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Bardock Planet Elite Force Career

by TheRealAnimeSpot Posted 31st Dec 2018 at 1:30 PM - Updated 18th Mar 2019 at 10:19 PM by TheRealAnimeSpot
Field Researcher
THANKS POST
#2 Old 2nd Jan 2019 at 11:10 AM
Uhm, yessss. This looks fun and hilarious. When I will be able to convert half my town to Sayans so everyone can fight each other is the real question...
Test Subject
Original Poster
#3 Old 4th Jan 2019 at 1:24 AM
@Frogsnack Thanks for checking my mod out. If any problems come up, feel free to let me know.

Quote: Originally posted by Frogsnack
Uhm, yessss. This looks fun and hilarious. When I will be able to convert half my town to Sayans so everyone can fight each other is the real question...


I was thinking the same thing when I was making this. I initially wanted to make a hidden Saiyan trait because each life state (Fairy, PlantSim, Vampire, etc.) have hidden traits that gives them the ability to act like Fairies or whatever. Witches in particular have a Spellcasting trait that allows them to "Conjure Apples" and "Play With Magic", which is the only way they can practice the Magic skill (at least in the beginning anyways).

The Nrass Story Progression mod has personality add-ons that place sims in factions based on their traits and has them interact with other factions. If I'm able to create traits like Low Class Saiyan and Elite Saiyan, give them interactions like "Conjure Apples" that will allow sims to start practicing a Saiyan skill, and create personalities for them like in the story progression mod (for example, those in the Elite Saiyan faction will look down on those in the Low Class Saiyan faction) then you may be able to see random fights around town.

From what I gathered creating a skill is difficult and a trait is even more so but Arsil has a basic tutorial for creating a skill and he's made a Japanese Culture Trait. Maybe by comparing the data for his custom skills and traits to EA's I'll be able to figure out how to do it.