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Be a Vampire Hunter

by simler90 Posted 20th Mar 2018 at 12:09 AM - Updated 18th Aug 2019 at 2:31 PM by simler90
20 Comments / replies (Who?) - 11 Feedback Posts, 9 Thanks Posts
Romantic Standards Version: UPDATE 75 of Romantic Standards made the two mods incompatible. I am releasing a Romantic Standards Version of this mod which makes the two mods compatible. You should only download this version if you have Romantic Standards UPDATE 75 or later.

UPDATE 1: This update changes the mod quite a bit, so I will be leaving the original version up for download as well. I highly recommend you get UPDATE 1, because it adds a lot to the mod. Here is UPDATE 1:
- Sims can now autonomously perform the Slay interaction.
- If you lose the Slay interaction, there is a small chance the vampire will bite you and turn you into a vampire. The chance mostly depends on how Nice the vampire is, but the chance is also increased a bit if the vampire you are trying to slay is a Grand Vampire.
- Grand Vampires are quite a bit more difficult to slay now. Werewolf vampire slayers get a bonus, but they need to be in their Werewolf form.
- There are no text notifications any more.
- UPDATE 1 modifies the Bite Neck interaction. Now, you don't need a high relationship in order to be able to bite a sim. Before, you needed to have at least 40 STR to be able to bite a sim, and whether you were successful would depend on the target sim's logic skill. In an unmodded game, you need like 90 STR to be able to successfully bite a sim who has high logic, and the STR requirement decreases the lower the target sim's logic is. This is truly stupid. I have changed this to be chance-based. Now, whenever you perform the Bite Neck interaction on someone, whether you are successful depends on the following formula:
Target'sSTR/2 + Vampire'sCharisma/20 - Target'sLogic/20
Additionally, +15 is added if the target is a Knowledge sim, +50 is added if the vampire is a Grand Vampire, and -50 is subtracted if the target is a Werewolf (they don't need to be in their Werewolf form). This is a percentage chance. Whenever a vampire performs the Bite Neck interaction, the vampire's energy is decreased by -35, so that you cannot spam the interaction. Vampires need at least -40 Energy to be able to bite a sim. If the Bite Neck interaction is successful, then the target's energy is also decreased by -35, and the vampire's hunger is maxed. Vampires will only autonomously perform the Bite Neck interaction on Townies. I am talking about the standard Bite Neck interaction. I am not talking about how a vampire may bite your sim if you lose the Slay interaction, that is separate and vampires can bite any vampire slayer who loses the Slay interaction.


I was bored, so I made this mod. In Sims 4 Vampires, you can perform the "Slay" interaction on vampires if you have a cure potion in your inventory. I wanted that same gameplay in Sims 2, so here it is.

This mod adds a new interaction called "Slay" which you will find under the "Fight" menu. A sim can only initiate this interaction if the sim has a Vamprocillin-D (cure potion) in their inventory, and obviously can only initiate the interaction if the target sim is a vampire. Vampires cannot slay other vampires. The interaction is non-autonomous, and has the same relationship requirements as the "Fight" interaction to initiate.

When the sim performs this interaction, if they win, the vampire will drink the cure potion and become normal again. The potion will be taken from the initiator's inventory. So, if the sim wins, and they had two potions in their inventory, there will be one left, and so on. Also, It is a bit more difficult to win this fight than the regular "Fight" interaction, because the vampire's supernatural power is at stake.

Note: This mod only has English text. So, "Slay" and some additional text that the mod has are all in English, because that's the only language I know out of the languages that Sims 2 officially supports. If you play the game in another language, you will have to translate them.

Installation: Extract the rar file, there should be a folder called "Be a Vampire Hunter". Put this folder into your Downloads folder. The reason I am telling you this is because there are two files in that folder: "Be a Vampire Hunter" and "Be a Vampire Hunter - Controller". Both are required.

Compatibility: I can only guarantee that the mod will work if you have all EPs, because that's what I have.

You need the latest version of 7zip or WinRAR to unrar this mod.

Resources: Check the attached image.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 Nightlife Pets
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 12.0 KB · Downloads: 733 · 18th Aug 2019
12.0 KB 733 18th Aug 2019
Be a Vampire Hunter - UPDATE 1.rar

Size: 12.7 KB · Downloads: 2,161 · 6th Apr 2018
12.7 KB 2,161 6th Apr 2018
Be a Vampire Hunter.rar

Size: 11.2 KB · Downloads: 1,246 · 20th Mar 2018
11.2 KB 1,246 20th Mar 2018
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
20 Comments / Replies (Who?) - 10 Feedback Posts, 9 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Test Subject
#2 Old 20th Mar 2018 at 12:47 AM
Thanks for the great mod!
#3 Old 20th Mar 2018 at 1:17 AM
I love the idea, great work ! What will happen if the sim loose ? Is it changed into vampire or does it die ?
Lab Assistant
Original Poster
#4 Old 20th Mar 2018 at 1:20 AM
Originally Posted by ankoyume
I love the idea, great work ! What will happen if the sim loose ? Is it changed into vampire or does it die ?

You get a notification from the vampire saying that "That's what you get for messing with someone like me". Honestly, that is a pretty cool idea you have. I could possibly add a feature which makes it so that if you lose the fight, there is a small chance your sim will turn into a vampire. I'll keep this in mind.
#5 Old 20th Mar 2018 at 1:24 AM
Pleasure is mine
Edit : If you like new ideas, I can easily imagine the sim driving a strike in the vampire's heart... There might be an anim that could do the trick in the game files ... :D

I believe in the "Thanks" button and its amazing powers !!!
Lab Assistant
#6 Old 20th Mar 2018 at 4:47 AM
What more original mod! Vampires need many more mods like this one, they have a lot of potential that Maxis did not know how to exploit. The idea about the possibility of becoming a vampire that Ankoyume mentions would be great!
Lab Assistant
#7 Old 20th Mar 2018 at 9:56 AM
Great Idea. Since we're collecting ideas, I have some questions. Is there a possibility to create a version where the result is not the vampire's cure but his death? It would also be cool if there was a way to increase the chances of the attacker to win to add the concept of vampire slayers. Sorry if I'm asking too much, I'm just brainstorming.
Field Researcher
#8 Old 20th Mar 2018 at 1:40 PM
This is awesome, and will add a new dimension to my vampire hunter's game. His current M.O. is befriending the boss vampires then inviting them over to "feed" his carnivorous plant. I keep their urns in the basement and it keeps my intellectual sims platinum with ghost sightings. I second the idea of adding a kill option.
Mad Poster
#9 Old 20th Mar 2018 at 1:57 PM
hops and up down with excitement (causing small earthquake) Thank you!
#10 Old 20th Mar 2018 at 4:54 PM
Great idea!
Lab Assistant
#11 Old 22nd Mar 2018 at 12:18 AM
This is very neat, thanks!
#12 Old 22nd Mar 2018 at 12:30 AM
sweet thanks!
Test Subject
#13 Old 27th Mar 2018 at 2:57 AM
"The archive is either in unknown format or damaged" - can't open it, tried winzip, WinRAR and others - please reupload - Thanks.
Needs Coffee
retired moderator
#14 Old 27th Mar 2018 at 7:35 AM
@fett77 I checked the files, they are there and perfectly fine. Update your WinRar, it's probably old. Since WinRAR updated you can't open files with the old version of files packed on the new version.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Test Subject
#15 Old 27th Mar 2018 at 9:12 AM
Thanks for verifying the files integrity, got it to open and extract with peazip.
Lab Assistant
#16 Old 5th Apr 2018 at 2:00 AM
When I dl I get a "unknown file type or corrupted file" message. I have Winrar, so...
Lab Assistant
#17 Old 5th Apr 2018 at 2:02 AM
ok, chech other posts before commenting and you may find the answer
Test Subject
#18 Old 10th Jun 2018 at 2:53 AM
Uh, this looks good, I'd love it, but I seem to have hit a timeout... I wonder what to do...

I like trains.
Test Subject
#19 Old 23rd Nov 2018 at 3:36 PM
Thank you that's EXACTLY what I wanted like.. just now for my little vampire huntress thank you, you're awesome !
Mad Poster
#20 Old 23rd Sep 2019 at 10:21 PM
HCDU is showing a conflict with creaturefixes:

Test Subject
#21 Old 20th May 2021 at 10:40 PM
Hi simler90, love this idea. I also have a conflict with creature fixes. Can this be handled with load order?