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TS4 MorphMaker - updated to V4.3 on 6/9/2020

by CmarNYC Posted 4th Jun 2018 at 6:41 PM - Updated 9th Jun 2020 at 12:09 PM by CmarNYC : Update
442 Comments / replies (Who?) - 17 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
This tool makes custom TS4 morphs from base and morphed meshes and packages them in CAS sliders and presets.

Supports all species/ages/genders/frames/occults.

Meshing can be done using any 3D editor that will import and export OBJ without changing the vertex order or the face sequence or the group/object names. Tested with Milkshape and Blender.

To use: Download the TS4MorphMaker program zip file, extract, open the folder and run TS4MorphMaker.exe


There are three tutorials posted which have much more complete information and instructions:
Making a CAS slider with TS4MorphMaker using a DeformerMap
Making a CAS preset with TS4MorphMaker using a BGEO
Making a Cat Body Preset and Fur Preset with TS4 MorphMaker using EA Morphs and a Deformer Map

Check back for updates - now that people are using the tool I'm fixing bugs and updating often.

If something doesn't work, please check to see if an update has fixed it. If not, please report any bugs in the comments, giving as much information as possible. Please upload your meshes if you're having trouble making a BGEO or DMap. Please upload your package if it's not working as expected in CAS or the game. If you'd rather not upload, pm me with a link.

Note that the bone delta editor hasn't had much testing, and that support for morphs of custom meshes is mostly untested.

Additional Credits:
s4pe/s4pi is used by MorphMaker for package and image handling. s4pi/s4pe and MorphMaker are open source.
s4pe download: https://github.com/s4ptacle/Sims4Tools/releases
Latest working s4pi source: https://github.com/s4ptacle/Sims4Tools/tree/develop

With thanks to lumialover8 for encouragement and lots and lots of testing. His beautiful sets of ear and hand sliders and presets made with MorphMaker are here: https://luumiasims.com/post/1740062...headed-toward-a

Updates:
V4.3
Head distortion in DMap preview of certain morphs is fixed.
Bone morphs for preview have been reworked, but animal meshes are still distorting so it needs more work.

V4.2
Support added for mermaids and witches.

V4.1
Corrections to the bone delta editor which hopefully will fix the issue of numbers randomly changing for some users, probably affecting users in countries that use a comma instead of a period as the decimal marker. I can't test this myself, however.
Improvement to the accuracy of bone morph previews.

Updates:
V4.0-beta
Bone Delta Editor (this part is still beta):
  • Will now interactively show you the effect of bone morphs as you change values.
  • Now allows values to be edited using either global/world or local coordinate system.
All previews now include bone morphs.
Exports of morphed meshes from previews now include bone morphs.
Preset regions which are not supported by the game have been removed from the preset options.

V3.0-beta
This is a beta since there are a lot of changes, and the previous version is still available until this one is final.
Enhancements:
  • Full support for cat and dog sliders and presets added.
  • The DeformerMap creation has been substantially rewritten to produce smoother and more accurate maps which are also a bit faster to make. The problem of morphs 'smearing' into the wrong areas and causing distortion should now be gone. Any bumpiness in very high poly meshes should be gone.
  • *Note this exception: In human sims the fingers and inner mouth are mapped onto the same area of the uv1 so DMap morphs cannot be used for either part without distorting the other.
  • Sculpts now include the full set of textures (material, normalmap, specular) and bone deltas.
  • Small fixes and changes.
Bugfix: Export of morphs included tiny inaccuracies due to rounding error causing distortion when exported whole body morphs were used as a morph mesh. This has been corrected.

V2.3.2
Bugfix: Corrected bug causing body preset custom thumbnails to not show up. (Use this version to open and save a package with body preset thumbs to fix it.)
Changes: The thumbnail import/export window will now resize correctly. The preset sort order will display as a decimal number.

V2.3.1
Bugfix: Correction of bug in HotSpotControl display causing gender restriction flags to be incorrectly checked in some conditions.
Changes: Addition of custom regions for Sim Modifiers, for use in body presets meant to affect only one body part. Choice of regions in presets restricted to regions that can have presets. Cosmetic and informational changes to screens.

V2.3.0
Bugfix: Correction of bug in the Tight Boundaries option of DMap creation which caused erroring out.
Changes: Addition of mesh export from all previews, including previews of presets, sculpts, and sim modifiers. Exported meshes can now be modified and used as a morph mesh with the correct standard base mesh for the age/gender.

V2.2.7
Bugfix: Correction of DMap compression bug introduced in previous fix, affecting base/morph pairs of any size with areas of unchanged normals. Anyone using V2.2.6 should update immediately.
Change: Body meshes exported from the Previewer tab will now include the head.

V2.2.6
Bugfix: Correction of bug in whole body compressed DMap creation, resulting in a DMap with bad data. Anyone working with whole body size DMaps should update.
Change: A few user error checks added.

Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4MorphMakerSource_6_8_20.zip | Source files, not needed to use the tool

Size: 8.88 MB · Downloads: 6,096 · 9th Jun 2020
8.88 MB 6,096 9th Jun 2020
TS4MorphMaker_4_3_0_0.zip | Extract folder and run TS4MorphMaker.exe

Size: 8.96 MB · Downloads: 15,646 · 9th Jun 2020
8.96 MB 15,646 9th Jun 2020
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
442 Comments / Replies (Who?) - 368 Feedback Posts, 52 Thanks Posts
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Page 18 of 18
Ms. Byte
Original Poster
#426 Old 24th Apr 2021 at 4:27 PM Last edited by CmarNYC : 24th Apr 2021 at 6:18 PM.
Quote:
Originally Posted by benighted
Hey!
Well. This error message is gone. Now it says its out of the array area. What does that mean? ^^"
Thanks for your help!


That means something's wrong in the morph or possibly base mesh, but without seeing the first dozen or so lines of the error message I can't tell more than that. Please upload the error message and your base and morph meshes.

Edit: this could be caused by a mesh with no normals. Make sure you exported it with the option to write normals.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
DELETED POST
27th Apr 2021 at 9:36 PM
This message has been deleted by BaddieVibezzOnly.
Test Subject
#427 Old 12th May 2021 at 2:52 AM
Quote:
Originally Posted by CmarNYC
A bone morph can change the arm length. DMap morphs won't work right. I don't know if the animations would look right, though.


Can you show me how to change bone morph and DMap Morph? or any tutorial link I should look at?
Ms. Byte
Original Poster
#428 Old 12th May 2021 at 4:39 AM
Quote:
Originally Posted by sims4lord
Can you show me how to change bone morph and DMap Morph? or any tutorial link I should look at?


What do you mean, how to change them? There are three tutorials linked from the download description on how to make presets and sliders.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#429 Old 12th May 2021 at 7:13 AM
Quote:
Originally Posted by CmarNYC
What do you mean, how to change them? There are three tutorials linked from the download description on how to make presets and sliders.


what I mean is a slider/preset to reduce the arm length.





In the default EA body, the tip of finger touch the red point on the thight.

But with slider/preset, I hope the arm length is reduced, with tip of finger touching those blue points (still maintain the animation)
Ms. Byte
Original Poster
#430 Old 12th May 2021 at 1:59 PM
Quote:
Originally Posted by sims4lord
what I mean is a slider/preset to reduce the arm length.

...

But with slider/preset, I hope the arm length is reduced, with tip of finger touching those blue points (still maintain the animation)


Try this slider. It's for the upper arm, pull up to shorten the arms. I made it for male and female, child through elder. In CAS the elbows look too straight but otherwise animations look okay, but you'll have to test in-game yourself. If animations are off there's nothing I know of that can be done about it.
Download - please read all instructions before downloading any files!
File Type: zip cmar_ShorterArmsSlider.zip (740 Bytes, 6 downloads)

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#431 Old 27th May 2021 at 12:19 PM
Hey! I was wondering how we can implement the idea of including a bone delta in a package with shoes that fall under the floor. I'm trying to add a bone value in the studio and enter the bone data of the entire character's body that I found in the morphmaker, and this bone is detected correctly, but when I enter the offset values, my character does not move in any direction. So the question is: am I looking in the right direction or does it not work like that? My dream is to raise shoes without additional sliders and only when using shoes on a platform.
Screenshots
Ms. Byte
Original Poster
#432 Old 27th May 2021 at 2:29 PM
Quote:
Originally Posted by Kenny McCormick
Hey! I was wondering how we can implement the idea of including a bone delta in a package with shoes that fall under the floor. I'm trying to add a bone value in the studio and enter the bone data of the entire character's body that I found in the morphmaker, and this bone is detected correctly, but when I enter the offset values, my character does not move in any direction. So the question is: am I looking in the right direction or does it not work like that? My dream is to raise shoes without additional sliders and only when using shoes on a platform.


Changing the offset on the root bone lifts the sim, and your pic looks like the sim is lifted. Where is it not moving? I don't understand what you mean by adding a bone value in the studio.

The only way I know of that MIGHT work to have shoes automatically raise the sim would be to link a custom buff in the CASP with a sim modifier or bone delta linked from that. As far as I know no one has done this and I don't know how to do it or if it would work. Most likely you'd have to make a CAS slider or preset and manually adjust the sims in CAS when you put high shoes on them.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#433 Old 28th May 2021 at 7:59 AM
Quote:
Originally Posted by CmarNYC
Changing the offset on the root bone lifts the sim, and your pic looks like the sim is lifted. Where is it not moving? I don't understand what you mean by adding a bone value in the studio.

The only way I know of that MIGHT work to have shoes automatically raise the sim would be to link a custom buff in the CASP with a sim modifier or bone delta linked from that. As far as I know no one has done this and I don't know how to do it or if it would work. Most likely you'd have to make a CAS slider or preset and manually adjust the sims in CAS when you put high shoes on them.


Unfortunately it didn't work for me no matter how much I tried. I tried to create a bone delta and bind to a buff, I also tried to bind to a preset through the studio, but in the studio an error arises that it does not work with presets. At the same time, I cannot import the preset created in the morphmaker into the package and bind it for the shoes. Thanks for the answer!
Test Subject
#434 Old 2nd Jun 2021 at 1:24 PM
Hello again! I have already become a regular visitor with you .. I will be brief. When I create a mouth preset, crevices in the inside of the mouth and lips appear in the game. Absolutely all creators have this. Even if you line up the vertices inside the mouth with the outside so that there is no hole, it will appear in the game.

I thought it was wrong work of bgeo, because when I made the same preset via dmap, it was without holes. Is there anything you can do about it?

(in the screenshots I took a preset from one author and exported the obj from it, then checked it in a blender. I lifted the vertices of the lip joint and they were connected to each other)
Screenshots
Ms. Byte
Original Poster
#435 Old 2nd Jun 2021 at 3:06 PM
Quote:
Originally Posted by Kenny McCormick
Hello again! I have already become a regular visitor with you .. I will be brief. When I create a mouth preset, crevices in the inside of the mouth and lips appear in the game. Absolutely all creators have this. Even if you line up the vertices inside the mouth with the outside so that there is no hole, it will appear in the game.

I thought it was wrong work of bgeo, because when I made the same preset via dmap, it was without holes. Is there anything you can do about it?

(in the screenshots I took a preset from one author and exported the obj from it, then checked it in a blender. I lifted the vertices of the lip joint and they were connected to each other)


I looked at two mouth presets, one has this problem and the other doesn't. Both use BGEOs. At this point I have no idea what's causing it and will have to look into it.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#436 Old 18th Jun 2021 at 8:14 AM
Hello I am making a body preset and have followed all rules and ways to a T but for some reason when I bring the obj then turned into their proper files the face of my body preset changes {i did not and dont touch the face at all int he making of it} and there for it changes my already made sims face and I was wondering if you may know whats happening? Ive been trying everything possible to fix it for an entire day lmao and I cant find anything. I even brought in the morph from the preview into blender to compare and the faces are completely diff and messed up. I thought since i but the preset as a body it wouldnt even touch the face but nope that baby got jacked lol. I would appreciate any help at all, thankyou!
Ms. Byte
Original Poster
#437 Old 18th Jun 2021 at 8:33 AM
Quote:
Originally Posted by Zombiesiims
Hello I am making a body preset and have followed all rules and ways to a T but for some reason when I bring the obj then turned into their proper files the face of my body preset changes {i did not and dont touch the face at all int he making of it} and there for it changes my already made sims face and I was wondering if you may know whats happening? Ive been trying everything possible to fix it for an entire day lmao and I cant find anything. I even brought in the morph from the preview into blender to compare and the faces are completely diff and messed up. I thought since i but the preset as a body it wouldnt even touch the face but nope that baby got jacked lol. I would appreciate any help at all, thankyou!


I'll need more information than that. If you're doing a DMap morph and changing the fingers or ankles, that may affect the face. Please upload your base and morph meshes.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#438 Old 19th Jun 2021 at 12:14 AM
Quote:
Originally Posted by CmarNYC
I'll need more information than that. If you're doing a DMap morph and changing the fingers or ankles, that may affect the face. Please upload your base and morph meshes.



https://www.mediafire.com/file/2368...%2526M.zip/file
SORRY the files I couldnt upload directly
Ms. Byte
Original Poster
#439 Old 19th Jun 2021 at 4:02 PM
Quote:
Originally Posted by Zombiesiims
https://www.mediafire.com/file/2368...%2526M.zip/file
SORRY the files I couldnt upload directly


I see the head and face are very slightly modified in your morph and a very slight difference shows up in the DMap. It doesn't look distorted. I also see the ankles are morphed, which can cause inner mouth distortion.

Please explain exactly what the problem is, and make sure you're using the latest version of MorphMaker.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#440 Old 19th Jun 2021 at 6:16 PM
Quote:
Originally Posted by CmarNYC
I see the head and face are very slightly modified in your morph and a very slight difference shows up in the DMap. It doesn't look distorted. I also see the ankles are morphed, which can cause inner mouth distortion.

Please explain exactly what the problem is, and make sure you're using the latest version of MorphMaker.


I did slightly morph the head in this one because I thought it would fix it, I should have disclaimed because I forgot to keep a save where it was not messed with as for the ankles after you had mentioned it I went back into blender and tried to rematch those balls up too me still was not working I have the most up to date version yes. I have attached files from my morph with and without it and that my problem is the huge difference in the face, the nose is completely different the top lip is smaller and over all it’s more lumpy. (You can see differences better when you pan back and forth) I even had a friend of mine try it and It would still do this. Is there a way to fix or should I just redo the preset?
Screenshots
Ms. Byte
Original Poster
#441 Old 19th Jun 2021 at 7:23 PM
Quote:
Originally Posted by Zombiesiims
I did slightly morph the head in this one because I thought it would fix it, I should have disclaimed because I forgot to keep a save where it was not messed with as for the ankles after you had mentioned it I went back into blender and tried to rematch those balls up too me still was not working I have the most up to date version yes. I have attached files from my morph with and without it and that my problem is the huge difference in the face, the nose is completely different the top lip is smaller and over all it’s more lumpy. (You can see differences better when you pan back and forth) I even had a friend of mine try it and It would still do this. Is there a way to fix or should I just redo the preset?


Yes, I see there's a difference. You'll have to experiment with making the morph without changing the head or ankles and see what's causing it.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#442 Old 19th Jun 2021 at 7:30 PM
Quote:
Originally Posted by CmarNYC
Yes, I see there's a difference. You'll have to experiment with making the morph without changing the head or ankles and see what's causing it.


Okay thank you!

Edit: for reference is there anything else I shouldn’t do IE like don’t touch ankles, head, hands etc..
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