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S4 CAS Tools - updated to V3.8.1.0 on 7/31/2022

by CmarNYC Posted 28th Aug 2016 at 8:53 PM - Updated 31st Jul 2022 at 6:31 PM by CmarNYC : New version upload
491 Comments / replies (Who?) - 16 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
This is a full-purpose tool for creating CAS custom content for TS4. It's specifically meant to work with Milkshape 3D and to get around the limitations of using MS3D for Sims 4 meshes, but many of the functions can be done with OBJ or DAE files which can be used by almost any meshing program.

Here's a summary of the functions:

Cloning Tool - clone from game packages or custom packages

Clone Package Editor - working with custom content packages
  • General CAS part properties - properties applied to all recolors
  • Recolor Manager - properties for each recolor
  • Previewer
  • Color Sliders Manager - set limits and increment for color sliders
  • HairColor Manager - set list of HairColor CASPs used with certain Wedding Stories items
  • Mesh Manager - export and import meshes
  • Mesh Fixing Tools - fixes / changes applied to all meshes
  • Mesh Region Manager - view / modify regions
  • Thumbnail Manager - set up custom thumbnails
Mesh Tools - working with meshes
  • Auto Tool: Conversion/Auto Assignments - auto-assign bones, uv1, etc. from a reference mesh
  • Conversions: TS4/other - converts TS meshes to and from other formats
  • Separate Mesh Layers - creates an MS3D or OBJ mesh with layers separated into groups, mostly useful for alpha transparency hair
  • GEOM Tools:
    • Examine Mesh - see data in mesh
    • View Mesh
    • Combine GEOM meshes - combine two TS4 meshes
    • Clean Mesh - remove duplicate vertices
  • MS3D Tools - tools for Milkshape meshes
    • Examine MS3D
  • RIG Tools - look at skeleton data

In addition, if you click the Tools menu and Enable Special Tools, you'll see an additional Special Tools tab with various functions I've found useful for searching game packages.

Tutorial: Converting a TS3 dress to TS4
Tutorial: Converting a TS3 hair to TS4, with alpha transparency

This tool is in a perpetual state of beta, so check back for updates, fixes, new features, and so on.

As of V3.4, CAS Tools supports Legacy Edition compatibility. In the cloned package editor tab, general CAS part properties tab, there's now a checkbox for Legacy compatibility. What this does is save the package with the previous version of the CASP format. The only difference is that Legacy compatible packages cannot be set up to be created/knitted in-game, cannot use color sliders, and cannot link to HairColors. You can also convert a package that doesn't show up in Legacy Edition to be compatible by opening and saving it with CAS Tools.

Questions, bug reports, problems, and suggestions for the tool itself should be posted here. Questions and problems concerning a specific project should be posted in the TS4 Create / CAS Parts forum.

If you're having problems, please upload the package, mesh, texture, etc you're working with and explain exactly what you did step by step. 'I tried to import something and it didn't work' doesn't help me to help you.

Additional Credits:
s4pe/s4pi is used by CAS Tools for package and image handling. s4pi/s4pe and CAS Tools are open source.

s4pe download: https://github.com/s4ptacle/Sims4Tools/releases

Latest working s4pi source: https://github.com/s4ptacle/Sims4Tools/tree/develop

Updates:

7/31/2022: V3.8.1.0
- Updated tags for new High School categories.
- Added Body Hair and Body Scar search categories in the cloner tab.
- Now searches for downloaded content (DLC).
- Now uses a better folder browser for the game and user paths in the settings.

7/4/2022: V3.8.0.0
- Updated for the June 2022 werewolf patch.
- LRLE compression is overhauled to work with the patched game, fixing textures that appear spotty in CAS and the game.
- Tags updated, scar and bite mark types added.
Note: I suspect werewolf parts, like the werewolf head and nude body, use a different rig. However, I haven't yet found any flag or marker that indicates this in the CASP. This should only be a problem if you export a mesh and need the correct rig for animation or whatever.

3/7/2022: V3.7.1.0
- Items made for both sexes will now be included when filtering for one sex or the other.
- Added a setting for behavior when opening a package with outdated CASPs, which can be set to avoid popup prompts:
  • Prompt
  • Automatically update, no prompt
  • Do not update, no prompt
Note that you can change this setting at any time by clicking File / Change Settings.

2/26/2022: V3.7.0.0
- Updated to support new HairColor type used by certain new items in Wedding Stories to overlay color of built-in hair.
- Fix for bug causing crashing when updating older packages to latest version.

2/23/2022: V3.6.1.0
- Updated to support certain new items introduced in Wedding Stories.

2/17/2022: V3.6.0.0
- Updated for new version of CASP.
- Fix for bug causing color slider changes not to save properly when applied to a single CASP.
- The option to save non-slider compatible CASPs is removed since clothing CASPs now have slider data.
- Tags are updated.
There will be another update when I figure out what the new information in the CASP means.

9/11/2021: V3.5.3.1
- Added fingernails and toenails to exclude parts.
- Added default vertex colors for fingernails and toenails.

9/10/2021: V3.5.3
- Added support for fingernails and toenails.
- Overhauled the type filters in the cloning tab.
- Fixed the annoying 'unsaved mesh changes' message when you change a part type.
- Now changes the swatch color of eyecolors when cloning new custom content. The change is very small and serves only to keep the game from confusing them with EA eyecolors.
- Updated property tags.

6/2/2021: V3.5.2
- Fix for bug causing uv1 autoassignment to crash on clothing/accessory meshes with more than the standard two uv maps. Extra maps will be removed.
- Restored the old method of assigning slotrays from a default body mesh as an option in the Mesh Fixing Tools tab. You can now choose which method to use since the new method of calculating slotray intersections, while more accurate, may not work correctly on some meshes depending on their shape.
- Updated property tags.

1/19/2021: V3.5
Updated with full support for the LRLE texture format. Import PNG or DDS as usual and check the 'Save as LRLE' box to convert and save it as LRLE. Only diffuse/material textures can be saved as LRLE.
Added support for makeup sliders.
Notes:
  • PNG or uncompressed DDS with or without mipmaps can be imported and converted to LRLE.
  • PNG or compressed DDS with mipmaps should still be used for non-LRLE (RLE2) textures.
  • Sliders only work with makeup at this time.
  • While you can import textures as LRLE for any type of item, they may be significantly bigger than RLE2 textures and may not render well on clothing.
  • Use of LRLE for items other than makeup is experimental.

12/8/2020: V3.4.2
This is an interim update for the new CASP version introduced in the 12/7 patch. There's a chunk of new data in the new version, and I'll try to figure out what it does and update again. Note: Cloning one of the new child facepaints will NOT work.
Updated property tags.

9/2/2020: V3.4.1
Bugfix - cloned CC packages should no longer contain extra copies of bumpmaps and emission maps.

8/26/2020: V3.4
Added ability to edit new knitting/create-in-game settings.
Added Legacy Edition support. Please see the section above on Legacy compatibility for details.
Updated property tags.

7/24/20: V3.3
Added a workaround for makeup/eyecolors/eyebrows affected by the Eco Lifestyle patch. Some items may still not have an accessible texture.
Added support for new version of the CASP resource.
DAE meshes should now save much faster.
Updated property tags.

3/9/20: V3.2.1
Fixed incorrect list of flags to disable CAS Parts for Mermaids and Witches/Spellcasters.

12/17/19: V3.2
Added ability to export and import meshes in Collada DAE format which can be imported to/exported from Blender. DAE meshes can be imported directly into a package just like TS4 geoms. Please be aware DAE takes a LONG time to save. DAE is not yet supported in the separate layers function.
Will now optionally copy thumbnails when cloning a custom package.
Update of property tags to support Witches.

7/24/19: V3.0.0.1
Bugfix for program not starting on systems using some languages.
Added manual override of vertex ID in auto-conversion.

7/17/19: V3.0.0.0
Update to support mermaid tails.
Auto-assignment enhanced to support skirts with built-in reference meshes.
Mesh fixers tab redone to make it easier to fix all meshes in a package.
Corrections to rigs exported with MS3D meshes.
Import/export of TS3 meshes is removed, to be replaced with Collada .dae in a future release.
Update of property tags.
This is an interim release! There are a lot of changes under the hood which means there are probably bugs I haven't caught, and I'm hoping to get Collada support working soon, hopefully allowing users to work with meshes in Blender and more easily import from-scratch meshes.

12/21/18: V2.9.0.0
Easier import/export from/to .PNG
Updated CASP property tags and packs list for Get Famous and patches.
Minor and cosmetic changes.

6/26/18: V2.8.0.0
Added ability to import/export textures from/to .PNG
Fixed bug causing an unrecognized property tag to prevent saving changes to a CASP.
Fixed incorrect values of Exclude Modifiers option in CASP general properties.
Updated list of CASP property tags for Seasons patch.
Minor and cosmetic changes.

11/14/17: V2.7.2.0
Added a fix for transparency (SimGlass) hair which may look either very darkened or have a hard, bright shine. (Note for creators - this is caused by linking a bumpmap that doesn't exist or not linking a bumpmap in the shader at all respectively. I guess the new version rendering is less forgiving.) This fix is also in the Clone Package Editor / Mesh Properties and Fixers tab. It does the same thing as blanking the bumpmap but is done in one click. Should only be used on hairs with these problems. I've heard there may be problems with color in other hairs but without a sample package and a picture of what the hair is supposed to look like I can't test.
Fixed the vertex color correction in the same tab to maybe actually work. Updated vertex color standards.

11/13/17: V2.7.1.0
Fixed bug in Autoconversion Tool that was making mesh faces separate in some morphs
Fixed bug causing current version reference meshes in autoconversion to be incorrectly rejected as not TS4
Added a fix for distortion of dress and skirt meshes in morphs, most visible in the fat morph. (Note for CC creators, the maximum red value for vertex color seems to now be 63. According to my tests values over that are causing distortion.) This fix, along with the arm position fix, is in the Clone Package Editor / Mesh Properties and Fixers tab.

11/10/17: V2.7.0.1
Fixed failure to read textures from Cats & Dogs (and probably other packs).

11/10/17: V2.7.0.0
Updated for the new version of the GEOM (mesh) resource in the 11/8/17 patch.
Will fix arm positioning in CC that now has the arms too close to or inside the body. Open the package in CAS Tools and save as a new, fixed package.
Arm position fix updated.
Additional option in mesh autoconversion to improve results with Milkshape head meshes by retaining the original vertex numbering.
Additional option in mesh autoconversion to force manually entered UV1 coordinates.
Tag list updated.
PLEASE NOTE: This is an interim release to deal with the November patch, but I haven't tested everything. Please report problems. When reporting a problem please be as detailed as possible and if relevant upload the package, mesh, image, etc you're getting an error with. This version is a fix only and should not be used for making cat and dog CAS Parts.
I'm going to see if I can do a small standalone tool to batch convert CC clothing to fix the arms.

1/14/17: V2.4.0.0
Updated for the new version of the CASP resource in the 1/12/17 patch.
Support for toddlers added.
Support for new occult body part types added.
All meshes converted to ms3d should now have the correct skeleton.
Tag list updated.

12/3/16: V2.3.0.0
Updated for the new version of the CASP resource in the 12/1/16 patch. EA hates me.

9/25/16: V2.2.0.0
Fixed bug causing hex value error when auto-converting TS3 meshes with no reference mesh.
Fixed bug causing auto-conversion of .ms3d meshes with no skeleton to error out.
Exported DDS textures will now retain mipmaps.
Ability to view body morphs added to the CAS previewer.
Tags: #CAS, #Tools, #TS4, #custom, #content, #meshing

Operating System:
      Windows: Windows XP, Windows Vista, Windows 7, etc
Utility Type:
      CC Editors: Tools for modifying .package files, sims*pack files, and resources contained within those files.
      Meshing Tools: Tools and utilities helpful to meshers.
Plugin Type:
      Not Applicable: Standalone tools

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
S4CASTools_3_8_1_0.zip | Extract folder and run S4CASTools.exe

Size: 11.49 MB · Downloads: 25,882 · 31st Jul 2022
11.49 MB 25,882 31st Jul 2022
CASToolsSourceV3.8.1.0.zip | Source files, not needed to use the tool

Size: 13.35 MB · Downloads: 4,208 · 31st Jul 2022
13.35 MB 4,208 31st Jul 2022
XmodsDataLibSource_7-31-2022.zip | Source files, not needed to use the tool

Size: 199.7 KB · Downloads: 3,665 · 31st Jul 2022
199.7 KB 3,665 31st Jul 2022
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
491 Comments / Replies (Who?) - 376 Feedback Posts, 96 Thanks Posts
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Page 20 of 20
Ms. Byte
Original Poster
#476 Old 16th Aug 2022 at 5:08 PM
Quote:
Originally Posted by mcromance
I'm very sorry to bother you CmarNYC, but I can't find the answer to how to fix CC hair to not clip/fold/bend 3D eyelashes.

I used this tool like a year ago and my stupid ass forgot to save info on the steps. It was something with wrong vertex if I remember right. Google sadly is not giving me answers today >_<

(visualisation pic of issue borrowed from the internet)

I'll appreciate help or link to place where I can find info.


From that pic it looks like wrong vertex colors on the lashes mesh, but that's just a guess. Do the lashes distort when you use sliders on the forehead and eyebrows and maybe eyes? If I recall correctly, blue in the vert color will make the lashes move along with certain sliders as they affect nearby meshes.

You can try setting the vertex color in the mesh fixing tools tab - try the necklace or one of the bracelets or rings.

If that doesn't help, please upload the lashes and I'll take a look.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#477 Old 16th Aug 2022 at 8:15 PM
Quote:
Originally Posted by CmarNYC
From that pic it looks like wrong vertex colors on the lashes mesh, but that's just a guess. Do the lashes distort when you use sliders on the forehead and eyebrows and maybe eyes? If I recall correctly, blue in the vert color will make the lashes move along with certain sliders as they affect nearby meshes.

You can try setting the vertex color in the mesh fixing tools tab - try the necklace or one of the bracelets or rings.

If that doesn't help, please upload the lashes and I'll take a look.


When I had the issue last time I was for sure fixing hair (most from Ginko Sims), cause only the ones with bangs were distorting the lashes.
The lashes I use are in skin detail cathegory, so I don't know if changing that to ring will help.

I just do not remember exactly what I was fixing for hair in the mesh tool >_< I think it was something with vertex, but maybe it's something else.

I just redownloaded the hair I had issues with and when I tested they were bending the lashes and compared it to my fix on those hair:

In the rar file I included both the hair freshly downloaded and the file that I fixed.
Screenshots
Download - please read all instructions before downloading any files!
File Type: rar Hair files for comparsion.rar (33.63 MB, 2 downloads)
Ms. Byte
Original Poster
#478 Old 16th Aug 2022 at 9:13 PM
Quote:
Originally Posted by mcromance
When I had the issue last time I was for sure fixing hair (most from Ginko Sims), cause only the ones with bangs were distorting the lashes.
The lashes I use are in skin detail cathegory, so I don't know if changing that to ring will help.

I just do not remember exactly what I was fixing for hair in the mesh tool >_< I think it was something with vertex, but maybe it's something else.

I just redownloaded the hair I had issues with and when I tested they were bending the lashes and compared it to my fix on those hair:

In the rar file I included both the hair freshly downloaded and the file that I fixed.


The original hair has no vertex colors so you must have added them using the standard hair vertex color. Possibly the original hair not having any vertex colors is causing a bug in how the game handles the lashes. You can add/fix vertex colors in the Mesh Fixing Tools tab.

I'd like to see the eyelashes package as well to check out my theory that the vertex color in that may need to be fixed too.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
DELETED POST
17th Aug 2022 at 12:46 AM
This message has been deleted by mcromance.
Test Subject
#479 Old 17th Aug 2022 at 12:52 AM
Quote:
Originally Posted by CmarNYC
The original hair has no vertex colors so you must have added them using the standard hair vertex color. Possibly the original hair not having any vertex colors is causing a bug in how the game handles the lashes. You can add/fix vertex colors in the Mesh Fixing Tools tab.

I'd like to see the eyelashes package as well to check out my theory that the vertex color in that may need to be fixed too.


OMG! Great, so I did remember something correctly.

Can you just tell me if it's better to use 'Auto-Assign Vertex Color' or in the 'Ovveride Vertex Colour' with chosing 'hair' (or other things if needed)?

I also include the whole folder of my Kijiko lashes. I did not make any changes to them.

(previous post deleted, cause rar file did not upload)
Screenshots
Download - please read all instructions before downloading any files!
File Type: rar Kijiko lashes - skin detail.rar (16.10 MB, 3 downloads)
Ms. Byte
Original Poster
#480 Old 17th Aug 2022 at 1:29 AM
Quote:
Originally Posted by mcromance
OMG! Great, so I did remember something correctly.

Can you just tell me if it's better to use 'Auto-Assign Vertex Color' or in the 'Ovveride Vertex Colour' with chosing 'hair' (or other things if needed)?

I also include the whole folder of my Kijiko lashes. I did not make any changes to them.

(previous post deleted, cause rar file did not upload)


Thanks! In this case, overriding the color in the package editor Mesh Fixers tab is probably easiest.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#481 Old 17th Aug 2022 at 10:37 AM
Quote:
Originally Posted by CmarNYC
Thanks! In this case, overriding the color in the package editor Mesh Fixers tab is probably easiest.


Thank you so, so, SO MUCH for your help and super handy tool.
Lab Assistant
#482 Old 17th Aug 2022 at 12:33 PM
Quote:
Originally Posted by CmarNYC
Thanks! In this case, overriding the color in the package editor Mesh Fixers tab is probably easiest.

Quote:
Originally Posted by mcromance
Thank you so, so, SO MUCH for your help and super handy tool.

I had the same problem with a CC hair that distorted 3D lashes, so thank you both so much for showing me the way to fix it!
Test Subject
#483 Old 18th Aug 2022 at 12:02 PM
Quote:
Originally Posted by wild_guy
I had the same problem with a CC hair that distorted 3D lashes, so thank you both so much for showing me the way to fix it!


Nice I'm glad my forgetfullness helped someone :D
Ms. Byte
Original Poster
#484 Old 18th Aug 2022 at 1:45 PM
Quote:
Originally Posted by mcromance
Nice I'm glad my forgetfullness helped someone :D


Just BTW, the eyelashes vertex color looks fine so you're right, this looks like buggy behavior caused by hairs with no vertex color.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#485 Old 29th Aug 2022 at 12:46 PM
Are there any in-depth tutorials for using this tool? I tried searching "tutorial" but it brings up a bunch of unrelated posts and I can't seem to google any information. I've tried using this tool before but it isn't super self-explanatory and I'm a bit in the weeds with it. For example, how to fix weights? When you import a package, is it fixing weights on all LODs? If you do one LOD at a time, does it re-adjust every previous LOD? I would just dearly love to be pointed in the right direction for some tutorials. Thank you!
Ms. Byte
Original Poster
#486 Old 30th Aug 2022 at 1:23 PM
Quote:
Originally Posted by purefoysgirl
Are there any in-depth tutorials for using this tool? I tried searching "tutorial" but it brings up a bunch of unrelated posts and I can't seem to google any information. I've tried using this tool before but it isn't super self-explanatory and I'm a bit in the weeds with it. For example, how to fix weights? When you import a package, is it fixing weights on all LODs? If you do one LOD at a time, does it re-adjust every previous LOD? I would just dearly love to be pointed in the right direction for some tutorials. Thank you!


There are two tutorials I wrote linked from the CAS Tools description. I don't know how helpful they'll be.

CAS Tools only fixes weights when you're using the mesh fixing tools. Each mesh, including different lods, has to be assigned weights independently. You can assign weights in Milkshape or Blender and import the meshes, or you can convert meshes from obj or ms3d format to TS4 in the mesh tools, or use the automated fixer tools while editing a package.

Maybe you should try one of the linked tutorials first. Converting an obj mesh works the same way as converting a TS3 mesh. If you have any specific questions, just ask.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#487 Old 12th Sep 2022 at 1:21 PM
I have a couple questions.
1) How do I get it to open multiple files like in the screenshots? I can only select single files.
2) Is there any way to edit flags for multiple items at once? My biggest problem with the game is that, with over 16,000 items in my mods folder, I have literally hundreds of items tagged for the wrong categories, ie cowboy boots in "swimwear". I have been using Sims 4 Studio to fix tags, but it is a tedious process. I downloaded this tool because it looks like it might be a bit quicker. But what I really need is a way I can open a bunch of packages at once and simply remove, or add, category flags.
Ms. Byte
Original Poster
#488 Old 12th Sep 2022 at 2:58 PM
Quote:
Originally Posted by SouthernGorilla
I have a couple questions.
1) How do I get it to open multiple files like in the screenshots? I can only select single files.
2) Is there any way to edit flags for multiple items at once? My biggest problem with the game is that, with over 16,000 items in my mods folder, I have literally hundreds of items tagged for the wrong categories, ie cowboy boots in "swimwear". I have been using Sims 4 Studio to fix tags, but it is a tedious process. I downloaded this tool because it looks like it might be a bit quicker. But what I really need is a way I can open a bunch of packages at once and simply remove, or add, category flags.


Sorry, I don't understand which screenshots or multiple files you're referring to.

Again sorry, but CAS Tools only works on one package at a time. It can make changes, including tags, to all the recolors in a package but it doesn't do batch fixes.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#489 Old 16th Sep 2022 at 5:25 PM
Hi, i am having a problem when i try to load the Sims4CasTools it says it can't detect the user file paths. May you know what can i do?
Ms. Byte
Original Poster
#490 Old 16th Sep 2022 at 6:00 PM
Quote:
Originally Posted by Plbsims
Hi, i am having a problem when i try to load the Sims4CasTools it says it can't detect the user file paths. May you know what can i do?


You can set the paths in the settings menu option, using the examples as a guide.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#491 Old 16th Sep 2022 at 7:12 PM Last edited by Plbsims : 16th Sep 2022 at 10:12 PM.
Quote:
Originally Posted by CmarNYC
You can set the paths in the settings menu option, using the examples as a guide.


It doesn't even load and literally i open the program last night!

Edit: Never mind, i managed myself to fix it! ♥
Screenshots
Page 20 of 20