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Expanded Mermaids

by SpinningPlumbobs Posted 16th Jul 2019 at 3:53 PM - Updated 7th Aug 2021 at 2:56 AM by SpinningPlumbobs
496 Comments / replies (Who?) - 14 Feedback Posts, 8 Thanks Posts
If you would like to keep up with my mods, see what I'm working on, or ask me more questions, you can go follow me over on Tumblr!!

Update History:

08/6/2021
-Fixed Italian translation by Michela Caruso.


07/21/2021
-Fixed incompatibilities with the July 20th Cottage Living patch!


06/29/2021
-Bug fixes for the Sims Sessions patch.
-Fixed a small STBL bug that conflicted with the Fairies vs. Witches mod.


06/10/2021
-Major bug fixes. Sea Witches will no longer reset when trying to phase other sims. MCCC Last Exception Errors should no longer occur.
-Cross-Compatibility with the Fairies vs. Witches Mod


02/01/2021
-Fixed animation bugs that were causing the game to crash when hiding mermaid and kelpie forms.


11/21/2020
-The Expanded Mermaids mod is compatible with the Snowy Escape patch! No need to redownload.


06/30/2020
-Spanish, Russian, and Japanese translations have been added thanks to alainbardelas, doctordaniellatulp, and maru, respectively.


06/06/2020
-Updated the mod to be compatible with the Eco Lifestyle patch and fixed a few bugs.

-Added two new "Lounge" interactions where a mermaid will lay on the ground with their tail out and relax, increasing the Fun motive.

-Changed most interactions to use custom animations I created. This allows a lot of interactions to be done in the water, so your mermaids won't have to swim to the shore to do them!

-Stabilized Mermaid/Kelpie hybrids so there should be minimal CAS part conflicts.

-Kelpies will now transform against their will if they swim in the ocean at night. I wanted to create more of a challenge for them, similar to werewolves, and I plan to add a feature for them to learn to resist the transformation in a future update.

-Sea Witches can now "Relinquish Powers" to remove their lifestate. They will lose all knowledge of magic, but will be able to recite Poseidon's Incantation again without reading the grimoire.

-The Vampires pack is no longer a requirement.

***The "Diving Only" version of the mod has been removed because the original mod now doesn't require the Vampires pack. All features of this mod require the base game and Island Living, so there is no reason to keep track of two separate versions.


09/17/2019
- Fixed French translation by NovaJY.

- Changed the constant confident buff for Sea Witches to be hidden and emotionless.


08/23/19
- Alaria and Reef kelps can be consumed while swimming, BUT the animation doesn't work with the swimming posture, so the object will just disappear and your sim's hunger need will go up.

- Blank interactions and notifications should be fixed now.


08/21/19
- Mermaids and Kelpies can "Relieve Self" in water to fulfill bladder motive.

- Kelpies swim almost as fast as Mermaids.

- Reduced time for "Dive for Kelp" and "Fetch Fish".

- Eating Alaria Kelp now increases the Shapeshifting Power motive and allows Kelpies to immediately switch back to human form if they’ve transformed against their will.

- Mermaids can now "Confess to Being a Mermaid". Sims will not believe them unless they are close friends.

- Mermaids can hide their mermaid form and keep their legs in the water if they want. This can be switched on and off. *The game automatically reapplies their mermaid form every time a lot is reloaded, so you will need to hide their tail again when moving lots or reloading the game.*

- Sims can now "Ask For Magical Help" from Sea Witches if they're friendly enough with them. This sets up a contract, allowing non-Sea Witches to choose the spells they want used on them.

- If you request a spell from the Sea Witch, there will be a time limit for when you can give a payment. If you don't pay a Sea Witch for their spell within 3 days, you will receive a nasty curse...

- Kelpies now have a selection of 6 color variants that can be changed while in their Kelpie Form.

- Small bug fixes.



8/1/19
- Mermaids should now be able to become Kelpies by consuming the Alaria Kelp Bulb. They will get a "Nauseous" buff that will eventually turn into "Fish Fever" and if your sim is swimming in the ocean when the buff expires, they will transform into a Kelpie!


07/31/19
- After a LOT of work and sleepless nights, I bring you an update that adds several more mermaid interactions, special objects, and even a couple lifestates! All the aspects of the original mod are still there, but improved and expanded. This is a big overhaul, so let's get into it!




New Ocean Interactions

I've added a few more interactions, including "Dive for Kelp" and "Fetch Fish". With these, your sim will dive below the surface briefly and return with a piece of Reef Kelp, which your mermaids can eat, or they'll get a random type of fish. These can be repeated as many times as you wish.

The most important addition is the "Dive Deeper" interaction. When your mermaid sim reaches level 5 Fitness skill, they will unlock this interaction and be able to dive down to the darker depths of the ocean to catch more exotic types of fish such as electric eels and anglerfish! They may also find some other interesting items on their journey...

Mermaids can also sleep underwater now! It works like the EA sleep interaction, but your sim will dive below the surface.




Kelpies

Mermaids aren't the only creatures inhabiting the water anymore... Kelpies are shapeshifting sea monsters that can disguise themselves as humans! There are a variety of ways to turn a sim into a Kelpie, but the best way is to find a piece of kelp while diving in the deep ocean... Unfortunately, their Kelpie form isn't customizeable, but they have a few interesting abilities such as bioluminescence and a shocking touch similar to an electric eel. They can hide among humans, but they can only stay disguised for so long before they lose control and transform against their will. They can only turn into their Kelpie form at night, so be sure to keep their Shapeshifting Power charged!



Sea Witches

Last but not least, my favorite addition: Sea Witches!

Another special item that can be found while exploring the deep sea is Poseidon's Grimoire. This special book contains magic from the Greek god of the sea! When a mermaid or a Child of the Ocean reads this spellbook, they unlock the Sea Sorcery skill, which allows them to cast a variety of spells related to water, the ocean, mermaids, and even a few things just related to the supernatural in general. Most of these powers can be learned individually through studying the grimoire and include spells like summoning lightning, water manipulation, and even teleportation!

At level 5 of the Sea Sorcery Skill, your sims will be able to learn how to bind contracts with other sims and perform certain spells on them in exchange for money or other valuable assets... For example, you might offer to fulfill a sim's wish by turning them into a human, but they will have to give up their ability to love and form romantic relationships. It seems harsh, but life's full of tough choices, isn't it? Each spell and subsequent payment is interchangeable and up to the player to decide. But, if you're feeling generous, you can simply choose to release them from the contract as well.

Each spell costs your Sea Witch their Aquatic Energy, a special need that can be replenished by swimming in the sea or meditating beneath the moon.




06/16/19:

Now, any clickable spot on the ocean will be diveable for mermaids! They will swim to the spot and go below the surface, embarking on a little rabbithole journey similar to the beach cave in Sulani. While diving, you will get little notifications about your sim's exploration!

After returning from a dive, you will get a notification telling what your sim did/found on their journey. There are several outcomes and different items you can find, which I intend to add to in the future. One of these outcomes will give your mermaid a special new power...

Your mermaid sim may learn a new siren song on one of their journeys called the "Mesmerizing Melody". This song will put humans into a trance, allowing you to force their love, make them fall in love with someone else, or even fatally break their heart! *07/31/19 Update* Mermaids that have already learned the Mesmerizing Melody can now teach it to other mermaids!


One more interaction I added is the ability for mermaids to "Speed Swim'. If a mermaid is swimming, you can click on another part of the ocean as far away as you want and direct them to "Speed Swim Here". Your sim will dive underwater and resurface where you directed them to instantly!



Compatibility:

This mod overrides the file S4_CB5FDDC7_0000001C_0000000000030983_trait_OccultMermaid and will conflict with any mod that alters the same resource.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4 Island Living
Built with Game Version: 1.52.100.1
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
SpinningPlumbobs_ExpandedMermaids_08_6_2021.zip

Size: 9.79 MB · Downloads: 145,342 · 7th Aug 2021
9.79 MB 145,342 7th Aug 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
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Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
496 Comments / Replies (Who?) - 330 Feedback Posts, 134 Thanks Posts
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Test Subject
#476 Old 24th May 2021 at 7:13 PM
This mod is brilliant. I downloaded it today and I've been having so much fun with it! I never used to play with mermaids much because their powers were so much more limited compared to vampires and spellcasters, but this mod has changed that. Thank you so much for this. You've made mermaids exciting again. Keep up the great work!

Now all I need is a mod that improves aliens...
Test Subject
#477 Old 30th May 2021 at 9:51 PM
Default Alien Mods (and other occults)
Quote:
Originally Posted by IndigoSims
This mod is brilliant. I downloaded it today and I've been having so much fun with it! I never used to play with mermaids much because their powers were so much more limited compared to vampires and spellcasters, but this mod has changed that. Thank you so much for this. You've made mermaids exciting again. Keep up the great work!

Now all I need is a mod that improves aliens...



Zero on Patreon has a ton of mods that improve all occult sims: aliens, vampires, mermaids, witches, and ghosts!
Test Subject
#478 Old 1st Jun 2021 at 6:36 PM
Quote:
Originally Posted by itsmandyxoxo
Zero on Patreon has a ton of mods that improve all occult sims: aliens, vampires, mermaids, witches, and ghosts!


Thanks for the recommendation! I just recently discovered Zero's mods and they're amazing. I love playing occult sims so these are right up my alley. I got the Time Lord one and several others too.
Test Subject
#479 Old 1st Jun 2021 at 9:37 PM
Quote:
Originally Posted by IndigoSims
Thanks for the recommendation! I just recently discovered Zero's mods and they're amazing. I love playing occult sims so these are right up my alley. I got the Time Lord one and several others too.


You're welcome! I have so many of their mods. They have a site where they have the majority of them sorted by category and I think I have all of them lol one of my favorites, since I have the paranormal pack, is the mod where it replaces the specters with the island living spirits!
Test Subject
#480 Old 19th Jun 2021 at 2:56 AM
I accidently kelpied my sim :c
Is there a way to un-kelpie??
Test Subject
THANKS POST
#481 Old 30th Jun 2021 at 9:31 AM
omg you're back! yay!
Lab Assistant
#482 Old 30th Jun 2021 at 9:53 AM
Here I am again with a little question :D
Is there any chance the mod can be made compatible with Zero's Sirens mod (which replaces Mermaids' Hunger's need with Thirst, and therefore turns them into Sirens of Greek Mythology, who must feed on human blood while in the water)? Basically, I tried turning Sirens into Sea Witches, as I already did some time ago when they were still Mermaids. The problem is, it worked when they had the Hunger need, it doesn't now that they have the Thirst need, since as soon as the Sea Magic need is added, their Thirst need is replaced once again by their Hunger need
Test Subject
THANKS POST
#483 Old 1st Jul 2021 at 1:18 PM
Thank you for this mod! It brings so much more to mermaids, I love the Sea Witches and I like the challenge that comes with the Kelpies in hiding their true identity, makes great roleplay.
Lab Assistant
THANKS POST
#484 Old 10th Jul 2021 at 10:51 AM
Awesome thanks
Test Subject
THANKS POST
#485 Old 25th Jul 2021 at 9:19 PM
Can I use this mod without the kelpies because I only want to use the sea witch mod.
Test Subject
THANKS POST
#486 Old 3rd Aug 2021 at 12:48 AM
I love mods like this <3 really adds so much
Test Subject
THANKS POST
#487 Old 3rd Aug 2021 at 8:23 PM
I didn't know I needed this!
Test Subject
THANKS POST
#488 Old 3rd Aug 2021 at 8:24 PM
This is great
Test Subject
#489 Old 15th Aug 2021 at 8:54 PM
Lost book
Hi, I lost my Poseidon book somewere, I dived looooot of times but cannot find a new one.....Can you say id name so I can get it by code, please?
Test Subject
THANKS POST
#490 Old 16th Aug 2021 at 3:58 PM
hello,
Is this mod compatible with Island Living dlc?
sorry if my doubt has already been answered.
Test Subject
#491 Old 22nd Aug 2021 at 11:08 PM
I can use siren call on university world lake, snowy escape world lake and even swimming pools, it is because of this mod ?
Test Subject
#492 Old 24th Aug 2021 at 9:05 PM
I lost the book and can't find it now, is there any way to get it back?
Test Subject
#493 Old 25th Aug 2021 at 2:11 AM
Tried using the contract, turn a sim into a mermaid, then as soon as they agreed, poof, CAS with my character in it. Wasn't it supposed to be the person under the contract?

Turned some annoying sims into Kelpies, but they don't seem to be "scaring" people with them being around, they just chat away like nothing happened. Not monsters of the sea?
Lab Assistant
#494 Old 17th Sep 2021 at 1:57 PM
Default Thanks and wondering if currently working
Hi. Wanted to thank you SO much for this incredible mod. I was wondering if anyone knows if it is still working with the current spa day refresh update? Thank you so very much once again.
Test Subject
#495 Old 19th Sep 2021 at 9:56 PM
Quote:
Originally Posted by GuruSR
Tried using the contract, turn a sim into a mermaid, then as soon as they agreed, poof, CAS with my character in it. Wasn't it supposed to be the person under the contract?

Turned some annoying sims into Kelpies, but they don't seem to be "scaring" people with them being around, they just chat away like nothing happened. Not monsters of the sea?


Getting the same results as well, Kelpies aren't scaring anyone, in fact, they're mingling as if they're normal people. And yes, got a loop of CAS with my character in it when I tried the mermaid, had to quit the save, it wouldn't let me out of it, kept going back into the CAS.

GuruSR.
Test Subject
#496 Old 22nd Sep 2021 at 3:46 AM
Love this Mod, but it dont work right anymore. The Poseidons Grimoire didnt shown up in the game anymore. I also sort out all my mods, the book is still missed. I have all eps etc.
Test Subject
#497 Old 25th Sep 2021 at 9:49 PM
Is this working?
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