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Memory Mod

by simler90 Posted 29th Apr 2019 at 9:02 AM - Updated 29th Apr 2019 at 9:36 AM by simler90
11 Comments / replies (Who?) - 7 Feedback Posts, 4 Thanks Posts
This mod fixes quite a few problems with certain memories and memory-related interactions in the Sims 2:

- Private school memories were completely messed up, because Maxis made a mistake while setting the strength of the memory. This is why private school memories have a ridiculously high initial strength that takes forever to decay. Sims in the game can talk about their private school memories forever, and further generations who hear about these memories can also talk about them. This will go on forever. This has been fixed, and now all private school memories have a proper initial strength. This fix is important for everyone, but is especially important if you are using the Memory Version of my Mood Mod, because otherwise sims who have received a private school memory will have their mood decreased by -25 forever.
- All scholarship memories that came with University and all memories that came with Nightlife have a strength of 0, and their minimum strength and decay values do not make any sense, either. No memory should ever have an initial strength of 0. Now, they have proper initial/minimum strength and decay values.
- Counted memories such as Had 10 Best Friends, Had 10 Simultaneous Loves and so on were repeatable. Now, they are unique, so your sims will only receive these memories once.
- Rejected for Woohoo memories were not repeatable, even though Rejected for Make Out is repeatable. Now, Rejected for Woohoo memories are also repeatable.
- The Passed Out memory was for some reason unique, even though Had a Bladder Accident is repeatable. Now, Passed Out is also repeatable.
- When Sim A congratulates Sim B, the game picks a memory that Sim A has heard about Sim B, and makes Sim A talk to Sim B about that memory. The problem is that the game checks to see if Sim B is the subject of the memory, rather than checking to see if Sim B is the owner of the memory. This is why Sim A can seemingly congratulate Sim B for winning a fight against Sim C despite the fact that the memory is about Sim C winning a fight against Sim B. This happens because the game checks to see if Sim A has heard any positive memories that have Sim B as the subject, finds that Sim A has heard about Sim C (memory owner) winning a fight against Sim B (memory subject), and allows Sim A to congratulate Sim B. This is a serious problem, and it has been fixed. The way sims congratulate other sims will make more sense now.

Memories that already exist in your game will not be fixed. Only new memories will be fixed.

You need the latest version of 7zip or WinRAR to get this mod.

Requirements: It may work in Base Game, but I can only guarantee that the mod will work if you have Apartment Life and M&G.
Resources: Check the image.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 Apartment Life + 1 SPs
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
MemoryMod.rar

Size: 1.3 KB · Downloads: 10,361 · 29th Apr 2019
1.3 KB 10,361 29th Apr 2019
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
11 Comments / Replies (Who?) - 6 Feedback Posts, 4 Thanks Posts
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Test Subject
THANKS POST
#2 Old 29th Apr 2019 at 11:51 AM Last edited by FOZZA303 : 1st May 2019 at 10:43 AM. Reason: Changed to "Thanks!" post.
Nyce!
I've actually noticed a few times over the years that sims never shut up about private school. Another mod for the 7GB pile. Thanks!
Mad Poster
THANKS POST
#3 Old 30th Apr 2019 at 10:05 PM
If I was still playing TS2 these days this would be a must-have mod.
Mad Poster
THANKS POST
#4 Old 30th Apr 2019 at 11:45 PM
Wonderful! Thank you so much for this!
Scholar
THANKS POST
#5 Old 2nd May 2019 at 2:13 AM
Huh. Things ya never notice until someone points it out.
Test Subject
#6 Old 5th May 2019 at 4:49 AM
Wow. So bizarre some Rejected memories were repeatable and others not. Thanks for this! I'll try it out,

...Hmm. HCDU is reporting a conflict with Boiling Oil's No Trash Memories. Could the two mods be made compatible?
Test Subject
#7 Old 7th May 2019 at 5:00 AM
Quote:
Originally Posted by beyondsight
Wow. So bizarre some Rejected memories were repeatable and others not. Thanks for this! I'll try it out,

...Hmm. HCDU is reporting a conflict with Boiling Oil's No Trash Memories. Could the two mods be made compatible?


I noticed that too. According to HCDU it appears to be just one instance. I looked in both mods and it's relating to the "Passed Out" memory. As far as I can tell the only difference between the two mods in this instance is that simler90 made the "Passed Out" memory repeatable and BoilingOil didn't (as in an unmodded game). I think by default BO's mod suppresses the memory from showing up in the first place. I wouldn't think that the two mods together would cause a problem but I'm no expert lol. I haven't had time to try it out in game yet.
Lab Assistant
#8 Old 22nd Jun 2019 at 6:03 PM
Is there a simple method to see whether this mod is working for me in-game? I ran Mootilda's Hoodchecker and still found some memory-related issues in my hood after using this mod some time, but I'm a bit confused whether this mod is intended to fix the issues which the Hoodchecker checks.
Test Subject
#9 Old 18th Jul 2019 at 9:23 AM
Any updates on the compatibility with No Trash Memories?
Mad Poster
#10 Old 24th Sep 2019 at 2:26 AM
Quote:
Originally Posted by Simone95
I'm a bit confused whether this mod is intended to fix the issues which the Hoodchecker checks.

I do not believe this mod is in any way meant as a replacement for HoodChecker. It's meant to fix a few coding oversights related to memories (such as the obviously faulty strength of the Private School memories), while HC is meant to clean up things that accumulate during gameplay.

I always run HC after playing, and I haven't seen a memory error in quite some time, even before installing this mod. If HC finds those sorts of errors, tell it to fix them. If it can't, then you might have to fix them yourself in SimPE.
Inventor
#11 Old 2nd Jun 2020 at 7:34 PM
Has anyone figured out if the conflict is resolvable yet or should I ditch NTM?
Lab Assistant
#12 Old 23rd Jan 2021 at 8:22 PM
@beyondsight @Eleos2095 @Elaine.Onset @Fyren5

From what I'm gathering with the No Trash Memory Conflict...
If you don't want any Pass Out memories, make sure its set to 0 in BO's mod (as it is by default) and load that mod after this one.
If you want Pass Out memories to only occur the first time it happens like the vanilla game, set the option to 1 in BO's mod and load his mod after this one.
If you want Pass Out memories to be repeatable, set the option to 1 in BO's mod, then load this mod after BO's mod.
I'm not sure what having BO's mod disabling Pass Out memories (as it does by default) and loading this mod after would do, but it doesn't sound like a good idea.
Your best bet it setting the Pass Out option to 1 in BO's mod then loading this mod after it if you want all the effects of this mod.