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Mad Science Mad Love -Two Versions- --no cc--

by Jymn Posted 5th Jul 2019 at 2:32 PM - Updated 10th Apr 2020 at 10:40 AM by Jymn
11 Comments / replies (Who?) - 6 Feedback Posts, 5 Thanks Posts
Update 7/5/19: simplified the driveway thanks to joandsarah77 and ScaryRob

What did you first think of when you saw the Cow Plant?

Was it: "That looks like the work of an unstoppable mad scientist duo who are madly in love--with science!--and also each other"? Yes it was. Don't lie. How could you possibly have thought anything else? In fact most of the career and aspiration reward objects have a bit of a mad science vibe, don't they? So I thought I had better build a laboratory for these lovebirds before they burn their two-bedroom craftsman (and surrounding eight-block radius) down to the ground


Now, on the other hand, if you are looking at this thinking "Neat house, but my romantically inclined scientists are all of the sane variety, thank you very much." there is a vanilla version of this house also.

The overall decor is unchanged but a few things have been boringified. The minion studio is now a normal kitchen and a guest room. Most noticeably, the lab is no longer fantastical and includes only the sanest of science objects. Also the counterfeiting machine has been switched for robot crafting.

Notes
--Constrainfloorelevation false was used for the fountain and the tower over the front door, and the little awning beside the house on Mad Science
--Moveobjects was used plenty and some things aren't snapped to grid, but the furniture all works.
--Sane science has a burglar alarm by the front door and the garage door. Mad Science doesn't really get along with the authorities so they have a sentry bot beside the house, don't forget to turn it on.
--There is a phone by the elevator button on every level, and by the front door, and in the minion/guest room
--There are sprinklers in all the labs and the minion kitchen, and a fire alarm in the sane kitchen, but the mad "lab-kitchen" has neither because it has the water robot and I want him to have a chance to get used
--Because there is only a driveway extension and no driveway the game will skip some animations when the car comes and goes

Copies of the lots were play tested, but please message me if you run into any problems

Reccomended Mods
Rugs - zMOG!! Off Grid!! by HugeLunatic --You don't need it, but it's awesome, and if you don't have it some of the rugs will look funky until you pick them up and put them on grid
Water Inaccesible Flowers by dickhurt--the only flowers are by the indoor tree, and I do believe they are inaccessible
Trim Inaccessible Bushes by Cyjon --there are a lot of inaccessible bushes

Lot Size: 2x2
Lot Price (furnished): 311,635 or 294,482

Additional Credits:
- Lot size adjusted with LotAdjuster3.6
- Buyable Game objects by HugeLunatic
- Buyable Reagents by Neder
- Buyable Aspiration & Career Rewards by Sophie-David
- Crafted Objects and Fish in Buy Mode by Ponderosa
- Buyable Mr Humbles Computer by crazyfrogsmum
- No Pause Frame by Nopke

Number of bedrooms: 2 Bedrooms
Custom Content Included: None
Furnishings: Fully Furnished
Special Flags: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 University Nightlife Open for Business Pets Seasons Bon Voyage Free Time Apartment Life + 9 SPs
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
SaneScienceSaneLove.rar

Size: 1,015.7 KB · Downloads: 618 · 5th Jul 2019
1,015.7 KB 618 5th Jul 2019
MadScienceMadLove.rar

Size: 1.15 MB · Downloads: 832 · 5th Jul 2019
1.15 MB 832 5th Jul 2019
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Install: Double-click on the .sims2pack file to install its contents to your game. The files will automatically be installed to the proper location(s).
  • You may want to use the Sims2Pack Clean Installer instead of the game's installer, which will let you install sims and pets which may otherwise give errors about needing expansion packs. It also lets you choose what included content to install. Do NOT use Clean Installer to get around this error with lots and houses as that can cause your game to crash when attempting to use that lot. Get S2PCI here: Clean Installer Official Site.
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11 Comments / Replies (Who?) - 5 Feedback Posts, 5 Thanks Posts
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Inventor
THANKS POST
#2 Old 5th Jul 2019 at 2:39 PM
I love the structure!! It's a masterpiece!
Needs Coffee
retired moderator
#3 Old 5th Jul 2019 at 3:35 PM
Very creative!

You can actually use the extension without the driveway. Might need Moo's rotatable driveway mod, not quite sure, but I use just extensions all the time.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Theorist
#4 Old 5th Jul 2019 at 3:48 PM Last edited by ScaryRob : 5th Jul 2019 at 4:03 PM.
Quote:
Originally Posted by joandsarah77
Very creative!

You can actually use the extension without the driveway. Might need Moo's rotatable driveway mod, not quite sure, but I use just extensions all the time.

Yeah, I think this is correct. I'm pretty sure I've plopped down an extension right at the sidewalk and it works just fine, including the garage door opening and closing. There just won't be the usual animation of the car coming and going.
Actually, I seem to remember that it's not possible to build walls right at the edge of the sidewalk, so I don't know how this creator did that. I could be mistaken about that, though.There are some pics of a house I made at the very bottom of this page, but in this case my wall is one square away from the sidewalk.
Test Subject
Original Poster
#5 Old 5th Jul 2019 at 10:22 PM
Quote:
Originally Posted by joandsarah77
Very creative!

You can actually use the extension without the driveway. Might need Moo's rotatable driveway mod, not quite sure, but I use just extensions all the time.


Well that would certainly simplify things. I'll look into it
Test Subject
THANKS POST
#6 Old 6th Jul 2019 at 1:23 AM
I am madly attracted to both versions!
Lab Assistant
#7 Old 6th Jul 2019 at 11:46 AM
It's amazing how you make a space look so lush and opulent with only Maxis content! I love the bathroom with the curtain across the bath, and the way you combine flooring and walls.
Test Subject
THANKS POST
#8 Old 6th Jul 2019 at 8:22 PM
My first thought was:

...To the late night, double feature, picture show
In the back row
To the late night, double feature, picture show

I showed it to my husband, who began to sing:

There's a light...

Your house is very inspired, creative, and fantastic. Well done!
Site Helper
THANKS POST
#9 Old 6th Jul 2019 at 9:46 PM
I agree with Pebblerocker; what you're able to do with no-cc builds is awe inspiring, and very few other TS2 creators here can match it. Thank you so much for your work in this little niche!

For me, it's especially great to see two versions of this lot, since swapping out versions of a lot is a kick I'm currently on. With yours, I'm thinking I might move some sims into the Sane version first, and then move them into the Mad version as they...deteriorate.
Theorist
THANKS POST
#10 Old 6th Jul 2019 at 10:34 PM
Well done!
Test Subject
Original Poster
#11 Old 7th Jul 2019 at 1:00 AM
Quote:
Originally Posted by natboopsie
I agree with Pebblerocker; what you're able to do with no-cc builds is awe inspiring, and very few other TS2 creators here can match it. Thank you so much for your work in this little niche!

For me, it's especially great to see two versions of this lot, since swapping out versions of a lot is a kick I'm currently on. With yours, I'm thinking I might move some sims into the Sane version first, and then move them into the Mad version as they...deteriorate.


I LOVE that idea!
Needs Coffee
retired moderator
#12 Old 7th Jul 2019 at 2:14 AM
Quote:
Originally Posted by ScaryRob
Yeah, I think this is correct. I'm pretty sure I've plopped down an extension right at the sidewalk and it works just fine, including the garage door opening and closing. There just won't be the usual animation of the car coming and going.
Actually, I seem to remember that it's not possible to build walls right at the edge of the sidewalk, so I don't know how this creator did that. I could be mistaken about that, though.There are some pics of a house I made at the very bottom of this page, but in this case my wall is one square away from the sidewalk.



@ScaryRob @Jymn Take a look at this house I uploaded in 2012 I have the wall and extension piece right next to the footpath. Also, this was before Moo's rotatable driveways so a mod isn't needed. http://www.modthesims.info/d/476981...olour-ways.html No doubt I had building cheats on.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~