (compatible with 1.69) - Archived

Size: 99.2 KB · Downloads: 3,762 · 20th Jul 2016
99.2 KB 3,762 20th Jul 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).


Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see:
 
45 Comments / Replies (Who?) - 29 Feedback Posts, 12 Thanks Posts
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Lab Assistant
DELETED POST
Original Poster
30th Aug 2016 at 3:22 PM
This message has been deleted by Zoxell.
Lab Assistant
Original Poster
#26 Old 30th Aug 2016 at 3:31 PM
Quote:
Originally Posted by kajarvi14
So...I'm curious. I got the cause "Incorrect Executable - Expecting ts3w.exe. Got: TS3.exe." I've already disabled DEP, but it's still saying it. Is anyone else having this issue? Did anyone figure out how to fix it? My game crashes ever half hour to hour with this problem.

I posted this on the original thread for the Crash Log Analyzer as well, but I know that the creator won't be responding. I have your 1.69 version.


I've had a couple of PM's suggesting the exe name changed from ts3w.exe to ts3.exe after the 1 69 patch. Your launcher may still be looking for the old executable. You might try locating the new exe and run it outside the launcher. There may even be mods on this site to replace the EA launcher

The Barimen Legacy (complete) - https://zoxell.wordpress.com/chapters/
The Stacpoole Legacy (gen 1) - https://zoxell.wordpress.com/the-stacpoole-legacy/
Mad Poster
#27 Old 1st Sep 2016 at 11:11 AM
Sorry if I wasn't entirely clear about this previously, Zoxell. It is our understanding that it's CLA that is trying to analyze the wrong (old) executable for Patch 1.69, thus repeatedly producing those errors. It's not that the players' games are using the wrong ones. In other words, it seems that the report CLA is producing is describing its own error, not the one that crashed the game.

Are we really way off base on that assumption?
Lab Assistant
Original Poster
#28 Old 1st Sep 2016 at 5:01 PM
Aha! Ok, that makes sense. I think you actually brought this up in a pm, come to think of it. I might be able to pry some free time away from real life and look into correcting that nasty little "red herring".

The Barimen Legacy (complete) - https://zoxell.wordpress.com/chapters/
The Stacpoole Legacy (gen 1) - https://zoxell.wordpress.com/the-stacpoole-legacy/
Lab Assistant
Original Poster
#29 Old 2nd Sep 2016 at 3:13 AM
Quote:
Originally Posted by Zoxell
Aha! Ok, that makes sense. I think you actually brought this up in a pm, come to think of it. I might be able to pry some free time away from real life and look into correcting that nasty little "red herring".


Ok, so I found the code causing this error for some people. Unfortunately, with my current setup it is not hitting that exception because I actually do have a ts3w.exe


I could simply remove the offending code (or alter it to account for both executable names?) Unfortunately, I do not have enough intimate familiarity with TS3 architecture to make an informed call on this one. Suggestions?

The Barimen Legacy (complete) - https://zoxell.wordpress.com/chapters/
The Stacpoole Legacy (gen 1) - https://zoxell.wordpress.com/the-stacpoole-legacy/
Test Subject
#30 Old 10th Sep 2016 at 11:28 PM
Quote:
Originally Posted by Zoxell
Ok, so I found the code causing this error for some people. Unfortunately, with my current setup it is not hitting that exception because I actually do have a ts3w.exe


I could simply remove the offending code (or alter it to account for both executable names?) Unfortunately, I do not have enough intimate familiarity with TS3 architecture to make an informed call on this one. Suggestions?


I actually have both files too (ts3.exe and ts3w.exe) but still get the error. I also get an interesting one upon loading and it cycles through each of my packs with the same error, which I'm attaching an image of, until it finally stops with "incorrect executable." I have a theory it might be due to my game install directory being on a different drive than the mods and such. Perhaps a setting to direct it for us non-standard peeps?
Lab Assistant
Original Poster
#31 Old 11th Sep 2016 at 2:03 AM
Quote:
Originally Posted by crysonna
I actually have both files too (ts3.exe and ts3w.exe) but still get the error. I also get an interesting one upon loading and it cycles through each of my packs with the same error, which I'm attaching an image of, until it finally stops with "incorrect executable." I have a theory it might be due to my game install directory being on a different drive than the mods and such. Perhaps a setting to direct it for us non-standard peeps?


That's not a bad idea, actually. The install location is pulled from a combination of registry settings and some hard-coded values. Maybe providing a "browse" dialog to override that value would give you and others a way to point the tool in the right direction like you're suggesting. I can't get to it this weekend. Maybe later in the week I'll have some time (hopefully).

The Barimen Legacy (complete) - https://zoxell.wordpress.com/chapters/
The Stacpoole Legacy (gen 1) - https://zoxell.wordpress.com/the-stacpoole-legacy/
Test Subject
DELETED POST
29th Sep 2016 at 10:46 AM
This message has been deleted by sidfu.
Test Subject
#32 Old 29th Sep 2016 at 11:05 AM
so no word on how to get it to work. to me seems like its looking in wrong place and is looking for the wrong things
Lab Assistant
Original Poster
#33 Old 30th Sep 2016 at 11:53 AM
Quote:
Originally Posted by sidfu
so no word on how to get it to work. to me seems like its looking in wrong place and is looking for the wrong things

Hi sidfujso,
I do have one possible solution in mind thanks to the folks here. Unfortunately getting it done sits toward the bottom of a very long list of things to do. Also, with no real way to test any new code against the problem, it may require some coordination between me and some test subjects ...err... "volunteers".

The Barimen Legacy (complete) - https://zoxell.wordpress.com/chapters/
The Stacpoole Legacy (gen 1) - https://zoxell.wordpress.com/the-stacpoole-legacy/
Test Subject
#34 Old 1st Oct 2016 at 8:16 AM
justs start a git and let people test it. let me tell u of the test i did. i took the old analizer and used your .dll and instead of cant find ts.3 message and the sku missing messages only the sku messages came up.

so the cant find ts3.exe message yours gives comes from the .exe and the sku version error is from the .dll
Lab Assistant
Original Poster
#35 Old 1st Oct 2016 at 4:05 PM Last edited by Zoxell : 2nd Oct 2016 at 7:48 PM.
Quote:
Originally Posted by sidfu
justs start a git and let people test it. let me tell u of the test i did. i took the old analizer and used your .dll and instead of cant find ts.3 message and the sku missing messages only the sku messages came up.

so the cant find ts3.exe message yours gives comes from the .exe and the sku version error is from the .dll

Git is actually a really good idea. Folks wouldn't be waiting in my limited time. Both the exe and dll were choking before getting to those tests. I'm fairly certain the problem you're seeing is caused by a bad or depricated file path in the registry. Most of the problems I cleaned up were registry changes for 1.69 - and honestly I just got it to where the tool was no longer crashing for my s3 install.

The Barimen Legacy (complete) - https://zoxell.wordpress.com/chapters/
The Stacpoole Legacy (gen 1) - https://zoxell.wordpress.com/the-stacpoole-legacy/
Lab Assistant
THANKS POST
#36 Old 16th Nov 2016 at 2:53 PM
Thank you so much for this update! I honestly did not know I would find one and had almost lost hope. You are the best.
Test Subject
#37 Old 31st Dec 2016 at 2:33 AM
I'm so glad to see that there is a 2016 year post for something like this. I would reallllllly like to be a test subject if someone is still working on changing the coding.
I was fine, but then all of a sudden after just using one little click, it triggered long saves-----my investigation of the mod causing the problem has made it worse. I'm willing to test with anything at this point!!
Lab Assistant
THANKS POST
#38 Old 15th Jan 2017 at 7:11 PM
Thanks, your utility works for me. I found out why my game was crashing because of a bad save file. Your the best
Lab Assistant
Original Poster
#39 Old 18th Jan 2017 at 5:26 PM
Fixed some lingering issues discussed above. Rather than remove the TS3w.exe reference, I also allowed TS3.exe as a valid executable name. See bug fix notes for more.
Thanks and have a blessed day!

The Barimen Legacy (complete) - https://zoxell.wordpress.com/chapters/
The Stacpoole Legacy (gen 1) - https://zoxell.wordpress.com/the-stacpoole-legacy/
Lab Assistant
THANKS POST
#40 Old 17th Feb 2017 at 6:50 AM
thanks
Lab Assistant
#41 Old 9th Mar 2017 at 10:23 PM
Hey, This program is very useful for anyone who is trying to detect issues with your game. However if your running Windows 10 like me, you may get this pop-up. It says that Windows Smart Screen detected that this program is harmful for your PC, something down those lines. Anyway, you don't need to panic as more than likely, it is safe to run. Just click more info on the pop-up and then hit run. Now it should work and now you can detect what's crashing your game. I hope this post helps anyone who gets this message when trying to run the program. Anyway for now, Goodbye!
Screenshots
Test Subject
THANKS POST
#42 Old 21st Oct 2017 at 3:26 PM
While I have not downloaded this yet, I wanted to thank you for creating this mod :)
Lab Assistant
THANKS POST
#43 Old 4th May 2019 at 4:14 PM
After using this program it does not seem to work, it will run, the directory is correct, but will not detect the crash logs. Any fix for this, or is there a new modder who made a working crash analyzer?
Lab Assistant
#44 Old 17th Apr 2020 at 2:35 AM
It said "Warning Custom Content", BUT DASHBOARD DIDN'T DETECT ANY CONFLICTS!
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