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Voidcritters In Time Capsules (1.21.40)

by Shimrod101 Posted 1st Aug 2016 at 2:24 PM
Field Researcher
THANKS POST
#2 Old 1st Aug 2016 at 4:51 PM
Thank you! I was looking for a mod that removed the capsules entirely but I'll take this. At least the cards are useful for more than completing a collection.
Test Subject
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#3 Old 1st Aug 2016 at 11:46 PM
Thankyou. This seems like a useful mod as I haven't seen anyone even go near the game thing yet and I wondered if I could ever find something to play with
Mad Poster
THANKS POST
#4 Old 2nd Aug 2016 at 11:22 PM
Really appreciate this, thanks!
Mad Poster
Original Poster
#5 Old 18th Aug 2016 at 9:05 PM
This mod is fine with the 1.22 patch.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Lab Assistant
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#6 Old 23rd Aug 2016 at 6:47 PM
that is so great I actually had this same idea and I had recolored the boxes for deocr haha so SWEEt
Instructor
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#7 Old 11th Mar 2018 at 4:58 PM
Thank you, it works really well also with many, many, maaaaany other Mods. And it did perfectly!
Forum Resident
THANKS POST
#8 Old 17th Mar 2018 at 9:17 AM
This mod does not work with the jungle, it prevents the archaeological dig and immobilizes your Sim with a LastException. This only concerns the jungle, I could not see that this situation, for the rest, I let you judge!